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Sword Coast Stratagems v34 (edit: 34.3) now available


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10 hours ago, Alywena said:

You can use this Fixpack created for the French community. Several patches are not useful for other languages, but it does incorporate several general fixes. 

https://github.com/Selphira/BWS-FR-Fixpack

(account registration done, yay, thanks moderation team <3)
Oh wow, the BG modding community sure is a vibe haha, this is very cool! Thank you for linking this!

Translating the description via DeepL, I am guessing I want to leave these in particular unticked?:

Correction de typo avec les capacités de haut niveau innées (merci @Ychap : Gibberlings3/SwordCoastStratagems#48)
Correction d'un texte erroné de Château-Suif dans EET (merci @Ychap : Gibberlings3/SwordCoastStratagems#49)
Correction d'un texte erroné sur l'écran de TotSC dans EET (merci @Ychap : Gibberlings3/SwordCoastStratagems#50)
Correction du groupement dans le journal, d'une étape de la quête "L'île mystérieuse" (merci @Ychap : Gibberlings3/SwordCoastStratagems#55)

And can likely safely tick the rest, I think? I play on English.

EDIT:
Hmm. Adding this to Project Infinity gives me options that make no sense to me at least. Every component says "Area Stuff" or "Item Stuff" or "Spell Stuff", no specifics as to what its addressing.

EDIT2:
One more question: I install this after SCS or no? EDIT3: and what does cre_check do exactly? Need to run if I use Creature Stuff components?

Edited by Sight
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Oops, I should have provided a bit more explanation on how to use it.
It works like the BiG World Fixpack (without pretending to be as exhaustive), and must be installed before any mod, as it will modify their files.

You must therefore unzip it in your game folder, with all your other mods. Before launching the installation with PI, you must run the _ApplyPatches.bat file, your mods will be automatically detected, and patched if a patch exists. You cannot choose yourself which patches will be applied or not. (The patches you mentioned are valid for all languages)

For the added Lolfixer mod, it has been partially adapted to the EE versions. Only components 1, 3, 5, 7, 8, 10, 12, 13, 14 and 15 can be installed safely. The others can still cause some problems, and should only be used when you know what you are doing. 

Edited by Alywena
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7 hours ago, Alywena said:

Oops, I should have provided a bit more explanation on how to use it.
It works like the BiG World Fixpack (without pretending to be as exhaustive), and must be installed before any mod, as it will modify their files.

You must therefore unzip it in your game folder, with all your other mods. Before launching the installation with PI, you must run the _ApplyPatches.bat file, your mods will be automatically detected, and patched if a patch exists. You cannot choose yourself which patches will be applied or not. (The patches you mentioned are valid for all languages)

For the added Lolfixer mod, it has been partially adapted to the EE versions. Only components 1, 3, 5, 7, 8, 10, 12, 13, 14 and 15 can be installed safely. The others can still cause some problems, and should only be used when you know what you are doing. 

Uhhh, how do I pre-apply before installing Project Infinity...?
SetInstallSequence doesn't copy over the install files to the install location or anything as such. Taking a look at the users/(user)/appdata folders didn't show me a temporary location where PI copies files for installation.
Would it work if I copy it to each individual mod in question and just patch the mod by itself?
Sorry about this, still learnin', and thanks for being willing to elaborate! 

EDIT: Got it done. To anyone else reading this, make sure you don't use C : drive for this. If you do, you will likely get 'access is denied messages', I had full permissions and was the owner of each file and still got them. Alrighty, its simple:
- chuck the downloaded FR-Fixpack folder into a non-C drive

- Copy weidu.exe(if you are using Project Infinity it will be in its tools folder) to the the Fixpack folder

- copy stratagems setup and its folder to the Fixpack folder

- run _ApplyPatches.bat

- profittttt

If you run the .bat file without the necessary files within its folder it will actually let you know it doesn't need to be in the same folder as Baldur's gate .exe's. You can just chuck the necessary mods in there which is pretty darn cool.

