subtledoctor Posted October 2, 2021 Share Posted October 2, 2021 When certain effects are applied with timing mode 1 (including the APR opcode, it seems) they permanently modify the base stat in the .CRE file instead of applying a permanent-but-removable effect. Instead use timing mode 9, or timing mode 0 with a very very long duration (my standard for such things is 126144000, which is like ten in-game years). Quote Link to comment
Raduziel Posted October 3, 2021 Author Share Posted October 3, 2021 5 hours ago, Dan_P said: Thanks for the quick update. Hail of Arrows works correctly now. With RAAPRFx.spl, apparently, changing the resource field on op321 wasn't enough to make it work correctly (though it was still needed). I was surprised because I have a working version of the spell on my current iwdee install. Looking in NearInfinity, the only difference I see in the SPL files is I changed the timing field on the level 7 APR effect to timing mode 9. I'm not sure why, but just testing it right now, when the level 7 op1 effect is set to timing mode 9, it gets removed by op321. When set to timing mode 1, it does not get removed, and the character ends up with 2.5 attacks at level 13, instead of just 2. I attached a version of the spell that definitely works correctly, with just the change to timing mode, if you want to take a look, or even just copy it in the next version of the mod. RAAPRFx.spl 674 B · 4 downloads Edit: Chrome gives me an unsafe warning when trying to download. The file itself is just an SPL file from this mod. My mistake, the level seven header was a mess indeed. The resource had to be fixed you were right and so was the timing - both you and Subtledoctor are right. Version 1.9.7.6.7 is up put an ending to this issue Quote Link to comment
Raduziel Posted October 30, 2021 Author Share Posted October 30, 2021 Version 1.9.7.7 is up allowing the sphere system to be used with @Lava's new work (I don't know if he made it public yet so I'll keep the mistery for now). Quote Link to comment
Zutroy Posted October 30, 2021 Share Posted October 30, 2021 (edited) {blank space} Edited October 18, 2023 by Zutroy Quote Link to comment
Raduziel Posted October 30, 2021 Author Share Posted October 30, 2021 Just now, Zutroy said: Thanks for the update. You maybe want to hide or temporary change the spoilerish details in the changelog in github link if you don't want to reveal lava new project. Nice catch, I just realized it might be a secret while I was posting here. Thanks Quote Link to comment
subtledoctor Posted October 30, 2021 Share Posted October 30, 2021 (edited) EDIT - never mind, nothing to see here. Edited October 30, 2021 by subtledoctor Quote Link to comment
GatedDemon Posted November 28, 2021 Share Posted November 28, 2021 Hi, is there a possibility to separate the sphere system from AI and players? By that I mean that AI within the game remains unchanged, ergo uses the standard spells provided by the game, whilst the player character is limited by the sphere system? Asking this because I love your mod, but playing without SCS feels like I'm kicking babies which inevitably makes me disinterested in the game outside of your amazing work. From what I understand the sphere system seriously clashes with SCS implementation of "smarter Clerics", which is what makes the mods incompatible. Do you think that there's a solution to this issue? Quote Link to comment
