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Mordekaie

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Everything posted by Mordekaie

  1. @Quester Considering your big install order, Nice suggestion. @Quester You have quite an impressive EET install order and i am following the same path ! Where did you put this mod in your load order ? For what reason ?
  2. Just a suggestion for a futur update of Transitions : I would consider a nice feature to divide the main component in two separate ones : On Main component to Prevent the end of game transition to SoD after Sarevok's death (that would be required for all other components dealing with BG1/SoD). A separate component to prevent the end of game transition to ToB after Irenicus's death
  3. Thanks for the indications. I was just deleting the gamefolder and paste a backup copy of the unmodded uncompressed gamefolder. It also does the job. Is there a noticeable difference between a .zip or .7zip file over a .tar ? How do you do with those mod inis ? I never investigate those files.
  4. I will definitely test your mod as my character is probably going to be a fighter/thief, but not that soon as my EET install order is still a work in progress.
  5. @TotalMilk90 Thanks for the informations. Waiting for testing your mod in my next EET install ! Some new stuff going on in Beregost
  6. Just to share my opinion about the Paladins (from my P&P point of view) and to open the perspectives. There are some aspects of the Paladin class that make that class so particular and which are not or uncorrectly implemented/adapted in the Baldur's Gate games : Bonded mount : When the Paladin reaches certain levels, he will attract and developp a special bond with a mount, almost acting as an NPC/party company. It could be a Giant eagle, Unicorn, War horse, Pegasus...This aspect could be rendered when outside by a charge bonus, a mouvement bonus, or even a 7 party member evolving with the paladin that the Paladin can call anytime. Possessions and ressources : In my souvenir the Paladin has only few possessions BUT he can get access to ressources that would help him fullfill his missions like a small troop, finances ... Among other classes, he also attracts followers which can join him ... Maybe he is not as skilled as a fighter but he is more than a warrior : He is a war leader; never underestimate a lone Paladin not because of his fighting skills but because he will come back with ressources. Holy sword (A holy sword is a special type of consecrated weapon that provides a paladin with unique benefits) : I consider this aspect to be quite poorly implemented with Carsomyr. In my opinion Carsomyr could be just one already consecrated weapon; one direction would be to give the possibility to a Paladin to consecrate a weapon with special abilities depending on the deity he is serving and working like an upgrade ?). Nb : i apologize for my english as this is not my native language.
  7. This is the question in order to decide where to place the mod among other quest mods (especcialy in an EET install).
  8. Does the mod use certain buidlings from Beregost ? Any idea about the install order or potential conflicts with other mods ?
  9. Why do you recommand to install Bristlelick before other "new" NPCs (particularly Aura) ?
  10. Should i also do the same manipulation with Lesser restoration ? Replace : COPY_EXISTING ~SPPR417.spl~ ~override/J8#LRNF.SPL~ LPF DELETE_EFFECT INT_VAR match_opcode=93 END BUT_ONLY // Lesser restoration without fatigue By : COPY_EXISTING ~SPPR417.spl~ ~override/J8#LRNF.SPL~ LPF DELETE_EFFECT INT_VAR check_globals = 0 match_opcode = 93 END IF_EXISTS // Lesser restoration without fatigue
  11. I was focused on other aspects of my install order. Basically i definitely need the "usual" Temple services working as intended; and i would also like more services or items/scrolls to purchases. It seems (from the readme) that jmerry's Tweak Collection (jtweaks) : "150 - Temple cures work better" component just "repairs" the "vanilla" Temple services. On the other hand, MiH Spell Pack : 15 - Expanded Temple Services component seems to expand/restore few things. Does this component also correct the vanilla "bugs" ?
  12. My EET install order at the moment (work in progress) has those 3 components : jmerry's Tweak Collection (jtweaks) : "150 - Temple cures work better" Atweaks : "510 - Expanded temple services" (It expands the selection of curative spells which can be cast by NPC priests in temples). MiH Spell Pack : 15 - Expanded Temple Services (it expands ... and restores things...). Should i just choose one and stick to it ? Or do i have other alternatives because they look quite complementary ? I am now thinking to just install jtweaks temple cures work better with either Atweaks or MiH Spell Pack Expanded Temple Services. Any recommandations or opinions ?