---

Thanks for this Alywena! Its super appreciated fellow person <3! Stay hydrated \o/

Edited by Sight
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Glad it helped a bit!
 

----

Spoiler

Running into an odd issue.

First, here's my whole setup:

- DLC Merger

- BG1 Unfinished Business

- EET Core

- Dragonspear UI ++

- BG2Fixpack(I think it didn't install because it detected I was on EE, but mentioning just in case)

- Ascension

- Wheel of Prophecy

- BG2 Unfinished Business

- BG Mini Quests and Encounters

- The Calling

- Cowled Menace

- Alternatives

- BG1NPC Project

- NPCTweak

- SoD2BG2: Item Upgrades

- item revisions revised

- IWDification

- Spell Revisions Revised

- Jastey Tweaks for SoD and EET

- Tweaks Anthology

- Road to Discovery for SoD

- Sword Coast Stratagems

- EET End

Written in install order.

I am a short way away from Nashkel in Chapter 1. Finishing up in Beregost/Friendly Arm. Experimented with removing all party members and turning in some final quests to get main PC to level 2 because I wanted to see if it would result in everyone else reaching 2 as well due to Improved NPC's Customization, to confirm everything was in working order.


I installed SCS's "improved npc customization component" but it only seems to work for Imoen, Neera, Garrick and Kagain so far, the level up component that is. Montaron, Xzar, Khalid and Jaheira do not level up when re-added to party, they get no XP added to them whatsoever. Seeing that Neera needed to be re-added twice to reach level 2, I thought I would try removing and re-adding the rest who had issues but it didn't work, not even if I added them alone. 

I noticed I erroneously added ToB style NPC's from Anthology so I removed that but that hasn't fixed the issue, although I tried it on the same save game. Could this be caused by the Anthology tweak that allows one NPC from NPC pairs to be re-added after removal? Load order looks fine to me so I don't think its that. 

Any ideas?

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Hi everyone,

I get this error when I try installing the AI initialization of SCS on EET with mods:

...done

SFO: Creating EFF file(s) dw#sumya...

...done

SFO: Cloning SPL file(s) SPWI707=>dw#cacof and applying patch(es)...

ERROR: Failure(" is not an integer, but one was expected") in apply_standard_function: inputs were func=parameter1, arguments=
ERROR: [SPWI707.SPL] -> [override/dw#cacof.SPL] Patching Failed (COPY) (Failure(" is not an integer, but one was expected"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
ERROR: [.../stratagems-inline/fiend_spl_table] -> [weidu_external/workspace/fiend_spl_table] Patching Failed (COPY) (Failure(" is not an integer, but one was expected"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Initialise AI components (required for all tactical and AI components)], rolling back to previous state
Will uninstall 2504 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 5900.
Uninstalled    2504 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 5900.
ERROR: Failure(" is not an integer, but one was expected")
Please make a backup of the file: SETUP-STRATAGEMS.DEBUG and look for support at: For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
Using Language [English]

Install Component [Initialise AI components (required for all tactical and AI components)]?
nstall, or [N]ot Install or [Q]uit?
 

This is my WEIDU log:

