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Lurker's EET install: eet-modpack_2023-09-17_v2


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(List of quest mods which actually work with EET + Ascension for ToB)
(how to weidu --change-log)
(shortcut to notes)
 

Here I plan to document my experiences with this particular game installation. I'll report bugs, mostly for mods that I'll care for and plan to use in future installations, because I'm an egoist. Maybe I'll ask annoying questions, or at one point run out of steam and won't touch this game again for the next 3 years - who knows.

I decided to redo my last installation, to remove possibly gamebreaking mods that might make completing the game a total mess (once again) or even impossible (please prove me wrong). I didn't change all too much, because I've an ongoing game in Chapter 5 that I don't want to abandon.

The naming scheme implies that this installation has mods that were current, official releases up to the date in the topic's title. The exceptions are AutoDescription and Dark Tidings, both of which are the current official releases. Dark Tidings is a new addition compared to the previous installation; it claims to be compatible with but untested on EET. I'm sure this won't be a problem, no.

That I'm currently reinstalling a previously finalized installation in the background, only because I didn't check if English is actually the mods language #0 before running a compete install surely doesn't mean a thing.

 

Basic information:

EE 2.6.6.0, EET 13.4, Linux+Wine

 

WeiDU-BGEE.log:

Spoiler

~DLCMERGER/DLCMERGER.TP2~ #0 #1 // Merge DLC into game -> Merge "Siege of Dragonspear" DLC: 1.3
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4

 

WeiDU.log (updated: 2023-11-01)

