WhoIsDaniel Posted June 13, 2022 Share Posted June 13, 2022 (edited) Are the following mods compatible with each other? I have been unable to find information anywhere to not need to ask this question. SoD to Baldur's Gate 2: Enhanced Edition Item Upgrade (This mod) 2.0.3 Sword Coast Stratagems The Tweaks Anthology enhanced-powergaming-scripts-v8.0 Version 10 of Under-Represented Items (Released May 18, 2022) Ascension 2.0.22 House Rules – The Artisan's Corner Rebalanced Weapon Proficiencies Rebalanced Constitution Bonuses Stat-based Bonus Spell Slots Edited June 13, 2022 by WhoIsDaniel Quote Link to comment
InKal Posted June 14, 2022 Share Posted June 14, 2022 Quote House Rules – The Artisan's Corner Rebalanced Weapon Proficiencies Rebalanced Constitution Bonuses Stat-based Bonus Spell Slots Don't install this on BG1EE, NOTHING of it, not even one component. It is broken and will break your game. Quote Link to comment
Guest Graion@Work Posted June 14, 2022 Share Posted June 14, 2022 I haven't tested the Artisan weapon proficiencies, but the other two components are completely okay. Quote Link to comment
WhoIsDaniel Posted June 14, 2022 Author Share Posted June 14, 2022 5 hours ago, Guest Graion@Work said: I haven't tested the Artisan weapon proficiencies, but the other two components are completely okay. Are you saying you have used the Rebalanced Constitution Bonusest Stat-based Bonus Spell Slots And they actually work correctly? 5 hours ago, InKal said: Don't install this on BG1EE, NOTHING of it, not even one component. It is broken and will break your game. Okay, thank you very much for letting me know that I would hate to play and have to wipe everything and we do stuff from the beginning. Did they break the game on their own? Or did they conflict with another mod? I admit that I am disappointed and that the bonus spells from intelligence Mages won't work, what better to cut that out in the beginning than to have problems! Quote Link to comment
jastey Posted June 14, 2022 Share Posted June 14, 2022 8 hours ago, InKal said: Don't install this on BG1EE, NOTHING of it, not even one component. It is broken and will break your game. Please be more specific. What version are you referring to? What were the problems you encountered? This way, it is clear in case a mod was updated in the meantime and @The Artisan can have a look if it's a proper bug report. Quote Link to comment
WhoIsDaniel Posted June 27, 2022 Author Share Posted June 27, 2022 On 6/14/2022 at 4:25 AM, InKal said: Don't install this on BG1EE, NOTHING of it, not even one component. It is broken and will break your game. Could you elaborate on your response please? It could be very helpful. Quote Link to comment
WhoIsDaniel Posted June 27, 2022 Author Share Posted June 27, 2022 On 6/14/2022 at 12:32 PM, jastey said: Please be more specific. What version are you referring to? What were the problems you encountered? This way, it is clear in case a mod was updated in the meantime and @The Artisan can have a look if it's a proper bug report. Seeing as how InKal has not responded yet I guess I will go ahead and hope for the best. I have not finished my mod list due to real life (uggg), but I have time this week to do it hopefully. Also Jastey I looked at your hidden signature and checked out some of the mods and found the "Romantic Encounters (BGII)" Mod and I think that sounds really good! I would have never found it if it was not in your signature; Just thought I would let you know that your signature got an original December 21, 1998 BG player and fan all these years to improve his experience with one of the mods you worked on...So, um thank you! Quote Link to comment
Guest morpheus562 Posted June 28, 2022 Share Posted June 28, 2022 My Enhanced Powergaming Scripts will work with those mods. I'm working on releasing v9 tonight which will see a significant improvement in regards to tracking player actions thanks to the power of EEex. My scripts will still work without EEex, but they will be even better with it. Quote Link to comment
jastey Posted June 28, 2022 Share Posted June 28, 2022 7 hours ago, WhoIsDaniel said: Just thought I would let you know that your signature got an original December 21, 1998 BG player and fan all these years to improve his experience with one of the mods you worked on Thanks for letting me know! Quote Link to comment
Graion Dilach Posted June 28, 2022 Share Posted June 28, 2022 I've missed out on this thread, but I can imagine InKal's issues were caused by the recent recodings in Artisan's mods which did came out a bit premature some weeks ago. The bugs have been ironed out since AFAICT. Quote Link to comment
Guest Thrasymachus Posted July 3, 2022 Share Posted July 3, 2022 On 6/13/2022 at 12:36 AM, WhoIsDaniel said: SoD to Baldur's Gate 2: Enhanced Edition Item Upgrade (This mod) 2.0.3 Sword Coast Stratagems I would assume that mods that introduce IWD spells into BG/BG2 -- the above two and IWDification -- conflict and that only one version of the IWD spells should be installed. Quote Link to comment
Graion Dilach Posted July 5, 2022 Share Posted July 5, 2022 SoD2BG2 IU doesn't add IWD spells, everything added in this one is either a spell from SoD or an entirely new one, though. Quote Link to comment
Daeros_Trollkiller Posted July 6, 2022 Share Posted July 6, 2022 On 6/14/2022 at 4:25 AM, InKal said: Don't install this on BG1EE, NOTHING of it, not even one component. It is broken and will break your game. If you are referring to my mod, I have corrected the issues I found for the BGEE components, however, there was nothing game-breaking in there that I could see. I also reworked how quest rewards are implemented for better compatibility. Most of the issues I found revolved around my apparent assumption that filenames from EET would be the same in BGEE. Don't know what I was thinking there. Should be a moot point after 2.0.4, at any rate. Quote Link to comment
Daeros_Trollkiller Posted July 6, 2022 Share Posted July 6, 2022 On 7/5/2022 at 5:48 AM, Graion Dilach said: SoD2BG2 IU doesn't add IWD spells, everything added in this one is either a spell from SoD or an entirely new one, though. This is correct. Faerie Fire, Darkness 15', and Dancing Lights I pulled over from SoD. They were npc-only spells that I fleshed out into spells the player could use as well. All the others are 100% new. Quote Link to comment
InKal Posted July 7, 2022 Share Posted July 7, 2022 17 hours ago, Daeros_Trollkiller said: If you are referring to my mod, I have corrected the issues I found for the BGEE components, however, there was nothing game-breaking in there that I could see. I also reworked how quest rewards are implemented for better compatibility. What? No. And also not Artisan Kitpack, I am talking about House Rule Tweaks. With this mod installed two things happend in my game: - no journal entries and popups for Shade of the Sword Coast - no chapter 4 transition (game breaking bug) Quote Link to comment
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