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mickabouille

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Everything posted by mickabouille

  1. Spoilered for the sake of those who don't want to know A hodgepodge of multiple unrelated changes all in one component. Mostly string changes and some scripts.
  2. Saying you like this mod is nice (and may be welcome). Calling another mod that many like an abomination feels (to me) rather rude. Maybe that's just me. And who is "us"?
  3. Hi, your assets for the 2.1 version of BG1Aerie bear a version 2.0 in their names.
  4. This means it can be installed in the BG2EE/EET portion of the install sequance (instead of in the BG1 part)? EDIT: I guess that's it? EXTEND_TOP ~%NashkelCarnival_BCS%.bcs~ ~BG1Aerie/scripts/ar4900.baf~
  5. Even if EEex akes care of something, it doesn't means it is fixed, does it?
  6. Wouldn't git work ? git init && git add . && git commit -m "init" <installation> git status
  7. Thanks! I feel this could be explicit in the description linked above. I forbid myself from ever saying (even orally) "greater than". I always say "strictly greater than" or "greater than or equal". Of course, CheckStatLT/CheckStatGT are consistent with other languages/apis that use a LT/LTE or GT/GTE distinction, but as the LTE/GTE variants do not exist (or do they?) I couldn't be sure.
  8. isn't that just CheckStatGT(Myself,5,LEVEL) CheckStatLT(Myself,15,LEVEL) I never found any reference for the BAF syntax so I'm a bit unsure. But that would make sense if it were like this (except the way the AND and OR are handled seems really stange but... the entirety of weidu syntax is kind of baroque anyway) (also needsto check if GT and LT include the limit value or not, which https://gibberlings3.github.io/iesdp/scripting/triggers/bgeetriggers.htm doesn't seem to tell) EDIT: ignore me, way better (and more informed) anwser above mine.
  9. Which is the reasonI don't understand why this seems to cause problem. Why distribute X times the same binary everywhere when it could just be distributed once ?
  10. But now we also have this info https://github.com/Argent77/A7-TotLM-BG2EE/releases/tag/v3.1 https://argent77.github.io/A7-TotLM-BG2EE/index.html I'm unsure which mod is "IWD-in-EET". Is this Icewind-EET ?
  11. Ah sorry, the zip versions on github and on europe.iegmc.net don't have a setup.exe inside, which for unknown reason to me seems to be a problem for people under windows. I don't know about the rr-v492.exe on iegmc, I imagine it's a self-extracting archive but I have no (easy) way to examine its content.
  12. Both are just archive formats. You've probably better chances to have an extractor for the zip one already installed.
  13. https://github.com/FredrikLindgren/rr/tags or http://europe.iegmc.net/rr/
  14. Isn't it already there? http://europe.iegmc.net/tdd-weidu/
  15. Hi @subtledoctor It _seems_ I can't install the TnB Mana sorcerer on bg1ee. On the other hand, installation on bg2ee is OK. I have a failure at ERROR: [luSo0.2da] -> [override/lud5_61.2da] Patching Failed (COPY) (Failure("ERROR: READ_2DA_ENTRY_FORMER failed on variable %file_0_9%")) T&B is the only mod installed, I had the same failure with many components _and_ with just the 85 (mana sorcerer) component. setup-tomeandblood.debug.zip EDIT: tried again with DlcMerger applied, still not working.
  16. Yes xfs was an option, but I didn' see any advantage over ext4 with casefolding. I guess cow is one, but that doesn't apply to me: each new install starts with a bunch of symlinks to a single copy of the unmodified game. The install starts at around 200Mb, nearly all of it being the tlk files: weidu would update the original tlk through the symlink, as I found out (I think I could reduce that to less than 30Mb by only caring about one language) It then grows as I install mods, with everything ending up in override/ (except, I think, when I apply biffing). Now that think about it, cow just does that with no involvement needed (and maybe in a safer way).
  17. Including the butter knife ? EDIT: Ah, no! It's not equipable, sorry.
  18. You can check which mods modified a file. weidu --change-log eldoth.cre Maybe that can help people help you ? Also, you're missing a little bit of information. I can *guess* it's about a BG1 install, but oBG ? BG1EE ? And maybe maybe a weidu.log setup-stratagems.debug would be nice too but it can get very big. Then, is that SCS 34.3 ? Finally, if it's the only creature that fails, it shouldn't create too many instability (uh, I hope?)...
  19. Some stranger and stranger ideas go through my head, like having a normal directory (case sensitive) exported locally with samba...
  20. Then... why bother putting them? The mod could set them all to zero?
  21. I don't know if it's intended but it's as programmed https://github.com/Gibberlings3/Divine_Remix/blob/99a3147fecbc84e6ab9ba855dfca7e59ca101bb6/divine_remix/setup-divine_remix.tp2#L2154 Seems strange (and harsh!) to have both a CHA minimum of 15 and a CHA penalty EDIT: And dual-classing TO this class doesn't have the requirement. Not that I know if original requirements are not added
  22. I don't think that's my tool vs your. I'd think yours should be somewhat faster than mine (straight invocation with no logic), though maybe not really perceptible. It's more native weidu vs weidu run with wine I think. The point was, the install starts straight with two extremely long mods (ascension, iwdification), that each took more than 20 minutes, but after that there were smaller mods so the mean time per mod got smaller and smaller. The rest is blabbering. Yeah, I remember debian not activating casefolding in the kernel. The maintainer had no use for it so it wasn't useful for anybody... There are other FS with casfolding, actually I think ext4/casefolding is not the most used here, but I didn't try any other option. I'm of no help there, sorry...
  23. It's still running in the background, 1:54 bst is installed now. The first 2 (ascension and iwdification) are beasts and were long to install, then there is a plethora of smaller ones. But then we'll come to stratagems... which is long even with the native one (it took many dozens of minutes on an install I did last year but... there were quite a lot more mods in this one (100+) and I think SCS parse each resource multiple times) EDIT: interrupted at npckit because of missing iconv (I took the lin-***.zip version). real 127m8,662s user 0m6,915s sys 0m6,016s I thin I won't go on further
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