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RoyalProtector

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Everything posted by RoyalProtector

  1. Looks like a custom UI issue. Was working fine when I had tested this in vanilla UI. The problem really is that he is not a follower of Baervan but of Baravar Cloakshadow (any excuse to add a couple more kits to the mod, please).
  2. That's really cool. I'll see if I can test it today.
  3. I agree. Anything to make bards feel less like subpar Fighter/Mages.
  4. No worries at all, thank you for your work and dedication, despite the probably overwhelming amount of reports.
  5. Very nice. So only left is the 20th of January report, as well as the possible issue with dragon breath I mentioned a few posts away. @Trouveur80 also has indicated that Chromatic Orb is misbehaving: And then onto the (much longer) list for BG2EE. Exciting stuff. Endless bug squashing is the favorite activity for developers
  6. Very exciting. I've never finished ToB since I started playing the game 18-ish years ago. Never say never!
  7. Since we're talking about that -- is there a rough approximation as to how much time after the cast should pass before it's definitely safe to pause? And does it happen with any spell? Would like to know about that, and if there's a known type of magical effect that is more susceptible than others
  8. I share your enthusiasm, but yeah, definitely a bit early. Still many issues remaining
  9. There's probably a hacky way of "fixing it" like providing physical invulnerability for half a second or something along those lines. But hacky solutions are hacky.
  10. I fully endorse this. Free replenishment removes the managing aspect of this feature. While you could ignore it, I wouldn't want my supplies to be replenished automatically, by accident or not. If it was something more fully featured, like a tweak to all strongholds, such that you could buy provisions to provide the stronghold, then I would be fine with it. ini sounds fine to me. A minor inconvenience, but as long as it's documented, it's all good, in my personal opinion
  11. Huh, really? Because I tried to talk to them, but I didn't see any options. I might have missed it because I was playtesting rather quickly, but is there any other chance to talk with them other than when they're partying outside? Many thanks for the update.
  12. Ugh, those pause bugs are so annoying. They'll never be fixed, so we have to live with it. (Or maybe fixed in 20 years, in the next update cycle?)
  13. OK, since you asked: the green dragon projectile is the same as before as far I can tell. There is also a mismatch between being hit with damage, and the animation of the spell, i.e. characters suffer the damage before the poison bubbles get close enough to them. The "cone" of damage is very small too -- quite unforgiving. Also the description of the spell is always about a "gout of flame", in case I didn't report this before.
  14. Another issue in Shadows and Echoes. I dropped the note and then met the target. The target was deleted when they explained their actions to the quest giver, but the quest giver did not react in any way. I cannot progress the questline any more. The target respawned at the same place, however, but they cannot be interacted with, and killing them made no difference. So yeah looks like it completely broke the questline. Deleting them yourself outright as a result of the dialog completed the quest as expected.
  15. Just noted a potential issue in Shadows of Revelry quest. Only one of the nobles can be pickpocketed. I think one of them cannot be pickpocketed because their bag of money is in the helmet slot. The one who can be pickpocketed has it in the inventory slots.
  16. Ah, sorry, I didn't know it was a common unsolved issue in EE modding. Hopefully some clever cookie will untangle this problem at some point, but no big deal regardless
  17. I was quickly playtesting it. There seems to be a small graphical issue next to Black Molly. I edited the picture so the issue can be seen more clearly, but it's fairly easy to spot https://drive.google.com/file/d/1114aiD1oUZBj8WcCfeR0QWpjuSLyi2iL/view?usp=sharing
  18. And very welcome! Limited special abilities is one of my biggest pet peeves, unless the ability is seriously powerful. Will do. The download link seems to be broken at the moment, so I'll wait until that's fixed.
  19. Very nice, I crossed out the various things you mentioned. Not sure about the proficiency issue, since I saw someone saying it was still happening... I'll check for myself later.
  20. I think perhaps you should make a new thread for this. Also you should specify what's exactly wrong with their leveling up. Jaheira should be multiclassed, though Imoen should not.
  21. For me the component is non negotiable. Real bears can run very fast, and have a huge amount of stamina, more than enough to outrun any human. It's a neat little detail. I thought the EE fixed bears though (made them faster).
  22. There's a lot of potential here for good stuff -- and overall creepiness. I'll be curious to see where this goes.
  23. Probably to be expected... The poison ability from the Artisan Kitpack is completely different and uses a completely different philosophy for upgrades too
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