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Version 19 bug reports


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Dispel / remove magic always land even when my mage is much lower level than the enemy mages. I have installed

 

the official patches

set bgmain.exe,baldur.exe to run in windows XP service pack II compatibility mode (so that the save directory is in the main bg2 folder i.e. C:\Program Files (x86)\Black Isle\BGII - SoA)

bg2 fix pack

bg2 tweak pack

Spell revisions

scsII

 

in that order. Further before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.

 

I do think this is some kind of install problem I am having or other folks would be posting about it. Mind you it makes the game easy for my low level party via high level mages! :cool:

 

Love the mod cannot play without it.

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Sure thanks for the reply Shaitan.

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #2 // Super Happy Fun Lucky Modder Pack: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2020 // Two-Handed Bastard Swords: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2030 // Two-Handed Katanas: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3020 // Identify All Items: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3072 // Change Effect of Reputation on Store Prices -> Reputation Has No Effect, Stores Price Fixed at 80% (Luiz): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3124 // Stop Haer'Dalis-Aerie romance from starting: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v19

~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4020 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v19

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4091 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v19

~SCSII/SETUP-SCSII.TP2~ #0 #5000 // Ease-of-use party AI: v19

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v19

~SCSII/SETUP-SCSII.TP2~ #0 #5020 // Move Boo into Minsc's pack: v19

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6150 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7000 // Improved Shade Lord: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7050 // Improved d'Arnise Keep ("Tactics Remix") -> Spirit trolls have the same powers as in the original game: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7070 // Improved Bodhi (Tactics Remix) -> "Toned-down" version of the original Tactics Improved Bodhi, with SCSII scripting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v19

~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v19

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I have removed

 

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v19

 

but the problem is still there. Dunno what else it might be. Could it be

 

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v19

 

:cool:??

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For the future you'd be better off installing ToBex on your own, even before the Fixpack. In this manner you could use the newest version of ToBex. I don't recall wether SR uses Taimons or ToBex dispel fixes...

 

You have installed the Spell Revision Hotfixes?

 

Cheers

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For the future you'd be better off installing ToBex on your own, even before the Fixpack. In this manner you could use the newest version of ToBex. I don't recall wether SR uses Taimons or ToBex dispel fixes...

 

You have installed the Spell Revision Hotfixes?

 

Cheers

 

With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files. So I think yes. They seem to work. Like cleric dispel does not make NPCs hostile.... etc

 

ToBex is part of tweaks I am guessing. Do you think this could be the problem?

 

When I first installed scsII I did not install the spell fixes from scsII. Could that be the problem? I thought the SR spell fixes would be enough.

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Dispel / remove magic always land even when my mage is much lower level than the enemy mages. ... before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.
SR V3 is still using Taimon's version of this fix, and it indeed works fine on its own (as you noticed yourself).

 

Since then ToBEx and afaik its fix works fine too on its own. If you're using the latest version od SCS you automatically have ToBEx, and combinging Taimon and A64 fixes seem to make both of them fail. If I'm not wrong you just have to not install Taimon's separate fix (aka ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3). SCS/ToBEx should then be able to patch SR's Dispel just fine (at least I hope so).

 

With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files.
Mmm, I'm not sure if I understand what you did, but hotfixes do overwrite old files, and re-installing should too. :cool:
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Dispel / remove magic always land even when my mage is much lower level than the enemy mages. ... before installing scsII and after installing Spell revisions I tested dispel magic and it worked as intended. After installing scsII my mage level 11 can always dispel Constar who is level 17 mage.
SR V3 is still using Taimon's version of this fix, and it indeed works fine on its own (as you noticed yourself).

 

Since then ToBEx and afaik its fix works fine too on its own. If you're using the latest version od SCS you automatically have ToBEx, and combinging Taimon and A64 fixes seem to make both of them fail. If I'm not wrong you just have to not install Taimon's separate fix (aka ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3). SCS/ToBEx should then be able to patch SR's Dispel just fine (at least I hope so).

 

With the SR hotfixes I copied them to the SOA folder before installing SR and when installing SR I told it not to overwrite existing files.
Mmm, I'm not sure if I understand what you did, but hotfixes do overwrite old files, and re-installing should too. :cool:

 

Thanks Demivrgvs. I have seen this post which also says what you are saying that the two dispel magic fixes do not play nicely with one another.

 

http://www.shsforums.net/topic/48394-which...obex-supersede/

 

Now I need to understand what you have told me to do...How about if I just don't install the dispel magic fix from SR and reinstall scsII. Okay tried that and it seems to work. I can't dispel Constar (Level 17), with my mage (L11) any more. But Keldron a paladin, level 10, can. Also if I cast dispel magic on my group some but not all of the characters get dispelled. That seems to be working correctly now thanks :grin:

 

BTW SR is really great thank you. I would not want to play without it or SCS II.

