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jastey

Gibberlings
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  1. Gibberlings Three Keldorn Romance berelinde's Keldorn Romance introduces a romance for the original BioWare NPC Keldorn. It is compatible with all BGII games: original BGII, BGII:EE, BGT, and EET. He's loyal. He's brave. He's... single? Life is an uncertain thing, and changes come when we least expect them. This mod offers a chance to romance Athkatla's newest... and most reluctant... bachelor. All relationships take work, and this one takes more than most, but the rewards are great, for those patient enough to endure the trials. This romance is not for everyone. It is certainly not a romance for the hasty. When it begins, Keldorn is grieving after the collapse of his 20-year marriage, and it takes him a long, long time to recover. It deals with mature themes, the real consequences of rejection and recovery, and some players may not want to go through all that, no matter how devoted the would-be love interest becomes in Throne of Bhaal. It is also very, very long, with 35+ talks in Shadows of Amn, though the talks are spaced more closely together to compensate for this. To begin the Keldorn Romance, you must allow Keldorn and Maria to reconcile. He will only consider himself free if his marriage to Maria is legally ended, and imprisoning Maria will only separate them, not divorce them. Also, Maria's incarceration might present childcare issues that would be impossible to overcome. The mod also features a quest for all PCs, romanced or not, though that, too, requires a reconcilliation between Keldorn and Maria. Version 6 comes with bug fixes and improved item descriptions. Changes: -Anomen should not stutter after his love night (added check variables to b!anomen_romfix.baf to prevent looping of scriptblocks). -item description now list special abilities under "equipped abilities". -Zasheida should not be present elsewhere if already killed. (Added DestroySelf() to her script if she is dead, which is not the most elegant way of solving this but the most efficient without having to dig through the whole quest path.) Forum Readme Keldorn Romance on GitHub Download at G3
  2. Keldorn Romance updates to v6! Changes: -Anomen should not stutter after his love night (added check variables to b!anomen_romfix.baf to prevent looping of scriptblocks). -item description now list special abilities under "equipped abilities". -Zasheida should not be present elsewhere if already killed. (Added DestroySelf() to her script if she is dead, which is not the most elegant way of solving this but the most efficient without having to dig through the whole quest path.)
  3. Descriptions will be updated in v6. Thanks!
  4. @Arthas Sorry for the late reply. If the quest is on, during daytime and in the following areas: city gates, Docks, Slums, Bridge District, Waukeen's Promenade, Graveyard, Temple District, Government District there should be a reply option in Keldorn's PID @33 = ~I'm ready to go to that estate you mentioned now.~ This will start the transition to the quest area. Quest variable is "Global("B!KelQuest","GLOBAL",13)".
  5. Missed this. Keldorn's talks go as far as Global("B!KelLT","GLOBAL",68) for his advances to the PC which she can decline and end the romance. If you want to see all content, do not set Global("B!KeldornRA","GLOBAL",3) to "3" and just let the romance play out and shut it down via reply options.
  6. Looking at the script I'm surprised it ever did not lead to a stutter. You could do the following via cheats: Setting the Global("B!KeldornIgnoreAnomenRom","GLOBAL",2) to "2" should end the stutter. Setting the Global("B!KeldornRA","GLOBAL",3) to "3" will prevent Keldorn to hit on your PC again (because the other variable tells him to ignore the Anomen romance.)
  7. Woo! Thanks for the info, I stopped checking.
  8. This line is part of the morning after LT, but it is one reaction to two of the possible reply options. The morning after dialogue should start with the line "~Well, that was - one interesting night.~". From there, not all reply options lead to Shar'Teel breaking up, although I admit the logic which ones do and which ones don't is not really clear to me.
  9. @Gwendolyne @Lava I can answer that question, it is yes, and it's my fault Yeslick BGII is not uploaded already. If you'd do that that would be great!
  10. @Mahatmah Thanks for digging into this. It is well possible the updated version is patching the wrong dialogue states in BGT where the BG1 kickout dialogue is added to the BGII ones so the state numbers are different than in BG:EE. There is currently noone updating the mod but this will be looked into, eventually.
  11. @Arthas Did you look at the official SHS mirror? Because it's there: https://github.com/SpellholdStudios/BP-BGT-Worldmap/releases
  12. Yes, @Lava. It's on SHS which is currently down, but will be uploaded to the GitHub mirror eventually.
  13. I'm looking foreward to se what you come up with! Right now, I wouldn't know how to introduce him earlier. Thanks! Let me know how it worked for you.
  14. @Angel You are aware of my SoD NPC tutorials? (Just checking). I always liked Yeslick in BG1, although he joins the group way too late.
  15. Thanks for the kind words and interest! @Angel Thank you for the offer. Very dangerous offer.
  16. @Psionica now it would be important to know which script block that is. You could look it up with Near Infinity and post it here.
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