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EET Worldmap / Areas reference


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If you're more comfortable with French, it's my native language.

I'll try to explain in French but inside a spoiler because the forum favors English as a mode of expression.

 

Spoiler

Tu n'as pas besoin de EET pour le mod worldmap

Pour te venir en aide nous avons besoin de détails :

- Ton weidu.log (il est présent dans le repertoire de ton jeu)

- Les messages d'erreurs que tu reçois (Tu peux les copier dans la fenêtre weidu et les poster directement sur le forum)

- Les Debug des mods (Ils sont présents dans e répertoire de ton jeu après avoir essayer d'installer un mod, dans le cas de worldmap il s'appelle SETUP-BP-BGT-WORLDMAP.DEBUG)

 

And of course the english version

You don't need EET for the worldmap mod

To help you, we need some details:

- Your weidu.log (located in your game directory)

- The error messages you receive (you can copy them into the weidu window and post them directly to the forum)

- Mod debug files (located in your game directory after trying to install a mod, in the case of worldmap it's called SETUP-BP-BGT-WORLDMAP.DEBUG)

 

Edited by JohnBob
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Hello all!

 

I have ideas/suggestions for new areas that can be added to this map. Not all of these areas have to be accessible either, I just like the idea of having previously visited areas just pinned on my worldmap. I understand that BP-BGT Worldmap adds some of these areas but I much prefer the aesthetic of this map.

 

EET Worldmap Locale #1: Castle Maluradek:

Spoiler

EET Worldmap Locale #2: Vicross' Estate (Thayan Estate):

Spoiler
  • EET Worldmap Location: Somewhere in Thay (possibly close to Black Pits 2 Arena)
  • Existing Area Code: OH6500
  • Game: BG2EE in EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #3: Jungles of Chult:

Spoiler
  • EET Worldmap Location: Somewhere in Chult
  • Existing Area Code: AR6050
  • Game: IWD2-in-EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #4: Suzail Tavern (Black Pits 2 Intro Location):

Spoiler
  • EET Worldmap Location: City of Suzail in Cormyr
  • Existing Area Code: OH8000
  • Game: BG2EE for EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #5: Dennaton's Arena (Black Pits 2: GOT):

Spoiler
  • EET Worldmap Location: Somewhere in Thay
  • Existing Area Code: OH8100
  • Game: BG2EE for EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #6: Baeloth's Pits (Black Pits):

Spoiler
  • EET Worldmap Location: Somewhere in The Underdark
  • Existing Area Code: OH9360
  • Game: BGEE for EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #7: Zakharan Tomb (Hexxat's Questline):

Spoiler
  • EET Worldmap Location: Somewhere on the Continent of Zakhara
  • Existing Area Code: OH7200
  • Game: BG2EE for EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #8: Korkorran's Tomb (Hexxat's Questline):

Spoiler
  • EET Worldmap Location: Unknown (Extraplanar?)
  • Existing Area Code: OH7300
  • Game: BG2EE for EET
  • Mod: N/A
  • Mod Author: N/A

EET Worldmap Locale #9: Crypt of Durkon (Hexxat's Questline):

Spoiler
  • EET Worldmap Location: Somewhere on the Continent of Kara-Tur in the Country of Shou Lung
  • Existing Area Code: OH7100
  • Game: BG2EE for EET
  • Mod: N/A
  • Mod Author: N/A

 

Extraplanar Locales:

Spoiler
  • Lunia (BG2EE in EET) - OH5500
  • Planar Prison (BG2EE in EET) - AR0516
  • Abyssal Plane (BG2EE in EET) - AR0414
  • Pocket Plane (BG2EE in EET) - AR4500
  • The Throne of Bhaal (BG2EE in EET) - AR6200
  • Avernus (SoD in EET) - BD4400

 

I understand that K4thos has taken a leave of absence from the modding scene; is there anyone else who could make this happen in his stead? What are you're thoughts on this list? is there anywhere in the IE games I missed?

Edited by LathandersVanguard
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There's no point in adding not-accessible locations to the worldmap IMO. On the other hand, literally anyone can add new icons to the EET Worldmap, because mods can extend it on their own and the image in the first post is moreso informational at this point, because all the recent mods adding new areas already do that.

Nonetheless, Chult is outside the Worldmap and would need a cornerbox akin to how Check the Bodies's last recode resolved the city it adds.

Edited by Graion Dilach
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