 

For the hot fixes I copied them into the SOA folder before installing SR. When installing SR it asked me if I wanted to overwrite the files from the hotfixes and I said NO. I think that is okay. Saves installing SR twice.

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Noticed "More sensible choices of weapon proficiencies and kits for fighters" gives 4 level Khalid in BG1 (KHALID4.CRE) 5 stars in long swords.

Not bad for Khalid though :cool:

The fighter component doesn't seem to enforce the rule that grandmastery can only be gained at lvl 9. Also, it actually strips Korgan (all levels) of his grandmastery with axes, Mazzy doesn't seem to be affected.

 

I've expanded the "skipme" list for scsii/misc/fighter.tph

 

ACTION_FOR_EACH ~skipme~ IN
BAZPAT c6CATTI C6CATTI2 C6DRIZZ C6DRIZZ2 C6DRIZZ3 C6BRUEN C6BRUEN2
FSSPIR1 KALWRK01 MDK2KURT MDK2DOC MDK2MAX QCIRC03 DEATHKNI UDDEATH
UDDEATH2 FINABAZ GROMNIR FINGROM FINCAMB2 GROMG10 ABAZIGAL KORGAN8
KORGAN9 KORGAN11 KORGAN12 KORGAN15 GLAD1
BEGIN
  OUTER_SPRINT ~temp~ ~%skipme%~
  OUTER_INNER_PATCH ~~ BEGIN
   TO_LOWER ~temp~
  END
  OUTER_SPRINT $fighter_prof_skip_list(~%temp%~) ~~
END

 

Note, giving GLAD1 extra proficiencies causes the mentioned cutscene bug in the CC.

 

Also, barbarians are assigned spcl321 rather than spcl152 for their rage (should be the latter).

 

I just noticed creatures "hide" not only when blinded, but also when unconscious - seems that the "ApplySpell" scripting command - i.e. ApplySpellRES("dw#thinv",Myself) -works even under most disabling effects.

 

Lastly, some have mentioned Haer attacking the party during the portal sequence before the planar prison, the solution is simply to strip WTASIGHT from all of his character files (it's replaced by DW#MELEE.bcs which preserves party members as the "LastSeenBy(Myself)" target).

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I dunno, if something like this has been solved, so excuse me.

 

Ran into a small bug with Improved Vampires in Windspear hills lvl2; One ancient vampire shifts into mists ('fades into mist' written in white, so it's not a DisplayString action) and stays like that for infinite time, making it relatively unkillable. Also, it tries to attack you causing an assertion error (presumably, the mist doesn't have an attack animation or something like that) While in gaseous form, it still summons wolves and rats. Upon searching through its scripting I found only one relative script.

 

IF
!GlobalTimerNotExpired("mistjump","LOCALS")
!GlobalTimerNotExpired("castspell","LOCALS")
Global("takesmistform","LOCALS",1)
Global("mistform","LOCALS",0)
OR(3)
	CheckStatGT(Myself,0,CLERIC_HALLOW)
	CheckStat(LastSeenBy(Myself),0,WIZARD_PROTECTION_FROM_NORMAL_WEAPONS)
	GlobalTimerNotExpired("seedefences","LOCALS")
OR(3)
	CheckStat(Myself,0,CLERIC_HALLOW)
	!CheckStat(LastSeenBy(Myself),4,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
	GlobalTimerNotExpired("seedefences","LOCALS")
OR(3)
	CheckStatGT(Myself,2,CLERIC_HALLOW)
	!CheckStat(LastSeenBy(Myself),1,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
	GlobalTimerNotExpired("seedefences","LOCALS")
OR(3)
	CheckStatGT(Myself,3,CLERIC_HALLOW)
	!CheckStat(LastSeenBy(Myself),2,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
	GlobalTimerNotExpired("seedefences","LOCALS")
OR(3)
	CheckStatGT(Myself,4,CLERIC_HALLOW)
	!CheckStat(LastSeenBy(Myself),3,WIZARD_PROTECTION_FROM_MAGIC_WEAPONS)
	GlobalTimerNotExpired("seedefences","LOCALS")
!HasItem("MORSWORD",LastSeenBy(Myself)) // Magical Sword
Allegiance(Myself,ENEMY)
!Allegiance(LastSeenBy(Myself),ENEMY)
!HasItem("blun12",LastSeenBy(Myself)) // Mace of Disruption +1
!HasItem("blun25",LastSeenBy(Myself)) // Mace of Disruption +2
!HasItem("ax1h10",LastSeenBy(Myself)) // Azuredge
!Range(LastSeenBy(Myself),10)
OR(3)
	!See(LastTargetedBy(Myself))
	!Range(LastTargetedBy(Myself),8)
	!StateCheck(LastTargetedBy(Myself),STATE_HELPLESS)
See(LastSeenBy(Myself))
THEN
RESPONSE #100
	SetGlobalTimer("mistjump","LOCALS",THREE_ROUNDS)
	SetGlobalTimer("castspell","LOCALS",7)
	SetGlobal("mistform","LOCALS",1)
	ApplySpellRES("dw#vmgas",Myself) // Shapeshifts Gaseous Form
RESPONSE #100
	Continue()
END

