Jump to content

Graion Dilach

Modders
  • Posts

    1,130
  • Joined

Everything posted by Graion Dilach

  1. @Bartimaeus PI does not provide an install order and never will. The entire mindset behind it is that the tool maintainer shouldn't be responsible for constantly pandering to mods with tracking their status and updates and be responsible to provide the correct mod ordering so it offloads all this to be done by the user themselves with allowing the user to manually order the mods the way they see appropriate (which either works, either not). Roxanne's BWS fork provides one horrible installation order, which only works with a selected subset of combinations because her lack of care outside her specific gamestyle. @Hubal If you need help for PI, there was that Discord link in the first post of PI's topic where there are people who would help you getting PI and your install order set up. I don't know how you built that installation, and that might have worked for SRR, but EBG1/Transitions are way too late and should come before all the questmods, while Dragonspear++ should come before SCS because this way you lost the ability to finetune SCS difficulty in the options menu (and all of Hidden Game options... also you shouldn't install both LeUI and Dragonspear++).
  2. I don't have the mobile versions to check, but the files exists on all four PC variants. The flavour lines even differ between BG1/BG2/IWD (shared filename, different content), which actually causes a bug in EET because it copies over and manges to override the BG2 flavour lines with the BG1 variants of these voices but keep the BG2 subtitling. All communications implied they'll throw this in freely to all owners so I'm not too worried about mobiles either.
  3. Thankfully we have a bunch of markers for this one, just one example: IF FILE_EXISTS_IN_GAME ~bdtpag00.WAV~ (Some of the lines in the AoN voicepack couldn't fit into the BG2 singlechar-suffix system, and these additional lines got biffed into a separate package included among all the other ingame files. Every voiceset has 17 of such lines, counted from 00 to 16.)
  4. Okay, makes sense (I was unaware that the casting blocks are specifically tailored to each spell, thought that's also procedurally generated). Thanks for the explanation!
  5. Forgot to attach WeiDU.log incase the components selected make the difference. Silly me. WeiDU.log
  6. I have a question for this one, actually. Would it be possible to have a setting where these files are partially externalized out to somewhere to allow other mods expanding them? Similarly like how BP-BGT Worldmap uses the Worldmap folder to expand the default map with whatever data content mods throw there. This would allow other mod(der)s adding spells to the game allowing SCS to also pick it up and utilize (some of) these spells. Since these would be externalized, you could also offload the responsibility of compatibility maintenance to the projects utilizing them.
  7. One question, why does YARAS change Darkmail's armor class, now that you bring it up? Also, another report. I am using the SoB weapon styles but the dual-wielding AC bonus for smaller weapons throws the game off. When I equip a longsword to my offhand, I momentarily gain the AC bonus of wielding a dagger and it does correct itself after a round or so, but that correction also means every armor piece which would affect my AC are marked as better than what I currently wield (portrait going yellow). This can include a duplicate of the same ordinary helmet I currently wear.
  8. There is a very reason why I haven't said anything to this topic. I don't believe in all-talk-no-bite solutions. I am participating in the EET Compatibility List maintenance already because I know that is time not wasted. I don't believe the same scenario applies here.
  9. Huh, I remember you had issues with this at one point but I can't find the discussion. Duke Eltan's Spare Minute broke again. Order is EET->EBG1->Transitions->BG1RE. ProjectInfinity-Weidu-Debug-bg1re-6-Error.log WARNING: internal label [50] not found in processed DLG [BDELTAN]
  10. There's one issue with YARAS's description though - YARAS drops the modifiers. For example; Plate Armor is listed as Armor Class: 3 but the (0 vs slashing) information is lost from the description, simply because there's no newlines in front of it (atleast on EEs, I'm not sure if classic keeps this separate).
  11. For the record, I accidentally have tested the IWD import after ToTLM with IWDification RC1 two weeks ago and that errored out the components, so even the update to 34.1 might not ensure the install to be error-prone with that install order. And the log attached had ToTLM installed. A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2 0 0 Installed A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2 0 20 Installed A7-TOTLM-BG2EE/A7-TOTLM-BG2EE.TP2 0 30 Installed
  12. My best guess would be a mod conflict here caused by a bad installation order. The tool's maintainer forces a bad installation order on you with the Trials of the Luremaster mod getting installed before SCS's spell components. The ToTLM mod expects to come after SCS's (or IWDification's) IWD spell import but if it can't find those, it'll perform it's own cruder and limited-in-scope conversion which will error out when it's SCS's turn to convert the spells over. Try it without the Trials of Luremaster conversion. Or better, abandon that trash being EE Mod Setup.
  13. Considering that only the WED definition is exposed in the ARE file (with all the others hardcoded to share the filenames)... the obvious answer is yes, it does. Consistency is a nice thing to have.
  14. @abj9562 1) Yes. 2) Try with the components from IWDification RC1, that would be better. Or wait until the next version is released.
  15. Beware with DragonspearUI++ because it might not enable the Beamdog NPCs. I've read two reports about it on Reddit in the last ~10 days but I haven't got there to confirm and tunnel the issue to meowdog and neither person came back to actually confirming if they had the issue with Pecca's version or his one despite I asked them to reporting it there.
  16. @subtledoctor's Arcanist kit also installs an UI tweak. At this point I'd really go with UIs coming really early, because that can't go wrong if everything's coded right.
  17. BWS suggested to install UI mods late. It was already wrong there but that could be the source.