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET/EET.TP2~ #0 #0 // EET core (resource importation): V13.4
~HQ_SOUNDCLIPS_BG2EE/HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: v5
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: v5
~A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.1
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~THALAN/THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: v4.2.5
~MOD-THALANTYR-EX/SETUP-MOD-THALANTYR-EX.TP2~ #0 #0 // Bardez's extensions to Thalantyr Item Upgrade Mod: v1.0.0
~MOD-THALANTYR-EX/SETUP-MOD-THALANTYR-EX.TP2~ #0 #1 // Koveras' Ring of Protection +2 -> Koveras' Ring: Cursed Gift: v1.0.0
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #6 // Force all import-able SoD items to be available in their normal locations ****Requires starting a new game**** -> All importable items with Voidsword +3: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #9 // Change Cromwell's equipment to be more in-line with his forging skills: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #11 // Allow choice of weapon imported from Baldur's Gate into Irenecus' dungeon -> The Burning Earth +1: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #23 // Allow choice of armor imported from Baldur's Gate into Irenecus' dungeon -> Protector of the Second +2: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #27 // Allow choice of item imported from Baldur's Gate into Irenecus' dungeon -> Helm of Balduran: v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #31 // Cosmetic Enhancements for Existing Items (does not affect function): v2.0.5
~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #35 // Enhanced visual on-hit effects. (fire, cold, acid, electricity, magic - cosmetic only) -> BG-Style on-hit visual effects.: v2.0.5
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: v3
~THECALLING/THECALLING.TP2~ #0 #40 // Exotic Item Pack: v3
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v3.0
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #11 // Add Breach Scrolls to Sorcerous Sundries: v3.0
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component (Required): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen Gets Residence Inside Palace): 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist After Final Fight: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #8 // Elminster Makes an Appearance -> jastey's Version: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees Come to Baldur's Gate: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is Inside Palace Dungeon: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves' Guild Comments on Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves' Maze Once After Sarevok's Death: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #16 // Captain Corwin Is in the Palace: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #14 // Korlasz' Dungeon is in BG1: 18.1
~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #15 // Fenster the Palace Healer Is in the Palace: 18.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v11.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v11.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v11.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #11 // Adjust PC's Starting XP at Beginning of SoD, by subtledoctor -> Set Starting XP to 161,000: v11.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #20 // Make Portal Close from Dragonspear Castle (Aun Argent survives always): v11.1
~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #21 // Hephernaan takes Dragonspear Vault Key: v11.1
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #0 // Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #1 // Add Description Text to Original Scene at Bridge: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #2 // Bridge Scene has Different Choices: v6
~C#SODBOABRI/C#SODBOABRI.TP2~ #0 #3 // Add Stat Changes to Choices at Bridge: v6
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #0 // Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #1 // Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #2 // Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #3 // Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #9 // Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #11 // Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000): v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #12 // Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #13 // Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #14 // Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #20 // Imoen's chest moves with the campaign, too: v11.3
~IMOEN_FOREVER/IMOEN_FOREVER.TP2~ #0 #25 // Imoen 4 Ever in SoD: Give Imoen PID during chapters 8 to 12: v11.3
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #2 // Jaheira Recast: Dialog Voiceover: v3.0
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: 1.5
~CHATTYIMOEN/CHATTYIMOEN.TP2~ #0 #10 // Chatty Imoen: Add NPC Interactions: 1.5
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v32
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v32
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v32
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #1 // The BG1 NPC Project Music Pack -> Install Regular Audio Only: v6
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: 26.1
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: 26.1
~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 4.2
~OOZE/OOZE.TP2~ #0 #0 // Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums: 2.93
~BRIDGESBLOCK/BRIDGESBLOCK.TP2~ #0 #0 // Athkatlan Grounds: The Bridge's Block: 1.6
~ALABASTERSANDS/ALABASTERSANDS.TP2~ #0 #0 // Alabaster Sands: the new area of Athkatla -> Yes, but don't patch existing save games: v1.3
~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // Athkatlan Grounds: The Tangled Oak Isle -> Yes, but don't patch existing save games: v4.2
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 7.3
~WHINHILL/WHINHILL.TP2~ #0 #0 // The Journey to the Whin Hill - a Baldur's Gate 2: EE quest -> Yes, but don't patch existing save games: v1.2
~SOTSC/SOTSC.TP2~ #0 #0 // Shades of the Sword Coast - Expansion Pack for BGEE: v8.3
~DSOTSC/DSOTSC.TP2~ #0 #0 // Dark Side of the Sword Coast (DSotSC): v4.2
~DSOTSC/DSOTSC.TP2~ #0 #3 // More common encounters in vanilla areas: v4.2
~DSOTSC/DSOTSC.TP2~ #0 #4 // Distribute DSotSC items also in vanilla content: v4.2
~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #10 // Improved Lesser Fiends: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #11 // Improved Haeball: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #12 // Improved Ghotal: 5.0.0
~NTOTSC/NTOTSC.TP2~ #0 #13 // Reduce Number of Shaman Cloaks -> Remove Cloaks from generic Orc Priests: 5.0.0
~BST/SETUP-BST.TP2~ #0 #0 // The BS Company presents Balduran's Seatower: vEAOB.8
~SOS/SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.16
~SOS/SETUP-SOS.TP2~ #0 #1 // Selence arrives to Waukeens Promenade after the meeting with Gaelan in the slums: 1.16
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v7
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16.3
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse Area: v16.3
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper -> Original version: Ugh and Jumper are inside the cave.: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #4 // The Lost Son: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses hut near Thalantyr in High Hedge.: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // The Great Carlini: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // A Home for the Gibberlings: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // Fangirls: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #11 // The Serpents of Abbathor -> Tweaked version: quest can be finished in BG1.: 5.1
~AC_QUEST/AC_QUEST.TP2~ #1 #12 // A Halfling among the Eyeless: 5.1
~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v19
~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v9
~BLACKHEARTS_EET/SETUP-BLACKHEARTS_EET.TP2~ #0 #0 // Install Blackhearts for EET: v1.0
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 15
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 1.0.1
~COWLEDMENACE/SETUP-COWLEDMENACE.TP2~ #0 #3000 // Mages cast Gate far from themselves: 1.0.1
~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v13.1
~DW_LANTHORN/DW_LANTHORN.TP2~ #0 #20 // Restored Rhynn Lanthorn lens quest -> Expanded Version (adds four new locations where lenses can be found): v2
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.8
~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.8
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #0 // Component 1. Interjections & Mini-quests (by Austin & Arcanecoast Team): 4.3.1
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #10 // Component 2. First Calimport Bank Pack (by Scheele & Austin & Arcanecoast Team): 4.3.1
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #20 // Component 3. Shadow-Covered Love & Death (by Alisia & Austin): 4.3.1
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #30 // Component 4. The Missing Troll Case (by Alisia & Austin): 4.3.1
~HERTHIMONEY/HERTHIMONEY.TP2~ #1 #40 // Component 5. Unlocked original dialogs of all NPC (by Tipun & Austin): 4.3.1
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at their stronghold (Five Flagons): Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: Beta_7
~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: Beta_7
~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v9.1
~TOD/TOD.TP2~ #0 #0 // Tower of Deception: v4.0.6
~TOD/TOD.TP2~ #0 #1 // Improved Astral Shard Guardian: v4.0.6
~TOD/TOD.TP2~ #0 #2 // Encounter with Ustrain: v4.0.6
~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v7
~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.8
~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.8
~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #0 // EEEE: Melia Quicknight, Crossroads: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #1 // EEEE: Bimmy's Badgering Bandits: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #2 // EEEE: Reinforced Gnoll Stronghold: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #3 // EEEE: Bear Encounter near the Gnoll Stronghold: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #4 // EEEE: Xan's New Grove (new items in Mulahey's cave): 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #5 // EEEE: Daenni's Bridge Bandits: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #6 // EEEE: The Fire Drake in the Wyvern Cave: 4.1
~EXTRAEXPANDEDENHANCEDENCOUNTERS/EXTRAEXPANDEDENHANCEDENCOUNTERS.TP2~ #0 #7 // EEEE: Undercity Magma Bulwark Encounter; Red Skeleton-(U.M.B.E.R.S.): 4.1
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.3
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #101 // Deal with skipped NPCs -> Vanilla NPCs only: 3.3
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #200 // More realistic opening cutscene: 3.3
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~SODRTD/SODRTD.TP2~ #0 #0 // Main Component: Tracking System: 2.0
~SODRTD/SODRTD.TP2~ #0 #10 // Consistency Changes to Game Dialogues: 2.0
~SODRTD/SODRTD.TP2~ #0 #20 // Officers Are Aware: 2.0
~SODRTD/SODRTD.TP2~ #0 #30 // Give PC Informed Reply Options: 2.0
~SODRTD/SODRTD.TP2~ #0 #40 // PC Can Tell the Officers: 2.0
~SODRTD/SODRTD.TP2~ #0 #50 // Add Officers Reactions: 2.0
~SODRTD/SODRTD.TP2~ #0 #60 // Additional Info Points: 2.0
~SODRTD/SODRTD.TP2~ #0 #70 // Add Additional Communication with Officers: 2.0
~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.1
~SWORDAP/SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v3.1.0
~SAREVEFFFIX/SETUP-SAREVEFFFIX.TP2~ #0 #0 // Fix Deathbringer
~TIDINGS/SETUP-TIDINGS.TP2~ #1 #0 // Dark Tidings V. 1.5