Raduziel Posted November 28, 2021 Author Share Posted November 28, 2021 24 minutes ago, GatedDemon said: Hi, is there a possibility to separate the sphere system from AI and players? By that I mean that AI within the game remains unchanged, ergo uses the standard spells provided by the game, whilst the player character is limited by the sphere system? Asking this because I love your mod, but playing without SCS feels like I'm kicking babies which inevitably makes me disinterested in the game outside of your amazing work. From what I understand the sphere system seriously clashes with SCS implementation of "smarter Clerics", which is what makes the mods incompatible. Do you think that there's a solution to this issue? None that I'm aware of. Probably there's something that can be implemented but it is way beyond my modding ability. Quote Link to comment
Endarire Posted November 28, 2021 Share Posted November 28, 2021 (edited) To my present understanding, any changes to the AI require writing AI specifically to handle situations. SCS has a specific implementation of AI which is meant to be 'good enough' for most purposes. If you're serious about changing AI on such a scale, that's a significant overhaul for any mod or modder(s). Edited November 28, 2021 by Endarire Quote Link to comment
Trouveur80 Posted January 5, 2022 Share Posted January 5, 2022 Hi, I really like this mod, thank you for all the hard work. I was wondering if you could add the specialist priest of Finder Wyvernspur ? Quote Link to comment
Raduziel Posted January 6, 2022 Author Share Posted January 6, 2022 2 hours ago, Trouveur80 said: Hi, I really like this mod, thank you for all the hard work. I was wondering if you could add the specialist priest of Finder Wyvernspur ? Not on a foreseeable future, I'm afraid. The orcish pantheon was the next on the backlog but I can bump Finder up, though. Quote Link to comment
Trouveur80 Posted January 6, 2022 Share Posted January 6, 2022 6 hours ago, Raduziel said: Not on a foreseeable future, I'm afraid. The orcish pantheon was the next on the backlog but I can bump Finder up, though. That would be really nice. It's funny you talked about orcish pantheon, since my nextevil playthrough will probably have an Eye of Gruumsh main character. Quote Link to comment
Raduziel Posted January 6, 2022 Author Share Posted January 6, 2022 6 hours ago, Trouveur80 said: That would be really nice. It's funny you talked about orcish pantheon, since my nextevil playthrough will probably have an Eye of Gruumsh main character. IIRC, the Eye of Gruumsh is already available. Let me know your thoughts about it. Quote Link to comment
Trouveur80 Posted March 12, 2022 Share Posted March 12, 2022 Hi, I installed DoF for a new BG2 playthrough and encounter two problems. Here is the mods installed before DoF : Spoiler DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 2 Installed DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 3 Installed DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 9 Installed DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 10 Installed DRAGONSPEAR_UI++/DRAGONSPEAR_UI++.TP2 0 11 Installed CANDLELIGHT-FOR-UIPP/CANDLELIGHT-FOR-UIPP.TP2 0 0 Installed EEEX/EEEX.TP2 0 0 Installed BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2 0 0 Installed ASCENSION/ASCENSION.TP2 0 0 Installed ASCENSION/ASCENSION.TP2 0 10 Installed ASCENSION/ASCENSION.TP2 0 20 Installed ASCENSION/ASCENSION.TP2 0 30 Installed ASCENSION/ASCENSION.TP2 0 40 Installed ASCENSION/ASCENSION.TP2 