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jastey

Gibberlings
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Everything posted by jastey

  1. @subtledoctor Oh, that *is* a good explanation why he would be interested in the sword, indeed. Now I'm a bit less upset why SoD introduced a story that kind of contradicts what the Djinni in ID tells about how the sword came to be there.
  2. Awesome! Thank you @lefreut for taking the time. It is much appreciated! Which tool are you using for this?
  3. Ah! As far as I know, Ascension adds the possibility for Sarevok to unlock some of the sword's power in ToB (with the Chaos Sowrd). I don't know the upgraded sword's stats, though. The sword used by him in BG1 is an undroppable item, so it would have to be modified before it could be used in the game.
  4. If you mean the Chaos Sword from BGII, BGTTweaks inserst it into BG1 as Sarevok's loot (that's why I made the sword an own optional component). Also, @Lauriel's mod will make Sarevok drop it as far as I know. In Tantalus' "Sarevok Restoration" mod, he will come with a more powerful version of armor and helmet. I tuned it down for BG1.
  5. 1. Translation is being worked on, but not complete. 2. I guess so, but writing NPC crossmod banter is not on my priority list. It's not that I would not like to have them, but I'd really need to take the time, and if I did, there would be several other NPCs I'd write banters for, first.
  6. Imoen 4 Ever is now also compatible with Ascalon's Breagar! The above post is edited accordingly.
  7. Ascalon's Breagar NPC MOd updates to v9.0.0! -It is now fully compatible with Imoen 4 Ever (with a revised banter path plus one additional dialogue). -It is now compatible with any "Skip SoD" tweak in EET as it is included in Endless BG1 Mod (if Breagar was in group when facin Sarevok, he will turn up in BGII)Mod only installs the default portrait, alternative remove due to Copyright thoughts -The mod is now independent on the Worldmap mod, but still compatible independent on install order. -many bugfixes. Changes:
  8. Thanks for the kind words! And I can only second the words of praise for G3 as a community - with active admins!
  9. In the old engine, IsValidForPartyDialogue was a very unreliable trigger. Lots of interjections of the NPC crew were missed because it didn't fire although the NPC was standing right there. CD_STATE_NOTVALID was a custom state check introduced by CamDawg that basically checks for everything that would prevent a character to be able to talk. It is far more reliable but has to be used in combination with InParty() and some See() trigger. For the EE, the IsValidForPartyDialogue trigger was revised - as far as I know, to make it far more reliable. I think for the EE it makes no difference which you use, but I might stand corrected.
  10. I meant it's still a +5 weapon, and it is used in the BG1 part.
  11. Look at the flags. It's not droppable in my SoD.
  12. Which version of CtB are you playing, where did you download it, and on which game are you on?
  13. SW2H05.itm is an undroppable sword 1d10+5, speed 5, Bonus to hit 5. Most definitely not "just a regular sword".
  14. 1. not currently, but I guess this could be implemented for armor and helmet. But Tantalus' Sarevok mod uses the BAMs for items of Sarevok in ToB. It wouldn't make sense to have two sets. 2. the chaos sword is handed ober by the djinni in Irenicus Dungeon. This is original game content. 3. not sure what you mean here. The description of the chaos sword makes it clear that the sword was much more powerful than the chaos sword. In BG1, Sarevok fights with some undroppable sword, no idea what the stats are.
  15. That makes sense, thank you! I finally got it.. I was ready to punch my monitor more than once when starting with using GitHub. It's not intuitive to use if you haven't done anything similar before.
  16. What I meant was: when would I use a token that gives me HE in all-capitatilized letters inside the game text? The only instance I can think of is for shouting or something like that, is this what it's for or what am I not getting? *cracks whip* Who me? This is all a misunderstanding, I swear.
  17. I feel daft, but what I am referring to is e.g. the @900001: @900000 = ~He She~ @900001 = ~HE SHE~ I understand @900000 which would be for the first word in a sentence and thus has a first capitalized letter, but what is @900001 for?
  18. Oh, and I guess this only works for EE engine, because of old engine being too old and stuff, or might it even work for the old engine, too?
  19. That's because I didn't ask what I wanted to know: what are the all-capitalized tra entries for that they need translation? Cool! Ah, I see! (I'm restraining myself from joking whether I should bring the whip next time, too, as it might give the wrong impression.)
  20. I can't even pretend I'd know how that works! Would you add a note to translators, currently I wouldn't know which of the strings would need translation, and to what. One question: the in full upper case entries in the tra (HE, SHE etc) do they really need to be in te tra, i.e. would they be translated? And... How would I use this as a modder?.. EDIT: thanks for the kind words, but I definitely did not help with this one.
  21. This is a known bug. I'll come back to you but it will take a bit. Feel free to give this a bump if it takes too long.
  22. @subtledoctor how about writing this in an own thread in Modding Tutorial section? It's gems like these that make it so much easier for later folks.
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