~TOTEMICCERND/SETUP-TOTEMICCERND.TP2~ #0 #0 // Totemic Cernd: v3
~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #12 // Viconia Revamped -> Multi-class: Shadowdancer/Cleric: v7.2
~VICONIAREVAMPED/SETUP-VICONIAREVAMPED.TP2~ #0 #60 // Add special ability: Embrace of Shar: v7.2
~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v5
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v5
~NPCKIT/NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
~NPCKIT/NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
~NPCKIT/NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v5
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v5
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v5
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #203 // Modify individually: Hexxat -> Make Hexxat passive: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #204 // Modify individually: Neera -> Make Neera passive: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #205 // Modify individually: Rasaad -> Make Rasaad passive: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #400 // Change portrait: Baeloth -> Alternate version: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #410 // Change portrait: Dorn -> BG2 style: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #420 // Change portrait: Hexxat (BG2 style): v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #430 // Change portrait: Neera -> BG2 style: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #440 // Change portrait: Rasaad -> BG2 style: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #450 // Improved portrait: Wilson: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #622 // Change class/kit: Voghiln -> Bard: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #650 // Change class/kit: Corwin -> Cavalier: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #661 // Change class/kit: Hexxat -> Choose your class: v4.4
~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #685 // Change class/kit: Clara -> Bard: v4.4
~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Icewind Dale items for Baldur's Gate 1 & 2: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #3 // Planescape Torment items for Baldur's Gate 1 & 2: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Alternative Healing Potions -> Healing Potions work as in Baldur's Gate: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Change item type of Holy Symbols -> Holy Symbols are Belts: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Improved Tome of Golems: v7
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #15 // Add Potions of Extra Healing in BG1: v7
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR/SETUP-RR.TP2~ #0 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.92
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
~WSR/WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
~WSR/WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #14 // Miscellaneous Item Improvements (see readme): v7
~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ #0 #4 // Update Items Setting an Ability Score to Increment the Increase: v3.0
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Revised Corporal Undead: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Revised Dragons: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Revised Golems: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Revised Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Revised Magical Beasts: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Revised Monstrous Spiders: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // Revised Oozes, Slimes & Jellies: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Revised Vampires: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // Enhanced Battles: Ankheg Pit: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Battles: Candlekeep Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Battles: Mutamin's Garden: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Battles: Ramazith's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Battles: The Spider Plague: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Battles: Thieves' Maze & Undercity: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Battles: Ulcaster Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Battles: Xvart Village: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Battles: Zombie Farm: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Battles: Durlag's Tower: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // The Surgeon's Plight: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Sarevok's Assassins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Prevent chapter 6 cutscene from moving party to Candlekeep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #22 // Minor Quest Tweaks (BG1😞 v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #23 // Enhanced Battles: Bridgefort: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #24 // Enhanced Battles: Cyric's Temple: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #25 // Enhanced Battles: Dwarven Dig Site: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #26 // Enhanced Battles: Korlasz' Tomb: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #27 // Enhanced Battles: Vampire Encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #28 // Complete more/all Vision Quest encounters: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #29 // Increase Enemy Group Size: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #30 // Enhanced Battles: Athkatla Liches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #31 // Enhanced Battles: Firkraag's Lair: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #32 // Enhanced Battles: Graveyard Catacombs: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #33 // Enhanced Battles: Lower Reaches: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #34 // Enhanced Battles: Slum Sewers: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #35 // Enhanced Battles: Spellhold: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #36 // Enhanced Battles: Suldanessenar: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #37 // Enhanced Battles: Temple Ruins: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #38 // Enhanced Battles: Trademeet: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #39 // Enhanced Battles: Underdark: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #40 // Enhanced Battles: Amkethran: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #41 // Enhanced Battles: Forest of Mir: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #42 // Enhanced Battles: Pocket Plane: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #43 // Enhanced Battles: Saradush: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #44 // Enhanced Battles: Sendai's Enclave: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #45 // Enhanced Battles: Watcher's Keep: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #46 // Enhanced Battles: Yaga-Shura's Army: v5.1
~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #47 // Minor Quest Tweaks (ToB😞 v5.1
~MORPHEUS562-S-KITPACK/MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v3.0+Lurker1
~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #3 // Undead Hunter Revision (Paladin Kit): 3.8.2
~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #7 // Circle Enforcer (Druid Kit): 3.8.2
~IHATEUNDEAD/IHATEUNDEAD.TP2~ #0 #8 // Jaheira, the Circle Enforcer: 3.8.2
~MIH_SP/SETUP-MIH_SP.TP2~ #0 #2 // Revised Paladin Powers: v6
~MIH_SP/SETUP-MIH_SP.TP2~ #0 #3 // Revised Bard Powers: v6
~MIH_SP/SETUP-MIH_SP.TP2~ #0 #9 // No Elemental Mind Battle: v6
~MIH_SP/SETUP-MIH_SP.TP2~ #0 #16 // Sixth Circle Spell Scrolls in Siege of Dragonspear: v6
~MIH_TWEAKS/SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
~MESPELLS/MESPELLS.TP2~ #0 #11011 // Improve Bless and (if in-game) Curse -> A: Change duration of Bless and Curse to 1 turn: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #11053 // Improve Entangle -> A and B: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #14131 // Increase the duration of Negative Plane Protection to 8 hours: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #21151 // Improve Shocking Grasp, Chill Touch and Ghoul Touch: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #21191 // Improve Larloch's Minor Drain and Vampiric Touch: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #24041 // Improve Ice Storm -> BG2-style improved Ice Storm: 2d10 damage per round for 4 rounds: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #26151 // Improve Chain Lightning: 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #27121 // Improve Delayed Blast Fireball (1d6 per level, up to 20d6): 2.5.0
~MESPELLS/MESPELLS.TP2~ #0 #23011 // Let Clairvoyance be cast indoors: 2.5.0
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2108 // Change Protection from Petrification into 'Mirrored Eyes': 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2251 // Add Deafening Effect On Hit to Decastave: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1251 // Improve Damage and Damage Type of Alicorn Lance: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1351 // Add Faerie Fire and Slow On Hit to Moonblade: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1352 // Increase Range of Icelance: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2451 // Make Shadow Monster Summons More Illusionary: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1451 // Make Smashing Wave Party-Friendly: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1609 // Make False Dawn Bypass Magic Resistance: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #2923 // Change Summon Planetar into Summon Noble Genie: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3060 // Make the Gargoyle Cloak Apply Stoneskin Instead of an AC Bonus: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3080 // Improve Azlaer's Harp and Methild's Harp: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #3113 // Replace Evermemory with a Ring of Acuity: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4020 // Improve Monster Ability Scores: 1.6
~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ #0 #4033 // Increase Dragons' Hit Points -> 200% More Hit Points: 1.6
