Mahatmah Posted February 12, 2020 Posted February 12, 2020 (edited) Hello there, I am having troubles with components 1075 and 4025 (BG NPCs go to inns), that I have used extensively in the past in my BGT installs. I double checked my log and I am pretty sure nothing impactful is installed after Anthology, also no error occured during the installation. I started a new BGT playthrough and I am now at the Friendly Arm Inn with Imoen, Xzar, Montaron, Jaheira, Khalid. I tried to kick them in an out after noticing weird behaviours and it is very inconsistent : - Imoen leaves the group and stands in place (as intended), but when talked to she does not have the dialog option to send her to the inn (unintended). - Jaheira leaves the group alongside Khalid (as intended) but then leaves the map (unintended), you can find her back with Khalid at the Friendly Arm (in their vanilla location) where they now have the dialog option to send them to the inn (in their modded location). Also, she does not have the "Allow BG NPC pairs to separate" dialog available (unintended) and will come with Khalid when recruited back. - Khalid leaves the group without Jaheira (unintended) and then leaves the map (unintended), you can find him back at the Friendly Arm (in his vanilla location) where he now has the dialog option to send him to the inn (in his modded location). However, he does have the "Allow BG NPC pairs to separate" dialog available (as intended). - Montaron and Xzar work just fine : they leave the group as a pair (as intended) everytime, both have the dialog option to send them at the inn (as intended) and the "Allow BG NPC pairs to separate" dialog available (as intended). Any help is appreciated, the playthrough is on hold for now as this is probably a must have for me, so I can gladly test on existing saves. I can CLUA other joinable NPCs in the mix if that helps, and see how they behave. Cheers ! PS : I checked v8 adjustments to wait_at_inns.tpa in the Github but cannot figure out what may cause these behaviours. For the sake of testing and unlocking the playthrough, would it be an option to throw my way previous versions of the component file(s) (I think it used to be on NPC Project or SCS) and reinstall said component ? Edited February 12, 2020 by Mahatmah Quote
Mahatmah Posted February 12, 2020 Author Posted February 12, 2020 (edited) Weidu Log just in case, sorry for the French stuff : Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.3 (2016-09-19) ~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.3 (2016-09-19) ~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #103 // Cecite telle que dans la description du sort: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0025 ~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0025 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #3 // Correctifs en version BETA (consultez le ReadMe !): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #109 // Correction du comportement des demons convoques: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #110 // Correctifs additionnels pour les scripts: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v13 ~ASCENSION/ASCENSION.TP2~ #2 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar can be redeemed: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #20 // Improved Sarevok-Player Interactions: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #40 // Restored Bhaalspawn Powers: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #50 // Improved Slayer Transformation: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1000 // Tougher Abazigal: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1100 // Tougher Balthazar: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1200 // Tougher Demogorgon: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1300 // Tougher Gromnir: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1400 // Tougher Illasera: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #1500 // Tougher Yaga-Shura: 2.0.8 ~ASCENSION/ASCENSION.TP2~ #2 #2000 // Full-body portrait for Bodhi: 2.0.8 ~BGT/BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: v1.21 ~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe) ~BGT-NPCSOUND/SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #2 #0 // Le Chant des Sirènes: v15 ~THALAN/THALAN.TP2~ #2 #0 // Thalantyr - Item Upgrade: v4.2.5 ~BG1NPC/BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #10 // BG1 NPC Project : bavardages, quetes et interjections: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #21 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #31 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #41 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #51 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #61 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #71 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent) -> Rythme : 45 minutes de temps reel entre les dialogues