 

Dw#vmgas polymorphs it for 3600000 seconds, but why it gives it the usual (when vampires die and try to escape) gas resistances? Eventually, I killed it with Ctrl+Y (it was not immune to magic damage, bizarrely)

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In my game beholder anti-magic rays have a power level of 3, and can't penetrate (minor) globe of invulnerability:

 

   
WRITE_SHORT (offset+0x00) 146	 // opcode = cast spell on creature
WRITE_BYTE  (offset+0x02) 2	   // target = pre-target
WRITE_BYTE  (offset+0x03) level   // power level = spell level <--- The culprit
WRITE_LONG  (offset+0x04) 0	   // parameter 1 = caster's level
WRITE_LONG  (offset+0x08) 1	   // parameter 2 = instant
WRITE_BYTE  (offset+0x0c) 1	   // timing mode = permanent
WRITE_BYTE  (offset+0x12) 100	 // probability 1 = 100%
WRITE_BYTE  (offset+0x13) 0	   // probability 2 = 0%
WRITE_ASCIIE (offset+0x14) ~%spell%b~ (8)

 

A similar bug was mentioned with Secret Word, since Spell Shield works differently with Ardanis's patch (no longer "decrementing spell immunity") there's probably no harm in changing the power level of all antimagic spells to zero - although maybe Lower Resistance should keep a power level and be reclassified from magic attack to disabling (it's much like Malison).

 

Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.

Link to comment
In my game beholder anti-magic rays have a power level of 3, and can't penetrate (minor) globe of invulnerability:

 

   
WRITE_SHORT (offset+0x00) 146	 // opcode = cast spell on creature
WRITE_BYTE  (offset+0x02) 2	   // target = pre-target
WRITE_BYTE  (offset+0x03) level   // power level = spell level <--- The culprit
WRITE_LONG  (offset+0x04) 0	   // parameter 1 = caster's level
WRITE_LONG  (offset+0x08) 1	   // parameter 2 = instant
WRITE_BYTE  (offset+0x0c) 1	   // timing mode = permanent
WRITE_BYTE  (offset+0x12) 100	 // probability 1 = 100%
WRITE_BYTE  (offset+0x13) 0	   // probability 2 = 0%
WRITE_ASCIIE (offset+0x14) ~%spell%b~ (8)

 

A similar bug was mentioned with Secret Word, since Spell Shield works differently with Ardanis's patch (no longer "decrementing spell immunity") there's probably no harm in changing the power level of all antimagic spells to zero - although maybe Lower Resistance should keep a power level and be reclassified from magic attack to disabling (it's much like Malison).

 

Thanks.

 

Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.

That's an Ascension issue rather than a SCSII issue, surely? (or is this also an issue with the SCSII Abazigal?)

Link to comment
Also, Ascension Abazigal's script is bugged - he doesn't cast "Feedback" (melspl10), "Shockwave" (abaz01), or "Lightning Aura" (abaz02) as intended - this was mentioned on Pocketplane earlier this year but Ascension (the Weidu version) doesn't seem to have been updated since.

That's an Ascension issue rather than a SCSII issue, surely? (or is this also an issue with the SCSII Abazigal?)

True, but Ascension hasn't been updated in two years, also it was very quick to fix (Ascension Abazigal's script is only 1000 lines or so) and SCS already has a component to improve him.

 

finabaz.bcs (with the correct spell references)

Link to comment
Guest Guest_agris_*
True, but Ascension hasn't been updated in two years, also it was very quick to fix (Ascension Abazigal's script is only 1000 lines or so) and SCS already has a component to improve him.

First, is this file intended to replace the corresponding .bcs in WeiDU ascension or BP ascension? Second, my install of improved aba doesn't appear to have this issue. File Link.

 

I'm using the BWP Fixpack version of WeiDU ascension's improved components, coupled with BP's ascension to avoid SCSII AI weirdness.

 

WeiDU.log

 

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0021

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0021

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.01 BWP Fix

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.01 BWP Fix

~SETUP-BDTOBV168.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.68 WeiDU: BG2Fixpack adaption

~SETUP-BDTOBV168.TP2~ #0 #2 // RESTORED TWISTED RUNE QUEST: BG2Fixpack adaption

~SETUP-BDTOBV168.TP2~ #0 #3 // RESTORED HINDO'S DOOM: BG2Fixpack adaption

~SETUP-BDTOBV168.TP2~ #0 #6 // RESTORED DAK'KON'S BLADE: BG2Fixpack adaption

~SETUP-BDTOBV168.TP2~ #0 #7 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BG2Fixpack adaption

~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7 BWP Fix

~SETUP-OVERSIGHT.TP2~ #0 #0 // Tougher Sendai (ToB Required): 13

~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.12 (12 Jun 2011)

