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Forgotten Armament


Guest morpheus562

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Thanks for the mod, looks really interesting. A few questions:

1) When only using the first two components (Install Forgotten Armament Items and Update Existing Items in Addition to Adding New Ones), i would expect no compatibility problems with other mods that add new items -- Meaning: the only compatibility concern would be other mods that modify vanilla items like IR. Is that correct?

2) Any specific reason to remove Boots of Speed?

3) What is still missing for an official non-Beta release, aka, how complete and stable is the mod as of now?

Thanks!

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2 minutes ago, morpheus562 said:

@cddsI honestly have no idea since I haven't looked at it. Does it alter existing robes and add new robes to existing characters?

Apart from adding some new items to vendors, it also has a component to change the look of robes, described as follows: 

Quote

Robe tweaks section doesn't add new items, but only tweaks existing robes. It gives them the ability to switch between all three possible visual types (no hood and no cape, no hood with cape, hooded with cape) via item abilities. Every robe then looks as original by default, but has two item abilities, which can change their looks to the other 2 visual types. [...] This component patches the mage robes, so it is compatible with mods that alter them. You must install this mod after such mods, however.

 

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3 minutes ago, morpheus562 said:

I'm sorry, I don't understand the question.

Sorry. I have been checking your last EET Weidu.log and i can't figure why the two components ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase") from Forgotten Armament are installed after Skills&Abilities. I was just asking why ? (sorry for my english)

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