I don't know what you mean with romance mod. There is a friendship path, NPC banters and lots of interjections / event based dialogues (+quests, of course).
No, Iomen doesn't tease him endlessly, I am afraid. I think that Imoen is changed in BGII, and the banters reflect that.
Starting a new game with your current install should suffice. It's just that you cannot use old, modded save games with newly modded games. Reinstalling everything won't change that, it's starting a new game for the current install that does.
Something like that could alos be a forgotten tilde (~) before a negative global check or something. If you post the content of the .d, I can have a look.
Negative, yes, but if you want to check for AR5100, the variable has the value "5100".
I am not sure why there is your error message, did you check the path names etc.? It doesn't seem to find "newtweaks/baf/Z!EmulAreaCheck.BAF" in this path.
There is a bug in version 1. Do not visit Durlag's Tower with it, as the teleporting to the chess board won't trigger in some areas. I am working on a fixed version, but I need some help with this. Many thanks to Wisp for finding that out!
Thank you, Senka! Your testing and feed back helped to improve it very much.
Nothing new concerning the CombatCounter check yet, but as soon as I have something better it will be updated.
EDIT: Turned this thread into a discussion thread and linked to it from the mod's download page.
Thank you again for the feed back! I am happy you like the romance.
It seems I have no luck with the CombatCounter simulation. I will discuss this with Zed Nocear.
After neglecting this thread for months I am happy to say both language versions are completed, but need more proof reading.
And I (gulp) have to write the readme and documentation... Ooooh how I don't like doing this.
Hm? RPG Dungeon's tutorials are here, in the "tutorials and lessons" section. I link there quite often to the romance authoring tutorial.
Thank you very much for updating the list, cmorgan (and whoever helped in doing so)!
Thank you for the kind words!
I made an update, it's linked in the first post: Beta 0.5
Changes are:
-more proof reading and resolving of some dialogue repetitions. Big thank you to Ana Christina!
-added a "translation guide" for potential translators, as there are much lines that are the same as in BG1NPC (Ajantis romance).
Yes, that's from the Ajantis BG1 mod. Cool! Seems the timer setting got interrupted somehow. This happens seldom but it is possible. I changed the order of variable setting and timer setting, so in future versions this shouldn't happen again.
Thank you very much for reporting! I hope you'll enjoy the mod.
Reinstalling would be cool. Although you'd have to reset "C#AjantisPCTalk" to 0 to let the script block run again to use your save game. I'd be happy if you'd try with an older save whether it is working now, though. The first dialogue should come after approx. 10 min.
Do you have the possibility to look at Ajanis' script (called ajantis.bcs)? It seems the timer didn't get set. Maybe it was a rare occurrency, maybe it's the BGT-version installation.