0 50 Installed ASCENSION/ASCENSION.TP2 0 60 Installed ASCENSION/ASCENSION.TP2 0 1000 Installed ASCENSION/ASCENSION.TP2 0 1100 Installed ASCENSION/ASCENSION.TP2 0 1200 Installed ASCENSION/ASCENSION.TP2 0 1300 Installed ASCENSION/ASCENSION.TP2 0 1400 Installed ASCENSION/ASCENSION.TP2 0 1500 Installed ASCENSION/ASCENSION.TP2 0 2200 Installed ASCENSION/ASCENSION.TP2 0 2300 Installed ASCENSION/ASCENSION.TP2 0 2400 Installed WHEELS/SETUP-WHEELS.TP2 0 0 Installed ALTERNATIVES/SETUP-ALTERNATIVES.TP2 0 0 Installed JANQUEST/SETUP-JANQUEST.TP2 1 0 Installed MAGESTRONGHOLD_EET/SETUP-MAGESTRONGHOLD_EET.TP2 0 0 InstalledUB/SETUP-UB.TP2 0 0 InstalledUB/SETUP-UB.TP2 0 1 InstalledUB/SETUP-UB.TP2 0 2 InstalledUB/SETUP-UB.TP2 0 4 InstalledUB/SETUP-UB.TP2 0 5 InstalledUB/SETUP-UB.TP2 0 6 InstalledUB/SETUP-UB.TP2 0 7 InstalledUB/SETUP-UB.TP2 0 8 InstalledUB/SETUP-UB.TP2 0 9 InstalledUB/SETUP-UB.TP2 0 10 InstalledUB/SETUP-UB.TP2 0 12 InstalledUB/SETUP-UB.TP2 0 15 InstalledUB/SETUP-UB.TP2 0 17 InstalledUB/SETUP-UB.TP2 0 18 InstalledUB/SETUP-UB.TP2 0 20 InstalledUB/SETUP-UB.TP2 0 21 InstalledUB/SETUP-UB.TP2 0 24 InstalledUB/SETUP-UB.TP2 0 25 Installed OOZE/OOZE.TP2 0 0 Installed TANGLEDISLE/TANGLEDISLE.TP2 0 0 Installed SOUTHERNEDGE/SOUTHERNEDGE.TP2 0 0 Installed BRIDGESBLOCK/BRIDGESBLOCK.TP2 0 0 Installed SKIECOST/SKIECOST.TP2 0 0 Installed SKIECOST/SKIECOST.TP2 0 2 Installed ACBRE/ACBRE.TP2 1 0 Installed ACBRE/ACBRE.TP2 1 2 Installed SKITIANPCS/SETUP-SKITIANPCS.TP2 0 0 Installed SKITIANPCS/SETUP-SKITIANPCS.TP2 0 3 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 20 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 90 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 140 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 150 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 120 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 30 Installed IWDIFICATION/SETUP-IWDIFICATION.TP2 0 40 Installed First, I can't install the Heartwarder of Sune kit : Spoiler Install Component [Install kit: Heartwarder of Sune]?nstall, or [N]ot Install or [Q]uit? Installing [Install kit: Heartwarder of Sune] [1.9.7.7] Copying and patching 1 file ... Adding RASune Kit ... [./override/kitlist.2da] loaded, 7883 bytes [./override/KITLIST.2DA] loaded, 7883 bytes [./override/WEAPPROF.2DA] loaded, 88540 bytes [./override/K_C_H.2DA] loaded, 59 bytes [./override/K_C_HE.2DA] loaded, 59 bytes [./override/K_C_E.2DA] loaded, 59 bytes Appending to files ... [./override/CLASWEAP.2DA] loaded, 9628 bytes override/CLASWEAP.2DA copied to DeitiesOfFaerun/Backup/3/CLASWEAP.2DA, 9628 bytes Appended text to [CLASWEAP.2DA] Appending to files column-wise ... [./override/WEAPPROF.2DA] loaded, 88540 bytes override/WEAPPROF.2DA copied to DeitiesOfFaerun/Backup/3/WEAPPROF.2DA, 88540 bytes Appended text to [WEAPPROF.2DA] column-wise Appending to files ... [./override/ABCLASRQ.2DA] loaded, 7739 bytes override/ABCLASRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABCLASRQ.2DA, 7739 bytes Appended text to [ABCLASRQ.2DA] Appending to files ... [./override/ABDCDSRQ.2DA] loaded, 5200 bytes override/ABDCDSRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABDCDSRQ.2DA, 5200 bytes Appended text to [ABDCDSRQ.2DA] Appending to files ... [./override/ABDCSCRQ.2DA] loaded, 5195 bytes override/ABDCSCRQ.2DA copied to DeitiesOfFaerun/Backup/3/ABDCSCRQ.2DA, 5195 bytes Appended text to [ABDCSCRQ.2DA] Appending to files ... [./override/ALIGNMNT.2DA] loaded, 11477 bytes