  13. Just to be sure (as i am not playing yet) : - In the extracted mod list for PI, i open jtweaks/setup-jtweaks.tp2 - In line 1014 i replace the existing : COPY_EXISTING ~SPPR713.spl~ ~override/J8#GRNF.SPL~ LPF DELETE_EFFECT INT_VAR match_opcode=93 END By (from fix_temple_restoration.tp2) : COPY_EXISTING ~sppr713.spl~ ~override/J8#GRNF.SPL~ LPF DELETE_EFFECT INT_VAR check_globals = 0 match_opcode = 93 END IF_EXISTS
  14. The Artisan's House Rules (AionZ's House Rules) mod has a component that lets monks use quarterstaves : 4: Monk Can Use Quarterstaves - Gives monks the ability to use and be proficient in quarterstaves.This component enables quarterstaff and two-handed weapon style proficiency for monks, complete with semi-proper animations.
  15. Checking the debug file from EET end, even if the component was successfully installed, showed a weird "fatal error" line : FATAL ERROR: Sys_error("C:\\Users\\Bubu\\Documents\\Baldur's Gate - Enhanced Edition Trilogy\\save\\saves.tra: No such file or directory") I also went in the safe folder to discover a save.txt (containing two lines : str_min = 271375 str_max = 2999999 Anyone knows what is going on ? saves.txt
  16. I am still working on my big EET install when i have 5 minutes. I think there is no more problem to install S&S after RR. Refinement is usually installed later.
  17. @TotoR Planning to install some DR kits in my next EET install (along with SR, probably some F1P components...). Just to verify if i am doing the right way : - Should i download the Divine Remix master 8.2a/8.1 instead of the release 8 beta, and then apply (past) your hotfix ? - Or just grab your Divine Remix fork
  18. I definitely agree.. I would also include The Lure of Sirine's Call.
  19. Any idea if the 2 components from Tweaks and tricks For BG2 that deal with Familiars could be compatible with Tome&Blood ? https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/familiars.md#resilient-familiars
  20. Does anyone still use Jim’s Fixes and Tweaks (JimFix) v3.1a with the latest version of SCS ? It is a small collection of fixes and tweaks for Ascension + SCS v33 install (both required). Especcialy the 3 following components are maybe irrelevant with SCS 34.3 (or maybe already corrected by other mods) ? 2 - Shield of Reflection works on SCS Flame Arrows 100 - Check for and fix incorrect spell animations 700 - Allow Spell Shield to block Wish Breach and Mordenkainen's Disjunction (With SCS changes to the spell system, the Breach from Wish and the complete dispel from fallen solar's Mordenkainen's Disjunction are both completely unblockable. This component allows Spell Shield to block them as it would block any other anti-magic attack.) About the other components that add notifications (spell school notifications, expiration notifications for buffs and item buffs), they look interesting on paper but i don't know if they are compatible with EET and useful. Any feedback ?
  21. Does Skills & Abilities synergize well (and is compatible) with Scale of Balance from @subtledoctor? Especcialy for the two components: 102 - IWO - Functional Weapon Tweaks 125 - WPO - APR on Spec
  22. Does it also apply to NPC mods or kit mods ? For example we have Adrian, Brandock from @jastey or the Chaos Sorcerers from @argent77. I guess i should intall the spell tables for Mages or Sorcerers also before those mods ? On the other side, the last spell tables installed will overwrite the previews ones, i guess.
  23. Just for confirmation : - Sorcerer spell tables from Tweak Anthology or Klatu should be installed before the "Multiclass sorcerers" component from Tome&Blood. - Does this recommandation also apply to spell table modifications for mages (from Tweak Anthology or other mod) ?
  24. I am considering installing the Anomen component of NPC Tweak v7 with Hidden Adventures ? The Anomen component of NPC tweak mod is all about making both paths interesting : When Anomen is disowned by his father...why does he keep his family shield? And, if he fails his knighthood test, he doesn't really get anything out of it... They are compatible as stated by Hidden adventures readme but are they synergizing/fitting well with each other ?
  25. What is the differences between installing Chaos Sorcerer before or after Tome&Blood ? I was thinking to install Chaos Sorcerer before T&B, so it can "benefit" from T&B (like Revised metamagic, Revised Familiars, Sorcerer Spell Switching...).
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