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jastey

Gibberlings
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Everything posted by jastey

  1. Imoen4Ever updates with a completed Russian version, one more dialogue in SoD, and minor corrections. Thank you @Arkie for the Russian translations and Shai Hulud for proofreading the German additions. Changelog: -Russian version finished, by Arkie. -One more dialogue added to SoD: Imoen will react to the second dream. -All lines from tp2 should be in setup.tra. -typo corrections and small text corrections.
  2. Gibberlings Three Endless BG1 For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII). For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died. There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only. Version 18 comes with minor improvements and a revised Russian version by Ulpian! ! Changelog: -Revised Russian version, by Ulpian. -"Duke Eltan Is in the Palace": the mod added Duke Eltan will be removed after BG1 is finished to clear the area for mods that reopen the palace in EET(BGII). -Duke Eltan's body will be silently removed after Sarevok was defeated in case it wasn't brought to the Harbor master, either by the FF healers in Undercity or upon reentering the palace. -Corrected path to journal entries for ADD_JOURNAL. -Corwin should be removed after BG1 is over (fixed typo in script). -Harbour master should not accept Eltan's body after Sarevok is defeated. -(BG:EE, EET) Better journal handling after Sarevok is defeated. Translations of new lines by yota13 (Russian), Roberciiik (Polish), Frenzgyn (Italian), JohnBob (French), ElGamerViejuno (Spanisch). -All lines in tp2 should be in tra files. Visit Modpage Visit Forum Download (GitHub)
  3. EndlessBG1 updates to v18 with minor improvements and a revised Russian version by Ulpian! Changelog: -Revised Russian version, by Ulpian. -"Duke Eltan Is in the Palace": the mod added Duke Eltan will be removed after BG1 is finished to clear the area for mods that reopen the palace in EET(BGII). -Duke Eltan's body will be silently removed after Sarevok was defeated in case it wasn't brought to the Harbor master, either by the FF healers in Undercity or upon reentering the palace. -Corrected path to journal entries for ADD_JOURNAL. -Corwin should be removed after BG1 is over (fixed typo in script). -Harbour master should not accept Eltan's body after Sarevok is defeated. -(BG:EE, EET) Better journal handling after Sarevok is defeated. Translations of new lines by yota13 (Russian), Roberciiik (Polish), Frenzgyn (Italian), JohnBob (French), ElGamerViejuno (Spanisch). -All lines in tp2 should be in tra files.
  4. All done! Thank you @ElGamerViejuno for the Spanish lines.
  5. Thank you! I LOVE you guys! Spanish is the only language still needed.
  6. Still needed in Spanish: new lines for v18: JOURNAL.TRA @10016 - @10018 setup.tra @5028 = ~Modmerge or argent77's DLC Merger is required before mods can be installed on this game.~
  7. Fenster and Corwin already consider this (there is a typo in Corwin's script, will be fixed in next version). In next version, the mod-added Duke Eltan will be removed after BG1 is finished. No other Duke will have a DestroySelf() script added by EndlessBG1. Reason: EndlessBG1 uses the original Duke cres. Duke Belt is still there from the original game. Duke Jannath is spawned in in case she died if the Imoen-Duke Jannath componnt is installed, but it is the original cre files and she could have survived the fight just as well. Any mod who opens up BG1 in BGII:EET needs to account for Duke Belt and Duke Jannath themselves; if I add scripts to remove them via EndlessBG1 I might end up screwing whatever another mod wants to do here.
  8. There is no portraits for these characters in the unmodded game, and they don't have portrait names. This request needs to go to the portrait mod you were using.
  9. @Thacobell self-extracting exe added to the release! I forgot why you needed it, so I hope it works.
  10. From the readme: So this doesn't explain why you have two Aldeths. So maybe them is still a bug in JAP, but the doppelgangers on the top floor spawn is borked because SCS adds a spawn system, too.
  11. I'm sorry but I so do not have motivation to look into this. I linked to your bug report in the JAP thread at Kerzenburg, so it won't be lost. The only thing I see when looking at the script briefly is that the prefix "dw#" which is I think DavidW(?) and therefore maybe SCS? is also adding a spawn block for higher difficulty. Maybe this is a compatibility thing. AR7229.bcs doesn't exist in BGT (the area doesn't have a script in unmodded BGT). This is what I found in JAP: So yes, some of your problems arise because some other mod also added content here. Can you do a changelog on AR7229.bcs so we know which other mod adds doppelganger spawns there? EDIT: It seems to me there is another mod who restored this.
