Thanks! Added finality note to #1, since it's the other way around the usual expectations.
#16 sounds like a bug or improper testing — why would they go add an identical mode?
#42 and #62 it's not missing, but it is true only since iwdee, and it's mentioned in the iwd version as well (was only HoW technically). Will make it clear it's not available in other games.
#100 / 178 / 179 - how was this tested? AFAIK it's used by some internal AI targetting logic, so just trying regular combat is not a good test.
#105 - yep, bg2 introduced the change. The opcode was already split, but this wasn't mentioned.
#108, #112 added.
overlay opcodes: already there.
#79 suspicious, but asked Bubb to check. Fixed.
#213 fixed.
#217 added.