Aredenrare Posted November 24, 2022 Share Posted November 24, 2022 just got to say that I love your work. I`m currently doing a trilogy run with an FMT, but now I`m achin to try the paladin sets.......Templar most likely;) Quote Link to comment
Midnight Voyager Posted November 25, 2022 Share Posted November 25, 2022 Heyyy both a Rashemi ranger I actually like and a good Deathbringer kit. Nice! Quote Link to comment
morpheus562 Posted November 25, 2022 Author Share Posted November 25, 2022 @Aredenrare and @Midnight Voyager thank you both! Quote Link to comment
mickabouille Posted November 26, 2022 Share Posted November 26, 2022 How does the transition to for example archmage work? Is an enchanter who becomes an archmage still an enchanter? Quote Link to comment
Zutroy Posted November 26, 2022 Share Posted November 26, 2022 (edited) {blank space} Edited October 18, 2023 by Zutroy Quote Link to comment
mickabouille Posted November 26, 2022 Share Posted November 26, 2022 Ah yes comprehension failure Quote Link to comment
a.greene Posted November 27, 2022 Share Posted November 27, 2022 @morpheus562 Brilliant work! Would you consider reworking the kits from IWD2? I would be most interested in the Mercenary Kit MERCENARY: Mercenaries are soldiers who sell their services to the highest bidder. Traveling great distances in harsh conditions for coin and fame, the mercenary is a man or woman who must master a variety of weapons and styles to satisfy his or her employer's needs. Advantages: * Two extra proficiency slots at 1st level. * One extra proficiency slot at 6th level. * Carry weight increased by 50%. Disadvantages: * Unable to start with Weapon Specialization. * Unable to achieve Grand Mastery in a weapon. Quote Link to comment
morpheus562 Posted November 27, 2022 Author Share Posted November 27, 2022 2 hours ago, a.greene said: @morpheus562 Brilliant work! Would you consider reworking the kits from IWD2? I would be most interested in the Mercenary Kit MERCENARY: Mercenaries are soldiers who sell their services to the highest bidder. Traveling great distances in harsh conditions for coin and fame, the mercenary is a man or woman who must master a variety of weapons and styles to satisfy his or her employer's needs. Advantages: * Two extra proficiency slots at 1st level. * One extra proficiency slot at 6th level. * Carry weight increased by 50%. Disadvantages: * Unable to start with Weapon Specialization. * Unable to achieve Grand Mastery in a weapon. It's been a LONG time since I've fired up iwd2, but I'd definitely be interested in taking a look at what it has for inspiration. The infinity engine, sadly, has it's limitations and one-off pip assignments is one of those limitations. Quote Link to comment
a.greene Posted November 27, 2022 Share Posted November 27, 2022 @morpheus562 fair point I understand, perhaps we could put our heads together and figure out something in line with with the spirit of the kit? Quote Link to comment
morpheus562 Posted November 27, 2022 Author Share Posted November 27, 2022 A mercenary kit would be good, and I think it would go well with Kagain. There's more I want to do, but need to sit down and plan it out. For example, I'd like to do a Nightcloak of Shar kit for Cleric/Thief multi and give the option for Viconia to be this at start. Quote Link to comment
a.greene Posted November 28, 2022 Share Posted November 28, 2022 23 hours ago, morpheus562 said: A mercenary kit would be good, and I think it would go well with Kagain. There's more I want to do, but need to sit down and plan it out. For example, I'd like to do a Nightcloak of Shar kit for Cleric/Thief multi and give the option for Viconia to be this at start. Kagain is exactly who I would give a mercenary kit to... I've been mucking around with the following: MERCENARY: Mercenaries are soldiers who sell their services to the highest bidder. Traveling great distances in harsh conditions for coin and fame, the mercenary is a man or woman who must master a variety of weapons and styles to satisfy his or her employer's needs. Advantages: – Begins proficient (one slot) in single-weapon style and sword and shield style (in place of Begins with two extra proficiency slots at 1st level.) – No solution for the extra proficiency slot at 6th level – Kagain specific bag of holding with limited capacity in place of carry weight increased by 50% Disadvantages: - May not exceed High Mastery (four slots) in any weapon. Quote Link to comment
subtledoctor Posted November 29, 2022 Share Posted November 29, 2022 7 hours ago, a.greene said: Begins proficient (one slot) in single-weapon style and sword and shield style (in place of Begins with two extra proficiency slots at 1st level.) This is actually more problematic to implement, in its way. You could use my ‘dialprof’ function to give two innate abilities that give one extra proficiency point each (chosen by dialogue… hence ‘dialprof’) Quote Link to comment
morpheus562 Posted December 5, 2022 Author Share Posted December 5, 2022 Official release for version 1.1 which brings the following enhancements: Better user feedback when the Shield Breaker's Weakened Armor triggers. Dragoon may now dual class. Quote Link to comment
LordofBones Posted December 19, 2022 Share Posted December 19, 2022 Is there any reason that specialist mages can't take up being an archmage? Canonically, there are plenty of specialist archmages. Quote Link to comment
morpheus562 Posted December 19, 2022 Author Share Posted December 19, 2022 Its a catch all to prevent any kitted mages, to include those added by mods, from becoming an archmage. Going to archmage will remove the original kit, so if you were a specialist then became an archmage you will no longer have any benefits of a specialist. Quote Link to comment
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