Luke Posted April 25, 2022 Share Posted April 25, 2022 On 3/17/2022 at 3:31 AM, CamDawg said: Spell fixes Resolving conflicts between spell description and what the spell actually does (generally in favor of the description) Does this mean that BG cure / cause wounds spells / abilities should match their IWD counterparts (i.e., they should not affect unnatural creatures)...? Spell description specifically states that "This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin." The most noticeable in-game effect would be that the player will no longer be able to heal NPCs such as Haer'Dalis or Caelar... Not much of an issue, right...? Quote Link to comment
mickabouille Posted April 25, 2022 Share Posted April 25, 2022 Or Hexxat? (not living) Quote Link to comment
Luke Posted April 25, 2022 Author Share Posted April 25, 2022 25 minutes ago, mickabouille said: Or Hexxat? (not living) Yep, definitely. Quote Link to comment
mickabouille Posted April 25, 2022 Share Posted April 25, 2022 actually I don't even know if we can heal her in the unmodified game (never played with her). Would be more sensible that not healing tieflings/aasimars, but it would definitely be a pain. Quote Link to comment
CamDawg Posted April 25, 2022 Share Posted April 25, 2022 Yes. In this case specifically, we need to update the descriptions. Quote Link to comment
Luke Posted April 25, 2022 Author Share Posted April 25, 2022 (edited) 1 hour ago, mickabouille said: actually I don't even know if we can heal her in the unmodified game (never played with her). Yes, you can heal her... 1 hour ago, CamDawg said: Yes. In this case specifically, we need to update the descriptions. That's bad IMHO... It appears as if the original devs wrote that clause but never actually implemented it because they did not think about potential unnatural joinable NPCs... and at the same time they thought the player would never waste his healing spells to heal his allied (summoned) skeleton warriors (though this may be relevant / noticeable when casting the 5th-level spell "Mass Cure"...) On top of that, everything that applies op224 (Restoration) and op216 (Level Drain) should receive the same treatment (for consistency reasons – the fact that Haer'Dalis is vulnerable to Level Drain is kinda weird / bad), so in the end this would be a nerf and a buff at the same time... Edited April 25, 2022 by Luke Quote Link to comment
CamDawg Posted April 25, 2022 Share Posted April 25, 2022 More than likely the description--like everything else--was simply copied from PnP and then implemented within the framework of what makes a good game. When we have a conflict, we look for other sources; e.g. Hive Mothers specifically target undead summons with Cause Wounds. The devs did not view this as a restriction. Quote Link to comment
jmerry Posted April 27, 2022 Share Posted April 27, 2022 On restoration/level drain - Hexxat is immune to level drain, restoration, and the specific restoration spells through her amulet. She's also immune to fatigue. So basically, that's how to handle it - if an NPC needs special considerations, that goes into the NPC's mechanics. Not the universal spells. Quote Link to comment
Luke Posted April 27, 2022 Author Share Posted April 27, 2022 On 4/25/2022 at 7:04 PM, CamDawg said: More than likely the description--like everything else--was simply copied from PnP and then implemented within the framework of what makes a good game. When we have a conflict, we look for other sources; e.g. Hive Mothers specifically target undead summons with Cause Wounds. The devs did not view this as a restriction. Yeah, you're right... I also found this block Spoiler IF See(NearestMyGroupOfType([EVILCUTOFF.0.0.TANARI])) HPPercentLT(LastSeenBy(Myself),50) !HPPercentLT(Myself,50) !GlobalTimerNotExpired("Healing","LOCALS") THEN RESPONSE #100 SetGlobalTimer("Healing","LOCALS",ONE_ROUND) SetInterrupt(FALSE) SpellNoDec(LastSeenBy(Myself),CLERIC_CURE_CRITICAL_WOUNDS) // SPPR502.SPL (Cure Critical Wounds) SetInterrupt(TRUE) END in "demsuc.bcs", which is equally weird... Guess I'll leave things as they are... Anyway, since I've already written the code, I just commented it out in case you want to include it into the "Optional, but we think it's cool" mod component... Quote Link to comment
CamDawg Posted May 3, 2022 Share Posted May 3, 2022 I've split this from the main 'what is a fix' discussion--I'd like that thread to be more philosophical, for lack of a better word, and not focused on individual fixes. Quote Link to comment
Bartimaeus Posted May 4, 2022 Share Posted May 4, 2022 I've always wanted Cure Wound spells that would damage undead/extraplanars, and Cause Wound spells that would heal them. But it wouldn't really work due to the AI having no clue about it, so... Quote Link to comment
Awachi Posted May 4, 2022 Share Posted May 4, 2022 Resurrection used to (p&p) be a good way to kill undead. Quote Link to comment
subtledoctor Posted May 4, 2022 Share Posted May 4, 2022 (edited) On 4/25/2022 at 6:32 AM, Luke said: Does this mean that BG cure / cause wounds spells / abilities should match their IWD counterparts (i.e., they should not affect unnatural creatures)...? Spell description specifically states that "This healing cannot affect creatures without corporeal bodies, nor can it cure wounds of creatures not living or of extraplanar origin." The most noticeable in-game effect would be that the player will no longer be able to heal NPCs such as Haer'Dalis or Caelar... Not much of an issue, right...? Just to step in and start a 2E PnP debate: there is nothing in the game rules that says tieflings cannot be affected by Cure Wounds spells. I take "of extraplanar origin" to mean beings of the outer planes (or, I guess, the inner planes) - not beings that simply reside there. Baatezu, tanar'ri, yugoloths, archons, devas, einheriar, modrons, guardinals, et al. are canonically evolved from base Petitioners - i.e. the spirits of dead mortals given form by the planes themselves. By contrast, mortals are not native to the outer planes - not literally made of the planes - but presumed to have arrived there from the Prime Material, even if it happened at some distant point in the past. Even tielfings are called "plane-touched," not born directly of the planes. They are at least 75%+ of mortal lineage. (And I think really supposed to be more like ~99%.) All of which is to say, implementing that spell description does not mean you couldn't heal Haer'Dalis. It would mean blocking the spells from affecting fiends, devas, mephits, elementals, undead, and maybe genies and rakshasa. The actual effect on gameplay would be pretty minor. Of party-joinable NPCs you are only talking about Hexxat, Will of the Wisp, and maybe Verr'Sza. Edited May 4, 2022 by subtledoctor Quote Link to comment
CamDawg Posted May 4, 2022 Share Posted May 4, 2022 53 minutes ago, Awachi said: Resurrection used to (p&p) be a good way to kill undead. Casting resurrection on a mummy in BG2 turns them into a commoner. As for PnP: it's pretty clear the BG devs didn't care for this rule, as it's not implemented; as such a debate about the finer points of whether it applies to Haer'Dalis or Hexxat is not terribly relevant. For Hexxat, I can answer that definitively: I'm the one who made Hexxat's amulet(s), which is what sets her vampiric immunities, and being able to be healed was consciously allowed. Quote Link to comment
subtledoctor Posted May 4, 2022 Share Posted May 4, 2022 Might be an interesting addition to IWDification. Quote Link to comment
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