Raduziel Posted April 12, 2023 Author Share Posted April 12, 2023 Do I still know how to mod? I'll discover soon. Quote Link to comment
Endarire Posted April 13, 2023 Share Posted April 13, 2023 I think you can, Fall Out Boy! Quote Link to comment
Raduziel Posted April 18, 2023 Author Share Posted April 18, 2023 @Endarirethanks Hey G3, was any Cleric-NPC-mod released that I should be aware of? Quote Link to comment
kale Posted April 28, 2023 Share Posted April 28, 2023 (edited) For Feywarden of Corellon: according to the description, I should get Faerie Fire at Level 3, but I got Cat's Grace (Level 5 ability according to description) instead? Edited April 28, 2023 by kale Quote Link to comment
Raduziel Posted April 29, 2023 Author Share Posted April 29, 2023 Thanks for reporting, @kale! I'll provid a fix ASAP Quote Link to comment
kale Posted April 29, 2023 Share Posted April 29, 2023 14 hours ago, Raduziel said: Thanks for reporting, @kale! I'll provid a fix ASAP Thanks! Having a lot of fun with the mod:). Quote Link to comment
Raduziel Posted April 29, 2023 Author Share Posted April 29, 2023 @kaleDrop the file below inside DoF\DeitiesOfFaerun\Components, replacing the existing content and reinstall the component - you might need to reinstall the strongholds component too This should fix the problems from now on but not the current spells - this you may change by using EEKeeper. The spell you'll be looking for to add is RACore2.spl You'll probably already have this same spell but remove it (as it is wrongly associated with Cat's Grace) and readd it (now correctly associated with Faerie Fire). --- Version 1.9.8.1 is up with this fix. Corellon-Kit.tpa Quote Link to comment
kale Posted April 29, 2023 Share Posted April 29, 2023 6 hours ago, Raduziel said: @kaleDrop the file below inside DoF\DeitiesOfFaerun\Components, replacing the existing content and reinstall the component - you might need to reinstall the strongholds component too This should fix the problems from now on but not the current spells - this you may change by using EEKeeper. The spell you'll be looking for to add is RACore2.spl You'll probably already have this same spell but remove it (as it is wrongly associated with Cat's Grace) and readd it (now correctly associated with Faerie Fire). --- Version 1.9.8.1 is up with this fix. Corellon-Kit.tpa 7.16 kB · 0 downloads Works like a charm now, both with my old savegame and a new character. Thanks for this:). Quote Link to comment
kale Posted June 26, 2023 Share Posted June 26, 2023 (edited) Just looking at the Oghma Kit for a BG rerun. I really like it because it has some nice RP flavouring without being overpowered. But would it not be an idea to give the kit some +lore bonus before the ability kicks in at level 10? Seems a bit strange for an Oghma worshipper to be stuck with the low lore score of a generic cleric for 9 levels. Or maybe Identify as a lower level ability? Could the alignment also be extended to all three shades of neutral? On the Forgotten Realms wiki that seems to be the 2e allocation for Oghma worshippers. True neutral just seems to be a bit unnecessarily restrictive for a non-Druid, especially since there's no inherent reason why a "knowledge worshipper" shouldn't be able to lawful, for example. Edit: It seems that True neutral is indeed a requirement for a Lorekeeper under 2e rules ... 2e is just weird with its alignment restrictions :D. Edited June 26, 2023 by kale Quote Link to comment
Endarire Posted June 26, 2023 Share Posted June 26, 2023 Alignment in D&D in general is awkward but that's another topic. Quote Link to comment
Raduziel Posted June 27, 2023 Author Share Posted June 27, 2023 19 hours ago, kale said: Just looking at the Oghma Kit for a BG rerun. I really like it because it has some nice RP flavouring without being overpowered. But would it not be an idea to give the kit some +lore bonus before the ability kicks in at level 10? Seems a bit strange for an Oghma worshipper to be stuck with the low lore score of a generic cleric for 9 levels. Or maybe Identify as a lower level ability? Could the alignment also be extended to all three shades of neutral? On the Forgotten Realms wiki that seems to be the 2e allocation for Oghma worshippers. True neutral just seems to be a bit unnecessarily restrictive for a non-Druid, especially since there's no inherent reason why a "knowledge worshipper" shouldn't be able to lawful, for example. Edit: It seems that True neutral is indeed a requirement for a Lorekeeper under 2e rules ... 2e is just weird with its alignment restrictions :D. Hi, Kale, what's up? DoF's goal is to remain as close to PnP as possible - the Lore boost kicks in at Level 10 because that's when a Lorekeeper is supposed to get Legend Lore as a special ability. Cheers Quote Link to comment
