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Mordekaie

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Everything posted by Mordekaie

  1. Maybe my tests are biaised: I used the console to import those guys at the beginning of BG2, i killed them and checked their dead bodies. I guess the technic is brutal. Then i shared the results that every one seems to have the SSoB in his inventory (and this is in contradiction with RR's features ?). I am on v2.6.6 with latest versions of mods (Rogue Rebalancing v4.92, Item Revisions v4b10sd15 (the IR fork from @Subltedoctor).
  2. @xiaoleiwen I love very much what you have done. Very helpful when you start digging into mods to make your selection ! Thank you.
  3. Just to report: Probably the wrong link. This one links to a discussion in Weasel! forum.
  4. Hi @Raduziel I am totally off topic. Iam working on my install order and planning to install both Rogue Rebalancing and Thalantyr Item upgrade. You reported on Beamdog forum that there is/was a "bad interaction between this mod (Thalantyr IU) and Rogue Rebalancing when it comes to the Short Sword of Backstabbing" (Here). Do you remenber what bad interaction it is about ?
  5. I did some testing with Item Revisions without the Short Sword of Backstabbing: - If Item Revisions' main component is installed before Rogue Rebalancing, then Aran and Renal both have the vanilla version of the Short sword of backstabbing - If IR is installed after RR, then both Aran and Renal have the Rogue Rebalancing version of the Short Sword of Backstabbing In either case we have a duplicated Sort Sword of backstabbing. I also tested Rogue Rebalancing alone. Both guys have the revised version from Rogue Rebalancing.
  6. Rename the following files: Setup-d0questpack.exe ----> Setup-questpack.exe Setup-d0questpack.tp2 ----> Setup-questpack.tp2
  7. There was a way to prevent the intallation of specific items in v3.017 by manually modifying a .tpa file.This procedure is no more valid in the latest versions of Item Revisions or Item Revisions Revisited (because the structure of the mod has evolved). I definitely want to keep the revisited Sword of Backstabbing from Rogue Rebalancing mod. Installing Rogue Rebalancing items before or after the main component of Item Revisions doesn't make any difference: i always end up with the version from Item Revisions. This is normal if IR is installed after Rogue Rebalancing. In the other case what happens when IR's main component is installed before Rogue Rebalancing? In that case IR is detected by RR and the Rogue Rebalancing's version of the short sword is not installed to avoid duplication. So to be short, what can i do to keep the rogue Rebalancing's version of the short sword of backstabbing ?
  8. Just to report that The file Setup-TGC1E.tp2 from The Grey Clan Episode 1 should be in the game folder (and not next to Setup-TGC1E.exe) , as this is usually the case with other mods. I didn't know where to report that because there is no thread about this mod.
  9. Just to report, there is a windows security warning for both download links.
  10. @lefreut Preparing my EET install with your GUI as usual. I would like to tweak one aspect of the UI : For me the portraits on the right side of the screen look too small. I have been checking how it looks when using the scale user interface from the graphic options. The portraits get bigger (maybe just a little too big) but i don't like the result. Is there any easy solution to have larger portraits on LeUI ?
  11. Anybody knows how to play with both Transitions and Glam's NPC Pack as they both use the cabin in High edge ? At the moment the component "the Duke Eltan's reward - Cabin in High Hedge" has to be installed along the other rewards to prevent a crash detailed in this post : Known Issues and Workarounds
  12. I couldn't find any precision about this component : Change Cromwell's equipment to be more in-line with his forging skills What does this component do ? Just some clue to to decide if i install it.
  13. Thanks for the reply. Is it easiliy possible to divide "0 - Main component: Allow continued play after Sarevok and/or Irenicus is defeated" in two separate components ? The first one would allow to continue play after Sarevok is defeated, and the second for Irenicus. What do you think about this suggestion ?