override/ALIGNMNT.2DA copied to DeitiesOfFaerun/Backup/3/ALIGNMNT.2DA, 11477 bytes Appended text to [ALIGNMNT.2DA] Copying 1 file ... [DeitiesOfFaerun/Tables/RASune.2da] loaded, 4011 bytes Copied [DeitiesOfFaerun/Tables/RASune.2da] to [override/RASUNE.2DA] Appending to files ... [./override/KITLIST.2DA] loaded, 7883 bytes override/KITLIST.2DA copied to DeitiesOfFaerun/Backup/3/KITLIST.2DA, 7883 bytes Appended text to [KITLIST.2DA] Appending to files ... [./override/LUABBR.2DA] loaded, 1944 bytes override/LUABBR.2DA copied to DeitiesOfFaerun/Backup/3/LUABBR.2DA, 1944 bytes Appended text to [LUABBR.2DA] [./override/25STWEAP.2DA] loaded, 29055 bytes override/25STWEAP.2DA copied to DeitiesOfFaerun/Backup/3/25STWEAP.2DA, 29055 bytes Set text in [25STWEAP.2DA] column-wise Appending to files ... [./override/KIT.IDS] loaded, 954 bytes override/KIT.IDS copied to DeitiesOfFaerun/Backup/3/KIT.IDS, 954 bytes Appended text to [KIT.IDS] Appending to files ... [./override/ABCLSMOD.2DA] loaded, 7587 bytes override/ABCLSMOD.2DA copied to DeitiesOfFaerun/Backup/3/ABCLSMOD.2DA, 7587 bytes Appended text to [ABCLSMOD.2DA] Appending to files ... [./override/DUALCLAS.2DA] loaded, 7262 bytes override/DUALCLAS.2DA copied to DeitiesOfFaerun/Backup/3/DUALCLAS.2DA, 7262 bytes Appended text to [DUALCLAS.2DA] Copying and patching 2 files ... [./override/weapprof.2da] loaded, 88705 bytes Copied [weapprof.2da] to [override/weapprof.2da] [./override/25stweap.2da] loaded, 29946 bytes Copied [25stweap.2da] to [override/25stweap.2da] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 7989 bytes Copied [kitlist.2da] to [override/kitlist.2da] Appending to files ... [./override/K_C_H.2DA] loaded, 59 bytes override/K_C_H.2DA copied to DeitiesOfFaerun/Backup/3/K_C_H.2DA, 59 bytes Appended text to [K_C_H.2DA] Appending to files ... [./override/K_C_HE.2DA] loaded, 59 bytes override/K_C_HE.2DA copied to DeitiesOfFaerun/Backup/3/K_C_HE.2DA, 59 bytes Appended text to [K_C_HE.2DA] Appending to files ... [./override/K_C_E.2DA] loaded, 59 bytes override/K_C_E.2DA copied to DeitiesOfFaerun/Backup/3/K_C_E.2DA, 59 bytes Appended text to [K_C_E.2DA] Copying and patching 2 files ... [./override/weapprof.2da] loaded, 89841 bytes Copied [weapprof.2da] to [override/weapprof.2da] [./override/25stweap.2da] loaded, 29475 bytes Copied [25stweap.2da] to [override/25stweap.2da] Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8021 bytes Copied [kitlist.2da] to [override/kitlist.2da] Added RASune Kit Doing EE-type kit extensions for kit RASune Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8021 bytes Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8021 bytes Copying and patching 1 file ... [./override/kit.ids] loaded, 969 bytes Copied [kitlist.2da] to [override/kitlist.2da] Copying and patching 1 file ... [./override/clastext.2da] loaded, 15196 bytes [./override/clastext.2da] loaded, 15196 bytes [./override/clastext.2da] loaded, 15196 bytes [./override/clastext.2da] loaded, 15196 bytes Copying and patching 1 file ... [./override/clastext.2da] loaded, 15196 bytes Appending to files ... [./override/CLASTEXT.2DA] loaded, 15196 bytes Appending [ RASune 3 47 129399 129401 129400 -1 0 102495 -1...] to [clastext.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clastext.2da copied to DeitiesOfFaerun/Backup/3/clastext.2da, 15196 bytes Appended text to [clastext.2da] [./override/backstab.2da] loaded, 4054 bytes [./override/clsrcreq.2da] loaded, 9547 bytes Appending to files ... [./override/CLSRCREQ.2DA] loaded, 9547 bytes Appending [RASune 1 1 1 0 0 0 0...] to [clsrcreq.