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Andrea C.

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Everything posted by Andrea C.

  1. Might be as good a place as any to let you know that this is an issue with the Enhanced Editions too: with apologies for the subpar reporting format. I have a fix out in my Miscellaneous mod but I’ll remove it if the EEFP and/or a future Beamdog patch addresses the problem.
  2. FWIW I don’t really think this is controversial at all unless it’s a tongue-in-cheek thread
  3. Thank you for your reply, and for all the work you're pouring into this. I will definitely be using this in my next EE playthrough, and indeed being able to upscale other assets would be fantastic (should you ever get to that part, please ping me; I've got mods that restore BG1 paperdolls and sprites and I'd like to give them the upscale treatment too.) What a time to be an IE gamer
  4. Really cool! Do you have plans to make this compatible with the classics as well?
  5. For the record, I have a mod out that brings bows and arrows across all games back to their BG1 glory. It's called AC Miscellaneous Tweaks; you'll find it on SHS in the miscellaneous released mods section if you're interested.
  6. Would it be possible to have the "What to do with components not installed yet?" and "What to to with components already installed?" prompts?
  7. jastey! I’m so glad you got around to releasing this and the Boareskyr Bridge mod. I’ll be definitely installing them as part of my next EE playthrough, far into the future though that might be. EDIT: how does this play with the revised ending components from your SoD Tweaks mod?
  8. Apologies as I haven't read through the whole thread, so someone else might have pointed these out already. It is worth noting two things: the first is that when Erephine signed off 1PP to Beamdog very early in the development of the Enhanced Editions, Beamdog implemented it wholesale rather than look at individual components. This means all icons Erephine touched up were implemented even though Beamdog's initial plan was to match the aesthetics of the originals (I remember Cameron Tofer saying this explicitly in Beamdog's private beta forum ahead of BG:EE's release.) Whether restoring the original graphics from BG1 is something for EEFP is of course debatable. It may look like a feature more so than a bug fix. I do however believe there are grounds for its inclusion in EEFP if we take Beamdog's original intent to match the aesthetics of the originals at heart (the main reason 1PP was wanted in the first place, and I believe this was mentioned by Trent Oster, were the paperdolls because those from the original BG2 looked terrible.) The second thing relates to icons from SoD and perhaps a few from the rest of the Enhanced Editions. Some are either too big (the elemental ring thing from SoD) or too small (Bealoth's unique ring.) This is something I believe is definitely worth correcting in EEFP (I reported the bug to Beamdog too.)
  9. Just a quick note, since Cam said he went with the British variant for one of the items in this thread. When Jalily and I revised the game text for BG:EE under Dave Gross’s supervision, as well as in Jalily’s work on SoD and BGII:EE, we always adopted American spelling, punctuation, and syntax. For consistency, I believe we should be adopting American English standards here too.
  10. Insomniator's ToBEx AfterLife includes a component that keeps drained spells in the spell book so you don't have to rememorize them when you regain the slots. Something similar may be requested of Beamdog as a code change, although they've already stated in an official capacity that they won't be adding new features to the game. Might be one for EEEx.
  11. No idea how reliable this is, but Edwin's Wiki page states, "Conflicts (the script for a fight is present in the game's code, but the related dialogue lacks the trigger, which means Edwin and Valygar won't actually fight)" Perhaps it might be worth fixing (unless it is already.)
  12. Yup. Same. Doesn’t prevent spell casting and cannot be cast on others.
  13. Hey, here's my WeiDU log: Before casting Ghost Armor, Neera's AC is 1. After casting it, it is -2. I'll need to check what others spell protections she's got going on, but I don't believe she's got any other spells memorized that would lower her AC. Re: Chant Are you sure it reduces the damage dealt by the party? The way I read it, it reduces incoming damage instead.
  14. Hey @morpheus562, Thank you for making this. Finally I don't have to micromanage my pre-buffing every time there's a tough fight ahead! A real time-saver Just a couple things I noticed: My Cleric/Ranger never seems to cast "Chant" when I hit "D" even though it is memorized. Same goes with Neera and "Ghost Armor".
  15. In the Enhanced Editions, charming someone with the cloak of Algernon plays a sound and a VFX; not so in the classics. Not sure whether this qualifies as a bugfix or as a tweak/feature?
  16. The wand of frost trap in Chateau Irenicus (the one on the pedestal in the rectangular room with all the wands on the pedestals) has a fiery VFX. This was fixed in v2.5 of the Enhanced Editions but it is still so in the classics.
  17. Might be worth checking whether these are issues in the classics too: https://forums.beamdog.com/discussion/82365/bg1-bug-v-2-6-6-0#latest
  18. I had the "ToB-style NPCs" component installed for my BGT run and it seemed to work well in the BG1 portion of the game, however when I moved on to BG2 it started to cause issues. Imoen joined the party as a level 0 Thief with -1 experience points dual-classed to 8th-level Mage, and got only one proficiency point to allocate. Minsc only got two proficiency points to allocate for his 8 levels of Ranger and did not have the bonus pips in TWF. Similar story for Jaheira. Uninstalling the "ToB-stule NPCs" component and going through the transition between BG1 and BG2 again solved the issues.
  19. One more thing: Does SCS recolor fiend sprites, by any chance? In my game Aec'Letec has an unsightly greenish tint and, while this would normally be the purview of IA, that doesn't seem to be the case. If yes, what is the component that does it? I'd like to code a dependency on a mod component that undoes the change. Also, would it be possible to make these recoloring optional?
  20. I can't seem to install Improved Shapeshifting and Improved NPC Customization and Management on BG:EE/SoD/EET 2.6. Both components throw a "writing out of bounds" error message.
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