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #10 // Wilson's strength doesn't stack indefinitely: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #20 // Vernus can be raised: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #30 // Fix Black Pits oversights: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #40 // Enchant Weapon works in contingencies: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #50 // Joinable NPCs don't have null kits: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #60 // NPCs don't go in inaccessible locations: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #70 // Close polymorph immunity loopholes: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #81 // Shapeshift corrections -> All transformations: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #90 // Wish Hardiness doesn't stack with itself: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #100 // Hold Person doesn't display multiple strings: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #120 // Dueling fireshields don't go infinite: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #130 // Standardize Wand of Missiles: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #140 // Inquisitor True Sight is consistent with other versions of the spell: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #150 // Temple cures work better: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #160 // Bala's Axe dispels reasonably well: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #170 // Celestials cast all of their spells at high levels: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #182 // Antimagic Ray and Spell Shield -> Spell Shield blocks one antimagic ray: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #190 // Death Ward protects against Aec'Letec's Death Gaze: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #200 // Elemental protection spells increment resistances: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #220 // Resurrection can heal the living: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #230 // Loosen restrictions on what clones can do: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #250 // Loosen NPC item restrictions: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #260 // Green Slime poison can be cured: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #270 // Barrityl's Bigger and Better Burden: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #280 // Allies against Bodhi are better prepared for vampires: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #300 // Slightly improved party AI: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #310 // Map notes for BGEE quests: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #320 // Standardize inn and tavern music: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #340 // Potion effects don't stack with themselves: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #350 // Bigger random spawns: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #360 // Nature's Beauty blindness can be cured: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #370 // Fix Imoen's script in BGEE/SoD: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #380 // Prevent characters from acting uncontrollably when under Project Image: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #390 // Some merchants ignore reputation: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #402 // Alternate targeting for Potions of Fire Breath -> Potions of Fire Breath use Breath Weapon targeting: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #410 // Imoen always joins at level 1 outside Candlekeep: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #422 // Less reputation loss for killing Phandalyn -> Lose 3 rep or innocent penalty, whichever is less: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #430 // Kondar works against more kinds of shapeshifters: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #440 // Random spawns scale with difficulty: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #460 // Candlekeep XP boost: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #480 // Alternate Adoy's Belt: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #490 // Liia knows how to cast her spells: 3.1
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #500 // Allow clones of party members to use Advanced AI: 3.1
~KLATU/SETUP-KLATU.TP2~ #0 #2000 // Streamlined Wizard Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2060 // Standardize Poison Immunity: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2090 // Drop Equipment on Petrification: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2100 // Drop Equipment on Imprisonment: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #3070 // Remove Chaos Shield icons from all items: 1.7
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 5.2alpha7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #171 // Unique Icons [Lava] -> Replace all icons: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #181 // Unique Containers [Miloch] -> Unique icons only: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Annoying Visual Effects from Equipped Items -> Remove blur effect: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1035 // Make Cloakwood Areas Available Before Completing the Bandit Camp -> First area only: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1060 // Breakable Iron Non-Magical Shields, Helms, and Armor: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> No restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1251 // Move NPCs to Convenient Locations: Move Alora to Gullykin: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1252 // Move NPCs to Convenient Locations: Move Eldoth to the Coast Way: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1253 // Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1254 // Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1255 // Move NPCs to Convenient Locations: Move Tiax to Beregost: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1256 // Move NPCs to Convenient Locations: Move Viconia to South Beregost Road: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior [plainab]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow armor plus one protection item [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-nerfed table [Blucher]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-nerfed table [Blucher]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with un-nerfed druid spell table [Blucher]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2358 // Alter Multi-Class Restrictions -> Install options one and three (everyone can multi-class anything they can single-class): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2550 // Alter Gnome Mage Kit/Multi-Class Options -> Keep gnome illusionist multi-class, enable all kits for single-class: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2410 // Druids Use 3E Alignment Restrictions: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2431 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Tighten equipment restrictions for druid multi- and dual-classes [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3010 // Maximum HP Creatures [the bigg] -> For all creatures in game: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove Fatigue from Restoration Spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount [Sabre]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3160 // Keep Drizzt's Loot, Disable Malchor Harpell [Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3183 // Romance Cheats [Sabre, Richardson, Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor [Icendoan/grogerson]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3294 // Personalize Automatic Save Names -> Use scheme: 000000000-[Protagonist]-Save-Name: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3300 // Death Cam: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3355 // Create Interval Saves [argent77] -> Every 30 minutes (cycle through four saves): v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4000 // Adjust Evil Joinable NPC Reaction Rolls: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC Pairs to Separate: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin [Andyr]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel Doesn't Die in the Original Challenge: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4180 // Removable NPC Items: v16
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1000 // Edwin appearance -> BG1: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1010 // Imoen appearance -> BG1: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1020 // Jaheira appearance -> BG1: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1030 // Minsc appearance -> BG1: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3020 // Familiar death consequences -> Constitution loss & blocked summoning for 1 week: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4020 // Higher framerates support: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4040 // Import party items to SoA: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4070 // Key Ring: 1.12
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4080 // Replace classic BG1 movies with BG:EE ones -> Replace movies: 1.12
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #7 // House Tweaks: Increased Constitution Bonuses -> Constitution Bonuses for All Classes + Regeneration Changes: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #12 // House Tweaks: Improved Dialogues (BG:EE😞 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #13 // House Tweaks: Not-So-Indestructible Rats: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #18 // House Tweaks: Faster Troll Unconsciousness: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #20 // House Tweaks: Race Text Patch: 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #24 // House Tweaks: Change Anomen's Soundset in SoA after his Trial (BG2:EE😞 2.3
~HOUSETWEAKS/HOUSETWEAKS.TP2~ #0 #25 // House Tweaks: Experience Books: 2.3
~JTWEAKS/SETUP-JTWEAKS.TP2~ #0 #520 // Warrior and rogue HLAs can't be removed by spell-breakers: 3.1
~METWEAKS/METWEAKS.TP2~ #0 #600 // Allow Shamans to move while dancing
~METWEAKS/METWEAKS.TP2~ #0 #900 // Let Rangers and Paladins cast spells at their full caster level
~METWEAKS/METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~METWEAKS/METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v6.6.2
~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per lev
el of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4145 // Skip the Candlekeep tutorial sections -> Remove the tutorial NPCs from Candlekeep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4172 // Increase the price asked by Gaelan Bayle -> Gaelan wants 80,000 gold pieces: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5080 // Improved textscreens in Tales of the Sword Coast: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7030 // Improved kobolds: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7040 // Relocated bounty hunters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7050 // Improved Ulcaster: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7060 // Improved Balduran's Isle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7080 // Improved Demon Cultists: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7140 // Improved Undercity assassins: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7150 // Improved Carsa/Kahrk interaction: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7230 // Tougher chapter-five end battle: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #11 // Turn all Dragon Scale Armor into Scale Mail: v7
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor per PnP: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v16
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #70 // Add New Monk Abilities: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #170 // Update Archer to provide to hit and damage bonuses per the kit description: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #312 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> Accelerated Proficiency Progression: v2.0
~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.0
~METWEAKS/METWEAKS.TP2~ #0 #400 // Remove the limit of two proficiency points in a weapon at character creation
~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #0 // DUAL_TO_KIT_MENU -> Enable Dualclassing into Kits: 0.35
~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #1 // Grant second-class Specialists their Bonus Spell Slots: 0.35
~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 5.9.9
~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 5.9.9
~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 5.9.9
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.9
~FIX_CRE_SCRIPT_NAMES/FIX_CRE_SCRIPT_NAMES.TP2~ #0 #0 // fix bad CRE script names
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.6
// Recently Uninstalled: ~AUTODESCRIPTION/AUTODESCRIPTION.TP2~ #1 #10 // Standardize item descriptions: 0.9.30
// Recently Uninstalled: ~AUTODESCRIPTION/AUTODESCRIPTION.TP2~ #1 #15 // Standardize spell descriptions (Alpha): 0.9.30

