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Caedwyr

Gibberlings
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Everything posted by Caedwyr

  1. Creating your own kit is pretty simple so long as you stick to the basic projectiles and graphics. However, I've noticed that modifying both those areas is something you seem to have a lot of experience in. You should give it a try yourself.
  2. I can give you what I can remember, but the safest way is going to be installing Refinements on a classic version of ToB and then creating a new character and giving them enough XP to trigger a level up so you can view the HLA screen. Then go through the list of Refinment classes (and the Sword Angel). Any that are not a HLA will probably end up being something related to a spell of which there are only a few and should be easier to track down.
  3. Jumping off from the suggestions, you could make it a consumeable that grants a fast healing/regeneration type effect. Make it something that accelerates HP regeneration on the scale of resting, but not something that you gain a whole lot of benefit from using in combat. Something like X/hp per hour as a way to accelerate inn rest.
  4. Like an icebox. It reminds me of how in Star Trek Voyager, one of the alien crew members, Kes, had a body temperature of 14-16.9 °C (57.2°F to 62.4°F). Apparently she was sweating all the time (or whatever was her species' equivalent), since that is lower than room temperature in most places. Or it just meant that the writer just wanted to throw an alien sounding line without thinking about any of the consequences.
  5. This is quite helpful, as the Oversight version didn't behave nicely with any mods that modified the same CRE scripts in areas where the the lenses were hidden. Thanks!
  6. So it is! I'll have to make a slight modification to my massive install order document.
  7. That is a very nice readme, even if it is still a work in progress. At first glance one thing stood out to me. Might & Guile recommends installing FnP before MnG, however the Faiths & Powers readme suggests installing MnG before FnG. There's obviously lots of WiP stuff in there, but the install order is one that seems more likely to trip people up.
  8. Possible interactions to keep in mind. Weapons that have good abilities that they grant while held. Weapons that have castable abilities that can be used while held. Interaction and devaluaing of the Rogue Use Any item HLA. For #1, the staff of the magi is the main culprit, though I'm sure there's some modded weapons that give improved alacrity when held, not that you should really care about unbalanced modded items. For #2, I don't recall these cases all that well, but I don't think there's really a case where a player can't find at least one party member who can carry all the good items like this and cast whenever they want, so I don't see how more people being able to do this really changes the overall balance of the game in any way. Maybe it will affect solo runs. For #3, Use Any Item is mostly used to break the game with respect to scroll and wand use, and much less so item use. I think it is a commonly modded ability as well. More investigation by someone familiar with the ability for possible interactions may be warranted.
  9. Yeah, that was my thought. It doesn't completely address how Faiths & Powers handles things, but you can always just point people to use Scales of Balance for this component and make sure Scales of Balance takes any changes wrought by Faiths & Powers if they need to be handled in a special way.
  10. I think a simple approach would be to let everyone pick up and use a weapon, but only certain kits/classes are able to put any pips into proficiency. It would simplify a lot of things and I don't know that the individual enchantments on certain pieces of gear would make it worthwhile to use one item over another one that the character was actually proficient with. You'd want to look at what the "held" versus "on use" abilities are. Items like staff of the magi stand out as potential problems, though that one tends to get nerfed by a number of mods.
  11. What naming scheme so you use for PC portraits?
  12. How do people organize their custom soundsets? Do you come up with categories and re-organize things that way. Do you just dump everything in the folder and leave it as it lays? Do you append your custom portraits and soundsets to the naming schemes used by the base game? I'm especially interested in hearing what people who have extensive collections of soundsets and portraits have done. If you have a custom sorting system, then please feel free to share.
  13. Further investigation suggests it may be caused by SCS. @DavidW https://forums.beamdog.com/discussion/26021/circus-tent-illusions-deal-real-damage
  14. I think one of the shapeshifter or tactical encounters could end up changing their claw weapons to real ones. My memory of how this one worked may not be the best. According to a wiki, the Shadows can do real damage and drain STR, but the werewolves shouldn't be doing damage. https://baldursgate.fandom.com/wiki/Circus_Tent
  15. If it was just me, I would have quickly grabbed the mods I wanted to play and had at it. But, because I'm going to be running the "book club", it is important to me that I get things right.
