AL|EN Posted May 28, 2021 Posted May 28, 2021 (edited) This post is an attempt to have an up-to-date list of Project Infinity features that modders can use. Mod metadata - to display basic mod information and enable other features Dynamic Install Order - to ensure that players will always use the correct install order Delta Updates for mods hosted at GitHub - to ensure that players will always use the latest mod version replace ACTION_READLN with SUBCOMPONENT/FORCED_SUBCOMPONENT - to not force players to babysit installation for many hours Globally unique LABEL's - to enable saving mod selections for players UTF8 HANDLE_CHARSETS - to ensure that translated component names can use national letters Infinity Auto Packager - automatically generates Infinity Engine mod packages when you publish a release Global WeiDU Log - additional installation debug info Directly downloading mods from the mod manager and skip mod extraction entirely - please make a request here This topic will be updated every time Project Infinity receives new features that can be added to the mods. The best way to receive updates is to use the "Following" forum feature. Edited October 4, 2023 by AL|EN Quote
jastey Posted June 1, 2021 Posted June 1, 2021 On 5/28/2021 at 7:20 PM, AL|EN said: Direct downloading mods from the mod manager - no extraction needed, please make a request here Is this about GitHub accounts being considered by PI? In this case, I'd like to apply for https://github.com/Gitjas too. Quote
AL|EN Posted June 1, 2021 Author Posted June 1, 2021 @jastey Do you expect that all 'forks' will be visible for downloading? Because right now only non-forks would be displayed: Brandock_the_Mage Brages_Redemption Solaufeins_Rescue_NPC Biff_the_Understudy_TutorialNPC_for_SoD Quote
jastey Posted June 2, 2021 Posted June 2, 2021 7 hours ago, AL|EN said: Do you expect that all 'forks' will be visible for downloading? No. (Would this be possible?) I will make Ascalon's Mods real repos sometime in the future, Tales of Anegh too, probably. Quote
AL|EN Posted June 2, 2021 Author Posted June 2, 2021 Yes but actually no as it would require 24/7 maintenance. You account will be added for next PI version. Quote
Graion Dilach Posted June 2, 2021 Posted June 2, 2021 On 5/28/2021 at 7:20 PM, AL|EN said: Direct downloading mods from the mod manager - no extraction needed, please make a request here How does this work? Do you actually parse all of a GH user/organization account's repositories and then filter out them based on some internal conditions (apparently being a fork is one)? Can this be changed/expanded with the inclusion of a repository where individuals can PR their mod's metadata/requirements to be listed in the tool? This would offer the possibility for smaller individual modders to be included while it wouldn't get crowded with unnecessary buttons longterm (+ it wouldn't require 24/7 either since it would still the individual modder's responsibility to offer it's mod through the tool with filing the PR) AND it would provide better controls if the particular modder uses their GH account for other parties as well (I have my C&C history, various uni projects and noideawhatelse by now on my GH, and not all of them are forks, for example). I mean this principle works for the EET compatibility list afterall. Quote
AL|EN Posted June 2, 2021 Author Posted June 2, 2021 @Graion Dilach I'm using (no surprise here) GitHub API to get all non-forks repos of an user or organisation. The 'buttons' are more an way to handle long API response than 'a filter' but I think that they serve both purpose. Externalizing is possible but it was just easier for me to handle this directly inside PI. I might revisit this but right now, adding an GitHub organization or repository from time to time is not a big deal. If you would like to add mods from your account and your account contains other, unrelated to IE modding repos then right now, I can add them by the one-by-one basic. Quote
Christian Posted November 11, 2021 Posted November 11, 2021 Don´t know, where to post it elsewhere since Beamdog Forums are blocked. The recent Win10 Update seems to have broken Project Infinity. It does not start anymore. Quote
Tygaran Posted November 12, 2021 Posted November 12, 2021 So, I blame Microsoft for why it now does absolutely nothing. It's doesn't even seem to appear in task manager at all. The latest version on github must be from before this glitch. Quote
AL|EN Posted November 12, 2021 Author Posted November 12, 2021 I've tested it and it's Windows Defender latest update. Please exclude ProjectInfinity folder from you AV. Quote
Christian Posted November 12, 2021 Posted November 12, 2021 1 hour ago, AL|EN said: I've tested it and it's Windows Defender latest update. Please exclude ProjectInfinity folder from you AV. I can confirm that this works. Quote
Tygaran Posted November 12, 2021 Posted November 12, 2021 Hmm, I have it as an exclusion in windows secuirty, but it still didn't work until I turned off the AV in windows security. Whatever. At least I can get it to work. Quote
AL|EN Posted November 12, 2021 Author Posted November 12, 2021 (edited) @Tygaran It's probably because PI was already blocked. Try to open WD main panel, see history of the blocked items and try to use 'Action > Allow' for PI. Also try to use 'Process' when setting the exclusion. It should allow PI without disabling AV. Edited November 12, 2021 by AL|EN Quote
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