WeiDU.log_modpack_2023-09-17_v2

 

modpack_2023-09-17_v2.modinstall: (updated: 2023-11-01) (installable with wmodinstall-native.bash; contains comments and hints for bug reports)

Spoiler

# wmodinstall payload file
#
# Random notes:
#
# base game: SPWI813.SPL (Maze): malformed description (StringRef 18143)
# base game: SPPR612.SPL (Bolt of Glory): malformed description (StringRef 38576)
# base game: SW2H19.ITM (Carsomyr +6): ugly description (StringRef 347848) - should look more like SW2H10.ITM (Carsomyr +5) / StringRef 347843
#
modinstall iwdification "71 30 40" 0
modinstall a7-totlm-bg2ee "0" 0
modinstall ascension "0 10 20 30 40 50 61 1000 1100 1200 1300 1400 1500 2000 2200 2300 2400" 0
#^^^^^^^^^ 40: set no_restored_bg1_powers=1 in ascension.ini to avoid redundancy with atweaks component 218
modinstall ub "0 1 2 3 4 5 6 7 8 9 10 12 15 17 18 20 21 24 25" 0
modinstall arestorationp "0 1 2 3 4 5 6 7 8 11 12 13" 1
modinstall thalan "0" 0
modinstall mod-thalantyr-ex "0 1" 0
modinstall sod2bg2_iu "0 6 9 11 23 27 31 35" 0
#^^^^^^^^^ 0: broken StringRef (+200k): Dancing Lights, Darkness, 15' Radius, Faerie Fire
#^^^^^^^^^ 0: new spells should be separated from base component
modinstall itemupgrade "10 11" 0
modinstall thecalling "20 40" 0
modinstall forgotten-armament "21 11" 0
#^^^^^^^^^ 21: needs override: AMUL27 (MR 10% -> 25%), Carsomyr de-nerf, Foebane +5 Minor Drain broken, Purifier messy, Shuruppak description
modinstall c#endlessbg1 "0 1 2 5 6 7 8 10 11 12 13 16" 0
#modinstall transitions "0 10 20 30 200 40 50 60 70 71 72 73 80 140" 0
#^^^^^^^^^^ mod breaks ToB in EET; author retired; mod is unsupported
modinstall c#endlessbg1 "3 4 14 15" 0
#^^^^^^^^^ components that would normally break transitions
modinstall c#sodtweaks "3 4 5 11 20 21" 0
modinstall c#sodboabri "0 1 2 3" 0
modinstall alternatives "0" 0
modinstall imoen_forever "0 1 2 3 9 10 11 12 13 14 20 25" 0
#^^^^^^^^^ readme describes obsolete but not new components; that is very un-jastey-like
modinstall jaheirarecast "1 2" 0
modinstall chattyimoen "0 10" 0
modinstall bg1npc "0 10 110 120 130 160 200" 0
modinstall bg1npcmusic "1" 0
modinstall banterpack "0 2" 0
#modinstall themed_tweaks "60 70 80 90 100 140 180" 0
#^^^^^^^^^^ author retired; mod is unsupported; better safe than sorry
modinstall bgqe "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16" 0
modinstall southernedge "0" 0
modinstall ooze "0" 0
modinstall bridgesblock "0" 0
modinstall alabastersands "0" 0
modinstall tangledisle "0" 0
modinstall eilistraee "0" 0
modinstall whinhill "0" 0
modinstall sotsc "0" 0
modinstall dsotsc "0 3 4" 0
modinstall ntotsc "0 1 2 3 5 9 10 11 12 13" 0
modinstall bst "0" 0
modinstall sos "0 1" 0
#^^^^^^^^^ adds superfluous and ugly version of "BELTYNS_BURNING_BLOOD" (disabled in TP2)
modinstall shardsofice "0 1 2" 0
modinstall sirinescall "0 1" 0
modinstall ac_quest "0 1 2 4 5 7 8 9 11 12" 1
modinstall assassinations "0" 0
modinstall backbrynnlaw "0" 0
modinstall blackhearts_eet "0" 0
modinstall c#sb_silber "0" 0
modinstall cowledmenace "1000 2100 3000" 0
#^^^^^^^^^ 3010, 3020: broken; visual effect is permanent; https://www.gibberlings3.net/forums/topic/31151-bug-reports-and-typos-for-v101/page/3/#comment-329081
modinstall dc "0" 0
modinstall dw_lanthorn "20" 0
modinstall fishingfortrouble "0 1" 0
modinstall herthimoney "0 10 20 30 40" 1
modinstall hiddenadventure "1 2 3 4 5 6 7 8 9 10" 1
modinstall sellswords "0" 0
modinstall tod "0 1 2" 0
modinstall reunion "0" 0
modinstall turnabout "0 1" 0
modinstall slandor "0" 1
modinstall extraexpandedenhancedencounters "0 1 2 3 4 5 6 7" 0
modinstall skipchateauirenicus "0 101 200" 0
modinstall d0questpack "0 1 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21" 0
#^^^^^^^^^ 11: re-added since longerroad is now blacklisted
modinstall sodrtd "0 10 20 30 40 50 60 70" 0
modinstall korgan "0" 1
modinstall swordap "0" 0
modinstall sarevefffix "0" 0
modinstall tidings "0" 1
#modinstall longerroad "0 1" 0
#^^^^^^^^^^ possibly completely breaks ToB endgame battle; backtick text encoding problem; Irenicus' Project Image lacks spells?
modinstall totemiccernd "0" 0
modinstall viconiarevamped "12 60" 0
modinstall npc_tweak "0" 0
modinstall npckit "30 31 400 410 420 900 2100 2200 2500 2800" 0
#^^^^^^^^^ 900: kit must be applied manually -> npc_ee
#^^^^^^^^^ 2300: no change apparent in game, therefore considered faulty
modinstall a7-convenienteenpcs "3 203 204 205 400 410 420 430 440 450 622 650 661 685" 0
#^^^^^^^^^ 661: needs ACTION_READLN patch or manual input (patched TP2)
modinstall klatu "1000 1010 1050" 0
#^^^^^^^^^ 1010: needs patch or console in game [http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/page-2#entry611688]
#^^^^^^^^^ 1010: works fine in ToB
modinstall mih_ip "0 2 3 7 9 13 15" 0
modinstall rr "1 2 3 4 5 7 8 9 11 12 999" 0
#^^^^^^^^^ 7: needs nowarn option
modinstall iwdification "120" 0
modinstall wsr "100 200 302 999" 0
modinstall mih_ip "14" 0
#^^^^^^^^^ configured via mih_ip.ini
modinstall forgotten-armament "4" 0
modinstall mih_eq "0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47" 0
modinstall morpheus562-s-kitpack "300" 0
#^^^^^^^^^ merged Templar -> CotSF kit (OP!)
modinstall ihateundead "3 7 8" 0
modinstall mih_sp "2 3 9 16" 0
modinstall mih_tweaks "3" 0
modinstall mespells "11011 11053 14131 21151 21191 24041 26151 27121 23011" 0
modinstall d5_random_tweaks "5010 2105 2108 1152 2201 2209 2217 2224 2251 1202 1207 1251 2324 1323 1351 1352 2413 2451 1404 1451 25231 1609 1614 1707 2708 1710 2811 2916 2915 2914 2923 3000 3010 3020 3030 3
040 3060 3070 3080 3113 4010 4020 4033" 0
#^^^^^^^^^ 1609: needs nowarn option
modinstall atweaks "100 101 102 103 110 115 120 130 140 200 201 202 203 211 210 212 213 218 270 324 301 302 310 315 500 510 999" 0
#^^^^^^^^^ 115: doesn't support spells added by mods
modinstall jtweaks "10 20 30 40 50 60 70 81 90 100 120 130 140 150 160 170 182 190 200 220 230 250 260 270 280 300 310 320 340 350 360 370 380 390 402 410 422 430 440 460 480 490 500" 0
#^^^^^^^^^ 81, 220: needs nowarn option
#^^^^^^^^^ 240: redundant or possibly conflicts with ihateundead component 3
modinstall klatu "2000 2010 2030 2040 2050 2060 2070 2080 2090 2100 2110 2120 2130 3070" 0
modinstall might_and_guile "240" 0
modinstall cdtweaks "10 40 50 60 110 130 171 181 190 200 2010 1010 1020 1035 1040 1060 1070 1075 1080 1101 1120 1160 1180 1220 1225 1230 1251 1252 1253 1254 1255 1256 1270 2040 2060 2090 2140 2152 2170 2210
2220 2270 2280 2293 2580 2330 2360 2371 2380 2358 2550 2390 2400 2410 2431 2440 2520 2540 2590 2999 3010 3031 3050 3070 3080 3090 3100 3110 3121 3123 3125 3160 3183 3200 3205 3230 3294 3300 3310 3320 3355
4000 4020 4025 4031 4041 4061 4071 4090 4150 4170 4180" 0
#^^^^^^^^^ 2450: possibly conflicts with dual_to_kit
#^^^^^^^^^ 2590: Staff of the Magi backstab nerf ==>> disabled ACTION_IF..END block "to try and prevent staff of the magi backstab abuse" in TP2
#^^^^^^^^^ 3183: configured via cdtweaks.txt to avoid manual input
modinstall eet_tweaks "1000 1010 1020 1030 1042 1050 3000 3020 4020 4040 4050 4060 4070 4080" 0
modinstall housetweaks "7 12 13 14 15 16 18 19 20 24 25" 0
#^^^^^^^^^ 16: needs ACTION_READLN patch or manual input (patched lib/eenpcs.tpa)
#^^^^^^^^^ 19: needs restoration from previous version (2.1a) for EET support (works fine!)
modinstall jtweaks "520" 0
modinstall metweaks "600 900 3100 3150" 0
modinstall scales_of_balance "201" 0
modinstall eet_end "0" 0
modinstall stratagems "3505 3550 3580 4115 4145 4150 4162 4172 5080 5900 7000 7010 7030 7040 7050 7060 7080 7100 7110 7140 7150 7200 7210 7220 7230 7900 8000 8010 8040 8050 8060 8110 8120 8130 8140 8150 816
0 8170 8180 8190" 0
modinstall mih_ip "11" 0
#^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
modinstall cdtweaks "2100 2120"
#^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
modinstall skills-and-abilities "710 720 70 80 100 170 300 312 400" 0
#^^^^^^^^^ 180: doesn't work with rr bard songs
modinstall metweaks "400" 0
modinstall dual_to_kit "0 1" 0
#^^^^^^^^^ 2: messes up proficiency screen
modinstall npc_ee "1010 1020 1030 2000" 0
modinstall fix_cre_script_names "0" 0