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.23
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.23
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.2
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v25.6
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v25.6
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #10 // Restored Rhynn Lanthorn lens quest -> Classic Version (faithful restoration of cut content from the original game): v2
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v3.0.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.0
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.0
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.3
~GORGON/SETUP-GORGON.TP2~ #0 #0 // Install The Gorgon's Eye: v3.2
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 6.1.1
~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.3
~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.3
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v11
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v11
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v11
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v11
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v11
~OFHEIRLOOMSANDCLASSES/OFHEIRLOOMSANDCLASSES.TP2~ #0 #0 // Of Heirlooms and Classes - new artifacts forgeable by Cromwell: v2.0
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: v5.01
~SKIECOST/SKIECOST.TP2~ #0 #5 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: v5.01
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: 8.2
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
~TOTDG/TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.9
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen -> Yes, but don't patch the existing save games: 6.93
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1
~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v8.5
~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.0
~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 2.3
~WILLOWISP/WILLOWISP.TP2~ #0 #5 // [CHEAT] Enable shaman stronghold for all classes: 2.3
~BARDICWONDERS/BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Items
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v2.1
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v2.1
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v2.1
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): v9
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #0 // Black Wolf Talisman
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #1 // Chain of Drakkas' Fury
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #2 // House of Despana Insignia
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #3 // Kegsplitter of Shaengarne Ford
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #4 // Kresselack's Full Plate Mail
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #5 // Mantle of the Coming Storm
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #6 // SkullFlail
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #7 // Spear of White Ash
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #8 // Twelve Paces
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #9 // Belib's Everlasting Torch
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #10 // Binding Sash of the Black Raven
~IWDITEMPACK/SETUP-IWDITEMPACK.TP2~ #0 #11 // Young Ned's Knucky
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Icewind Dale items for Baldur's Gate 1 & 2: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #3 // Planescape Torment items for Baldur's Gate 1 & 2: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #14 // Miscellaneous Item Improvements (see readme): v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #15 // Add Potions of Extra Healing in BG1: v7
~PPE/SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v16
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.2-alpha
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.2-alpha
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.2-alpha
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.2-alpha
~TACTICS-REMIX/TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.2-alpha
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
~ZG_BG_VOICES/ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.0.3
~ZG_BG2_VOICES/ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.1.0
~ZG_BGNPC_VOICES/ZG_BGNPC_VOICES.TP2~ #0 #0 // Baldur's Gate NPC Voice Pack for EE 2.6+: 0.3.0
~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.0.2
~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.0.4
~ZG_NWN_VOICES/ZG_NWN_VOICES.TP2~ #0 #0 // Neverwinter Nights Voice Pack for EE 2.6+: 0.3.1
~ZG_PST_VOICES/ZG_PST_VOICES.TP2~ #0 #0 // Planescape Torment Voice Pack for EE 2.6+: 1.1.2
~UNDERREP/SETUP-UNDERREP.TP2~ #0 #0 // Underrepresented Items From Icewind Dale II: v12
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1): v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #46 // Enhanced Battles: Yaga-Shura's Army: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB): v5.1
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #100 // IWD Class Updates: Paladin: IWD Abilities and Skills: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2001 // Total XP CAP -> 8,000,000: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2011 // Additional XP CAP for BG1 -> 161,000: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2022 // Additional XP CAP for SoD -> 500,000: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2031 // Additional XP CAP for SoA -> 2,950,000: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2051 // XP for killing creatures -> Decrease to 75%: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3551 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict the maximum amount of damage in this range: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
 

 

How do I share my DEBUG file? It's too big to attach!

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When playing with Divine IWD spells, the Moonblade spell does not create a blade with any defined proficiency. I checked IWD: EE and this is consistent, but I believe it is an error. Other weapon summoning spells, when the weapon is a clearly defined type (hammer, club) use the correct proficiency. The summoned Moonblade is clearly a long sword/large sword.

Edited by agris
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1 hour ago, agris said:

Other weapon summoning spells, when the weapon is a clearly defined type (hammer, club) use the correct proficiency.

No, they don't. Weapon summoning spells in the vanilla BG series:

Seeking Sword (Priest of Helm): Appearance = long sword, proficiency = none

Shillelagh (Priest): Appearance = club, proficiency = none

Flame Blade (Priest): Appearance = flaming sword, proficiency = none

Spiritual Hammer (Priest): Appearance = war hammer, proficiency = none

Energy Blades (Priest/Wizard): Appearance = none, proficiency = none

Melf's Minute Meteors (Wizard): Appearance = none, proficiency = none

Phantom Blade (Wizard): Appearance = long sword, proficiency = none

Black Blade of Disaster (Wizard): Appearance = long sword, proficiency = long sword

The Black Blade grants grand mastery as a special attribute, so it has to use a proficiency. Everything else uses no proficiency. That is the standard.

