CamDawg Posted November 17, 2023 Share Posted November 17, 2023 (edited) Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid. Version 6 fixes the text encoding issues of v5.1 and fixes a handful of other issues. Version 7 adds fixes a long-standing bug with Amber's HLA tables, fixes some broken strings in v6, and adds some sharper portraits. Version 8 fixes the issue with bad creature offsets identified below. Project Page Download Readme v9 changelog OK, so, like, that whole offset fix thing for creatures in v8, except now done correctly v8 changelog All of the area files, the lone store file, and most of the creature files had some bad offsets, where it was reporting the wrong location for a block of information. By itself, these were harmless as there was no information to convey, e.g. a bad offset for map notes when the area had no map notes. However, this becomes an issue when subsequent mods try to modify assets from Amber--at best they'll report an error and move on, at worst they'll corrupt the file based on this bad info. Thanks to Argent77 implementing a new NI feature, I was able to track down all of these errors beyond the two files that initially led to the bug report. v7 changelog Some strings were duplicated, causing the name of the second component in the installer to be gibberish While Amber has no ToB content yet, she did have a custom HLA table attached to her kit--the very one removed in v6. However, the table has never worked: it was attached as a fighter kit, the inactive part of her dual-class, so it was ignored in favor of her active class and she used the default thief HLA table. Her custom kit has been restored, but as a thief kit so that her custom HLA table now works. It's the basic thief table, minus Scribe Scrolls and Use Any Item, but with fighter HLAs (Greater) Whirlwind, (Greater) Deathblow, and Resist Magic. Thanks to Frenzgyn, Amber's portraits have been upscaled so as to be less grainy on the EEs v6 changelog Took another run at fixing text formatting Fixed issue where Amber could have garbled text or other errors when re-installed as part of a WeiDU stack operation Updated metadata/install info for PI Simplified the checks for the Player2 romance, thanks to insights from K4thos Changed the handling of Amber's custom item usabilities. Amber won't wear armor heavier than studded leather and also won't wield certain weapons (e.g. halberds or two-handed swords). This was accomplished by giving Amber an invisible kit that duplicated fighter abilities with stalker item restrictions for armor, and then handling the remainder of the items individually. However, this meant that other mods that changed fighter abilities weren't necessarily being applied to Amber. As such, this has been redone so that (hopefully) mods which make fighter changes will be reflected in Amber. Cleaned up the installer to make installation quicker In oBG2 Amber updates the description of Haer'Dalis's swords since they claim to be usable by 'tieflings' but are actually only usable by Haer'Dalis. Amber used to do this by overwriting the descriptions; Amber will now do this via a targeted patch in case other mods have updated the description Edited January 19 by CamDawg Quote Link to comment
CamDawg Posted November 17, 2023 Author Share Posted November 17, 2023 It's now v7, at the same links above. Basically I duped some installer and content strings, so you'd get a regexp instead of the name of Amber's second component in the installer. Other than that it's @Frenzgyn's sharpened portraits, and fixing an HLA bug that looked like it's been there since Amber's inception. Quote Link to comment
InKal Posted November 20, 2023 Share Posted November 20, 2023 Can you please check these two files: m#yimp, m#ydemon ? 1) aTweaks installator said that they are corrupted and simply ignored them 2) Was unable to install Proficiency system from Skills and Abilieties mod Quote Link to comment
Frenzgyn Posted November 20, 2023 Share Posted November 20, 2023 (edited) Strange, they are the exact same files since 2004, with same SHA-1 hash of 5.1. m#ydemon.cre: 6D7C2E2326705FF5A3687A2FD4E51E4B8695A593 m#yimp: F455C3B839933DFFE6C2DBC3BEA21D8123658AC5 Did the two mods you mentioned installed fine before? Any chance your download was somewhat corrupted? Edited November 20, 2023 by Frenzgyn Quote Link to comment
InKal Posted November 20, 2023 Share Posted November 20, 2023 Amber installed fine, don't think it is corrupted. Atweaks reported this two files to be corrupted (exact word) but somewhat ignored them and installed. Skills and Abilities refused to install (I removed this two files from override then installed the mod). Quote Link to comment
CamDawg Posted November 20, 2023 Author Share Posted November 20, 2023 Pretty sure it's complaining about the offsets for known spells, memorized spells, and effects pointing to the beginning of the file instead of mid-file. I'll get it adjusted. Quote Link to comment
CamDawg Posted December 5, 2023 Author Share Posted December 5, 2023 Version 8 is up with this fix. Big thanks to @argent77, who implemented a new NI feature that made this fix much, much easier. Quote Link to comment
mickabouille Posted December 5, 2023 Share Posted December 5, 2023 (edited) Ooooh! Would that be this one? "Improve check for corrupted files: validate offset field values" (https://github.com/Argent77/NearInfinity/commit/dea0662c868a04cbb29e02da767208f00ea7a914) EDIT: stupid question, answer is in the changelog above Edited December 5, 2023 by mickabouille Quote Link to comment
CamDawg Posted January 19 Author Share Posted January 19 Version 9 is up, which actually for real fixes the offset issue. Quote Link to comment
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