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mickabouille

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Everything posted by mickabouille

  1. I think most (if not all) of the spell changes are gated behind options inside stratagems.ini? I must admit never checked those actually worked. For example [spell system changes] (...) insect_plague=1
  2. Ah I think (maybe?) the SCS version of iwd_bard_postproduction.tpa does not match the version in iwdification v5 BUT the tra entries do? Especially this change (but here may be other pieces missing) uses the "capture groups" feature of regexes https://github.com/Gibberlings3/iwdification/commit/29097beb141a7753d2cf7d2d835d526562085dba
  3. Ooooh! Would that be this one? "Improve check for corrupted files: validate offset field values" (https://github.com/Argent77/NearInfinity/commit/dea0662c868a04cbb29e02da767208f00ea7a914) EDIT: stupid question, answer is in the changelog above
  4. Which is perfectly sensible. But I can't help further, I'd need both the changes...and the mac!
  5. Probably this part DEFINE_ACTION_FUNCTION ~compile_ssl_to_bcs_core~ INT_VAR skip_bcs=0 STR_VAR script="" variables="" booleans="" location="" locbase="" locabs="" rename_to="" inline="" BEGIN ACTION_IF !FILE_EXISTS "%workspace%/autolib.slb" BEGIN COPY ~.../stratagems-inline/blank~ ~%workspace%\autolib.slb~ END It appears there is a bunch of these in the code, I don't know if all of them are used or are a problem (for example, if they are in a if WEIDU_OS they should be ok) %workspace%\
  6. I think I reproduced it under linux (not really surprising, both are *nix). weidu stratagems/setup-stratagems.tp2 --force-install 5000 --log setup-stratagems.debug DELETE [weidu_external/workspace/ssl_out/bddefai.baf]: does not exist weidu_external/workspace/ssl_out/ is empty (but i don't know if it was where the error occurred) setup-stratagems.debug.zip
  7. Don't feel too bad about that, that a natural state There's a joke about that among developer: > Some people, when confronted with a problem, think "I know, I'll use regular expressions." Now they have two problems. So, if you feel you're stuck I suspect it's not just missing @ ? If you could use some help, you can PM me (won't guarantee I'll be fast to answer though :D)
  8. As a side-note : maybe you're already aware of it, but be careful with non-ascii characters inside regexes, I've had bad experience with them. I think it's mostly in the case where the .tra file is utf-8, all characters above the 127 first ones (so, non-ascii) are actually two byte and I... guess? that weidu processes regexes as byte strings.. maybe? So for example the " "(nb sp) in a regex won't consistently match the same character. (For this reason, I tend to use f.example things like ~Avantages[^:]*:~) But I can't even say in what cases inserting these characters will or won't work (so I just always need to test... which is not a bad idea anyway )
  9. Oh that would be nice! (to not have unread post in a section that's not reachable)
  10. I did too, Yes it works. So I'm not sure _this_ mod needs to duplicate the same function.
  11. I'm a bit puzzled by the posts that appear to have been made while the forums where down, like the top 3 topics in http://www.shsforums.net/forum/268-infinity-engine-modding-news/
  12. I guess someone could volunteer to skim the topic and aggregate a FAQ or Troubleshooting section, but you'd have to know what is still relevant and what isn't...
  13. I just got suddenly aware that I pushed... what, 6 or 7 pull request without knowing if I was overloading you that's all. I can't complain, I'm piggyriding all you work, but I know someone too eager can put pressure. See that as a probe to see ifI should stop immediatley that's all. And start again but much slower.
  14. Probably shouldn't have named it tmp I do the same but mostly with rm -Rf (I still think I'd be saner to do the modding on your usual computer and then copy the game install, but then I'd have to explain how to copy data I guess... So I'll abstain)
  15. No warranty, if you break it you get to keep both pieces. If you've tried to install mods on you steam game (windows version) you've probably already located the game directory (probably something like ~/.local/share/Steam/SteamApps/common/<game_name>) go in the parent directory (~/.local/share/Steam/SteamApps/common/ ???) and create a dirextory and set +F attribute (casefolding) mkdir tmp chattr +F tmp check the attribute lsattr . should show something like ----------------F--- ./tmp Move all content for <game_dir> to tmp, delete the old game dir and rename the new one mv <game_dir>/* tmp rmdir <game_dir> mv tmp <game_dir> that... should do it
  16. In case there is interest, there is a pull request to ass french translation: https://github.com/subtledoctor/SubtleD_Stat_Overhauls/pull/1
  17. If you use the "git clone" method, you need to compile it, I don't know how comfortable you are with compiling programs? You need to have a development environment set-up. It depends on your distribution but you'll need at least gcc and probably glibc header files and (not sure aboutthis part) linux headers OR fuse specific headers. If all this is gibberish to you, that's not the correct way to install ciopfs for you, you should use precompiled binray packages. SUMMARY: - If ou understood all (or maybe some) of the above: see section "Build Requirements" of https://www.brain-dump.org/projects/ciopfs/ - else download a binary package from https://repology.org/project/ciopfs/packages (link found at the end of the same section) - in any case, https://www.brain-dump.org/projects/ciopfs/ tells you how to use it but that's still pretty involved. That's the first part (above the "News" section and "Runtime requirements") I'm not familiar with ciopfs and I don't use it. I have to trust people that say it works because it seems pretty unmaintained (last changes date from 11 years ago, that a compliment to FUSE stability I guess that it could still work). "Runtime requirements" mentions by name ext2/ext3 but I suppose ext4 was unknown then (or rare).
  18. Hi, this pull request offers a translation for WtP (up to date for 2.6) : https://github.com/UnearthedArcana/Will_to_Power/pull/4
  19. I was unsure if I should continue, but there's only two left and they're done so here we are. This pull request proposes to translate FnP in french : https://github.com/subtledoctor/Faiths_and_Powers/pull/5
  20. Hi, if you're interested, this pull request adds a french translation https://github.com/subtledoctor/SubtleD_Item_Tweaks/pull/1 (Now I feel like maybe can appear like I'm harassing, so if you're uncomfortable with me continuing, I can stop, be it temporary or definitely)
  21. Hi, I submitted a pull request on github that adds a french translation for tome and blood. It took a long time, but as the scope has been reduced with 1.0 (and also the changes has slowed a little before that) I finally managed to finish and test it. It's here if you are interested https://github.com/subtledoctor/TomeAndBlood/pull/6 NOTE: On the threads for SD_spell_tweaks and might and guile, there are also one pull request each
  22. And this updates the french translation after the whole SD mods reorg https://github.com/subtledoctor/SubtleD_Spell_Tweaks/pull/15 - the 2.0 update seems to have lost some of the updated content from 1.7.2 - the content imported from Tome And Blood was based on an old pull request I created and hadn't updated yet (my bad) EDIT : there also a (much smaller) might and guile update for 2 missing strings in the relevant forum topic
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