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That's weird. For some reason the install didn't read in the temporary variables in your case. Did you try it several times? Did you download the mod anew?

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Yes, just down from g3/bgqe page, install via setup-bgqe.exe and command line, no difference.

Trying to target the issue but no result still.

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For some reason your computer cannot read in the temporary variables. (Yes I know I'm repeating mself.) I have no idea why this would be the case. Did you install other mods as well?

I also downloaded and installed the current v18 to my SoD game and it works fine.

 

I don't know how this can happen, I'm just wild guessing: do you have your game folder in the C:Programs folder of Windows? Do you lack any admin rights of sorts where you are trying to install the mod?

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And, please tell me exactly what game you are trying to install to.

 

From the DEBUG:

 

(...)\Baldur's Gate II Enhanced Edition\setup-bgqe.exe

bgqe is for BG1. So, you can install it to BG1:TotSC, BGT, BG:EE, SoD, Tutu, and EET.

Not BGII.

Edited by jastey

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And, please tell me exactly what game you are trying to install to.

 

From the DEBUG:

E:\SteamLibrary\steamapps\common\Baldur's Gate II Enhanced Edition\setup-bgqe.exe

bgqe is for BG1. So, you can install it to BG1:TotSC, BGT, BG:EE, SoD, Tutu, and EET.

Not BGII.

 

OMG......

I have put the mod in wrong folder...I was intended to install it to BG:EE...

Sorry so much for wasting your time.

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No problem. I don't know why it took me so long to see this in the DEBUG. Especially since I was searching for the info yesterday as well, but somehow missed it.

 

Next version will have a REQUIRE_PREDICATE GAME_IS added. :laugh2:

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Is it intended that Brage's Two-Handed Sword +1 doesn't list the THAC0/dmg bonus in the description? Item C#Q13SWD.ITM, which was only modified by Tweaks proficiency altering component.

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Oh, thank you for drawing my attention to this. For the BG:EE version the identified description needs to be adjusted, as currently it's the one for an unidentified sword.

Fixed locally!

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Oh, thank you for drawing my attention to this. For the BG:EE version the identified description needs to be adjusted, as currently it's the one for an unidentified sword.

Fixed locally!

You're welcome! I'm enjoying the mod btw, I especially like the Brage component.

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Thank you for the kind words! I liked writing the Brage component, it was fun to think of a way to combine all the incidents in Nashkel to one Uberplot. :) (Brage's story always made me wanting to know more about what happened.)

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I’m having an issue with the Alanna’s Neighbor quest - when talking to Tulbor in the Red Sheaf, I pay for the potions and he takes my money but doesn’t give me the items. 

Is there a way I can generate the items myself? Thanks!

Edited by spacepop

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Yes, that somehow doesn't work any more, I'll have a look at that for the next version.

The real antidote: 

C:CreateItem("C#Q01003")

The cheap alternative:

C:CreateItem("C#Q01004")

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I have a crash-to-desktop at the beginning of Slime Quest, when you enter Alanna's Neighbor's house.

It's not game-breaking, so I can just skip it, but I wanted to report it here.  It's a hard crash that can hang the computer.

I really enjoyed the opening "Unexpected Help" quest which worked fine.  I walked into the house in Beregost to check if "Beregost Family Quest" would crash as well; no problems there.

I'm running EET with a range of mods from Gibberlings3 (UB, SCS, Tweaks, NPC) and it's been stable (thanks to Roxanne's amazing work on EET Mod Setup).  This is on a Windows 10 PC with 8GB RAM, fast processor and GPU.  SETUP-BGQE.DEBUG (attached) indicate no errors or warnings.

Thanks for your work; I hope this is helpful!

SETUP-BGQE.DEBUG

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Thanks for reporting here! I'll have a look into that. I do assume it's something that either didn't exist for older versions of BG:EE or has something to do with mod combo on your install.

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