~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU

~SETUP-BONEHILLV275.TP2~ #0 #0 // Secret of BoneHill (Requires BGT or Tutu): v2.75a

~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v2.0

~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v2.0

~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7.1 BWP Fix

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 7

~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -> Normal edition

~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v10

~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7

~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items

~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus

~SETUP-LOSTITEMS.TP2~ #0 #4 // Viconia has 18 WIS

~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v19

~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v19

~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v19

~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v19

~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v19

~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v19

~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v19

~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v19

~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v19

~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v19

~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v19

~BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v19

~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v19

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #1 // The BG1 NPC Project Music Pack -> Install Regular Audio Only: v5

~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v12

~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v12

~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.10

~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.10

~SETUP-BGSPAWN.TP2~ #0 #2 // Vampiric Wolf Lord (inspired to DavidW Wolf of Ulcaster) NOTE: this changes some Vampiric Wolf in the game. It's used by BGSpawn-system: 1.10

~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.06

~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.06

~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.06

~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06

~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20

~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7

~SETUP-GRIMUARS.TP2~ #0 #4 // Tougher Gaal: v3.3 BWP Fix

~SETUP-GRIMUARS.TP2~ #0 #5 // Tougher Ardhata: v3.3 BWP Fix

~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)

~TB#QUEST/TB#QUEST.TP2~ #0 #2 // A large battle: 2.04 BWP Fix

~TB#QUEST/TB#QUEST.TP2~ #0 #3 // Underdark Mage Duel: 2.04 BWP Fix

~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 10

~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.3.1 BWP Fix

~TOD/SETUP-TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v3.3.1 BWP Fix

~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v4

~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v8

~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens

~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)

~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs

~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -> Add Innershade to BP-BGT-Worldmap.

~SETUP-AZENMOD.TP2~ #0 #0 // Azengaard Tactical Encounter (erebusant's revamp): v5

~SETUP-AZENMOD.TP2~ #0 #1 // Enhanced Trademeet Crypt: v5

~SETUP-DSOA.TP2~ #0 #1 // Difficult Brown Dragon: v2.2.4 BWP Fix

~SETUP-DSOA.TP2~ #0 #2 // Improved Copper Coronet: v2.2.4 BWP Fix

~SETUP-DSOA.TP2~ #0 #4 // Ghost Shadow Dragon: v2.2.4 BWP Fix

~SETUP-DSOA.TP2~ #0 #6 // Grothgar the Red Dragon: v2.2.4 BWP Fix

~SETUP-DOFD.TP2~ #0 #0 // DofD: v3

~SETUP-BUTCHERY.TP2~ #0 #0 // DrAzTiK revisited fight against Tazok & Dig_Dag.

~SETUP-BUTCHERY.TP2~ #0 #1 // Rebalancing some generic creatures.(ORCS and OGRE).

~SETUP-BUTCHERY.TP2~ #0 #2 // Rebalancing Tazok and Dig-Dag.(Install after SCSII, look readme)

~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4

~SETUP-RGENIE.TP2~ #0 #0 // Ribald's Genie

~SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla v1.2: 1.3

~SETUP-MUNCHMOD.TP2~ #0 #0 // Munchmod: v3.3 BWP Fix

~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v26

~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB): v26

~TZSHOP01/SETUP-TZSHOP01.TP2~ #0 #0 // The Magnificient Magic Shop: v6

~SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale 2: v6 BWP Fix

~SETUP-ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original list version: v38

~SETUP-ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v38

~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -> Consistency Plus version: v4

~SETUP-BLOODMORT.TP2~ #0 #0 // New Spell - Blood Of The Martyr: v6

~SETUP-EBG2.TP2~ #0 #0 // Additional merchant with new items: v1.1

~SETUP-EBG2.TP2~ #0 #1 // Interjections: v1.1

~SETUP-EBG2.TP2~ #0 #2 // Tomes and manuals: v1.1

~SETUP-EBG2.TP2~ #0 #4 // Additional portraits: v1.1

~SETUP-EBG2.TP2~ #0 #5 // Lost item descriptions: v1.1

~SETUP-EBG2.TP2~ #0 #6 // Dragonsuit & Glory of Balduran (ToB): v1.1

~SETUP-EBG2.TP2~ #0 #7 // New racial enemies: v1.1

~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v4

~KONTWK/SETUP-KONTWK.TP2~ #0 #11 // Rod of Refuge

~KONTWK/SETUP-KONTWK.TP2~ #0 #13 // Butter Knife of Balduran

~BOLSA/BOLSA.TP2~ #1 #0 // Bolsa: v4.1

~CHARLI/SETUP-CHARLI.TP2~ #1 #0 // Charli, the Middleman: v2.3

~SETUP-DARRON.TP2~ #1 #0 // Darron: v1.5

~MHORAM/MHORAM.TP2~ #1 #0 // Mhoram NPC: v2.3

~RECARGA.TP2~ #1 #0 // Recarga: v2.2

~SETUP-SPSTUFF.TP2~ #0 #4 // Creslyn's BG2 Item Pack: v8

~SETUP-DSR.TP2~ #0 #0 // Demon-summoning-ritual (WeiDU): v6

~SETUP-BBBKBG.TP2~ #0 #0 // Installation of Item BBBKBG1, BBBKBG2, BBBKBG3, BBBKBG4, BBBKBG5, BBBKBG6, BBBKBG7, BBBKBG8, BBBKBG9 - Book Bag