de romance: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #80 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #100 // Accelerateur de bavardages par Jason Compton: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #120 // BG1 NPC Project : ajustement de reputation grace a des bardes: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #130 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #160 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v24.2 ~BG1NPC/BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v24.2 ~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #1 #0 // Installe le mod Expansion Ajantis pour BG1: 13 ~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #23 // Corrections et restitutions de lieux: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #28 // Alteration de Prisme et ses emeraudes: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #29 // Le Duc Eltan dans la batisse du Maitre du Port: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #30 // Rencontre de Nim Furlwing: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #31 // Restitution du film de la taverne du Chant de l'Elfe: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #32 // Svlast, la rencontre du Paladin dechu: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #33 // Mal-Kalen, le fantome d'Ulcaster: v16.1 ~BG1UB/SETUP-BG1UB.TP2~ #3 #34 // Restitutions de dialogues du chapitre 6: v16.1 ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v15 ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #1 #0 // Eilistraee's Song -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.6 ~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #6 #0 // Herbes et Potions pour BG2, par Baronius: v1.0.5 ~SETUP-ITEMUPGRADE.TP2~ #1 #0 // Shadows Of Amn Item Upgrades -> Original list version: v40 ~SETUP-ITEMUPGRADE.TP2~ #1 #1 // Throne Of Bhaal Item Upgrades -> Original list version: v40 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v16 ~BANTERPACK/SETUP-BANTERPACK.TP2~ #3 #2 // Pack de Dialogues du Pocket Plane Group pour BG2 : ToB: v16 ~JANQUEST/SETUP-JANQUEST.TP2~ #0 #0 // Extension de la quete de Jan ~MAZZY/MAZZY.TP2~ #1 #0 // Mazzy Friendship: v3.4 ~KORGAN/KORGAN.TP2~ #3 #0 // La Redemption de Korgan: v10.0.1 ~GOO/SETUP-GOO.TP2~ #2 #0 // Goo l'Oeil Flottant Desincarne: v6 ~UB/SETUP-UB.TP2~ #1 #0 // Le rapt de Bouh par Cliffette: v26 ~UB/SETUP-UB.TP2~ #1 #1 // Les relations Suna Seni/Valygar: v26 ~UB/SETUP-UB.TP2~ #1 #2 // Kalah et ce qui lui avait ete promis: v26 ~UB/SETUP-UB.TP2~ #1 #3 // "Le chat et la souris" (Bodhi vous pourchasse a Spellhold) par Ghreyfain: v26 ~UB/SETUP-UB.TP2~ #1 #4 // Gorje Hilldark et la quete de l'Illithium etendue: v26 ~UB/SETUP-UB.TP2~ #1 #5 // La quete de Pai'Na et du fleau des araignees: v26 ~UB/SETUP-UB.TP2~ #1 #6 // Amelioration de la Rune Tordue: v26 ~UB/SETUP-UB.TP2~ #1 #7 // Restaure diverses rencontres: v26 ~UB/SETUP-UB.TP2~ #1 #9 // "Creations de Xzar" corrigees: v26 ~UB/SETUP-UB.TP2~ #1 #12 // Restaure certains objets: v26 ~UB/SETUP-UB.TP2~ #1 #15 // Restauration des portraits des PNJ: v26 ~UB/SETUP-UB.TP2~ #1 #16 // Correction des animations BAM et des Scripts: v26 ~UB/SETUP-UB.TP2~ #1 #17 // Correction des noms de personnages et des biographies: v26 ~UB/SETUP-UB.TP2~ #1 #18 // Dialogues mineurs restaures: v26 ~UB/SETUP-UB.TP2~ #1 #20 // Descriptions etendues des objets de ToB: v26 ~UB/SETUP-UB.TP2~ #1 #21 // Corrections mineures de Throne of Bhaal: v26 ~UB/SETUP-UB.TP2~ #1 #22 // Classe de justicier: v26 ~UB/SETUP-UB.TP2~ #1 #23 // Classe de Sanguinaire: v26 ~UB/SETUP-UB.TP2~ #1 #24 // Les remords de Sarevok: v26 ~UB/SETUP-UB.TP2~ #1 #25 // The Murder of Acton Balthis, by Kulyok: v26 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #0 // Aerie Flirt Pack pour SoA: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #2 // Aerie Flirt Pack pour ToB: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #4 // Jaheira Flirt Pack pour SoA: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #6 // Jaheira Flirt Pack pour ToB: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #8 // Viconia Flirt Pack pour SoA: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #10 // Viconia Flirt Pack pour ToB: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #12 // Anomen Flirt Pack pour SoA: v1.06 ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #3 #14 // Anomen Flirt Pack pour ToB: v1.06 ~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #2 #0 // Animal Companions For All Rangers (Optional: Druids): 1.6 ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92 ~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92 ~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92 ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92 ~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92 ~RR/SETUP-RR.TP2~ #1 #7 // Equipement supplementaire pour les voleurs et les bardes: v4.92 ~RR/SETUP-RR.TP2~ #1 #8 // Equipement ameliorable: