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Jazira

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Everything posted by Jazira

  1. Hey, sorry for hijacking this thread, not sure about where to post. I got a question about TICam.tra ; i've found a few stringrefs (@284, @285, @286 and @287) not linked to TICam.d Can you tell me from wich .D these lines are ? Thanks.
  2. You better tell that to common players, let's not be fooled, most use it because Roxanne's BWS tool work fine and it's easy to use. You can manually bypass those unofficial versions and replace them with whatever you want, it works. I doubt it makes me anything dumb. Using something coming from Roxanne is not a crime. Otherwise we all better uninstall half our mods, cause she has contributed for most of them. I didn't know about this Balduran's sea tower case, that is beyond limits... I mean publish an updated version of an abandoned project without having the permission for me is totally ok, but stealing assets from an active development team and put your name on it is fucked up. Isn't there copyrights attached to mods ? Any possible legal action ?
  3. I second this, things are complicated enough without having to deal with several versions of the same mod. We're a small community, and we need to avoid this problem getting out of hand. Today thanks to github or such tools we can altogether easily work, fix and translate on different centralized project. I don't care about the overweening ego of some modders, and their disguised, ridiculous childish war.
  4. Alright, it's ready then. I opened a pull request on github.
  5. Hey Jastey ! Proofreading is done, i'm really close to a release ! But i've found something strange while checking files before sending to you the updated french translation. In english c#q10001.tra : stringref @38 is commented (/* @38 = ~He said something about "going North", but that's it.~ */). But in german, for exemple it's not. Should i comment it as well ?
  6. SCS v32+ french translation is actually being updated, but there is still some work to do so you just have to wait for a bit. If you want to be of any help you can reach the translators here : https://www.baldursgateworld.fr/lacouronne/la-chambre-des-scribes/
  7. Hi, Just to let you know that the french translation update is over and actually being proofreaded by Le Marquis and Elisabeth. It should be out soon, so if you have planned any new update you might want to wait a little bit. While i've done the translation i believe to have found a fews typos in the english version ; bgqe\tra\english\wasylar.tra @10 discedit -> discredit bgqe\tra\english\tremains_son.tra @0 scheeming -> scheming bgqe\tra\english\bgqe_game.tra @118 oblidged -> obliged bgqe\tra\english\brages_sword.tra @26 pushkart -> pushcart bgqe\tra\english\brages_sword.tra @28 attone -> atone bgqe\tra\english\brages_sword.tra @79 tial -> trial I'm not english native so i might be wrong on some. Thanks to you for making such a great mod (My favorite alongside BG1 NPC), Brage's sword is a smart finding !
  8. Hello Jastey. It's just to let you know that i've taken back the french translation of BGQE, the previous one was v15 (i believe) made by Le Marquis. The previous translator (Le Marquis) is already busy on an another big translation project, i asked him and he agreed, he is kind enough to do the proofreading. There is around 400 lines, so it won't take too long. If you have planned any news lines for v22, you can also send them to me in pm.
  9. I've found the problem, i checked any mods who got a songlist.2da file into it. So i found Fading Promise and The longer Road. To test wich one bring the bug i've done 2 full installation ; - One with Fading Promise wihtout The Longer Road. - One with The Longer Road and without Fading promise. The result are The Longer Road one is working as intended, and the Fading Promise one add the Inn-music at each banters of BG1 NPC Project. I believe you also maintain Fading Promise so i inform you that a BG1NPC + EET + Fading Promise installation might cause this problem. But someone else need to investigate and try to replicate the bug to be sure (It might also be something comming from files downloaded by EE/EET Mod Install Tool). Thanks for your time. EDIT : I compared the file EE/EET Mod Install Tool use and the official one (https://github.com/SpellholdStudios/Fading_Promises/releases). It seems like the wieght of the files are slightly different. No Readme or version clearly specified either...
  10. So i've done another new installation with only BG1NPC & EET installed (+ the various mandatory stuff from eet install tool ; Dlc merger, EE mod fixpack, EET fixpack, v25 area patch) using EE/EET Mod Instal Tool. No inn music with the banters from BG1 NPC anymore, so i suppose it's not coming from BG1 NPC, EET or EE/EET Mod Instal Tool (As some might suspect ). No doubt on that. Any guess on wich mod might cause this ? My bet is on The grey clan episode 1 : In candlelight, it take place on bg1, most content happen in friendly-arm-inn, i don't understand how it can broke BG1 NPC banters but who knows... I will try without it and keep you updated. EDIT : It's not TGCe1, the only mods containing a songlist.2da file are Fading Promise and The Longer Road. I will try without them.
  11. Thanks for answering me. I installed BG1 NPC in BGEE first, then EET. It is a completely new installation, I deleted the folders of the previous one. Since BG1 NPC Project and EET are not the only mods i am using, i give you the entire list below. Here is my Weidu-BGEE.log, sorry it's mostly in french : And my Weidu.log The installation was made with EE/EET Mod Instal Tool, (yeah, yeah i know...). I'll try to make an installation with only BG1NPC & EET together to see if those are the problem (with and without EE/EET Mod Instal Tool), i'll keep you updated.
  12. Hello. I don't know if it's related to v24.4 but i got a problem. The last few days i tried to make an EET installation with BG1 NPC Project 24.4. It's not the first time i play with it, and usually i also instal BG1 NPC Project Music Pack. But it seems like the music pack did not work anymore, because of copyright issues. Alright, no problem then, i choose to remove the music pack but keep BG1 NPC Project, and make another new installation. But something weird happens ; Each time a banter from the mod happen, an inn music is triggered. Not any music is supposed to be triggered with banters from the BG1 NPC Project if the BG1 NPC Project Music Pack is not installed right ? I tried with a sole installation of BGEE and BG1 NPC Project, and it work like a charm, so i don't get it.
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