~MUSICA.TP2~ #1 #0 // The Music of the Realms: v2.0

~SWORDAP/SETUP-SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v2

~SETUP-IWDITEMPACK.TP2~ #0 #0 // Black Wolf Talisman

~SETUP-IWDITEMPACK.TP2~ #0 #1 // Chain of Drakkas' Fury

~SETUP-IWDITEMPACK.TP2~ #0 #2 // House of Despana Insignia

~SETUP-IWDITEMPACK.TP2~ #0 #3 // Kegsplitter of Shaengarne Ford

~SETUP-IWDITEMPACK.TP2~ #0 #4 // Kresselack's Full Plate Mail

~SETUP-IWDITEMPACK.TP2~ #0 #5 // Mantle of the Coming Storm

~SETUP-IWDITEMPACK.TP2~ #0 #6 // SkullFlail

~SETUP-IWDITEMPACK.TP2~ #0 #7 // Spear of White Ash

~SETUP-IWDITEMPACK.TP2~ #0 #8 // Twelve Paces

~SETUP-IWDITEMPACK.TP2~ #0 #9 // Belib's Everlasting Torch

~SETUP-IWDITEMPACK.TP2~ #0 #10 // Binding Sash of the Black Raven

~SETUP-IWDITEMPACK.TP2~ #0 #11 // Young Ned's Knucky

~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v12

~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -> Wild Mage: v12

~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v12

~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9

~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage

~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords

~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #0 // Delete all other Xan audio lines, inlcuding banter and romance lines (recommended)

~XANBG1VOICE/SETUP-XANBG1VOICE.TP2~ #0 #1 // Original BG1 soundset for Xan BG2 NPC

~ROAR/SETUP-ROAR.TP2~ #0 #0 // Roar - a taciturn monk

~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v12 BWP Viconia BGT Fix

~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v12 BWP Viconia BGT Fix

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 4

~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: 4

~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3.1

~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2

~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2

~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.11

~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest

~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption

~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2

~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.6

~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4

~NPC_TWEAK.TP2~ #0 #0 // Anomen: v5

~NPC_TWEAK.TP2~ #0 #1 // Cernd: v5

~NPC_TWEAK.TP2~ #0 #2 // Nalia: v5

~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix

~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19 BWP Fix

~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix

~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix

~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix

~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19 BWP Fix

~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix

~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix

~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19 BWP Fix

~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix

~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix

~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix

~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix

~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19 BWP Fix

~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v19 BWP Fix

~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix

~GHOST/SETUP-GHOST.TP2~ #0 #0 // Ghost - WeiDU-version: v2.1

~SETUP-FAMILIARPACK.TP2~ #0 #0 // FamiliarPack - WeiDU: v6

~VIC.TP2~ #0 #1 // Victor's Wizards Know Better(have more Lore): v2.0 BWP Fix

~VIC.TP2~ #0 #6 // Romance Friendly Imprisonment(by Galactygon): v2.0 BWP Fix

~VIC.TP2~ #0 #7 // Lydia's scroll: v2.0 BWP Fix

~VIC.TP2~ #0 #9 // Victor's Special Encounters: v2.0 BWP Fix

~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v6

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3

~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1

~SETUP-BPV180.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 180: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #1 // Improved Suldanessallar: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #3 // Wand of Orcus Add-In: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #12 // The Ritual, by Westley Weimer: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #13 // Improved Xvart Village, for BGT-weidu: v180ba BWP Fix

~SETUP-BPV180.TP2~ #0 #15 // Ascension for BP: v180ba BWP Fix

~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB): v1.4.24 BWP Fix

~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB): v1.4.24 BWP Fix

~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB): v1.4.24 BWP Fix

~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB): v1.4.24 BWP Fix

~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB): v1.4.24 BWP Fix

~REZMOD/SETUP-REZMOD.TP2~ #0 #0 // Masamune Sword Mini-Mini-Quest - SoA by ShadowDaemon (WeiDU): 2.4

~REZMOD/SETUP-REZMOD.TP2~ #0 #1 // Masamune Sword Mini-Mini-Quest - ToB by ShadowDaemon (WeiDU): 2.4

~REZMOD/SETUP-REZMOD.TP2~ #0 #2 // Improved Anarg by knightlight (WeiDU): 2.4

~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v19

~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v19

~SETUP-SCS.TP2~ #0 #1070 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v19

