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[Kit Pack] Deities of Faerûn (BGEE, BG2EE, IWDEE and EET)


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11 hours ago, Connelly said:

Hey, there's a new NPC that you might want to cover, Cassia (priest of Helm).

Thanks for letting me know.

I'm banned from Beamdog's forum so I need someone to get in touch with the mod's author in my behalf to see if I can add this component to DoF.

Cheers

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Guest Necromancer Aspirant

How do I play as necrophant of velsharoon in bg1 ee? It's locked to humans. So idk how to choose the cleric/mage multiclass..

Maybe I'm overlooking something painfully obvious, but I'm new to the series and know next to nothing so please forgive. 

The only thing I want is a good necromancer PC and all my searches for build ideas have led to this mod. What is the secret sauce I am unaware of? 

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On 2/1/2024 at 4:34 PM, Necromanx2 said:

Hi Raduziel,

Didn't this mod have an Ur Priest once apon a time?
If yes, was there a reason it was removed?

Edit: Or have I totally misremembered?

I don't remember an Ur Priest and I don't remember removing any kit from DoF.

13 hours ago, Guest Necromancer Aspirant said:

How do I play as necrophant of velsharoon in bg1 ee? It's locked to humans. So idk how to choose the cleric/mage multiclass..

Maybe I'm overlooking something painfully obvious, but I'm new to the series and know next to nothing so please forgive. 

The only thing I want is a good necromancer PC and all my searches for build ideas have led to this mod. What is the secret sauce I am unaware of? 

You can't, DoF follow AD&D rules to the book - literally. It allows you to dual-class into a wizard later. You can use another mod to allow human to multiclass but IDK how it would interact with DoF.

@Connelly

So far I have no reply from the author of the new NPC, so DoF is not available for Cassia for this reason. I'm still willing to do it, though.

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6 hours ago, Connelly said:

Someone asked at the Beamdog thread before I did, but no answer came up. I don't know if someone already asked through Github, but I'll try asking through Github if/when I remember to make an account there.

I've just asked permission on Raduziel's behalf on Github. We just need to wait for a reply. I guess Arvendor is not very active recently.

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59 minutes ago, Frenzgyn said:

I've just asked permission on Raduziel's behalf on Github. We just need to wait for a reply. I guess Arvendor is not very active recently.

Thanks, let me know if/when he/she replies, please.

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H guys,

I am on my way to make another run of the tetralogy after several years ; my last install was in 2019...

I just discovered this mod and I would like to give it a shot. Previously, I have used both Divine Remix and Faiths and Powers (by SubtleDoctor). They also use a Sphere system.

I wanted to ask you if it's either one or the other, or can we combine the two mods and if so what options to choose to make it smooth, bug-free and with a good gaming experience?

 

Thanks a lot

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7 hours ago, Marvin said:

H guys,

I am on my way to make another run of the tetralogy after several years ; my last install was in 2019...

I just discovered this mod and I would like to give it a shot. Previously, I have used both Divine Remix and Faiths and Powers (by SubtleDoctor). They also use a Sphere system.

I wanted to ask you if it's either one or the other, or can we combine the two mods and if so what options to choose to make it smooth, bug-free and with a good gaming experience?

 

Thanks a lot

AFAIK it's either one or another.

Let me know how your experience was. :)

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On 5/11/2024 at 4:48 PM, Marvin said:

Hi,

Thanks for your answer. In your first post, presenting the mod, you write that it is not compatible with SR.

Is it still the case now?

Yup.

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3 hours ago, Marvin said:

Ok I see. SR is really a must for me. Do you think your mod will be compatible one day or is it a deliberate choice to stick to vanilla spell list?

 

Not a choice exactly. It happens because of how SR changes the spells.

Long story short, for a mod to be compatible with SR, the way I see, it needs to be built from the scratch with SR in mind. There is a way that SR could have been built that would make it more cross-modding friendly IMHO (the same way DoF alters its spells) but I understand that it is an old project.

It is pretty technical and there's no right or wrong in this.

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I understand. On another hand, Subtledoctor made his FnP compatible with SR. As you said, it is an old mod, but I think many of the current players (mostly old players) use it... I think I have been using SR for more than 15 years, I cannot think of going back to Vanilla spells...

Hope something can be done in the future. Thanks a lot for your work anyway ;)

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