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Frenzgyn

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Everything posted by Frenzgyn

  1. Do not take the risk, there are a few non trivial component to adjust. I don't think it's the battle music per se that could cause the issue, but the changed order. You could backup all your current install and try, but I am not very optimistic about it regarding preserving your savegame without issue.
  2. I have no feedback, but here's what Connelly was talking about: https://github.com/Dapbler/BGEE-XPSync
  3. This is Sarevok Related Tweaks by Crevs Daak. The last version is v1.3, it fix a bug which I don't know how severe is, but unfortunately since SHS is gone I can't find it anywhere else. (Info: https://web.archive.org/web/20230129231448/http://www.shsforums.net/files/file/1110-sarevok-related-tweaks/)
  4. Not completely sure, but probably NWVault's section is still active. https://neverwintervault.org/catalog/nwn2
  5. Done. Renamed just for practical purposes. All is in ANSI. SetupIT.tra SetupDE.tra
  6. If you could point what parts of setup.tra need to be updated and it's not much, I could check it out between today and tomorrow. Update: Ok, looked at the file, now I get it. A bit boring, but I'll manage it.
  7. It looks cool, probably quite powerful too. Eager to test it in game.
  8. I'll doublecheck asap. Are they installed by other mods or what? Doublechecked: they are installed by the main component of DoF and need to be deleted after installing it, then it seems to install properly. Thanks for looking in the issue!
  9. Thanks, I am aware is the in-development branch, for now I am using it just for testing purposes to find a suitable load order in a quite big EET install. Anyway, I am afraid that the issue with Eldritch Scion is more complex to fix, as jmerry suggested. Doublechecked in game and noticed that ALL Mages (kitted or not) can also use chain mail, splint armor and all the new E. scion's permitted weapons.
  10. Just for a bit of context, the "great fire place" is literally A) fire place (inside an house); B) Or a bonfire, a campfire, outside? In case "A", the translation the above, in case "B" the last sentence is "nei pressi del grande falò".
  11. Hi, the fixed "eldritch_scion.tpa" (master branch) lacks a closing bracket at line 66 (referring to line 53).
  12. Yes: Mages, Bards and all Sorcerers (not just the Scion)* can wear helms, Mage/Thief (tested with Imoen in SoA) can't. EDIT: *: Missed that for Sorcerers is intended, nonetheless for Mages and Bards (kitted and unkitted) shouldn't.
  13. Probably isolated an odd issue to the "Eldritch Scion" component: Once installed all the helms become not usable by: "Monk" "Thief" "Mage/Thief" "Kensai" so, mages and bards could use them.
  14. I am doing a few tests to find a suitale load order for the various kits component I will use in a future big EET installation and I got an error with the ninja (F/T) kit: //Using Language [English] //Using .\lang\en_us\dialog.tlk //Installing [Add the Ninja (fighter/thief kit)] [5.3.2] //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files ... //Appending to files ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Appending to files column-wise ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Copying and patching 1 file ... //Added D5NINJA_F kit. //Copying 1 file ... //Copying 1 file ... //Copying and patching 1 file ... //Copying 1 file ... //ERROR: error loading [might_and_guile/thief/ninja/d5ninpts.2da] //Stopping installation because of error. //Stopping installation because of error. //Stopping installation because of error. //ERROR Installing [Add the Ninja (fighter/thief kit)], rolling back to previous state //Will uninstall 47 files for [might_and_guile\might_and_guile.tp2] component 97. //Uninstalled 47 files for [might_and_guile\might_and_guile.tp2] component 97. //ERROR: Unix.Unix_error(20, "stat", "might_and_guile/thief/ninja/d5ninpts.2da") //Please make a backup of the file: Setup-might_and_guile.debug and look for support at: SubtleD //Automatically Skipping [Add the Ninja (fighter/thief kit)] because of error. //Using Language [English] //[.\lang\en_us\dialog.tlk] created, 356675 string entries //NOT INSTALLED DUE TO ERRORS Add the Ninja (fighter/thief kit) //WARNING: unpausing installation will continue from next component. // //WARNING: might_and_guile:97 has encounter errors durring installation, exited with ExitCode = 2 WeiDU.log Setup-might_and_guile.debug
  15. Jesus. Totally missed the news. It's all becoming a den of stinking evil, I've seem too many game studio obliterated to be optimistic.
  16. Beamdog's forum again under maintainance? I get a "503 Service Temporarily Unavailable" since yesterday, but the main site works... any news about it?
