K4thos Posted July 27, 2016 Posted July 27, 2016 (edited) Download: https://github.com/Gibberlings3/EET/releases Edited July 11, 2021 by K4thos Quote
janoha Posted July 27, 2016 Posted July 27, 2016 Wonderful! Congratulations on the first official release. Quote
smeagolheart Posted July 27, 2016 Posted July 27, 2016 So setup-ett.exe then setup-EET_end then setup-eettweaks? Quote
K4thos Posted July 27, 2016 Author Posted July 27, 2016 (edited) General installation order: 1. Optionally some BG:EE mods installed on BG:EE available in compatibility list2. setup-EET on BG2:EE3. Optionally any other mod with native EET support (including those with patches) installed on BG2:EE (install order using Big World Project list - same as in BGT)4. Third component of setup-EET_end I will add this information as a separate question in readme file F.A.Q. -------- EET Tweaks ideally should go to step 3 to not make additional exceptions to general rules but considering it doesn't modify dialogs it is safe to be installed at the end if you wish to do so (it doesn't matter). The problem is EET Tweaks mod has't received proper update for new EET features, so some of it's component may not be installable yet or won't work correctly. It will be updated soon to support EET 1.0 RC release. Edited July 27, 2016 by K4thos Quote
lynx Posted July 27, 2016 Posted July 27, 2016 Is setup-EET_end.exe generated? I don't see it in the repo. Jarno, there's no difference, download the zip all the same. Quote
K4thos Posted July 27, 2016 Author Posted July 27, 2016 (edited) Is setup-EET_end.exe generated? I don't see it in the repo. it's at the end of tp2 file: COPY ~%WEIDU_EXECUTABLE%~ ~setup-EET_end%exe%~ ~EET/lib/EET_end.tp2~ ~setup-EET_end.tp2~ copied just to reduce the package size. That exe variable is used because the mod also supports OSX - although someone needs to test if it installs fine on that system. Edited July 27, 2016 by K4thos Quote
Ulb Posted July 27, 2016 Posted July 27, 2016 Awesome, grats on the release and thanks for your hard work K4htos! Quote
smeagolheart Posted July 27, 2016 Posted July 27, 2016 So uh, EET... Anybody got it running after agonizing about the Release vs. Master question first? IWDinEET coming later along with EET Tweaks as well right? It's not in the thing now right? Quote
argent77 Posted July 27, 2016 Posted July 27, 2016 (edited) Congrats from me as well. I've just installed RC1 and made a quick test run. The game starts fine. I can select and start each campaign. However, I've already noticed two issues.1. The GUI is a bit mixed up. It appears to use elements from SoD with the BG2 GUI:2. There is a graphics bug in the opening map of SoD:The debug files (in case you need them):SETUP-EET.zip SETUP-EET_END.zip Edited July 27, 2016 by argent77 Quote
lynx Posted July 27, 2016 Posted July 27, 2016 That's why I said it is odd, since he said something else. But I don't remember which mods it was about. smeagolheart: no, it's not included now. Quote
smeagolheart Posted July 27, 2016 Posted July 27, 2016 I thought it (idwineet) was never included but an optional additional install. I was asking if it didn't work Quote
Ulb Posted July 27, 2016 Posted July 27, 2016 Anyone else having trouble installing EET with the GoG versions? I'm using a modmerged BGEE but EET always returns an "Invalid BG:EE directory, or incorrect BG:EE installation". (I'm giving it the whole path to the folder containing my chitin.key, in my case: "C:\BGEE\EET-Ready\Baldur's Gate - Enhanced Edition") Quote
Ulb Posted July 27, 2016 Posted July 27, 2016 Update: tried it with a fresh, clean BG:EE (SoD) installation, still the same result. The BG:EE installer has version number 2.5.0.7 (which was the latest available version on GoG as of last week and should be patch 2.3, SoD has version number 2.4.0.6 which was also the latest available version and should also be 2.3) Quote
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