~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v19

~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v19

~SETUP-SCS.TP2~ #0 #3001 // Standardise spells: BG1 vs BG2 -> Introduce BG2 spell scrolls into BG1: v19

~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v19

~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v19

~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v19

~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v19

~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v19

~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v19

~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v19

~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v19

~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v19

~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v19

~SETUP-SCS.TP2~ #0 #5031 // Smarter mages -> Mages use spells from BG1 and BG2; mages do not pre-buff: v19

~SETUP-SCS.TP2~ #0 #5041 // Smarter priests -> Priests use spells from BG1 and BG2; priests do not pre-buff: v19

~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v19

~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v19

~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v19

~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v19

~SETUP-SCS.TP2~ #0 #6000 // Improved doppelgangers: v19

~SETUP-SCS.TP2~ #0 #6005 // Harder giant and phase spiders: v19

~SETUP-SCS.TP2~ #0 #6010 // Tougher Black Talons and Iron Throne guards: v19

~SETUP-SCS.TP2~ #0 #6020 // Improved deployment for parties of assassins: v19

~SETUP-SCS.TP2~ #0 #6030 // Dark Side-based kobold upgrade: v19

~SETUP-SCS.TP2~ #0 #6040 // Relocated bounty hunters: v19

~SETUP-SCS.TP2~ #0 #6050 // Improved Ulcaster: v19

~SETUP-SCS.TP2~ #0 #6060 // Improved Balduran's Isle: v19

~SETUP-SCS.TP2~ #0 #6070 // Improved Durlag's Tower: v19

~SETUP-SCS.TP2~ #0 #6080 // Improved Demon Cultists: v19

~SETUP-SCS.TP2~ #0 #6090 // Improved Cloakwood Druids: v19

~SETUP-SCS.TP2~ #0 #6100 // Improved Bassilus: v19

~SETUP-SCS.TP2~ #0 #6110 // Improved Drasus party: v19

~SETUP-SCS.TP2~ #0 #6120 // Improved Red Wizards: v19

~SETUP-SCS.TP2~ #0 #6130 // Improved Undercity party: v19

~SETUP-SCS.TP2~ #0 #6140 // Improved minor encounters: v19

~SETUP-SCS.TP2~ #0 #6150 // Tougher chapter-two end battle: v19

~SETUP-SCS.TP2~ #0 #6160 // Tougher chapter-three end battle: v19

~SETUP-SCS.TP2~ #0 #6170 // Tougher chapter-four end battle: v19

~SETUP-SCS.TP2~ #0 #6180 // Tougher chapter-five end battle: v19

~SETUP-SCS.TP2~ #0 #6190 // Tougher chapter-six end battle: v19

~SETUP-SCS.TP2~ #0 #6200 // Improved final battle: v19

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest: v25; Lol's Update to v26

~SETUP-TACTICS.TP2~ #0 #33 // Mike Barnes' Marching Mountains: v25; Lol's Update to v26

~SETUP-TACTICS.TP2~ #0 #37 // Streamlined Trolls: v25; Lol's Update to v26

~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v2.3 (Feb 14, 2010) BWP Fix

~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #0 // Improved Battles - "erebusant's Patching Version" v6: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #3 // Improved Mad Cleric: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #4 // Improved House Jae'llat: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #5 // Improved Lord Roenall: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #6 // Improved Master Brain: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #7 // Improved Wraith Sarevok: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #8 // Improved Cohrvale, Bregg & Alamas: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #9 // Improved Firkraag: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #18 // Improved Kiser Jhaeri (requires ToB): v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #19 // Improved Falahar: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #20 // Improved Drow Pit Fights: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #21 // Improved Chromatic Demon: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #22 // Knights of Dark Renown: v6.3 BWP Fix

~SETUP-REVISEDBATTLES.TP2~ #0 #27 // Modify .CRE Proficiencies, Abilities & Effects. This component MUST be installed.: v6.3 BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v2.3 (Feb 14, 2010) BWP Fix

~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v2.3 (Feb 14, 2010) BWP Fix

~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10

~SETUP-MTS_CRAPPACK.TP2~ #0 #8 // All-Blunt Dwarven Thrower by Kevin Dorner: v3

~SETUP-MTS_CRAPPACK.TP2~ #0 #29 // Install Quest Pack Compatibility patch by Moongaze: v3

~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v5

~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v5

~SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes: 13

~SETUP-OVERSIGHT.TP2~ #0 #3 // Altered Spells: 13

~SETUP-OVERSIGHT.TP2~ #0 #6 // Monk High Level Abilities: 13

~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.46

~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.46

~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.46

~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.46

~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.46

~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.46

~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.46

~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.46

~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.46

~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #901 // Random activated traps in the pirate cave -> Install-time randomisation: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #1501 // Altered item shattering -> Remove item shattering: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2001 // Protagonist's biography modifications -> Do not set BG1 biography for imported characters: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 9 (31 Dec 09)

~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 9 (31 Dec 09)

