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Everything posted by Fouinto
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LOL, I don't remember... Am pretty sure it depends on the way you skip SoD : this way you can go Back to BG, this way you can't. I have no savegame to check ATM.
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check if player has actually completed BG1 or started later
Fouinto replied to Daxtreme's topic in Enhanced Edition Trilogy
like that ? OK, it's cheating... -
NTotSC for EET (and BGT and BG:EE) - Download
Fouinto replied to jastey's topic in Enhanced Edition Trilogy
I have not played NTOTSC since... so long... so I won't say about this particular mod. But, generally speaking, I am REALLY happy when "new" modders do maintain "old" mods and port them to EE(T). For this, I say "Thank you", even if I think it doesn't perfectly stick to "original author point of view". BTW, there is a big difference between "original author point of view" and "what I think original author point of view was" so... pointless debate. -
Your Question seems clear to me. I don't know the answer but I can tell you how I (personnaly) do : I install Pre-EET mods in BWP order, then EET, at least I install Post-EET mods in BWP order. And then, I don't know if I have already met your kind of problem All in all, I don't think there can be a "one fit all" rule for this kind of problem : it probably highly depends on why the post-EET mod should go before a pre-EET mod.
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It's not an EET bug, people have reported the same behavior with BGT. It's probably a popular mod...
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Indeed, If it's works, it's even better !
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It's strange. I always play with a full custom party and they are all striped when arriving Chateau of Irenicus. My last play with Jaheira, Imoen, Minsc is so far... SoDBGone has been created after that... However, I see no impact if you strip them and move on with them "naked". Helm of Balduran should be in the expected chest.
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No problem. As examples, here are saves just before DSC007 and DSC009. Just enter the cave (DSC007)/the door (DSC007). DSC009 is VERY small, it may be easier to start with this one. But in this save game, I did already entered twice in DSC009 (entering, clicking one coffin, leaving, saving. repeat as much as needed). I can send you a save before. Thank you.
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I also agree this component was a very interesting one !
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I experience some problem I never had before but I don't know if it's DSotSC related or not. Each time I enter specific area, the game freezes. DSC007, DSC009, DSC035, DSC037 are of them : I can enter, walk few seconds and it freezes. In DSC009 sometime I have the time to unlock the chest, but i have never the time to disarm the trap on the chest or kill the vampires in the coffins... I know that my bug report is light, but do not hesitate to ask me more (or to ask me to do something).
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Hi, I have few error when installing DSotSC on a light modded EET (at this stage 2 mods on BG1EE, DSotSC is the 1st mod on BG2EE part (after EET of course)) WeiDU-BGEE.log : WeiDU.log : The errors in SETUP-DSOTSC.DEBUG (1st and main component) : Anyone can help? I guess that 3 spells are unknown at this stage ? but why ? No change in DSotSC for years, and I install it on almost vanilla EET...
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EET Tweaks link broken. Should be https://github.com/K4thos/EET_Tweaks/releases ?
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BTW, I am an asshole ! I should have started by "Thank you for all your work "
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BG2EE is also not available in french ATM. I mean BD said that BG2EE in French will first be available in the "console port" of the game...
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Suggestion: More dangerous ankhegs + Zombie Infestation quest
Fouinto replied to Lilaina's topic in Sword Coast Stratagems
Great ! I hope you can/will make it compatible with EET -
As Far As I remember I tried just before EET_END and just after EET_END : both did the job.
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I REALLY have to try this tool one day !
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Hi, Short : Are you sure that this cloackwood bug is fixed in v8 ? Or maybe this another one Long : I play BG1EE on Android : only few components of your mod (full weidu.log below). I chose in particular "~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1035 // Rendre disponibles les zones de Bois-Manteau en avance -> Seulement la premiere zone: v8" (sorry for french*) that makes only the 1st clockwood area available at the beginning. And it did the job. But, I only went there in chapter 4 (I wonder why I chose this component...). As far as I know, now that I am in chapter 4, the 2nd clockwood area should now be available. But wherever I come from (1st cloakwood area, bandit camp area, FAI area...), I can't make 2nd clockwood area (and next) to be visible/available. Any idea ? * BTW, is there a way to ask weidu to translate weidu.log in english whatever the language I choose to play the game in ?
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[Sensible Entrance Points] error in EET
Fouinto replied to Fouinto's topic in Tweaks Anthology Forum
It breaks nothing, so I can continue to play anyway -
EET installation error: missing BG1801.ARE
Fouinto replied to Miriamel's topic in Enhanced Edition Trilogy
Use those one : setup_baldurs_gate_enhanced_edition_2.5_(23121).exesetup_baldurs_gate_siege_of_dragonspear_2.5_(23121).exe setup_baldurs_gate_ii_enhanced_edition_2.5.16.6_(21849).exe -
ERROR Installing [EET core - resource importation]
Fouinto replied to Fouinto's topic in Enhanced Edition Trilogy
Thank you for your help ! This is the first time I had this problem with EET. when continuing the mods install, I also had it with Tweak Anthology !!! I had to backup the game folder after each mod installed to be able to restart from there if needed... What is very funny about this memory probem is that I immediately thought of an x32 problem but didn't know it existed an weidu x64... How funny. At least, my installation is over and it works so far (just exited Candlekeep ) Fortunately, I won't use SCS this time since I will do at least 2 runs : the first is an "insane" run and the second will be a norelaod run. I think adding SCS would be to much for me (in particular in a no relaod run). Now I can play and enjoy