  18. Let me just drop the pretense for a bit. @UMNiK, do I read it right that you don't understand the depth of what you're talking about you don't want to put much effort into this to experience the pitfalls you still think you know it better than actual people who have explained the pitfalls from actual experience and you want to ignore every answer as long as it doesn't suit you Let that sink for a moment. Despite the above, I'll still answer your questions, even if it'll fall on deaf ears again. EETMIT is 50%-70% correct. The order is wrong, broken mods are marked as "recommended" while actually reliable mods are marked as "expert" or outright omitted. You need to put effort into untangling that mess and figure out which mods worth your time despite not featured/recommended in it's list. I don't know the BWS list, but it's last update predates early tweak mods like EndlessBG1/Transitions and it installs the UI too late besides probably having the same issues I've listed in point 1 (because I know from the EETMS commit history that the order was only changed when someone actually pointed it out on BSW, but most of the people on BSW don't understand that this could cause issues, so it still has a lot of legacy baggage). See point 2. I don't see the need of a translation required for that list, it's pretty obvious and Google Translate can manage the portions which isn't. You seem to ignore/overlook that there is no standard megamod installation. There is a counterpart for every mod and there isn't guaranteed that every mod will be featured. Not even the juggernaut mods like BG1NPC and SCS are straightforward to be featured in every installation of their respective games and there are practical incompatibilities which a global perfect installation order cannot resolve (Imoen Friendship vs Imoen Romance, Reunion vs Turnabout, Turnabout vs Lava's Khalid, Imoen4Ever vs a lot of older mods/Imoen is Stone/Imoen Can Die, Neera Expansion/Banters vs A7-ConvenientEENPCs, LefreutUI vs DragonspearUI++ vs EET-GUI, the Yoshimo mods and I could go on). Even mods like A7-TotLM-BG2EE are prepared to convert the IWD spells on it's own because it can't know if SCS/IWDification's respective components are part of the current install. There's no general answer beyond what you received already because we can't tell what would the individual's preference be so we just fall back to generic suggestions and while we try to cover the compatibility in the readmes, we need to reserve the right that we miss out on some technical or practical conflicts due to being unaware of the other mod conflicting with ours. You really can't expect modders to test their mods against all the thousands of other mods and the millions of combinations generated from it (even without reordering involved) because that would ensure no mod would ever get released. GitHub works fine. Subtledoctor even provides a list for one to start from but I had no time to provide updates to it myself either.
  19. I agree with the message, but only with this disclaimer. Even before Nexus gained prominence, ModDB was and still is a thing and there were games which where centralized around Fileplanet (I still feel Starfleet Command and Bridge Commander never were able to regain traction from that closure). I do acknowledge ModDB clearly lost the fight against Nexus and Steam Workshop, with most of the mods/games featured there being retro games. Still, I would say that the culture shock comes from a generation gap outright. For the record, I only modded two games which centers around Nexus out of many and one of those got it's own external PI/EETMS-alike tool which doesn't rely on Nexus for downloads even. And I have modded more games which didn't, so my culture shock is that everyone talks about this site I never heard about nor do I find relevant. Sure, I've joined the IE modding scene this year but I am modding various games since 2004, so the way the IE scene works feels straightforward to me. Another option to discover mods is to download the huge WeiDU logs from troubleshooting topics, then google for the mods you don't know about (this is how I discovered TnT myself).
  20. Ignore this guy, he's an idiot who can't read that @argent77's ToTLM conversion should come after IWDification, breaking both magic components thenafter. It looks fine when I fixed my installation order. (can I request a PI dynamic install order rule in one of these mods for dumbasses like me?)
  21. Apparently EE 2.6 enabled this flag to also break invisibility now and wired all the prior hardcodings onto this one. This affects SR for sure (Nerogami on G3 Discord just confirmed) but there might also be other spellmods affected. Relevant discussion: https://www.gibberlings3.net/forums/topic/28894-ir-revised-v13500-2021-june-29th/page/74/?tab=comments#comment-298319
  22. Scales of Balance should come before SCS. NPCs should come after quest mods. Literally half the NPCs come before BG1NPC. Tweaks Anthology is WAY WAY TOO EARLY. Tweakmods should come after content mods. If you don't install the IWD spells prior to A7-ToTLM, it'll do it's own IWD spell import, which comes after your 5E spellcasting conversion even, so they are standard 2E spells in your game. I wouldn't even install TDDz at this point, there are just way too many bugs that can cause in an install. And this is where I stop because I could go on for eternity. Please read the mod readmes before you think you can just throw this together on your own. If others want to debug the Taerom issue, then run weidu --change-log taerom.dlg > taerom.log and upload the logfile to them, but this install order doesn't worth the time IMO.
  23. You changed the engine_name variable in engine.lua at one point after EET but before EET_End got installed and now the user profile folders are in a mess (not necessarily in the current installation, even). Only customize that after you have finished EET installations. You can fix the warning with looking up whichever save folder your standard installation uses now and change 'Program Options','EET Installation State' to 2 in it's baldur.lua but I wouldn't be surprised if there are more issues.
  24. TBH, an alphabetical list pointing towards mod websites is probably better than complete install lists because mod sites/forum topics change way less often. I think @K4thos's solution was very maintenance-friendly and was the best possible outcome, all things considered.
×
×
  • Create New...