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BG2 Crashes due to some mod


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Hey. I'm currently playing with the following install order:

 0. https://github.com/BGforgeNet/TobEx
 1. https://www.gibberlings3.net/mods/fixes/bg2fixpack/ 
 2. https://github.com/GwendolyneFreddy/Infinity-Animations
 3. https://github.com/SpellholdStudios/1pp 
 4. Delfosse's Font Mod
 5. https://www.gibberlings3.net/mods/tools/widescreen/ (1024 * 576)
 6. https://spellholdstudios.github.io/BG2_Improved_GUI/bg2improvedgui/documentation/readme.html
 7. https://www.gibberlings3.net/mods/tweaks/tweaks/
 8. https://www.gibberlings3.net/mods/tweaks/levelonenpcs/ 
 9. https://github.com/abalabokhin/NWNForBG
 10. https://github.com/SpellholdStudios/BP-BGT-Worldmap
 11. https://github.com/SpellholdStudios/generalized_biffing (downgraded weidu to v246 to install)

 

The game crashes when I go to the second level of Irenicus' dungeon. I enabled Logging On=1, but Baldur.err is still empty.

Any idea what's causing it?

 

WeiDU.log

Edited by Cacofiend
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2 minutes ago, Cacofiend said:
5. https://www.gibberlings3.net/mods/tools/widescreen/ (1024 * 576)

This should come late. Maybe even after the Generalized Biffing? (Not sure)

Also, there is a compatibility problem with Generalized Biffing, Infinity Animations, and weidu v249. What you need to do: before installing Generalized Biffing, you need to remove all setup-modname.exes and weidu.exe from the game folder, and install Generalized Biffing with a setup-x.exe that is weidu v246.

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2 minutes ago, jastey said:

This should come late. Maybe even after the Generalized Biffing? (Not sure)

Shouldn't this come before BG2 Improved UI? Here's what the docs say:

image.png.fc0bd201ee1f2530bdad5c307ad99ab6.png

 

And since BG2 Improved UI has to go somewhere in the middle, before item/spell revisions, Widescreen mod also had to be early in the list. That's the logic I followed anyway.

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7 minutes ago, jastey said:

and install Generalized Biffing with a setup-x.exe that is weidu v246.

Thanks, I already did install it with 246. My original post mentions it.

Also, when I uninstall generalized biffing, the crash still happens.

Edited by Cacofiend
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Hello, there should be a tobex.log (i think its that) file in your main \bgii - soa folder, that might give some information on the crash. Sorting the folder by date modified should, hopefully, show it at the top of the list.

Whats happening exactly in terms of how, what, when, where?

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3 minutes ago, Nathan82 said:

Whats happening exactly in terms of how, what, when, where?

I click on the portal to go to Irenicus' dungeon second level:

image.png.92149135c0c1bb2dbca21b2b9dd59f73.png

The auto-save completes.

Then Loading Area screen gets to about 20% and then both BG2 and TobEx close. No error in TobEx console, nor TobEx log.

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3 hours ago, skellytz said:

What are your Windows language settings? Did you change the language for non-Unicode programs as instructed in the Infinity Animations readme?

Is that any more needed as the new version of the files should all be assigned to the first 127 characters in the codepage... aka they no longer use the bad characters.. I too got triggered by this... but then I went to view the files, cause I saw the new github address..

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5 hours ago, jastey said:

This should come late. Maybe even after the Generalized Biffing? (Not sure)

Also, there is a compatibility problem with Generalized Biffing, Infinity Animations, and weidu v249. What you need to do: before installing Generalized Biffing, you need to remove all setup-modname.exes and weidu.exe from the game folder, and install Generalized Biffing with a setup-x.exe that is weidu v246.

Hi Jastey, can you expand on this? I usually use both.

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13 minutes ago, Daulmakan said:

Hi Jastey, can you expand on this? I usually use both.

This is all over the place actually... it came from one of the weidu updates.. it's here, there, and elsewhere. It's so called well known bug.
But it only affects the old game, as you don't need to do that to the EE games, as it has no effect in the EE engine.

Edited by Jarno Mikkola
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34 minutes ago, Jarno Mikkola said:

This is all over the place actually... it came from one of the weidu updates.. it's here, there, and elsewhere. It's so called well known bug.
But it only affects the old game, as you don't need to do that to the EE games, as it has no effect in the EE engine.

I'm not on EE, so the warning is relevant. Thanks.

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14 hours ago, Jarno Mikkola said:

Is that any more needed as the new version of the files should all be assigned to the first 127 characters in the codepage... aka they no longer use the bad characters.. I too got triggered by this...

I'm using the latest 5.1.1 and it turned out to be the culprit after I uninstalled mods one by one.

Changed non-utf codepage to English, reinstalled IA, biffed it all up, changed codepage back to my native one and the game doesn't crash.

Going to do a full install of all the other mods now, but I suspect it'll be fine.

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