modinstall generalized_biffing "1" 0
modinstall autodescription "10 15" 1
#^^^^^^^^^ installed only to generate html "inventory" for items and spells; will be manually uninstalled

modpack_2023-09-17_v2_s1_pre-biff.modinstallmodpack_2023-09-17_v2_s2_finalize.modinstall

 

modpack_2023-09-17_v2+padding.modinstall: (added: 2023-11-01) (just for reference, see comments between here and here)

Spoiler

# wmodinstall payload file
#
# Random notes:
#
# base game: SPWI813.SPL (Maze): malformed description (StringRef 18143)
# base game: SPPR612.SPL (Bolt of Glory): malformed description (StringRef 38576)
# base game: SW2H19.ITM (Carsomyr +6): ugly description (StringRef 347848) - should look more like SW2H10.ITM (Carsomyr +5) / StringRef 347843
#
modinstall iwdification "71 30 40" 0
modinstall a7-totlm-bg2ee "0" 0
modinstall ascension "0 10 20 30 40 50 61 1000 1100 1200 1300 1400 1500 2000 2200 2300 2400" 0
#^^^^^^^^^ 40: set no_restored_bg1_powers=1 in ascension.ini to avoid redundancy with atweaks component 218
modinstall ub "0 1 2 3 4 5 6 7 8 9 10 12 15 17 18 20 21 24 25" 0
modinstall arestorationp "0 1 2 3 4 5 6 7 8 11 12 13" 1
modinstall thalan "0" 0
modinstall mod-thalantyr-ex "0 1" 0
modinstall sod2bg2_iu "0 6 9 11 23 27 31 35" 0
#^^^^^^^^^ 0: broken StringRef (+200k): Dancing Lights, Darkness, 15' Radius, Faerie Fire
#^^^^^^^^^ 0: new spells should be separated from base component
modinstall itemupgrade "10 11" 0
modinstall thecalling "20 40" 0
modinstall forgotten-armament "21 11" 0
#^^^^^^^^^ 21: needs override: AMUL27 (MR 10% -> 25%), Carsomyr de-nerf, Foebane +5 Minor Drain broken, Purifier messy, Shuruppak description
modinstall c#endlessbg1 "0 1 2 5 6 7 8 10 11 12 13 16" 0
#modinstall transitions "0 10 20 30 200 40 50 60 70 71 72 73 80 140" 0
#^^^^^^^^^^ mod breaks ToB in EET; author retired; mod is unsupported
modinstall c#endlessbg1 "3 4 14 15" 0
#^^^^^^^^^ components that would normally break transitions
modinstall c#sodtweaks "3 4 5 11 20 21" 0
modinstall c#sodboabri "0 1 2 3" 0
modinstall alternatives "0" 0
modinstall imoen_forever "0 1 2 3 9 10 11 12 13 14 20 25" 0
#^^^^^^^^^ readme describes obsolete but not new components; that is very un-jastey-like
for CNT in `seq 1 394`; do weidu --strapp PADDING_FOR__transitions__AFTER__imoen_forever__$CNT; done
modinstall jaheirarecast "1 2" 0
modinstall chattyimoen "0 10" 0
modinstall bg1npc "0 10 110 120 130 160 200" 0
modinstall bg1npcmusic "1" 0
modinstall banterpack "0 2" 0
#modinstall themed_tweaks "60 70 80 90 100 140 180" 0
#^^^^^^^^^^ author retired; mod is unsupported; better safe than sorry
for CNT in `seq 1 262`; do weidu --strapp PADDING_FOR__themed_tweaks__AFTER__banterpack__$CNT; done
modinstall bgqe "0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16" 0
modinstall southernedge "0" 0
modinstall ooze "0" 0
modinstall bridgesblock "0" 0
modinstall alabastersands "0" 0
modinstall tangledisle "0" 0
modinstall eilistraee "0" 0
modinstall whinhill "0" 0
modinstall sotsc "0" 0
modinstall dsotsc "0 3 4" 0
#^^^^^^^^^ StringRef needs manual adjustment after padding (Journal entry 211 -> 309253 (+26))
modinstall ntotsc "0 1 2 3 5 9 10 11 12 13" 0
modinstall bst "0" 0
#^^^^^^^^^ StringRef needs manual adjustment after padding (worldmap: BS1000 -> 310586 (-14))
modinstall sos "0 1" 0
#^^^^^^^^^ adds superfluous and ugly version of "BELTYNS_BURNING_BLOOD" (disabled in TP2)
modinstall shardsofice "0 1 2" 0
modinstall sirinescall "0 1" 0
modinstall ac_quest "0 1 2 4 5 7 8 9 11 12" 1
modinstall assassinations "0" 0
modinstall backbrynnlaw "0" 0
modinstall blackhearts_eet "0" 0
#^^^^^^^^^ StringRef needs manual adjustment after padding (Illasera the Quick -> 324963 (+1))
modinstall c#sb_silber "0" 0
modinstall cowledmenace "1000 2100 3000" 0
#^^^^^^^^^ 3010, 3020: broken; visual effect is permanent; https://www.gibberlings3.net/forums/topic/31151-bug-reports-and-typos-for-v101/page/3/#comment-329081
modinstall dc "0" 0
modinstall dw_lanthorn "20" 0
modinstall fishingfortrouble "0 1" 0
#^^^^^^^^^ StringRef needs manual adjustment after padding (worldmap: YS0360 -> 329241, YS0370 -> 329259, YS0390 -> 329260, YS1000 -> 329261, YS1001 -> 329261; (all +2))
modinstall herthimoney "0 10 20 30 40" 1
modinstall hiddenadventure "1 2 3 4 5 6 7 8 9 10" 1
modinstall sellswords "0" 0
modinstall tod "0 1 2" 0
modinstall reunion "0" 0
modinstall turnabout "0 1" 0
modinstall slandor "0" 1
modinstall extraexpandedenhancedencounters "0 1 2 3 4 5 6 7" 0
modinstall skipchateauirenicus "0 101 200" 0
modinstall d0questpack "0 1 4 5 6 7 8 9 10 11 13 14 15 16 17 18 19 20 21" 0
#^^^^^^^^^ 11: re-added since longerroad is now blacklisted
modinstall sodrtd "0 10 20 30 40 50 60 70" 0
modinstall korgan "0" 1
modinstall swordap "0" 0
modinstall sarevefffix "0" 0
modinstall tidings "0" 1
#modinstall longerroad "0 1" 0
#^^^^^^^^^^ possibly completely breaks ToB endgame battle; backtick text encoding problem; Irenicus' Project Image lacks spells?
for CNT in `seq 1 1804`; do weidu --strapp PADDING_FOR__longerroad__BEFORE__totemiccernd__$CNT; done
modinstall totemiccernd "0" 0
modinstall viconiarevamped "12 60" 0
modinstall npc_tweak "0" 0
modinstall npckit "30 31 400 410 420 900 2100 2200 2500 2800" 0
#^^^^^^^^^ 900: kit must be applied manually -> npc_ee
#^^^^^^^^^ 2300: no change apparent in game, therefore considered faulty
modinstall a7-convenienteenpcs "3 203 204 205 400 410 420 430 440 450 622 650 661 685" 0
#^^^^^^^^^ 661: needs ACTION_READLN patch or manual input (patched TP2)
modinstall klatu "1000 1010 1050" 0
#^^^^^^^^^ 1010: needs patch or console in game [http://www.shsforums.net/topic/57873-mod-klatu-tweaks-and-fixes/page-2#entry611688]
#^^^^^^^^^ 1010: works fine in ToB
modinstall mih_ip "0 2 3 7 9 13 15" 0
modinstall rr "1 2 3 4 5 7 8 9 11 12 999" 0
#^^^^^^^^^ 7: needs nowarn option
modinstall iwdification "120" 0
modinstall wsr "100 200 302 999" 0
modinstall mih_ip "14" 0
#^^^^^^^^^ configured via mih_ip.ini
modinstall forgotten-armament "4" 0
modinstall mih_eq "0 1 2 3 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47" 0
modinstall morpheus562-s-kitpack "300" 0
#^^^^^^^^^ merged Templar -> CotSF kit (OP!)
modinstall ihateundead "3 7 8" 0
modinstall mih_sp "2 3 9 16" 0
modinstall mih_tweaks "3" 0
modinstall mespells "11011 11053 14131 21151 21191 24041 26151 27121 23011" 0
modinstall d5_random_tweaks "5010 2105 2108 1152 2201 2209 2217 2224 2251 1202 1207 1251 2324 1323 1351 1352 2413 2451 1404 1451 25231 1609 1614 1707 2708 1710 2811 2916 2915 2914 2923 3000 3010 3020 3030 3
040 3060 3070 3080 3113 4010 4020 4033" 0
#^^^^^^^^^ 1609: needs nowarn option
modinstall atweaks "100 101 102 103 110 115 120 130 140 200 201 202 203 211 210 212 213 218 270 324 301 302 310 315 500 510 999" 0
#^^^^^^^^^ 115: doesn't support spells added by mods
modinstall jtweaks "10 20 30 40 50 60 70 81 90 100 120 130 140 150 160 170 182 190 200 220 230 250 260 270 280 300 310 320 340 350 360 370 380 390 402 410 422 430 440 460 480 490 500" 0
#^^^^^^^^^ 81, 220: needs nowarn option
#^^^^^^^^^ 240: redundant or possibly conflicts with ihateundead component 3
modinstall klatu "2000 2010 2030 2040 2050 2060 2070 2080 2090 2100 2110 2120 2130 3070" 0
modinstall might_and_guile "240" 0
modinstall cdtweaks "10 40 50 60 110 130 171 181 190 200 2010 1010 1020 1035 1040 1060 1070 1075 1080 1101 1120 1160 1180 1220 1225 1230 1251 1252 1253 1254 1255 1256 1270 2040 2060 2090 2140 2152 2170 2210
2220 2270 2280 2293 2580 2330 2360 2371 2380 2358 2550 2390 2400 2410 2431 2440 2520 2540 2590 2999 3010 3031 3050 3070 3080 3090 3100 3110 3121 3123 3125 3160 3183 3200 3205 3230 3294 3300 3310 3320 3355
4000 4020 4025 4031 4041 4061 4071 4090 4150 4170 4180" 0
#^^^^^^^^^ 2450: possibly conflicts with dual_to_kit
#^^^^^^^^^ 2590: Staff of the Magi backstab nerf ==>> disabled ACTION_IF..END block "to try and prevent staff of the magi backstab abuse" in TP2
#^^^^^^^^^ 3183: configured via cdtweaks.txt to avoid manual input
modinstall eet_tweaks "1000 1010 1020 1030 1042 1050 3000 3020 4020 4040 4050 4060 4070 4080" 0
modinstall housetweaks "7 12 13 14 15 16 18 19 20 24 25" 0
#^^^^^^^^^ 16: needs ACTION_READLN patch or manual input (patched lib/eenpcs.tpa)
#^^^^^^^^^ 19: needs restoration from previous version (2.1a) for EET support (works fine!)
modinstall jtweaks "520" 0
modinstall metweaks "600 900 3100 3150" 0
modinstall scales_of_balance "201" 0
modinstall eet_end "0" 0
modinstall stratagems "3505 3550 3580 4115 4145 4150 4162 4172 5080 5900 7000 7010 7030 7040 7050 7060 7080 7100 7110 7140 7150 7200 7210 7220 7230 7900 8000 8010 8040 8050 8060 8110 8120 8130 8140 8150 816
0 8170 8180 8190" 0
modinstall mih_ip "11" 0
#^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
modinstall cdtweaks "2100 2120"
#^^^^^^^^^ after stratagems to also affect yellow dragon scale armor
modinstall skills-and-abilities "710 720 70 80 100 170 300 312 400" 0
#^^^^^^^^^ 180: doesn't work with rr bard songs
modinstall metweaks "400" 0
modinstall dual_to_kit "0 1" 0
#^^^^^^^^^ 2: messes up proficiency screen
modinstall npc_ee "1010 1020 1030 2000" 0
modinstall fix_cre_script_names "0" 0