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clsrcreq.2da copied to DeitiesOfFaerun/Backup/3/clsrcreq.2da, 9547 bytes Appended text to [clsrcreq.2da] [./override/clswpbon.2da] loaded, 4196 bytes Copying and patching 1 file ... [./override/clswpbon.2da] loaded, 4196 bytes Appending to files ... [./override/CLSWPBON.2DA] loaded, 4196 bytes Appending [RASune 0 0 3...] to [clswpbon.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clswpbon.2da copied to DeitiesOfFaerun/Backup/3/clswpbon.2da, 4196 bytes Appended text to [clswpbon.2da] [./override/hpclass.2da] loaded, 1742 bytes Copying and patching 1 file ... [./override/hpclass.2da] loaded, 1742 bytes Appending to files ... [./override/HPCLASS.2DA] loaded, 1742 bytes Appending [RASune HPPRS...] to [hpclass.2da] because it does NOT contain [[ ]+RASune[ ]+] override/hpclass.2da copied to DeitiesOfFaerun/Backup/3/hpclass.2da, 1742 bytes Appended text to [hpclass.2da] [./override/numwslot.2da] loaded, 1483 bytes Copying and patching 1 file ... [./override/numwslot.2da] loaded, 1483 bytes Appending to files ... [./override/NUMWSLOT.2DA] loaded, 1483 bytes Appending [ RASune 2...] to [numwslot.2da] because it does NOT contain [[ ]+RASune[ ]+] override/numwslot.2da copied to DeitiesOfFaerun/Backup/3/numwslot.2da, 1483 bytes Appended text to [numwslot.2da] [./override/thiefskl.2da] loaded, 610 bytes [./override/traplimt.2da] loaded, 366 bytes Appending to files column-wise ... [./override/CLASCOLR.2DA] loaded, 7849 bytes Appending cols to [clascolr.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clascolr.2da copied to DeitiesOfFaerun/Backup/3/clascolr.2da, 7849 bytes Appended text to [clascolr.2da] column-wise Copying and patching 1 file ... [./override/clasiskl.2da] loaded, 10287 bytes Appending to files column-wise ... [./override/CLASISKL.2DA] loaded, 10287 bytes Appending cols to [clasiskl.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clasiskl.2da copied to DeitiesOfFaerun/Backup/3/clasiskl.2da, 10287 bytes Appended text to [clasiskl.2da] column-wise Copying and patching 1 file ... [./override/clasthac.2da] loaded, 2635 bytes Appending to files column-wise ... [./override/CLASTHAC.2DA] loaded, 2635 bytes Appending cols to [clasthac.2da] because it does NOT contain [[ ]+RASune[ ]+] override/clasthac.2da copied to DeitiesOfFaerun/Backup/3/clasthac.2da, 2635 bytes Appended text to [clasthac.2da] column-wise Copying and patching 1 file ... [./override/thiefscl.2da] loaded, 11581 bytes Appending to files column-wise ... [./override/THIEFSCL.2DA] loaded, 11581 bytes Appending cols to [thiefscl.2da] because it does NOT contain [[ ]+RASune[ ]+] override/thiefscl.2da copied to DeitiesOfFaerun/Backup/3/thiefscl.2da, 11581 bytes Appended text to [thiefscl.2da] column-wise Copying and patching 1 file ... [./override/kitlist.2da] loaded, 8032 bytes Copied [kitlist.2da] to [override/kitlist.2da] Copying and patching 1 file ... [./override/clastext.2da] loaded, 15327 bytes Copied [clastext.2da] to [override/clastext.2da] Copying and patching 1 file ... [./override/backstab.2da] loaded, 4054 bytes Copying and patching 1 file ... [./override/clsrcreq.2da] loaded, 9638 bytes Copied [clsrcreq.2da] to [override/clsrcreq.2da] Copying and patching 1 file ... [./override/clswpbon.2da] loaded, 4280 bytes Copied [clswpbon.2da] to [override/clswpbon.2da] Copying and patching 1 file ... [./override/hpclass.2da] loaded, 1825 bytes Copied [hpclass.2da] to [override/hpclass.2da] Copying and patching 1 file ... [./override/numwslot.2da] loaded, 1562 bytes Copied [numwslot.2da] to [override/numwslot.2da] Copying and patching 1 file ... [./override/thiefskl.2da] loaded, 610 bytes Copying and patching 1 file ... [./override/traplimt.2da] loaded, 366 bytes Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... [./override/clascolr.2da] loaded, 7881 bytes Copied [clascolr.2da] to [override/clascolr.2da] Copying and patching 1 file ... [./override/clasiskl.2da] loaded, 10320 bytes Copied [clasiskl.2da] to [override/clasiskl.2da] Copying and patching 1 file ... [./override/clasthac.2da] loaded, 2650 bytes Copied [clasthac.2da] to [override/clasthac.2da] Copying and patching 1 file ... [./override/thiefscl.2da] loaded, 11617 bytes Copied [thiefscl.2da] to [override/thiefscl.2da] Copying and patching 1 file ... [DeitiesOfFaerun/Itm/HolySymbols/RAHS.spl] loaded, 298 bytes Copied [DeitiesOfFaerun/Itm/HolySymbols/RAHS.spl] to [override/RAHSSUNE.spl] Copying and patching 1 file ... [DeitiesOfFaerun/Itm/HolySymbols/RAHS.itm] loaded, 642 bytes Copied [DeitiesOfFaerun/Itm/HolySymbols/RAHS.itm] to [override/RAHSSUNE.itm] Copying 1 file ... [DeitiesOfFaerun/Spl/RASUNEF.spl] loaded, 250 bytes Copied [DeitiesOfFaerun/Spl/RASUNEF.spl] to [override/RASUNEF.spl] [./override/SPELL.IDS] loaded, 29091 bytes [./override/SPELL.IDS] loaded, 29091 bytes Copying and patching 1 file ... BIFF may be in hard-drive CD-path [.\lang\en_us\DATA\SPELLS.BIF] BIFF may be in hard-drive CD-path [.\cache\DATA\SPELLS.BIF] [.\DATA\SPELLS.BIF] 1462368 bytes, 1058 files, 0 tilesets Copied [SPWI316.spl] to [override/RASUNE1.spl] Copying and patching 1 file ... Copied [SPWI316.spl] to [override/SPWI316.spl] Copying and patching 1 file ... [DeitiesOfFaerun/Spl/RASUNE2.spl] loaded, 250 bytes Copied [DeitiesOfFaerun/Spl/RASUNE2.spl] to [override/RASUNE2.spl] Copying and patching 1 file ... [DeitiesOfFaerun/Spl/RASUNEA.spl] loaded, 1258 bytes Copied [DeitiesOfFaerun/Spl/RASUNEA.spl] to [override/RASUNEA.spl] Copying and patching 1 file ... [DeitiesOfFaerun/Spl/RASUNEE.spl] loaded, 394 bytes Copied [DeitiesOfFaerun/Spl/RASUNEE.spl] to [override/RASUNEE.spl] [./override/SPELL.IDS] loaded, 29091 bytes Copying and patching 1 file ... [./override/SPPR503.spl] loaded, 3474 bytes Copied [SPPR503.spl] to [override/RASUNE3.spl] [./override/SPELL.IDS] loaded, 29091 bytes [./override/SPELL.IDS] loaded, 29091 bytes Copying and patching 1 file ... [./override/SPWI411.spl] loaded, 538 bytes ERROR: cannot convert IDPRO255 or %IDPRO255% to an integer ERROR: [SPWI411.spl] -> [override/SPWI411.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Install kit: Heartwarder of Sune], rolling back to previous state Second, DoF didn't detect Helga from Skitia's NPC : Spoiler SKIPPING: [Helga, the Luckmaiden of Haela] The kit or creature file wasn't found, the component will be ignored On my BG1 install, DoF detected Helga without a problem. Quote Link to comment
Raduziel Posted March 12, 2022 Author Share Posted March 12, 2022 Hi, I'll take a look at what's wrong with Sune's component. As for Helga, last time DoF was update there was no BG2 version, IIRC. As I was banned from Beamdog's forum it is a little bit difficult to keep track of certain mods. I'll try to fix both issues ASAP, thanks for the feedback. Quote Link to comment
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