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Graion Dilach

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Everything posted by Graion Dilach

  1. I'd like to point out that said EET list is a repo - https://github.com/K4thos/EET-Compatibility-List.
  2. Maybe also remove EET_FIX. I never heard about that one and I don't think it's needed. I think Fixpackes for EET got phased out years ago.
  3. Is there any reason why are you using older versions of mods? Worldmap is on 10.2.6 and DSotSC/NSotSC also has newer versions than what your WeiDU.log reports. Which version of the game are you running? If this isn't an install built upon BG2EE 2.6, that might be the cause.
  4. I haven't tested this, but it's probably enough if you tweak the values of 0x4A, 0x4C and 0x4E in the area header https://gibberlings3.github.io/iesdp/file_formats/ie_formats/are_v1.htm - atleast going through the ARE file format implies that. The EE don't disable lightning, that's for sure, I've had a run when two of my NPCs got hit by one in close succession. I'm not sure if the cpm_vars library actually has a thread somewhere to get from, but in WeiDU, you just need to look the area codes up and then use WRITE_SHORT to update them. Yiou might want to test things with relying on manually updating the values with NearInfinity first.
  5. An alternative option is to take the spells from IWDification instead of SCS, since they are interchangeable (but IWDficiation was more recently updated).
  6. Ahyeah, correct on the typos at the Tutu check. Fixed it there, thanks.
  7. Yeah, the lack of mentioning this conflict in the readme was my primary problem, I did guess this change came from the 5e spellcasting changes (which I also don't use, so I just locally turned the opcode into a no-op, that looks to be fine as far as I noticed.)
  8. Those are BWP changes, so better to ask at http://www.shsforums.net/topic/61037-bwp-v19-released/.
  9. Additionally, installing multiclass bards from Might & Guile will apply D5ZNCAST.EFF to every item applicable which cannot be overridden by Tweaks Anthology's Allow Spellcasting in Armor component.
  10. One thing I noticed with RC1 is that IWD scrolls do not switch artwork to the coiled generic scroll when they are moved between slots/characters.
  11. Oh, definitely. Mind if I'll start filings PRs to add some more mods there?
  12. That's a very early Roxannemod before she went off the rails which I intend to rewrite from scratch at one point, I just haven't got there (also I prolly will expand on the ideas there because itemization is over the BG1 powerlevel). I just keep forgetting to drop it.
  13. Sure, if it is just that and you'd like to keep the effect of the mod otherwise, you can also just rename the belt05.itm in your override folder to say belt05.itm.old or (re)move said belt05.itm out from there.
  14. I've ran into this a few times but that was before I learnt how to build my own install lists. Could you issue weidu --log nul --change-log belt05.itm > belt05-log.txt and upload everything generated into the main folder related with this filename?
  15. Considering that this is related to spellcasting, maybe @Galactygon can help you pass the issue over if you can explain where the difference is. I'm otherwise agreeing on this, because the whole stunlock idea is just full cheese, especially how it boost Insect Plague into one of the best spells.
  16. The Darkest Day/TDDz would. I say would, because it only installs SCRLX41.ITM without the spell associated with it (the spell file does exist in TDD, it just doesn't get copied to override). I know the Roxanne version did it and she should have fixed it by now after @Endarire passed my complaints at one point (and forced me to register to that cesspool of darkness because he was unable to explain it properly), but I never tested/checked if the InfinityMods version also includes the problem and/or provides a fix.
  17. I went through SoA 2.2 and I couldn't figure out the cause of concern between it and DSotSC. It's probably fine (I'm planning to start my next run with SoA and DSotSC installed as well, I just haven't set it up yet). Mind you that DSotSC has two versions, one for BG(EE) and one for the Trilogies (BGT/EET). It could also be that the issue only applies to the regular versions.
  18. @suy There are a fair amount of people not liking the new UI system due to it omitting many of the nuances of the old and the classic UI (lacking the polish). Also, the Catmull-Rom upscaling algorithm which claimed the best results got axed due to a renderer change. These are the most biggest reasons, usually.
  19. I wonder if it would be better longterm to have a Git repo somewhere with a HTML preview to dedicated for mod install lists only. All these stuff scattered somewhere in random uncentralized documents didn't help and BWS's tight integration also wasn't really helpful IMO (since it had to keep these lists in it's internal applicable format instead of something human-readable). I also know BWP has it's own solution but I don't know BWP at all to judge.
  20. It is completely fine to install EET Tweaks around other tweak mods (infact, it should be since installing it before questmods mean the XP modifier changes can't pick the quests/monsters installed thenafter).
  21. Feels like Transitions and EndlessBG1 comes way too late in your install order. I always put them as early as possible (atleast predating the other BG1 quest mods). I don't see anything really glaring otherwise.
  22. 4.12.6 - Component 220: The Ranger/Mage kit installs with a warning now: WARNING: Internal ability name too long [D5_NUMAT]. Skipping. WARNING: Internal ability name too long [D5_NUMAT]. Skipping.
  23. It's vice versa. The shops don't accept bastard swords getting sold to them.
  24. Why does WPO - Fighting Style Changes edits bastard sword category from 20 to 69? This change prevents them sold in shops. Tested on IWDEE and EET as well. EDIT: Okay, I see, it's for preventing them to be used offhand. Still it breaks the shops. What mod/tweak do you use to resolve that?
  25. Reread the instructions for each and check if you didn't made a typo during applying those. The newer errors imply you did.
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