  17. It is not reccomended to install them at the end, they should be very early, It's usually the firs mod after EET_Core that I install. Don't know what will or won't break with Dragonspeart UI installed at this point, but I would not risk it. Regarding the second question, NO WAY. If you reinstall your savegames will be almost certainly full of issues, it's better to continue with the standard one this time. Here you could find lots of example of order list that could give you an idea of what and when. Does not answer every question, but it's an usueful resource.
  18. Hi, @Raduziel, don't know if you are still supporting the mod, but found another issue with Heartwarder of Sune. It was already reported, but then the user said it solved due to some mod order/EET Tool mumbo jumbo and I think everyone forgotten. It's an "unusual" one, it happens on BGEE ONLY WHEN Spheres System is not installed. With the Spheres System, no problem. I double checked on a freshly install with only DLCMerger. [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] loaded, 490 bytes ERROR: cannot convert IDPRO255 or %IDPRO255% to an integer ERROR: [DeitiesOfFaerun/Lib/Spheres/Import/EmotionFear/SPWI428.spl] -> [override/spwi422.spl] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Install kit: Heartwarder of Sune], rolling back to previous state SETUP-DEITIESOFFAERUN.DEBUG WeiDU.log
  19. Some are legit. Expanded Classes & Kits IS one example, he asked and Semiticgodness allowed: Now, since forks are usually fine, out of the remaining 40 repositories, how many of them have author permissions? There is the case of Lena Mod: the author gladly accepted Endarire's proposed fixes and released an update on HIS github. Why is Endie dropbox link still public? WTF? If there were only a bunch very old mods, without an official host anymore I suppose nobody would have bring the fact up. That's precisely what irks me, it was EASILY avoidable: just privately archive the few "rare" (or "fragile") mod you're afraid of "losing" (for example SHS ones not already on Github or other mirrors atm) and make them public if the needs arise, fork whatevere you want, upload all you've got permission and DON'T propose and advertise unofficial tinkered version without permission of the author or current maintainer. Probably he would have still be able to upload 70% of what's there, nobody would have feeled pissed off and this thread would have never existed.
  20. @EndarireI don't like when things excalate for futile reasons. I think that almost no one here or elsewhere is a paladin of justice obsessed with licensing, rights and stuff, let's say a "Vahilor" person. It's obvious everyone have a certain degree of tolerance. - If you would like to modify, tinker, translate, break or do whatever you please of a mod already present on Github you can just fork the repository and do what you please, with 100% transparency; - If It is not present on Github, well, you can upload it there and make it PRIVATE. Same for your cloud spaces or whatever, JUST PRIVATELY, not PUBLIC; - You could ASK the author following this easy rule: A "NO" is a "NO", No response is usually a "NO" and a "YES" is permission granted to do what you asked. While I *understand* why it seems good to preserve for posterity stuff on Github, Dbox or whatever, expecially in light of what's happened with Chosen of Mystra or SHS, there is a RIGHT way and a WRONG way to do it. As subtledoctor said, if you PUBLISH it without permission and/or ADVERTISE it as something "better", reccomending it to new users, it's the WRONG way, not only because you're not respecting authors' wish and community rules, but because this cause confusion and problems in bug reporting and support with so many several different parallel tinkered unofficial versions out there and YOU KNOW exactly to what and who I am referring. If you have a mod archived on your cloud storage/website or whateverr and suddendly the platform where the official version is hosted explode so you're the only one in the world having that mod, well, you'll save the day and be a hero, that' the RIGHT way of doing things FOR POSTERITY. Just don't be a dick, please, and don't make this thing personal, IT'S NOT.
  21. Italian Journal.tra: /* new for v18 */ @10016 = ~Ritorno al Palazzo Sarevok è sconfitto. Dovrei ritornare al Palazzo Ducale e parlare con i Duchi.~ @10017 = ~Ritorno al Palazzo Appena pronto, dovrei parlare con Duchi riguardo a cosa vogliono che faccia adesso.~ @10018 = ~Ritorno al Palazzo~ setup.tra: /* new for v18 */ @5028 = ~Prima di poter installare delle mod su questo gioco è necessario installare Modmerge oppure DLC Merger di argent77.~
  22. In the Italian official translation of NWN I am pretty sure it is "Port Llast" and 80% sure it's "Beorunna's Well" too, in any case it would be "Pozzo di Beorunna".
  23. For what is worth, I just tried installing the latest source from github with Graion's fix on a fresh BGEE+SOD: no warnings nor errors.
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