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #18 // Fixes for SoBH: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1060 // Other compatibility fixes: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -> BG2 immunities (suggested!): v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -> Infinite shells: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2010 // Enhanced Nalia's ring: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2020 // Daystar protects from level drain: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2023 // Cespenar can improve the Daystar with the Tyr's Eye: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2048 // Turambar's revised thieving skills and spell learning XP reward table: v1.8.1

~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.8.1

~SETUP-Z#MISC.TP2~ #0 #1 // Improved Statue of Riddles

~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6

~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v19

~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v19

~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v19

~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v19

~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3010 // Remove the invisibility power of the Staff of the Magi: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3030 // Move the Cloak of Mirroring: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3040 // Move the Robe of Vecna into Throne of Bhaal: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v19

~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaylan Baele -> Gaylan wants 40,000 gold pieces: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4030 // Retrieve Dropped Items from Hell: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v19

~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v19

~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v19

~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6040 // Give fiends more staying power by increasing their hit points (this component has no effect unless Improved Fiends is installed): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6050 // Improved fiends -> Fiends have fast, uninterruptable innate magic: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6070 // Give Celestials slightly more staying power: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6090 // Give dragons more staying power by increasing their hit points: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v19

~SCSII/SETUP-SCSII.TP2~ #0 #6122 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids cannot see invisible enemies: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6151 // Smarter Mages -> Mages only cast short-duration spells instantly at start of combat if they are created in sight of the PC: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6161 // Add high-level abilities (HLAs) to ToB priests -> All ToB priests who can cast 7th-level spells get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6180 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6210 // Smarter Illasera: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6220 // Smarter Yaga-Shura: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6260 // Give Ascension demons SCSII scripts and abilities: v19

~SCSII/SETUP-SCSII.TP2~ #0 #6270 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7010 // Spellcasting Demiliches: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7030 // Increase difficulty of level-dependent monster groupings -> Mildly increased difficulty: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7051 // Improved d'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v19

~SCSII/SETUP-SCSII.TP2~ #0 #7060 // Slightly improved Faldorn: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7071 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7080 // Improved Sahuagin: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7090 // Improved Beholder hive (adapted from Quest Pack): v19

~SCSII/SETUP-SCSII.TP2~ #0 #7110 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7120 // Slightly Improved Watcher's Keep: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7130 // Improved Fire Giant temple: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7140 // Enhanced Sendai's Enclave: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7150 // Improved Abazigal's Lair: v19

~SCSII/SETUP-SCSII.TP2~ #0 #7160 // Improved Minor Encounters: v19

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3183 // Romance Cheats: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9 BWP Fix

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9 BWP Fix

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #2 // Change Coran's Dexterity to 19: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #6 // Match Minsc's Alignement -> Change Minsc's Alignement to Chaotic-Good (BG2 - recommended): 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #10 // Faldorn: Avenger-Kit: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #13 // Ajantis: Cavalier-Kit: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #14 // Cernd: Totemic Druid-Kit: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #25 // Special NPC Items: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #26 // Improved exotic weapons allocation: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #27 // Change Montarons Proficiencies: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagains proficiencies : 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #30 // Dynaheir Sorcereress: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #31 // restore unique BG1-Items: 1.5

~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.5

~SETUP-D0TWEAK.TP2~ #0 #4 // Tweaked Weapon Enchantments: v20 BWP Fix

~SETUP-D0TWEAK.TP2~ #0 #5 // Additional Racial Enemies: v20 BWP Fix

~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #0 // Salk's cursed items revisions: v3.5

~CURSED_ITEMS/CURSED_ITEMS.TP2~ #0 #10 // Stone of Recall: v3.5

~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v3

~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v3

~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v3

~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v3

~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v3

~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack: v1.6

~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.6

~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.6

~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.6

~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.6

~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: v2 (Hotfix 20100919)

~ITEM_REV/ITEM_REV.TP2~ #0 #14 // Remove Cleric Weapon Restrictions from Multi-Classed Clerics: v2 (Hotfix 20100919)

~ITEM_REV/ITEM_REV.TP2~ #0 #15 // Prevent Druids from Wearing Helmets: v2 (Hotfix 20100919)

~ITEM_REV/ITEM_REV.TP2~ #0 #16 // Restrict Fighter/Druids to Armor that Druids Can Wear: v2 (Hotfix 20100919)

~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: v2 (Hotfix 20100919)

~MIXMOD/MIXMOD.TP2~ #0 #30 // Tougher Enemies (+ HP/Thac0/AC/Save) -> Add 25%/1/1/1

~MIXMOD/MIXMOD.TP2~ #0 #42 // True Grand Mastery -> True Grand Mastery (with the Extra Attack)

~MIXMOD/MIXMOD.TP2~ #0 #45 // Turn off Startup Movies

~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #323 // Use Icewind Dale's Dimension Door animation -> Use IWD animation for spells, retain BG2 animation for other visuals: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #303 // Give Shambling Mounds their proper soundset: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #304 // Give Mariliths their Icewind Dale soundset: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v3.66