modinstall generalized_biffing "1" 0
modinstall autodescription "10 15" 1
#^^^^^^^^^ installed only to generate html "inventory" for items and spells; will be manually uninstalled

(☢️ Notice that the "padding" payload contains shell commands that will be executed ALWAYS, regardless if the "debug" option for wmodinstall is used or not! ☢️)


Please notice that my comments in the wmodinstall payload files and spoiler are a mix of personal notes for later reiterations, reminders of bugs to either report or to locally override, and so on. If they may sound sometimes overly criticising, then that's just expression of my personal preference, nothing else.

I generally stay away from NPC mods, because the basic selection is more than enough for me. I also detest romances in modern RPGs; they quickly evolved from a novelty to a nuisance for my taste. To not shit on anybodies favorite RPG romances, let me just say that the last one that I still fondly remember is in "Treasures of the Savage Frontier". 🧓

When I started to assemble this collection, I was roughly aiming for a mix of trying out (other) gameplay tweaks and quest mods. I'm also not very fond of side quests, that many people seem to like so much because of "non-linearity" or whatever. I prefer a good main quest/story, that fits my character's concept and doesn't need filler content to cover up a lack of substance. On the other hand, I'm a completionist, and have trouble to simply ignore the stuff I don't like, as long as it's in the game. Which makes the BG1 part of EET sometimes very challenging for me. :huh:

I guess the same can be said for the amount of quest mods that I stuffed into this setup; but I'm also curious, because since I don't know most of this stuff, I cannot know in advance if I'll hate it. :devil:

Changes from the previous setup, other from what I've already mentioned above:

  • removed both mods from Lauriel (Transitions and Themed Tweaks), for the reasons mentioned in the wmodinstall spoiler/files
    • thanks to omitting Transitions, I could cram in the remaining options from Endless_BG1 and Imoen4ever
    • reintroduced atweaks "Regain Bhaalpowers in ToB" as a surrogate for the corresponding component in Transitions
  • removed Longer Road, because playing it once was enough; I didn't really enjoy it, it's ultimately just an NPC mod, and I couldn't finish it (at least not without cheats)...
    • but Irenicus' constant bitching in David Warner's voice was just awesome!
    • reintroduced D0Questpack's "Improved Oasis II"
  • removed the broken cosmetic components from The Cowled Menace

That's mostly it. Again, I didn't want to deviate too much from the previous setup, because I want to continue my current game in progress.

Edited by Lurker
updated WeiDU.log + wmodinstall payload sections + all attachments
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Guest morpheus562
Quote

needs override: AMUL27 (MR 10% -> 25%), Carsomyr de-nerf, Foebane +5 Minor Drain broken, Purifier messy, Shuruppak description

Couple note regarding these items:

  • I have the amul27 fixed in the master and it's included in the main release
  • What issue are you experiencing with Foebane as I do not touch it?
  • What is messy regarding Purifier?
  • What is the issue regarding Shuruppak description?
  • Nuanced agreement regarding Carsomyr. Without EEex it is a nerf. With EEex it will bypass pfmw and the like and becomes a huge boost.
Edited by morpheus562
Link to comment

Hi @morpheus562. Damn, you're quick. This is an instance were I'm missing the feature "flag topic as hidden", until I'm finished with the initial editing.

I'll update this comment later. If I got your mod and items mixed up with someone else's, I apologize in advance. I'm at this for around 10 hours now.

EDIT:

  • AMUL27: I'm still on the latest official release, where the item description is updated (25% MR), but the item is not (10% MR)
  • SW1H63: that one I got mixed up, sorry; the "Larloch's Minor Drain" effect is missing
    • Mods affecting SW1H63.ITM:
      00000: /* created or unbiffed */ ~UB/SETUP-UB.TP2~ 0 20 // Extended ToB Item Descriptionsv28
      00001:  ~SOD2BG2_IU/SOD2BG2_IU.TP2~ 0 31 // Cosmetic Enhancements for Existing Items (does not affect function)v2.0.5
      00002:  ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ 0 2708 // Change Mantle into 'Iron Skin'1.6
      00003:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
      00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
  • Purifier +4: 20% MR matches description, okay
    • MO1H64.SPL shows 69 effects in Near Infinity - is this intentional?
    • Mods affecting MO1H64.SPL:
      00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
      00001:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
      00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
      00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
  • Purifier +5: 30% MR according to the description, while item only has 20% MR (confirmed in Near Infinity)
    • MO1H65.SPL shows 135 effects in Near Infinity - is this intentional?
    • Mods affecting MO1H65.SPL:
      00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
      00001:  ~JTWEAKS/SETUP-JTWEAKS.TP2~ 0 260 // Green Slime poison can be cured3.1
      00002:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
      00003:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
      00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
  • I noticed this mainly due to the long list of effects when using AutoDescription
    I used Purifier in a BP2 game with my previous setup, and it had no noteable aura effect on my companions
  • PLAT22: The item description looks like the one from the base game, the item is like in your updated-item-descriptions.html
  • Carsomyr: I never used the originals on a charname, so don't want to do so with a nerfed one if I finally do
Edited by Lurker
Link to comment

You’re using some slightly outdated stuff - SD Random Tweaks and Scales of Balance are both discontinued in favor of the new SD Spell Tweaks, SD Item Tweaks, SD Stat Overhauls, and Combat Skills & Proficiencies; and NPC_EE has had some good updates recently. BUT what you have is probably still fine, I doubt you will see anything broken. (NPC_EE in particular is actually worth updating, especially given how late it is it would be very quick and easy to do.)

IWDification seems weirdly super-early, but there too it will probably not cause any trouble. 

In my last EET game I had trouble with Fishing For Trouble, early on in the cave that teleports you around. I am curious to know how it works for you. If you have trouble there, post about it, I may be able to help you solve it. (I keep an altered version of the mod for this purpose.)

As far as your recent travails: I will only say that I have personally stopped using any ToB mods. Ascension, Wheels, Longer Road, Turnabout, Reunion… not to say these are bad mods, but they are script-heavy mods. Lately I have been feeling that 1) ToB itself is just not good enough to justify the effort; and 2) bugs that trip up a game 100 hours in are exponentially more frustrating than those that trip up a game 20 hours in. At that point I just want to finish out the game. (In fact I am contemplating making a mod to remove ToB altogether.)

