cdds Posted August 20, 2022 Share Posted August 20, 2022 Thanks for the mod, looks really interesting. A few questions: 1) When only using the first two components (Install Forgotten Armament Items and Update Existing Items in Addition to Adding New Ones), i would expect no compatibility problems with other mods that add new items -- Meaning: the only compatibility concern would be other mods that modify vanilla items like IR. Is that correct? 2) Any specific reason to remove Boots of Speed? 3) What is still missing for an official non-Beta release, aka, how complete and stable is the mod as of now? Thanks! Quote Link to comment
morpheus562 Posted August 20, 2022 Author Share Posted August 20, 2022 2 hours ago, cdds said: Thanks for the mod, looks really interesting. A few questions: 1) When only using the first two components (Install Forgotten Armament Items and Update Existing Items in Addition to Adding New Ones), i would expect no compatibility problems with other mods that add new items -- Meaning: the only compatibility concern would be other mods that modify vanilla items like IR. Is that correct? 2) Any specific reason to remove Boots of Speed? 3) What is still missing for an official non-Beta release, aka, how complete and stable is the mod as of now? Thanks! To address your questions: 1) I tried to remove any incompatibility between mods that add new items. I list the mods that add items I took into account, so it is possible there could be a conflict with one of those other mods. Yes, there will be conflict with mods that change items like Item Revisions. 2) Boots of speed provides a huge advantage and becomes the boot everyone equips. I wanted to give the player an option to branch out and do something different. 3) I'd say the items I created are very stable; however, I keep adding more to it. I want to complete more items in my item update component, then I think it will be ready to get out of beta. Quote Link to comment
cdds Posted August 21, 2022 Share Posted August 21, 2022 Thanks, will definitely include this mod for my next playthrough Quote Link to comment
morpheus562 Posted September 4, 2022 Author Share Posted September 4, 2022 Official release for version 1.0 which brings the following enhancements: Official v1.0 release Updated The Equalizer Quote Link to comment
cdds Posted September 4, 2022 Share Posted September 4, 2022 (edited) Pecca's More style for mages is not mentioned in the compatibility notes, any idea about compatibility with the added items and item modifications (robe tweaks) of that mod? P.S.: congrats on the v1.0 release! Edited September 4, 2022 by cdds Quote Link to comment
morpheus562 Posted September 4, 2022 Author Share Posted September 4, 2022 @cddsI honestly have no idea since I haven't looked at it. Does it alter existing robes and add new robes to existing characters? Quote Link to comment
cdds Posted September 4, 2022 Share Posted September 4, 2022 2 minutes ago, morpheus562 said: @cddsI honestly have no idea since I haven't looked at it. Does it alter existing robes and add new robes to existing characters? Apart from adding some new items to vendors, it also has a component to change the look of robes, described as follows: Quote Robe tweaks section doesn't add new items, but only tweaks existing robes. It gives them the ability to switch between all three possible visual types (no hood and no cape, no hood with cape, hooded with cape) via item abilities. Every robe then looks as original by default, but has two item abilities, which can change their looks to the other 2 visual types. [...] This component patches the mage robes, so it is compatible with mods that alter them. You must install this mod after such mods, however. Quote Link to comment
morpheus562 Posted September 4, 2022 Author Share Posted September 4, 2022 If it just alters the looks, then it should work. Quote Link to comment
Endarire Posted September 4, 2022 Share Posted September 4, 2022 To confirm, MSFM (More Style for Mages) changes the appearance of the robes/characters wearing said robes. Quote Link to comment
celebjorn Posted September 19, 2022 Share Posted September 19, 2022 Hey @morpheus562, was curious how this mod interacts with Anthology Tweak's changes to proficiencies (specifically, the NWN2 changes from Forgotten Armament and the tweak that broadens proficiency categories, ie closer to BG1, but includes weapon styles from Anthology Tweaks). Thanks! Quote Link to comment
morpheus562 Posted September 19, 2022 Author Share Posted September 19, 2022 2 minutes ago, celebjorn said: Hey @morpheus562, was curious how this mod interacts with Anthology Tweak's changes to proficiencies (specifically, the NWN2 changes from Forgotten Armament and the tweak that broadens proficiency categories, ie closer to BG1, but includes weapon styles from Anthology Tweaks). Thanks! Install my NWN2 changes component first. I haven't used the Tweaks Anthology version, but it works with my proficiency overhaul within Skills and Abilities which acts the same while providing net new non-weapon proficiencies. Quote Link to comment
Mordekaie Posted October 15, 2022 Share Posted October 15, 2022 (edited) @morpheus562 In your last EET Weidu-log two components from Forgotten Armament ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase") were installed after S&A. Any particular reason to proceed that way ? I have been trying to figure out without success. Edited October 15, 2022 by Mordekaie Quote Link to comment
morpheus562 Posted October 15, 2022 Author Share Posted October 15, 2022 (edited) 3 minutes ago, Mordekaie said: @morpheus562 In your last EET Weidu-log two components from Forgotten Armament ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase"). Any particular reason to proceed that way ? Those components need to come after all mods that add items, so that is why they are later in the install. SCS does add some items, so they should be post SCS. Edited October 15, 2022 by morpheus562 Quote Link to comment
Mordekaie Posted October 15, 2022 Share Posted October 15, 2022 3 minutes ago, morpheus562 said: I'm sorry, I don't understand the question. Sorry. I have been checking your last EET Weidu.log and i can't figure why the two components ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase") from Forgotten Armament are installed after Skills&Abilities. I was just asking why ? (sorry for my english) Quote Link to comment
morpheus562 Posted October 15, 2022 Author Share Posted October 15, 2022 So I have kits from skills and abilities installed earlier, but then the rest of it comes after those two forgotten Armament components. Kits will be split out into a separate mod. Quote Link to comment
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