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Graion Dilach

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Everything posted by Graion Dilach

  1. Assuming a case-sensitive filesystem, then yes to the first question, and no to the second and third. That's not the right file and there's no reason to find that one.
  2. Ahyeah, I forgot that NTotSC came from TeamBG first and that's why I read about the encounter there, sorry.
  3. Another option is to host images on Imgur & the like and just BBCode them in (that way you can save on your quota of uploads too).
  4. Can confirm the Huge Spider having levels 2/30/1 in my unmodded BGEE 2.6 game though, resulting with the similar 142 HP issue on EET. In my case, it is SCS component 5900 which fixes this secondary level though, but I run MIH E&Q before it.
  5. Wait WHAT?! This gets even more awesome now?! Okay, I guess there will be a restartitis on my side again... Pretty sure this'll be among my favorite changes.
  6. Me neither but that's what @Bartimaeus says and honestly, even after the first explanation I don't get it (which are the secondary components). Then again I don't play with SR/IR either, I'm completely fine with IWD+Made in Heaven spells, your random tweaks and Scales of Balance to cover the same areas.
  7. The SCS issues are coming from SCS's SR druid script having a typo in it. That is reported but I promptly forgot that one, so will need 34.4. The RR issue is exactly what I assumed so. I completely overlooked you're installing the BG1 weapon prof system. That definitely needs to come after IRR but before SCS. With this in hindsight I'd probably reorder the section between the HQ soundclips and Enhanced Powergaming to IRR secondary Randomizer TA's BG1 prof (only) SCS EET_End and would return to this when 34.4 is out. The install Tool can't handle proficiency revamps either. It also keeps breaking those. And it probably won't be fixed there because Roxanne insists Sandrah getting installed after SCS, but afaik only SCS is prepared to adjust the game to adhere to a revised proficiency system properly.
  8. 6040 was fine here with my setup but I don't play with SRR, so it could be SRR vs SCS vs EE or something. ProjectInfinity should have a Logs folder with a timestamp when you started it. Grab all the files listed with an Error suffix and zip 'em here, I guess. You can also include the InstallOrder file.
  9. Failed or threw a warning? It throws a warning on me which consists of WARNING: no effects altered on MISC2P.ITM but I haven't looked it up what's the issue in particular. Could be a compat issue with EE 2.6, but again, this one I haven't checked yet properly, since it doesn't sound troublesome.
  10. @K4thos reevaluates all the dlgs in EET_End. Sure, my own WeiDU ain't on par to fully comprehend what it's looking for and what does it update there besides chapter checks, but I'm just going for the safer scenario and allow SCS to be evaluated along the road (on my current install SCS is just immediately before EET_End for closure).
  11. Debatable. The new Carsa/Kahrk update should be before EET_End since it tweaks a dialogue.
  12. Sorry @Hubal I forgot you yesterday. This is my reorder with notes: EET does not support the SoD2BG2 Item Upgrader nor Balduran's Seatower nor BGEE Levelling Spawns top be installed to the BGEE section so those were moved to BG2. BST was moved among the BG1 quest mods SoD2BG2 was moved before IRR BGEE Levelled Spawns was moved after banterpack The Horde, Adalon's Blood and BG1NPCSoA was moved after banterpack (latter two for trackability, Horde to ensure that all mobs it changes will be affected by the tweaks thenafter) Rogue Rebalancing was moved before IRR (this is to ensure IRR can override the RR items where necessary). Item Upgrade was moved before IRR as well SRR and Subtledoctor's Random Spelltweaks were moved before Tweaks Anthology (SRR as per it's readme states, and Subtledoc's changes could come after imminently) with Divine remix following them. Artaport was moved before Worldmap but taht's just because to decrease the noise at the crucial portion. I've put IRR'S secondary components after SCS as it's readme requested but I don't see why this is the way it should be and I suspect this is wrong (with the reason only applying to classic maybe?). Enhanced Powergaming supports SCS and needs to come after it. Jimfix need to follow SCS as well (although I'm not sure if Jimfix works with SCS 34). SCS Stoneskin change requires EEex which si 2.5 only, btw. InstallSequence (1) - reorder.txt
  13. Why do you suggest installing IRR's secondary components after SCS in particular?
  14. Damn, okay, I'm an idiot. Sorry, I really overlooked that the trigger for this one is at the item ability and not an innate. Yeah, it works, sorry again. Gotta recheck Neera but if she breaks, I'll just install the Convenient NPC tweak before TnB even, incase the problems come from there.