v4.92 ~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92 ~RR/SETUP-RR.TP2~ #1 #11 // Rencontre avec les Elus de Cyric: v4.92 ~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #2900 // Slightly adjust the power or location of some too-powerful items: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3041 // Reduire le nombre de fleches de dissipation dans les magasins -> Les magasins vendent au maximum 5 fleches de dissipation: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3501 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3540 // Reduire la puissance de la dissipation de la magie des inquisiteurs -> Dissipation des inquisiteurs a 1,5 x leur niveau (et non deux fois): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4050 // Reduit la vitesse a laquelle la reputation augmente -> La reputation augmente au 2/3 de sa vitesse normale: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6030 // Mages plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6100 // Potions pour PNJ: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6550 // Spectateurs plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6560 // Flagelleurs mentaux plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6570 // Githyankis plus intelligents: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6800 // Illasera plus intelligente: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6810 // Gromnir plus intelligent: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6820 // Yaga-Shura plus intelligent: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6830 // Abazigal plus intelligent: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6840 // Donner a Irenicus et a Sendai d'Ascension les versions de SCS de leurs scripts et capacites: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #6850 // Donner aux demons les scripts et capacites d'Ascension: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8010 // Seigneur des ombres ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8050 // Rencontres aleatoires ameliorees: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8060 // Chateau de'Arnise ameliore (inspire du mod Tactics): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8070 // Oeil aveugle ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8080 // Bodhi amelioree (inspiree du mod Tactics): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8100 // Combat contre Irenicus a l'asile ameliore: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8110 // Sahuagins ameliores: v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8120 // Antre des spectateurs amelioree (adapte du Quest Pack): v32 RC8 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #4 #8190 // Rencontres mineures ameliorees: v32 RC8 ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #100 // Eldoth rappelle d'aller recuperer la rancon de Skie: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de protection de Korevas ameliore: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #800 // Importer davantage d'objets dans Shadows of Amn (ATTENTION : Ceci est de la triche): 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #901 // Pieges aleatoires dans la caverne des pirates -> Attribution faite pendant l'installation: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1800 // Importer plus de PNJs dans Shadows of Amn : Alora: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1801 // Importer plus de PNJs dans Shadows of Amn : Branwen: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1802 // Importer plus de PNJs dans Shadows of Amn : Eldoth: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1803 // Importer plus de PNJs dans Shadows of Amn : Kagain: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1804 // Importer plus de PNJs dans Shadows of Amn : Kivan: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1805 // Importer plus de PNJs dans Shadows of Amn : Sharteel: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1806 // Importer plus de PNJs dans Shadows of Amn : Skie: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1807 // Importer plus de PNJs dans Shadows of Amn : Xan: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #1808 // Importer plus de PNJs dans Shadows of Amn : Yeslick: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2002 // Modification de la biographie du protagoniste -> Affecter la biographie BG2 lors de la transition vers Shadows of Amn: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2100 // Armes exotiques pour Taerom: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2400 // Les objets des ennemis peuvent se briser: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 11 (5 Feb 12) ~BGTTWEAK/SETUP-BGTTWEAK.TP2~ #2 #2800 // Reinitialisation de la reputation dans BG2: 11 (5 Feb 12) ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #0 // Marteaux de jet: v6.1.0 ~HAMMERS/SETUP-HAMMERS.TP2~ #2 #15 // Marteaux spirituels de jet: v6.1.0 ~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92 ~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92 ~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #100 // Couleurs ternes pour les habits des roturiers: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #170 // Icones uniques: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #181 // Recipients uniques -> Recipients uniques seulement: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #200 // Retirer l'effet de Flou des objets, par exemple la Cape de deplacement: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2010 // Separer l'icone de resistance au feu/froid en icones distinctes (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1036 // Rendre disponibles les zones de Bois-Manteau en avance -> Tout Bois-Manteau sauf les mines: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1050 // Transformation progressive des objets des Elfes Noirs en poussiere: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1075 // Envoyer les PNJs de BioWare dans une auberge (DavidW/Zed Nocear): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1100 // Exploration automatique des villes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1142 // Identification obligatoire des gemmes et potions -> Juste pour les potions: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1161 // Forteresses pour toutes les classes -> Conserver les restrictions des classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1170 // Marchands bonus (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1226 // Ajuster le temps de forgeage de Cromwell -> Huit heures: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2040 // Gourdins universels: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2090 // Changer la limite de points d'experience -> Retirer la limite: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2100 // Autoriser l'utilisation des competences de voleur en armure lourde: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2120 // Autoriser le lancement des sorts profanes en armure: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2140 // Options de jumelage etendues: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2152 // Port de plusieurs objets de protection -> Autorise une armure plus un objet de protection (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2160 // Modifier le systeme des competences martiales -> Reequilibrage des competences martiales: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2192 // Limiter la capacite des vendeurs a identifier les objets -> Methode hybride: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2210 // Modifier les bonus de grande maitrise -> Veritable grande maitrise (Baldurdash): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2220 // Donner un poids de 0 aux armes creees par magie: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2240 // Table debridee des TAC0: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2250 // Table de progression des sorts du sorcier debridee: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2260 // Alterer la table de progression des sorts du mage -> Table debridee (Blucher): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2270 // Alterer la table de progression des sorts du barde -> Table debridee (Blucher): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2280 // Alterer la table de progression des sorts du clerc -> Table debridee (Blucher): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2290 // Alterer les tables de progression des sorts et de niveaux du druide -> Pas de modification de la progression, table debridee des sorts des druides uniquement (Blucher): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2300 // Tables de capacites de haut niveau pour les triclasses: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2320 // Suppression de la limite du nombre de pieges (Ardanis/GeN1e): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2330 // Suppression du delai pour les pieges magiques (Ardanis/GeN1e): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2358 // Alterer les restrictions des multi-classses -> Installer les options une et trois (tout le monde a acces aux multi-classes des classes accessibles): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2360 // Suppression des restrictions raciales pour les mono-classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2380 // Suppression des restrictions raciales pour les kits: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2410 // Les druides utilisent les restrictions d'alignement de la 3eme edition: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2420 // Attenuer les restrictions d'equipement pour les clercs multi-classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2430 // Modifier les restrictions d'equipement pour les druides multi-classes -> Attenuer les restrictions d'equipement pour les