Edited by subtledoctor
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Guest morpheus562

All good. You very well could be experiencing something regarding Purifier (timer on item that removes negative effects once a round) and Shuruppak as I touch both of those items.

Edited by morpheus562
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@morpheus562 I updated my previous comment to answer yours.

@subtledoctor I know, I explained my reasoning in the opening comment (got ninja'd by you while editing). When you're done with your housekeeping, I'll gladly pick up the new stuff. 🙂

Regarding IWDification, well, something must go first, and TotLM is my first quest mod, directly after IWDification. If I'd started again from scratch, I'd moved the Class Update down to the other tweak mods. This setup originally started quick'n'dirty, so I wasn't as orderly as usually.

Regarding Fishing For Trouble, I'll try to keep that in mind, thank you. Supposing that I even know which mod is messing with me, when I get there...

Yeah, I hope that it's not Turnabout when I get there again. I'm aware of the shortcomings of ToB and the ridiculous power levels, but the latter is actually something that I like (If anybody here remebers that: Pools of Darkness is my favorite Gold Box game, but that was ruined due to a stupid riddle at the end of the bonus dungeon, which offered absolutely no clue, at a time before gamefaqs existed... So I completed that game around 25 years later for the first time.)

Another positive thing about Longer Road: It actually tries to give you a reason for traveling to Watcher's Keep in game, beyond "FOR THE LOOOOT!".

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8 minutes ago, Lurker said:

Regarding Fishing For Trouble, I'll try to keep that in mind, thank you. Supposing that I even know which mod is messing with me, when I get there

Oh you’ll know. In my game the FFT main quest in a custom FFT area was impassable. Seems like something didn’t go right in making the mod work on EE games. I haven’t heard anyone else complain about it, so it might be unique to my install? But maybe other people just haven’t been playing the mod. If/when you get there, your game will be a good data point to help sort it out. 

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@Bardez Bardez's extensions to Thalantyr Item Upgrade Mod

BZCLK07B.ITM / Nymph's Cloak of Protection +2

The saving throws bonus is only +1; should be +2 according to the item description.

EDIT: This mod has no section here around, and the release announcements are read-only. I'm not on GitHub, so pinging @Bardez is all I can do for now to report issues with this mod.

Edited by Lurker
Link to comment
Guest morpheus562
3 hours ago, Lurker said:

SW1H63: that one I got mixed up, sorry; the "Larloch's Minor Drain" effect is missing

  • Mods affecting SW1H63.ITM:
    00000: /* created or unbiffed */ ~UB/SETUP-UB.TP2~ 0 20 // Extended ToB Item Descriptionsv28
    00001:  ~SOD2BG2_IU/SOD2BG2_IU.TP2~ 0 31 // Cosmetic Enhancements for Existing Items (does not affect function)v2.0.5
    00002:  ~D5_RANDOM_TWEAKS/D5_RANDOM_TWEAKS.TP2~ 0 2708 // Change Mantle into 'Iron Skin'1.6
    00003:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
    00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

This one is not me. I would recommend either sod2bg2 or d5 random tweaks.

3 hours ago, Lurker said:
  • Purifier +4: 20% MR matches description, okay
    • MO1H64.SPL shows 69 effects in Near Infinity - is this intentional?
    • Mods affecting MO1H64.SPL:
      00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
      00001:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
      00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
      00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
  • Purifier +5: 30% MR according to the description, while item only has 20% MR (confirmed in Near Infinity)
    • MO1H65.SPL shows 135 effects in Near Infinity - is this intentional?
    • Mods affecting MO1H65.SPL:
      00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
      00001:  ~JTWEAKS/SETUP-JTWEAKS.TP2~ 0 260 // Green Slime poison can be cured3.1
      00002:  ~KLATU/SETUP-KLATU.TP2~ 0 2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)1.7
      00003:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 3580 // Restoration and Lesser Restoration spells heal ability-score damage34.3
      00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

Looks like another mod is altering the spells. MO1H64.SPL is only supposed to have 11 effects and MO1H65.SPL is supposed to have 76 effects. Looking at my in-game files between what is supposed to be installed, it looks like the big changes are from Stratagems. I see some bugs on my end which will be corrected for next release. A couple timing modes 2 were added erroneously by me and they are now being corrected. The number of effects makes sense.

Purifier +5 is supposed to provide only +20% MR, so something else is probably altering it. What mods of yours are altering that item?

3 hours ago, Lurker said:

PLAT22: The item description looks like the one from the base game, the item is like in your updated-item-descriptions.html

What mods alter this plate item? What version of the game are you playing?

Edited by morpheus562
Link to comment

With these next two, I shot myself in the foot; noting anyway.

Dark Side of the Sword Coast (DSotSC) v4.2 vs cdtweaks component 2431(Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes):

The cdtweaks component sets the "Unusable by" flag for Druids and Fighter/Druids for DSTDRUID.ITM (Tiara of the Chanah'Rea) and DSCDRUID.ITM (Crown of the Archdruid).

Mods affecting DSTDRUID.ITM:
00000: /* created or unbiffed */ ~DSOTSC/DSOTSC.TP2~ 0 0 // Dark Side of the Sword Coast (DSotSC)v4.2
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
00002:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3
00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6
Mods affecting DSCDRUID.ITM:
00000: /* created or unbiffed */ ~DSOTSC/DSOTSC.TP2~ 0 0 // Dark Side of the Sword Coast (DSotSC)v4.2
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

EDIT: This is one of those cases where I actually wouldn't really care for various reasons, and it's an easy fix locally with Near Infinity. But since the work is already done, how to address this? DSotSC is no G3 mod. For the first two items, I see the need for action more on the side of cdtweaks, if any. Since I don't know whom to ping, I'll need to report this. (reported) (fixed)

 

Dark Side of the Sword Coast (DSotSC) v4.2 only:

DSBOOT01.ITM (Boots of the Forest) are usable by Druids, but not by Fighter/Druids. Intentional or oversight?

EDIT: Working as intended.

Edited by Lurker
moved EDITs, added links
Link to comment

@morpheus562 Game version is documented in the first comment.

Purifier:

Mods affecting SW1H64.ITM:
00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
00002:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

Mods affecting SW1H65.ITM:
00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
00001:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2140 // Expanded Dual-Class Optionsv16
00002:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

Shuruppak's Plate:

Mods affecting PLAT22.ITM:
00000: /* created or unbiffed */ ~FORGOTTEN-ARMAMENT/FORGOTTEN-ARMAMENT.TP2~ 0 21 // Update Existing In-Game Itemsv3.0
00001:  ~KLATU/SETUP-KLATU.TP2~ 0 2070 // Free Action does not prevent Haste or Movement Rate Bonus1.7
00002:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2431 // Change Equipment Restrictions for Druid Multi- and Dual-ClassesTighten equipment restrictions for druid multi- and dual-classes [Angel]v16
00003:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2100 // Allow Thieving and Stealth in Heavy Armor per PnPv16
00004:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 2120 // Allow Arcane Spellcasting in Heavy Armorv16
00005:  ~SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv2.0
00006: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

 

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This isn't a bug, but a potential feature request for crossmod compatibility; bringing this only up because I've it in my override already. 😉

WIRING01.ITM (Ring of Lesser Magic Resistance) from Blackhearts for EET v1.0 could/should be usable by Wizard Slayers, if either component 301 (Revised Wizard Slayer item restrictions -> Minimal changes) or 302 (Revised Wizard Slayer item restrictions -> Moderate changes) from Wizard Slayer Rebalancing is installed.

EDIT: This one is completely out of scope here. Oh, well.

Edited by Lurker
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