  15. Seems to be, yes. https://i.imgur.com/Hcz0MF2.png 2DA V1.0 **** 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 ABILITY1 AP_A7_CS01 **** **** **** AP_A7_CS02 AP_A7_CS01 **** AP_A7_CS03 **** **** AP_A7_CS01 **** **** AP_A7_CS03 AP_A7_CS02 AP_A7_CS01 **** **** **** **** AP_A7_CS01 **** **** AP_A7_CS03 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY2 AP_A7_CS04 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY3 GA_A7_SP01 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY4 GA_SPWI328 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY5 GA_A7_SP03 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY6 GA_A7_SP04 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY7 GA_SPWI124 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY8 GA_SPWI222 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY9 GA_SPWI723 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY10 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** SWITCH_SPL GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH GA_D5SWTCH LEARNSPLS GA_D5XSOR1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** LEARNSPLS AP_D5XSOR2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** SPL_REST GA_D5SPM3M **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ABILITY AP_D5_STAT1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** XTRA_SPL AP_D5ABSP3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** PROFS AP_D5PROF1 **** **** **** **** AP_D5PROF2 **** **** **** **** **** AP_D5PROF3 **** **** **** **** **** AP_D5PROF4 **** **** **** **** **** AP_D5PROF5 **** **** **** **** **** AP_D5PROF6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
  16. Look at the bottom of the excerpt. I reclassify Neera into one (to satisfy the lore/writing misconception with Neera's writing assuming wild mages are sorcerer-type innate magicians). Yes, I get through chargen but I can't select additional spells there, with only the provided-by-the-kit spells ending up available.
  17. Seems latest Tome & Blood doesn't work well with the Argent77 Chaos Sorcerer kit. Installing the following sorcerer-related components in the following order in an EET game ends up with a Chaos Sorcerer CHARNAME starting with 18 charisma @ Candlekeep unable to pick any spells and Neera picked up as lv1 lacking any spell slots even. I presume the additional default spells included with Chaos Sorc throws the calculations off. ~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.6 ~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.6 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9 ~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #1201 // Rebalanced Arcane Opposition Schools -> No Opposition Schools: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #25 // Sorcerer: Magus: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #67 // Choose-Your-Own Familiar: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #71 // Sorcerer Spell Switching -> Change spells every level: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.9.17 ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #82 // Mage Kit: Arcanist: 0.9.17 ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.33 ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.33 ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v5.33 ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.33 ~SCALES_OF_BALANCE\SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spells: v5.33 ~A7-CONVENIENTEENPCS\A7-CONVENIENTEENPCS.TP2~ #0 #542 // Change class/kit: Neera -> Chaos Sorcerer: v4.3 Full WeiDU log, incase I forgot something. WeiDU.log
  18. DW#KOB01.itm (the Noma Stika dagger from the Kobold Guards) lacks the dagger proficiency set.
  19. Modmerge is only needed if you don't want to use DLCMerger for some reason. The modding community in general prefers DLCMerger though because that one can be tracked via WeiDU.log. That mod install sequence has a dozen of mistakes but I'm not sure if you'd accept others fixing it from your overall dismissive tone.
  20. Hm, I never used that mod nor do I remember any EET logs I've seen mentioning it but this error suggests that it has a bug and that crashes EET_end. I'd report it there and omit that mod for now.
  21. Having fog without the map having the extended night flag result with the fog turning red. He actually debugged this and wants them without the visual glitch.
  22. weidu --log nul --change-log _!mg1.dlg > _!mg1_dlg-log.txt This community prefix doesn't even exist, where did this one came from anyway.
  23. It can, I am constantly reimporting my WeiDU/WeiDU-BGEE logs (EET copies over the BG1 WeiDU log to BG2 as the latter).
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