~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v3.66

~B!TWEAK_LITE/SETUP-B!TWEAK_LITE.TP2~ #0 #1 // Bardic Reputation Adjustment for BG2 SoA: 4 14Feb2010

~B!TWEAK_LITE/SETUP-B!TWEAK_LITE.TP2~ #0 #2 // Traveler's Stone: 4 14Feb2010

~B!TWEAK_LITE/SETUP-B!TWEAK_LITE.TP2~ #0 #6 // Flexible alignment restrictions for paladins and druids: 4 14Feb2010

~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7 BWP Fix

~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7 BWP Fix

~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7 BWP Fix

~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7 BWP Fix

~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7 BWP Fix

~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7 BWP Fix

~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7 BWP Fix

~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7 BWP Fix

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [iFB1, IFB2, IFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [iFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3

~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -> BGII - Unique Thief Avatars (patch)

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)

~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching

~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.02

~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.30

~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.30

~MIXMOD/MIXMOD.TP2~ #0 #44 // Modified Shapeshifting Fix for Refinements V2

~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.02

~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.02

~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.46

~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.46

~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.46

~SETUP-BARDSONG_BG2_IWD.TP2~ #0 #1 // Bard Song Switching Patch compatible with Rogue ReBalancing Pack

~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5

~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -> Merchants and minor NPCs: v5

~AURORA/SETUP-AURORA.TP2~ #0 #115 // Change store buying prices -> Reduce to 75%: v5

~AURORA/SETUP-AURORA.TP2~ #0 #170 // Change store selling prices -> Increase by 125%: v5

~AURORA/SETUP-AURORA.TP2~ #0 #225 // Change gem and jewelry prices -> Reduce to 90%: v5

~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -> Both 1 and 2 (no treasures lost): v5

~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5

~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5

~SETUP-HARDTIMES.TP2~ #0 #1 // Hard Times: Ulcaster School Encounter: 2.4 (BGT)

~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #510 // Randomly not randomise items: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #520 // Kangaxx further sealed away: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #560 // More Spell Shield scrolls: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #9000 // Cespenar can forge SoA items: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #10200 // Remove Protection from Undead scrolls from stores -> All scrolls from 9 out of 10 stores: v6.6

~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: v6.6

~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.6

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #300 // Drop Weapons in Panic Effect Removal.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #1250 // More cheating Wishes: -> Cheesy Limited Wish & Wish.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2050 // Improved Difficulty System. -> Serious dialogue (recommended).: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #2500 // Faster Romances: -> Light.: TB#Tweaks, V 2.60

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #9150 // Mages drop spellbooks. -> 25% of mages drop spellbooks, spellbooks contain 25% of memorized spells.: TB#Tweaks, V 2.60

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #10 // Drop Items on Frozen Death: v5.1

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #20 // Drop Items on Disintegration: v5.1

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v5.1

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #40 // Drop Items on Petrification: v5.1

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v5.1

~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #60 // Increase Spear Range and Damage: v5.1

~CONTAIN/SETUP-CONTAIN.TP2~ #0 #15 // Unique Containers -> Unique icons only: v3

~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #175 // Pit Fiends -> Some get the NWN animation: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #415 // Skeleton Warriors -> Skeleton animation: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5

~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5

~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #30 // Portraits for Secret of Bone Hill: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v1.9

~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v1.9

~SETUP-XPMOD.TP2~ #0 #11 // Quest XP Reduction -> Reduce to 75%: v6 BWP Fix

~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"

~SETUP-BP-BALANCER.TP2~ #0 #18 // Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods

~SETUP-BP-BALANCER.TP2~ #0 #27 // Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)

~SETUP-BP-BALANCER.TP2~ #0 #30 // Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9 - beta 6

~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhaal -> Clothmap-style map for Throne of Bhaal: v9 - beta 6

~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2

~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #51 // Balanced BG1 NPC attributes -> mos_anted's revision: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1201 // Aerie: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1202 // Anomen Delryn: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1203 // Cernd: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1205 // Haer'Dalis: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1206 // Imoen: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1208 // Jan Jansen: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1210 // Korgan Bloodaxe: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1213 // Nalia De'Arnise: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1214 // Valygar Corthala: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1215 // Viconia De'Vir: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1218 // Ajantis Ilvastarr: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1219 // Alora: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1220 // Branwen: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1221 // Coran: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1222 // Dynaheir: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1224 // Faldorn: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1225 // Garrick: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1226 // Kagain: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1227 // Khalid: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1228 // Kivan: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1231 // Safana: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3000 // Solaufein: v1.9

~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One

~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2

~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)

~1PP_EXT_PAL/1PP_EXT_PAL.TP2~ #0 #0 // 1PP: Extended palette entries

~SETUP-GUI.TP2~ #0 #1 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding sword)

~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02

~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

 

 

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