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If they did use a proficiency, then characters without that proficiency would take non-proficiency penalties. Phantom Blade is already a spell nobody uses, but if your mage took -5 to hit because they're not proficient in long swords? Ouch.

You could cover that by granting proficiency while equipped ... but that introduces bugs to the system. It's very easy to turn temporary proficiencies into permanent ones through the level-up and dual-class systems.

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33 minutes ago, jmerry said:

If they did use a proficiency, then characters without that proficiency would take non-proficiency penalties. Phantom Blade is already a spell nobody uses, but if your mage took -5 to hit because they're not proficient in long swords? Ouch.

You could cover that by granting proficiency while equipped ... but that introduces bugs to the system. It's very easy to turn temporary proficiencies into permanent ones through the level-up and dual-class systems.

Check out the BG1:TotSC version of those spells, where applicable. Shillelagh, Flame Blade, Spiritual Hammer all create items with proficiencies - but it's BG1's style of proficiency. The 'Category' field in NI.

Your example cuts both ways, for example in BG1, a divine caster is fairly likely to have blunt proficiency. It makes sense that Shillelagh would be a summon then, as it utilizes a proficiency the caster is likely to have. Similar logic for Flame Blade, where a druid with large sword proficiency (functionally scimitars) would be likely to cast it due to - from the description - "This blade-like ray is wielded as if it were a scimitar".

The BBoD is an interesting example, in that it acknowledges the poor utility of a spell summoning a weapon for which the caster's class likely has no proficiency (short of multi/dual).

To me, it seems like a bug that BG1:EE didn't adopt this, and may have been a mistake by the original developers when they implemented BG2-style proficiencies to the revised .itm format for BG2.

Did you check OG BG2, or BG2:EE for those summoned items' proficiencies?

 

edit: actually, in TotSC, flame blade is incorrectly set to small sword proficiency. The point stands those, these summoned items are assigned proficiencies that I believe were intentionally in-sync with the casting class(es).

edit2: to your point about Phantom Blade, the description indicates that the spell would confer proficiency "The caster wields the phantom blade as if proficient with it, at their normal THAC0." which addresses the point you're trying to make. I think the intention was for some summoned weapons to use the player's proficiency (i.e. make sure you can use it or be penalized) while others purposefully eschewed an assigned proficiency to avoid the penalties.

Edited by agris
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I don't have original BG1 or original BG2.

The "small sword" type is still there for Flame Blade. Druids can take that proficiency in oBG1 as well, because it's what daggers use. Clerics are out of luck, even though they're able to cast the spell. Types are still present for the other weapons too, although it usually doesn't matter for player characters. Only the gauntlets that boost unarmed attacks still care; weapons with the "hand to hand" type like many shapeshifted attacks get that bonus.

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1 minute ago, jmerry said:

I don't have original BG1 or original BG2.

The "small sword" type is still there for Flame Blade. Druids can take that proficiency in oBG1 as well, because it's what daggers use. Clerics are out of luck, even though they're able to cast the spell. Types are still present for the other weapons too, although it usually doesn't matter for player characters. Only the gauntlets that boost unarmed attacks still care; weapons with the "hand to hand" type like many shapeshifted attacks get that bonus.

I would call the flame blade assigned proficiency an error given the spell description text.

non-EE IWD is also using v1 of the ITM file type, and some summons have proficiencies assigned (Shillelagh, Spiritual Hammer - clubs, hammers) while others use the miscellaneous category/proficiency, likely to avoid penalizing the caster who does not have proficiency. Interestingly, Flaming Blade does this (likely to avoid the situation you just highlighted) as does Moonblade.

So my original bug report was wrong, but it did highlight that some of the weapon summoning spells are not being faithful to TotSC.

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