kale Posted June 27, 2023 Share Posted June 27, 2023 (edited) 59 minutes ago, Raduziel said: Hi, Kale, what's up? DoF's goal is to remain as close to PnP as possible - the Lore boost kicks in at Level 10 because that's when a Lorekeeper is supposed to get Legend Lore as a special ability. Cheers Hey! All fair enough, but in comparison to the other kits the restrictions on armour and the no-shield policy seem really harsh when considering what you get in return. I think from a roleplaying perspective a lorekeeper should be able to take over the identify-item-role from a bard or mage, but that's not really possible before level 10 (especially if you don't have the sphere system installed, like myself ...). A Lorekeeper who needs to give their items to a bard for identifying because of a low lore skill seems a bit strange. And given that this isn't really a powergaming kit to start with, it takes away a bit of its appeal I guess? But yeah, no biggie of course if this goes against your intentions. The fact that I'm "just" using the kit without the spheres is probably also not intended. Edited June 27, 2023 by kale Quote Link to comment
Frenzgyn Posted September 11, 2023 Share Posted September 11, 2023 (edited) Hi, @Raduziel, don't know if you are still supporting the mod, but found another issue with Heartwarder of Sune. It was already reported, but then the user said it solved due to some mod order/EET Tool mumbo jumbo and I think everyone forgotten. It's an "unusual" one, it happens on BGEE ONLY WHEN Spheres System is not installed. With the Spheres System, no problem. I double checked on a freshly install with only DLCMerger. [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] loaded, 490 bytes ERROR: cannot convert IDPRO255 or %IDPRO255% to an integer ERROR: [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] -> [override/spwi422.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Install kit: Heartwarder of Sune], rolling back to previous state SETUP-DEITIESOFFAERUN.DEBUG WeiDU.log Edited October 2, 2023 by Frenzgyn Quote Link to comment
Raduziel Posted September 11, 2023 Author Share Posted September 11, 2023 Hi @Frenzgyn Thanks for reporting, I'll take a look. I may be not releasing new features but I'll always fix what is already done. I'm not home at the moment though, so it may take a couple of days. Cheers. Quote Link to comment
Raduziel Posted October 1, 2023 Author Share Posted October 1, 2023 (edited) On 9/11/2023 at 1:36 PM, Frenzgyn said: Hi, @Raduziel, don't know if you are still supporting the mod, but found another issue with Heartwarder of Sune. It was already reported, but then the user said it solved due to some mod order/EET Tool mumbo jumbo and I think everyone forgotten. It's an "unusual" one, it happens on BGEE ONLY if Spheres System is not installed. With the Spheres System, no problem. I double checked on a freshly install with only DLCMerger. [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] loaded, 490 bytes ERROR: cannot convert IDPRO255 or %IDPRO255% to an integer ERROR: [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] -> [override/spwi422.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Install kit: Heartwarder of Sune], rolling back to previous state SETUP-DEITIESOFFAERUN.DEBUG 156.77 kB · 2 downloads WeiDU.log Now let's see what it is about... Edit: I'm lost about this one, to be honest. I have the PRO file that is chocking the install inside Lib\Spheres\Import\Common The code should be installing this properly: ACTION_IF !FILE_EXISTS_IN_GAME ~IDPRO255.PRO~ BEGIN ADD_PROJECTILE ~DeitiesofFaerun/Lib/Spheres/Import/Common/IDPRO255.PRO~ END ELSE BEGIN OUTER_SPRINT file ~IDPRO255~ COPY_EXISTING ~PROJECTL.IDS~ override REPLACE_EVALUATE ~[%WNL%^]\(0x[0-9A-F]+\|[0-9]+\)[ %TAB%]+%file%[ %TAB%%WNL%$]~ BEGIN SET EVAL ~%file%~ = (~%MATCH1%~ +1) END ~%MATCH0%~ BUT_ONLY END However, this piece of the code appears to be doing nothing at all. I'm open to suggestions, fellow members of this forum. Edited October 1, 2023 by Raduziel Quote Link to comment
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