Jump to content

Mordekaie

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by Mordekaie

  1. @subtledoctor Should i install S&S before or after RR ? The S&S readme recommands to install RR before S&S, while you recommand to install RR after S&S (from your readmes). I guess the recommandation from S&S is outdated ?
  2. @TotoR I tried to unzip your fork but it proposes me to replace some existing files by other files with different names ? This is very strange ! Would you check ?
  3. Oh ! The component "Wear Multiple Protection Items" comes with 3 options : PnP restrictions / No restrictions / Allow Armor plus one protection item. So we would only need a patch for the "PnP restrictions" option.
  4. @ptifab How should i start for making that patch ? Any advice ?
  5. Thanks for the clarification. Just for confirmation : if nothing is done to correct the issue, the only problem will be that some recipes/upgrades from thalantyr Item Upgrade won't be possible i guess ?
  6. An Issue has been reported in Thalantyr Item Upgrade Github with the component "Wear Multiple Protection Items". Does anyone know if this "issue" is relevant or has been adressed in the latest versions of Tweak Anthology ? https://github.com/CrevsDaak/thalan/issues/6
  7. Do you remind where did you get this recommandation to install bg1ub after bg1npc and for what reasons ? Maybe you refer to https://www.gibberlings3.net/forums/topic/27859-bg1-unfinished-business-and-bg1npc-project/. Most (or maybe all) of the bg1ub components listed in that thread are skipped during installation (because already included within EE games). In my opinion, there is no more reason to install bg1UB after bg1npc project. It was also recommanded to install bg1UB after bg1npc project because If you install BG1UB after BG1NPC, it will detect BG1NPC and skip the components that conflict (the opposite is not true due to the way bg1npc project is coded). For the same reason as above, it is not needed anymore. It was just my opinion. For confirmation you can ask to Jastey who maintains both mods.
  8. EEMS ? The V3.0.3 Drizzt Saga from https://github.com/MattyGroove/DrizztSaga/releases is indicated as "Drizzt Saga for BG2EE and EET". Does it mean that this version has a native compatibility with EET ? Should i also consider this v5.0.5 of Amber from https://github.com/MattyGroove/Amber instead of the download link to a v5.1 provided in Amber modpage https://www.gibberlings3.net/mods/npcs/amber/ ?
  9. Is Drizzt Saga hosted at G3 ? I found two github links for Drizzt Saga : https://github.com/MattyGroove/DrizztSaga/releases https://github.com/Black-Wyrm-Lair/Drizzt-Saga Which one to consider ?
  10. Instead, get the Native EET patch for GTotT v1.26 by @K4thos and install the patched Garrick: Tales of a Troubadour mod after EET_core along with other expansions for NPCs.
  11. @Frenzgyn Would you recommand to install your fork instead of the v17 until the v18 is released ?
  12. Your are not using the latest release of EEex; and the one you are using (v0.9.9-Alpah) had issues. Get the latest release instead : v0.9.12-Alpha. The first component of EEex is patching the engine and is installed at the right place. The other components of EEex are UI Tweaks and should preferrably be installer after the GUI (like Dragonspear++ or Leui...). Let us know if it changes anything.
  13. Refinements and The Wizard Slayer Rebalancing : The component "200 - Wizard Slayer High Level Ability revision - Moved after Refinements" from the WSR mod replaces (overwrites) two HLAs : Reflect Magic (replaces Resist Magic) Arcane Bane (replaces War Cry) Just for confirmation : Does the recommandation to install this component after Refinements EE is still relevant ?
  14. @Graion Dilach @morpheus562I have been checking your EET Weidu log repositories about Alternatives and Quest Pack installl order. Both of your Weidu log install Alternatives before Quest Pack by SimDing0 (especcialy component "5: Additional Shadow Thieves Content"; which is, in my opinion, the only component from this mod that could "interfere" with Alternatives ?). There is probably a reason for this specific order, beside the fact that the Readme from Alternatives strongly recommands the opposite : "...if both mods are used (recommended), Quest Pack should be installed first." (but readme recommandations become outdated sometimes). What would be your recommandation about the install order ?
  15. @ahungry I was just checking your pree-EET weidu repository and wondering why BG1 NPC Project is installed here (and not after EET_core as the mod has native compatibility with EET) ?
  16. As Sir Ajantis for BG2 is recommanded to be installed Before "Anomen's extended plot" from Hidden Adventures (cf. Hidden Adventures readme), and Alternatives is almost just above Hidden Adventures, i could easily move Sir Ajantis for BG2 just before Alternatives. What would be the benefits (so i can decide how to organise them in my install order) ? Nb from Alternatives readme : the "Temple Thievery Alternative" from Alternatives is not installed if Jastey's Ajantis mod is detected (installed before Alternatives).
  17. Assuming Alternatives is installed after QuestPack by SimDing0 (as requested in the Readme), how does Alternatives fit/synergize with "5: Additional Shadow Thieves Content" ? Do they complete with each other or is it better to stick with one ? One more interrogation : As indicated in the readme, the "Temple Thievery Alternative" is also incorporated in Jastey's Ajantis mod (for BG2), so if Ajantis is installed, the "Temple Thievery Alternative" component will not be installed. Does the install order between Alternatives and Sir Ajantis for BG2 matter ? Should i preferrably install Ajantis before Alternatives (so Alternatives can detect it...) ?
  18. I am wondering if Alternatives is compatible with the component "5: Additional Shadow Thieves Content" from Quest Pack by SimDing0 ? I just figure out that they play on the same ground.
  19. Oups i completely forgot about the component "2900 - Move or modify some overpowered magic items".
  20. I was confused. In fact the two components are installed after SCS (not Skills&Abilities) and i am still wondering why. Sorry
  21. Sorry. I have been checking your last EET Weidu.log and i can't figure why the two components ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase") from Forgotten Armament are installed after Skills&Abilities. I was just asking why ? (sorry for my english)
  22. @morpheus562 In your last EET Weidu-log two components from Forgotten Armament ("10 - NWN2 Style Weapons" and "4 - Update Items Setting an Ability Score to Increment the Increase") were installed after S&A. Any particular reason to proceed that way ? I have been trying to figure out without success.
×
×
  • Create New...