pete_smith1229
-
Posts
135 -
Joined
-
Last visited
Content Type
Forums
Events
Downloads
Gallery
Mods
News
Store
Topics posted by pete_smith1229
-
- 5 replies
- 144 views
-
"ADD_SPELL_EX: couldn't add new_spell to spell.ids as no slots remain"
By pete_smith1229, in General Mod Discussion
- 4 replies
- 100 views
-
- 5 replies
- 410 views
-
- 2 replies
- 129 views
-
- 4 replies
- 298 views
-
- 7 replies
- 364 views
-
- 0 replies
- 156 views
-
Tutorial for creating vertices for traps and containers?
By pete_smith1229, in General Mod Discussion
- 5 replies
- 246 views
-
- 4 replies
- 228 views
-
- 0 replies
- 80 views
-
"Set % of" parameter for Opcodes 73 and 285 don't seem to work
By pete_smith1229, in General Mod Discussion
- 3 replies
- 202 views
-
- 0 replies
- 104 views
-
Maximizing weapon proficiencies in PROFSMAX.2DA not working
By pete_smith1229, in General Mod Discussion
- 3 replies
- 209 views
-
- 11 replies
- 333 views
-
- 6 replies
- 358 views
-
Use script to check PC's level is greater or less than a specific level
By pete_smith1229, in General Mod Discussion
- 7 replies
- 274 views
-
- 69 replies
- 2,227 views
-
- 5 replies
- 263 views
-
- 4 replies
- 283 views
-
Can "CheckStatGT(Player1,3,LEVEL) be used to check levels for multi-class?
By pete_smith1229, in General Mod Discussion
- 3 replies
- 196 views
-
- 2 replies
- 223 views
-
- 4 replies
- 299 views
-
Global script to change a wand's charge abilities based on who wields it
By pete_smith1229, in General Mod Discussion
- 4 replies
- 317 views
-
Change EFF condition "PersonalSpaceDistance([ANYONE],10) / per round (9)"
By pete_smith1229, in General Mod Discussion
- 2 replies
- 295 views
-
Cast spell on condition (when target's health is <=50%)
By pete_smith1229, in General Mod Discussion
- 3 replies
- 244 views