druides multi-classes: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2500 // Modification de la limite de poids de la force exceptionnelle: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2520 // Permettre aux mages d'utiliser une targe et les voleurs d'utiliser une rondache (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3008 // Autoriser le tirage des PV jusqu'au niveau 20 (Angel): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3070 // Changer l'effet de la reputation sur les prix dans les boutiques -> Prix reduits dans les boutiques pour les faibles reputations (Sabre): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3081 // Augmenter la taille de la pile de munitions -> Piles de 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3091 // Augmenter la limite d'empilement des gemmes et des bijoux -> Piles de 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3101 // Augmenter la limite d'empilement des potions -> Piles de 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3111 // Augmenter la limite d'empilement des parchemins -> Piles de 40: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3150 // Retirer l'animation de la Cape de renvoi (la laisser pour les sorts et effets donnant le meme graphisme): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3200 // Batons, gourdins et frondes vendables (Icelus): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3220 // Points d'entree de carte plus judicieux: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3230 // Taerum fabrique une armure d'Ankheg supplementaire (Icendoan/grogerson): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3310 // Demarrer les nouvelles parties avec l'IA de groupe desactivee: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4010 // Convocation par l'Esprit du Destin amelioree: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4025 // Permettre de separer les couples de PNJ: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4031 // Caracteristiques coherentes : Edwin -> Valeurs de BG2: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4041 // Caracteristiques coherentes : Jaheira -> Valeurs de BG2: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4050 // Changer l'alignement de Jaheira en "Neutre Bon": v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4061 // Caracteristiques coherentes : Minsc -> Valeurs de BG2: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4071 // Caracteristiques coherentes : Viconia -> Valeurs de BG2: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4090 // Transformer Montaron en Assassin (Andyr): v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4150 // Deplacer Bouh dans le sac de Minsc: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4160 // Permettre a Yeslick d'utiliser les haches: v9 ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4170 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v9 ~ATP/ATP.TP2~ #1 #320 // ATP: Meilleures competences pour Jaheira dans SOA: 3.0 ~ATP/ATP.TP2~ #1 #400 // ATP: Sacs de contenance en vente chez Ribald: 3.0 ~ATP/ATP.TP2~ #1 #410 // ATP: Sorts rares en vente a la boutique de magie du Megaventure: 3.0 ~ATP/ATP.TP2~ #1 #500 // ATP: Ajouter les parchemins de sorts BG1 rares aux boutiques de BG1: 3.0 ~ATP/ATP.TP2~ #1 #510 // ATP: Ajouter les parchemins de sorts BG2 aux boutiques de BG1: 3.0 ~ATP/ATP.TP2~ #1 #540 // ATP: Restaurer la quete de la vache d'Hulrik: 3.0 ~TURAMBAR_FIXES_TWEAKS/SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1 ~TURAMBAR_FIXES_TWEAKS/SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2005 // Helmet of alignment change: v1.8.1 ~TURAMBAR_FIXES_TWEAKS/SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.8.1 ~WANDCASE/WANDCASE.TP2~ #2 #0 // Wand Case: v1.3 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #11 // Edwin -> Use BG2 portrait: v1 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #22 // Imoen -> Use SoD portrait: v1 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #31 // Jaheira -> Use BG2 portrait: v1 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #41 // Minsc -> Use BG2 portrait: v1 ~CDPORTRAITS/SETUP-CDPORTRAITS.TP2~ #0 #51 // Viconia -> Use BG2 portrait: v1 ~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1390 // Portraits for Jans Quest: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1540 // Portraits for Sirines: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0 ~SETUP-NSCPORTRAITS.TP2~ #0 #3000 // Alternate Portrait for Goo NPC: v3.0 ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #5 #0 // Carte du monde pour Baldur's Gate - icones de carte en couleurs pour Baldur's Gate incluses: v10.2.4 ~BP-BGT-WORLDMAP/SETUP-BP-BGT-WORLDMAP.TP2~ #5 #1 // Carte du monde pour Throne of Bhaal -> Utiliser la nouvelle carte du monde aussi pour Throne of Bhaal: v10.2.4 ~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Widescreen Mod v3.07 Edited February 12, 2020 by Mahatmah Quote