  16. I will try redoing the install without Indira.
  17. Is this a bug with EET or a bug with the Indira NPC mod? Indira is a mod that is supposed to be installed before EET according to the compatibility list, so I'm not sure how to handle it.
  18. The Alternatives v14 zip file from GitHub has a spelling error in the filename (Altrnatives_v14.zip). The contents are fine. @jastey
  19. Other comments. SimDing0's questpack was written for an older version of Weidu. To make things run smoothly, rename the following files. Setup-d0questpack.exe ----> Setup-questpack.exe Setup-d0questpack.tp2 ----> Setup-questpack.tp2 This is done to match the default folder of "questpack". I renamed these files instead of the folder as I was concerned that the .tp2 file may refer to the questpack filepath but I was pretty certain it wouldn't refer to itself or the weidu installer.
  20. I am further in my install order and the following are the ones that don't show up in PI, but do when manually installing. In both cases I have extracted the mods to a folder. For the manual install, I then install the mod subfolder and the Setup-ModName.exe file over to the BG1 or BG2 folder before installing. It may be that these two mods are organized in a way that PI cannot read the subcomponents.
  21. I've had to do a manual install since PI doesn't detect all the components. So far I'm most of the way through the ones I listed above and only Ascalon's Questpack didn't actually have all the subcomponents I thought it did based on the readme. All the rest of bolded ones have components I was able to install that PI wouldn't detect.
  22. So, I started a manual install and have successfully installed all the mods on BG1 as well as started the EET process. I just finished the EET install, which completed with warnings. I think the following are the warning related issues: 1. Indira NPC for BG1 Tutu v12.0 BETA 2 or above. This mod is on the compatibility list EET_NPC_TRANSITION patching for J#Indi: BG1 NPC without BG2 content WARNING EET_NPC_TRANSITION: "J#INDI.bcs" doesn't exist in game [WeiDU-BGEE.log] loaded, 2771 bytes [WeiDU-BGEE.log] loaded, 2771 bytes [WeiDU-BGEE.log] loaded, 2771 bytes 2. /override/BG1801.ARE . I'm not sure what the characters are in the .cre filename. [./override/BG1801.ARE] loaded, 11280 bytes BG1801.ARE issue: Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... BG1801.ARE issue: Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... BG1801.ARE issue: Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... BG1801.ARE issue: Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... BG1801.ARE issue: Rest Spawn creature file does not exist (ÿÿ.cre)! Nulling... Copied [BG1801.ARE] to [override/BG1801.ARE] Copying and patching 1 file ... The listed area is the Cloakwood Mines first level in Baldur's Gate as far as I know. I've also attached my SETUP-EET.DEBUG file. I realize that I'm taking a risk with installing Oversight on BG2 before EET, but the EET installer doesn't appear to have choked on any of the Oversight files. Anyone have any ideas as to if these are a problem or not? SETUP-EET-DEBUG.7z
  23. I attempted to create an install list using Project Infinity, however I am running into a number of issues when attempting to do so. I do not seem to be able to split a mod install up. For example, I would like to install SCS Icewind Dale Spells prior to installing item and kit mods, but want to install the rest of SCS near the end of my install order. There does not seem to be a way to do this. Several mods on my list do not show their subcomponents in Project Infinity. Culprits so far include Is there something I'm doing wrong, or is it looking like I'll have to babysit the install the old fashioned way?
  24. I really liked RR's Chosen of Cyric encounter back in the day, however that element always struck me as less than optimal. It was one of the earliest 2nd or 3rd wave AI encounters where the enemies played by the same rules as the PC. Most tactical encounters available before then cheated like crazy and did all sorts of things the PC couldn't do. Now we've had over a decade and a half of SCS, so things like the original Weimer Tactics and the more egregious "Improved Anvil" are not the standard players are expecting and so RR's Chosen of Cyric doesn't quite compare as well as it used to.
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