SixOfSpades Posted September 8, 2005 Share Posted September 8, 2005 A long time ago, I remarked on how odd it was that, no matter what your character's class might be, or how much INT or Lore you might have, you (and, indeed, everyone else) are an expert gemologist, able to identify any precious or semiprecious stone, no matter how rare it might be, with perfect accuracy and in the blink of an eye. I suggest all gems and potions be given Lore values, and made to be unidentified when you find them. After all, one can hardly assume that all Emeralds look exactly the same, or that all Potions of Power will be neatly labeled, or that, should you be lost and badly wounded in the wilderness, it's perfectly safe to crawl into a cave, break open a dusty old chest, and drink the contents of whatever blue-colored bottles happen to be inside. While I'm at it, it seems logical to grant Racial Lore bonuses, with Elves and Gnomes at the top and Humans and Half-Orcs at the bottom. Too bad the Lore can't be selective, like Dwarves get +20 Lore when identifying gems, etc. Link to comment
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