Mahatmah Posted February 13, 2020 Author Posted February 13, 2020 (edited) Alright so I have been digging around and experimenting with this : I tried very minimalistic installs with only : - TobEX - BG2 Fixpack - BGT - Tweaks Anthology (only components 1075 and 4025) I also tried said install with both BGT 1.21 and 1.18 as I know it used to be working for me on 1.18 and wanted to make sure the new changes were not impacting. Turns out I'm having the exact same behaviour as described above, seems it's definitely specific to Tweaks Anthology, not an interaction with other mods. So I went in to check the component files. I then tried to restore an older (V7 I think) version of wait_at_inns.tpa but no luck either. I must say I'm out of knowledge and ideas here, I can't figure what the state_bgt / state_bgt2 values stand for in the table. I am not even sure where inns.tpa and the several depart.d files from the /dlg folder come into play here. If the mod believes I'm on EE instead of BGT, that may explain why Imoen/Khalid/Jaheira act weird while Xzar and Montaron act just fine, as they share the same values with their state_ee counterparts. Any insight is more than welcome. Also, is anyone experiencing similar behavior on EE ? I don't have an install available right now. Cheers ! Edited February 13, 2020 by Mahatmah Quote
Mahatmah Posted February 14, 2020 Author Posted February 14, 2020 To anybody brave enough to keep reading this while I talk to myself, I have made progress : Restoring V7's version of wait_at_inns.tpa actually fixed Imoen in my BGT install. She can now be sent to an inn normally. I suspect this is because IMOEN2 in the table is BGT-only Imoen code, and she has use_cpm on 1, but I can't say for sure. So to anyone having this problem, there you go. Now there are still weird interactions with Khalid and Jaheira : - For some reason they leave the map after their "kicked out" dialog and go to their Vanilla inn location. When you go find them there, the dialogs are actually fine. - Also, while Jaheira leaves alongside Khalid, Khalid leaves alone without Jaheira. - Finally, while Khalid has the "Allow NPC pairs to separate" dialog option to be recuited alone without Jaheira, Jaheira does not. I'm not sure about those. Cheers. Quote
Jarno Mikkola Posted February 14, 2020 Posted February 14, 2020 (edited) On 2/12/2020 at 5:31 AM, Mahatmah said: ..BGT.. You probably want to imply that you are not talking about the BGT, but the BGT-weidu, as the last time the non-weidu mod was uploaded was some 13 years ago, while the with-weidu was less than a year ago... if memory manages to not get things too blured. And I would contest the imoen2 being part of the latest version of BGT-weidu... but I have no proof on this. No need to defend, just heads up that hopefully people read the thing as intended, and in this case it's specially appropreate as the last time I saw the imoen2 referenced was at a BGT-weidu update... so that's the reason it should be refered. On 2/12/2020 at 5:41 AM, Mahatmah said: sorry for the French stuff : That's not a problem, so long as it's not a French only mod, people can read the components numbers and deduct the component names. Edited February 14, 2020 by Jarno Mikkola Quote
Mahatmah Posted February 14, 2020 Author Posted February 14, 2020 Hey Jarno, thanks for stopping by, Well, yes, I am talking about the Weidu version of BGT, in my defense I believe the abbreviation is pretty widely used in documentations and readmes. I mentionned versions 1.18 and 1.21 which are definitely Weidu. For IMOEN2 I was referring to the bg1_file_names.2da from Tweaks Anthology: Quote designation BGEE TUTU BGT EET IMOEN_BCS IMOEN _IMOEN IMOEN2 IMOEN_ Then again, I might be wrong. Quote
jastey Posted February 14, 2020 Posted February 14, 2020 @Mahatmah Thanks for digging into this. It is well possible the updated version is patching the wrong dialogue states in BGT where the BG1 kickout dialogue is added to the BGII ones so the state numbers are different than in BG:EE. There is currently noone updating the mod but this will be looked into, eventually. Quote
Chitown Willie Posted March 19, 2021 Posted March 19, 2021 Looks like Minsc/Dynaheir is broken. Dyna offers option to join w/o Minsc - but Minsc does not. Quote
Salk Posted April 19, 2021 Posted April 19, 2021 I guess that for the meantime we can flag this component as non compatible with BGT. Quote
CamDawg Posted October 18, 2021 Posted October 18, 2021 Alright, so the issue with sending NPCs to inns has been identified and fixed on BGT. While I was at it, I've extended the component to include Neera, Dorn, Baeloth, and Rasaad on EE games. I'm looking into the separate NPCs issue. Quote
Mahatmah Posted October 27, 2021 Author Posted October 27, 2021 Hello sir @CamDawg, Well that is dedication ! I assume that is gonna be for v.10 ? Since you are apparently in a very generous mood, would you consider sending / pointing me to the updated files for this ? I could give it a little test. Cheers, Quote