  12. Gibberlings Three Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire! Sound familiar? That's because I [Grim Squeaker] decided to have a nostalgia trip and recreate a character from ye olde Golden Axe computer games that were released on the Sega Mega Drive (or Genesis in America) and arcade machines in the 90s. You may also have seen her recently in Golden Axe: Beast Master, though my interpretation of the character is from the older games. How does she end up in Baldur's Gate II? You'll have to play to find out! Once in your party, Tyris will banter with all BioWare NPCs and can be romanced by any human/elf/half-elf male PC. Enjoy! Version 11 adds a French version by Le Marquis! Changelog: - Added French version, by Le Marquis Download Project Page Readme
  13. Tyris Flare updates to v11 with a French version! Thank you @Le Marquis for the translation! Changelog: - Added French version, by Le Marquis
  14. GibberlingsThree The Boareskyr Bridge Scene The mod gives more impact to the important scene at Boareskyr Bridge in SoD. Like Gorion's letter and the PC's dreams in BG1, the transformation into the slayer in SoA, and the trials in ToB, this scene is an important part of the PC's journey to godhood (or rejection of it). This mod tries to place emphasis on this scene by giving it more depth as well as deeper inclusion into the story by reactions of NPCs and other game characters. There will be more warnings before going to the bridge and NPCs will react to what happens on it, and depending on the installed components the actual scene will also be extended with description text and choices for the player how the PC will deal with the erupting divine energy including resulting stat changes. The mod is compatible with Siege of Dragonspear BGEE and EET. Version 6 comes with a Spanish translation by ElGamerViejuno! Changelog: -Spanish version added, by ElGamerViejuno Project Page Mod Forum Download
  15. The mod updates to v6, with a Spanish version! Thank you @ElGamerViejuno for the translation! Changelog: -Spanish version added, by ElGamerViejuno
  16. There is new lines for v11.3: -sod_dialogues.tra: @66 - @81
  17. You can search for string snippets with Near Infinity. Search -> StringRef... -> "Find what". This way you can find the whole description text from a snippet. I don't know whether some of the texts might be changed partially due to altered stats etc, though. The reason is, as I indicated above, that the games do not have fixed string ref numbers that are the same for all games. (There are some, especially for the BGII part, but the numbers for the BG1 part in BGT can differ between installs). I don't know why there is so many item descriptions that resemble the original game in DSotSC, though.
  18. New lines for v10 as noted above still missing in Polish! New for v11.x (still needed in Polish): new lines: -setup.tra: @9935 - @9939 -BDIMOENJ.TRA: @137 - @502 -game.tra: @5560; @5600 - @100004 new files: -sod_important_reactions_dialogues.tra -sod_dialogues.tra -sod_banter.tra -sod_pid.tra
  19. @CplHicks24 I kind of waited for you to post more insights and then I forgot about it. You install order is a bit unfortunate, EEEx should be first, GUI mods too. I fear this might be a compatibility issue; if you get results with the Stutter Debug Tool I can help more.
  20. Pocket Plane Group Indira NPC Indira is a young lass on the look-out for excitement and adventure. Combine a small measure of Alora's perkiness, Minsc's naivete, Imoen's pranks, and you've got yourself a good idea of what Indira's like. She's a half-elven, lawful good fighter/mage from an area just east of the Baldur's Gate region. Version 15 comes with a completed Russian translation! Changelog: -Russian translation completed (missing Russian files for EE added), by Balabokhin. Visit Mod Page Visit Mod Thread Download at GitHub
  21. Pocket Plane Group Assassinations Mod for BGII Become one of the best assassins in Athkatla! Work for a mysterious employer! A bonus romance for male protagonists! Ten new missions! Crime and punishment! Immersion and interactivity! Assassinations Mod is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack. It is directly compatible with BGII, BGT, BGII:EE, and EET. The adventure starts for non-paladin protagonists with non-heroic reputation. Talk to Bernard in the Copper Coronet. Assassinations updates to v19 with Polish voiceover! Changes: -Added Polish voiceover (thanks to Aloes, Broomberek, Dandrov, Wojciech Magdziak for dubbing and Anoim2666 for permissions), integrated by Roberciiik -Enabled EE-specific format for translations, if such translations exist, by Roberciiik -Added EE-specific format translations for Polish language, by Roberciiik Download and Mod's Page Forum
  22. I'll be working on it soon(TM). The main content missing are two larger quests that lead the group away from the tower area. The quests contained in the EAOB will only change slightly if at all, so it's already a good mod with lots of content and no open ends.
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