  14. I am installing EndlessBG1 before Transitions. What is the point to install or not the component "22 - Use EndlessBG1's handling of Sarevok's equipment, if available, else use Option 2" ? Probably the wrong thread
  15. Both components patch the Liches. So i guess the revisions are mainly cumulative or/and the last installed option takes the lead ? If Polylich is installed after Revised Liches (so it would be SCS or not / Revised Liches / Polylich) we get : Revised liches gives : They gain 50% resist. slashing, piercing and missile damage, → All set to zero with Polylich installed Made resistant to low-level spells (default up to 3rd, can be changed in the ini file). They gain a +4 bonus to hit, and deal cold damage rather than piercing damage. Polylich : +90% crushing/piercing/missile and +85% slashing resistance Sorry to focus on the subject. I come from the P&P AD&D2 and running away from a Lich is usually the most clever choice. I probably want to have this feeling again.
  16. Testing the V5 With "90 - Expanded Polymorph Self" installed, we get the description of the vanilla spell.
  17. @polytope How does you mod Purist Demiliches synergise (or even is compatible) with the component "Revised Liches" from mih_eq ? I haven't yet tested your mod but i will definitely give a look.
  18. Just to report an install warning : Installing "17 - Update Existing Items in Addition to Adding New Items" after Item Revisions (v4b10sd15, the fork from @subtledoctor) leads to the following warning about Spectral Brand+5 : WARNING: no effects added to SW1H69.ITM I do like the forgotten Armament version of Spectal Brand. But installing "17 - Update Existing Items in Addition to Adding New Items" before IR is probably not a good idea as IR will probably overwrite most of the changes made by Forgotten Armament. Anyway i don't know if the two mods synergise well.
  19. While testing mih_ip v6 mod with a bunch of other mods including Item Revisions v4b10sd15 (this is the IR fork from @subtledoctor), i got the same error : ERROR: Failure("No explicit choice of spell for externalised potn11.itm, and potn11.spl is not available") The error comes from Item Revisions being installed before mih_ip (including 10 - Miscellaneous Item Improvements (see readme).
  20. I am in the middle of mods dealing with items for my next playthrough ; and discovering most of them along with your mod. In particular, the mod Under-Represented Items (that adds new items from IWD2) also proposes a way to "to ensure all weapons, armor, and items are equally represented…" . In your opinion, how do those two mods fit with each other ? Do they synergy well ? al_item_pack:0;al_item_pack - Arcane Treasury mod
  21. It is very nice to have a fully documented mod, when you know where to look... I couldn't find the boots and they were in front of my eyes ! Does it mean that this mod is not comaptible with any other mod that modify/overwrite existing items ? I guess the only imported items are the 2 pairs of boots. I would love a modern customisable version of IR (and fully documented !).
  22. I am just discovering your mod. I couldn't find anywhere what the component "8 - Replace Boots of Speed (Paws of the Cheetah)" do exactly" ? My first impression is, with "17 - Update Existing Items in Addition to Adding New Items" and "4 - Update Items Setting an Ability Score to Increment the Increase", that we almost have a kind of alternative to Item Revisions ! Am i rigth ? I haven't checked but is there any .ini file to modify "10 - NWN2 Style Weapons" ? I like most of the changes but i am still to familiar with the P&P AD&D2 style.
  23. I don't get that last recommandation... It means that i can't put every portrait with a NPC name (like Coran, Solaufein, Thruston from Candlekeep, Imoen, winthrop...) in the home/overrride folder. I think i get it : the NPC name is different from the corresponding NPC portrait filename. So i can copy a portrait in the override folder as long the filename of that added portrait is just the name of an NPC but not the filename of a portrait from the game...
  24. In that Documents/(game folder)/override created manually, should i put just one "L size" portrait (210 Horizontal pixels per 330 Vertical) or should i also include the set of 2 specific EE portraits (the S and M size portraits for EE ; as seen in many mods adding portaits) ? Would it make any difference to have one portrait or a set of 3 ?
  25. About Made in Heaven: Item Pack, the last version available in Github is the V6. https://github.com/AngelGryph/MadeInHeaven_ItemPack/releases Is there also a v7 to consider ? I think i have seen install orders which such version of mih_ip. So i am wondering ? I read from the readme : "The bundled item tweaks may be incompatible with mods that have similar tweaks, like Item Revisions. As an item pack, this mod should be installed fairly early, before any 'tweak' mods. The included tweaks should preferably be installed after other item mods." Is it still not recommanded to install this mod with Item Revisions ? (the items are compatible with IR but not the item tweaks from mih_ip ?)
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