CamDawg Posted October 27, 2021 Posted October 27, 2021 As I make changes and test, I'll make commits to the Github repo. You can download it, slap in a setup-cdtweaks and take it for a spin, but I offer no guarantees--this is work-in-progress. While I do my best not to commit something that'll set your computer on fire, I usually don't start the intensive testing until I'm getting close to a release. So if you're feeling adventurous, I'd love the feedback, but if you're not, that's fine too. Quote
Mahatmah Posted October 27, 2021 Author Posted October 27, 2021 I figured I could grab the updated files manually regarding this issue and test it right away (I kept the save). I found the relevant commits, but since you did a lot of reorganizing and revamping both "wait at inns" and "separate npc pairs" I think I'll wait for a clean release candidate to give it a good go, otherwise I'll have to move a lot of files around and probably screw it up. Feel free to ping me then if you want more eyes on that part (or whatever for that matter). Thanks again for the amazing support this mod has. Quote
Mahatmah Posted November 2, 2021 Author Posted November 2, 2021 Hello there @CamDawg,So I had some time on my hands tonight and decided to test this on my BGT install. I updated those 4 fles with their counterparts from the Github master : pairsep.d + npc_separate.tpa depart.d + wait_at_inns.tpa (the one you renamed inns_nonbg.tpa)- Imoen She appeears fixed, after leaving the group she stands in place (as intended) and then can be sent to the Inn (as intended).- Jaheira Separated recruitment : She does not have the option to be recruited alone with "Allow BG NPC pairs to separate" (unintended) Pair recruitment : When recruited normally she comes with Khalid (as intended) Pair removal : When removed from the party, if Khalid is in the party as well, they leave together (as intended). However they leave the map (unintended), you can find them back at the Friendly Arm (in their vanilla location) where they now have the dialog option to send them to the inn (in their modded location). Single removal : When removed from the party, if Khalid is not the party for some reason, she will behave as intended and stand in place after her initial dialogue with the option to send her to an inn.- Khalid Separated recruitment : He has the option to be recruited alone with "Allow BG NPC pairs to separate" (intended)Pair recruitment : When recruited normally he comes with Jaheira (as intended) Pair removal : When removed from the party, if Jaheira is in the party as well, Khalid leaves alone (unintended). You can find him back at the Friendly Arm (in his vanilla location) where he now has the dialog option to send him to the inn (in his modded location) Single removal : When removed from the party, if Jaheira is not the party for some reason, he will behave as intended and stand in place after his initial dialogue with the option to send him to an inn.- MinscSeparated recruitment : Like Jaheira, he does not have the option to be recruited alone with "Allow BG NPC pairs to separate" (unintended)Pair recruitment : When recruited normally he comes with Dynaheir (as intended)Pair removal : When removed from the party, if Dynaheir is in the party as well, they leave together (as intended). They will behave as intended and stand in place after their initial dialogue with the option to send them to an inn. Single removal : When removed from the party, if Dynaheir is not the party for some reason, Minsc will instead offer a BG2 dialogue to be sent to the copper coronet (unintended) : you can even loose him for good if you do so.- Dynaheir Separated recruitment : Like Khalid, she has the option to be recruited alone with "Allow BG NPC pairs to separate" (intended) Pair recruitment : When recruited normally she comes with Minsc (as intended) Pair removal : When removed from the party, if Minsc is in the party as well, they leave together (as intended). They will behave as intended and stand in place after their initial dialogue with the option to send them to an inn. Single removal : When removed from the party, if Minsc is not the party for some reason, she will behave as intended and stand in place after her initial dialogue with the option to send her to an inn. - Montaron and Xzar still work just fine : they leave the group as a pair (as intended) everytime, both have the dialog option to send them at the inn (as intended) and the "Allow BG NPC pairs to separate" dialog available (as intended). In short, I'd say the NPC being sent to inns works pretty well, I've tried multiple locations too, with the exception of this weird Minsc BG2 line which is a pretty mean bug. The pair separation is still on the rougher side on BGT, especially for characters retained in BG2. Cheers ! Quote
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