kreso Posted October 29, 2014 Share Posted October 29, 2014 Which shield has the wrong icon? SHLD05 Quote Link to comment
Mad Mate Posted October 29, 2014 Share Posted October 29, 2014 (edited) Just 2 minor thing in latest beta: -in components\main\item_content.tpa (lines 153 & 156) MAIN_BRACERS_OF_SPEED.tpa should be BRACERS_OF_SPEED.tpa or effect won't be installed -in components\main\shared_effects.tpa (line 286) eff is not projectile Edited February 26, 2015 by Mad Mate Quote Link to comment
Salk Posted October 29, 2014 Share Posted October 29, 2014 (edited) Sorry I forgot to specify the shield: it's shld05 - thanks kreso Mad Mate... I am so glad to have you around! Edited October 29, 2014 by Salk Quote Link to comment
Demivrgvs Posted October 30, 2014 Author Share Posted October 30, 2014 There is the wrong ground icon for one of the game's shields. You need to add this: WRITE_ASCII 0x44 ~GSHLD05~ #8 Main component? It looks fine on my install. @Mad Mate, good catches indeed, cool to have a debugger like you around. Quote Link to comment
Salk Posted October 30, 2014 Share Posted October 30, 2014 (edited) There is the wrong ground icon for one of the game's shields. You need to add this: WRITE_ASCII 0x44 ~GSHLD05~ #8 Main component? It looks fine on my install. I checked the Shields with NI after installing the main component. SHLD05 has the wrong ground icon. I didn't test it in game. Edited October 30, 2014 by Salk Quote Link to comment
Mad Mate Posted October 30, 2014 Share Posted October 30, 2014 Salk is right, but that is because in item_rev\itm dir there is correct "shld05.it" and faulty "shld05.itm". Quote Link to comment
Salk Posted November 1, 2014 Share Posted November 1, 2014 And I forgot: the description image is also incorrect. It should be cshld05 instead of cshld23. Quote Link to comment
Ulf Posted November 1, 2014 Share Posted November 1, 2014 Hello How close is the final release? Or should you have some more help testing? Cheers Ulf Halgrim Quote Link to comment
Salk Posted November 1, 2014 Share Posted November 1, 2014 I don't know if you guys are aware of this problem with the paperdoll. Check the helmet here: http://picpaste.com/Helmet-wYIyFCft.jpg Would it be possible to just stop the helmets from being displayed at all on this particular class? It'd be better than what it is now. Quote Link to comment
Demivrgvs Posted November 1, 2014 Author Share Posted November 1, 2014 For the official release ask Mike, for me any build from now on looks fine enough for an official release. I have quite a few big changes in store for specific items but as soon as compatibility stuff (should be fine right now) and readme (Mike is working on it) are ready I would personally release the mod. Anyway, I'll give you access to the current build. You'll be the one asking me if you think the mod is ready or not. @Salk, what's the problem there? The look isn't great but it's the expected one. Quote Link to comment
zwadek Posted November 1, 2014 Share Posted November 1, 2014 Can I get access to the beta too? I would like to also get my hands on Spell Revisions and Kit Revisions - should I ask on the specific forums, or asking here is enough? Thanks in advance BTW, thanks for your hard work - your mods has made new standard for all my BG/BG2 playthroughs. Quote Link to comment
Salk Posted November 1, 2014 Share Posted November 1, 2014 @Salk, what's the problem there? The look isn't great but it's the expected one. Perhaps this close up will help understand the issue: http://picpaste.com/Helmet2-Wa5KaacQ.jpg The helmet overlaps the hood. But perhaps there is nothing that can be done about it. Not without Erephine. Quote Link to comment
kreso Posted November 1, 2014 Share Posted November 1, 2014 Would it be possible to just stop the helmets from being displayed at all on this particular class? A fighter/mage/cleric with appearance changed to mage? I'd guess not. Quote Link to comment
kreso Posted November 3, 2014 Share Posted November 3, 2014 Belt of Inertial Barrier is bugged. (can't remeber what exactly, I think target is wrongly set to self, probably the duration is also wrong). Fixed locally and changed to no-save, 2 rounds -20%MS, can't be affected more than 1x turn. The feedback window simply gets too spammed with save vs x message. Fireshield from Ring of Fire Control is breachable. (tweaked locally to cast a real Fireshield, not a mimickry). Quote Link to comment
Shaitan Posted November 4, 2014 Share Posted November 4, 2014 Hello The first thing I noticed was the Readme needing some rearrangement. Second, I know it has been a while since last time, but the potions part is adopted into the main component now? Regards Quote Link to comment
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