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Fouinto

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Everything posted by Fouinto

  1. LOL, I don't remember... Am pretty sure it depends on the way you skip SoD : this way you can go Back to BG, this way you can't. I have no savegame to check ATM.
  2. I have not played NTOTSC since... so long... so I won't say about this particular mod. But, generally speaking, I am REALLY happy when "new" modders do maintain "old" mods and port them to EE(T). For this, I say "Thank you", even if I think it doesn't perfectly stick to "original author point of view". BTW, there is a big difference between "original author point of view" and "what I think original author point of view was" so... pointless debate.
  3. Your Question seems clear to me. I don't know the answer but I can tell you how I (personnaly) do : I install Pre-EET mods in BWP order, then EET, at least I install Post-EET mods in BWP order. And then, I don't know if I have already met your kind of problem All in all, I don't think there can be a "one fit all" rule for this kind of problem : it probably highly depends on why the post-EET mod should go before a pre-EET mod.
  4. It's not an EET bug, people have reported the same behavior with BGT. It's probably a popular mod...
  5. It's strange. I always play with a full custom party and they are all striped when arriving Chateau of Irenicus. My last play with Jaheira, Imoen, Minsc is so far... SoDBGone has been created after that... However, I see no impact if you strip them and move on with them "naked". Helm of Balduran should be in the expected chest.
  6. No problem. As examples, here are saves just before DSC007 and DSC009. Just enter the cave (DSC007)/the door (DSC007). DSC009 is VERY small, it may be easier to start with this one. But in this save game, I did already entered twice in DSC009 (entering, clicking one coffin, leaving, saving. repeat as much as needed). I can send you a save before. Thank you.
  7. I also agree this component was a very interesting one !
  8. I experience some problem I never had before but I don't know if it's DSotSC related or not. Each time I enter specific area, the game freezes. DSC007, DSC009, DSC035, DSC037 are of them : I can enter, walk few seconds and it freezes. In DSC009 sometime I have the time to unlock the chest, but i have never the time to disarm the trap on the chest or kill the vampires in the coffins... I know that my bug report is light, but do not hesitate to ask me more (or to ask me to do something).
  9. Hi, I have few error when installing DSotSC on a light modded EET (at this stage 2 mods on BG1EE, DSotSC is the 1st mod on BG2EE part (after EET of course)) WeiDU-BGEE.log : WeiDU.log : The errors in SETUP-DSOTSC.DEBUG (1st and main component) : Anyone can help? I guess that 3 spells are unknown at this stage ? but why ? No change in DSotSC for years, and I install it on almost vanilla EET...
  10. EET Tweaks link broken. Should be https://github.com/K4thos/EET_Tweaks/releases ?
  11. BTW, I am an asshole ! I should have started by "Thank you for all your work "
  12. BG2EE is also not available in french ATM. I mean BD said that BG2EE in French will first be available in the "console port" of the game...
  13. As Far As I remember I tried just before EET_END and just after EET_END : both did the job.
  14. I REALLY have to try this tool one day !
  15. Hi, Short : Are you sure that this cloackwood bug is fixed in v8 ? Or maybe this another one Long : I play BG1EE on Android : only few components of your mod (full weidu.log below). I chose in particular "~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1035 // Rendre disponibles les zones de Bois-Manteau en avance -> Seulement la premiere zone: v8" (sorry for french*) that makes only the 1st clockwood area available at the beginning. And it did the job. But, I only went there in chapter 4 (I wonder why I chose this component...). As far as I know, now that I am in chapter 4, the 2nd clockwood area should now be available. But wherever I come from (1st cloakwood area, bandit camp area, FAI area...), I can't make 2nd clockwood area (and next) to be visible/available. Any idea ? * BTW, is there a way to ask weidu to translate weidu.log in english whatever the language I choose to play the game in ?
  16. It breaks nothing, so I can continue to play anyway
  17. Use those one : setup_baldurs_gate_enhanced_edition_2.5_(23121).exesetup_baldurs_gate_siege_of_dragonspear_2.5_(23121).exe setup_baldurs_gate_ii_enhanced_edition_2.5.16.6_(21849).exe
  18. Thank you for your help ! This is the first time I had this problem with EET. when continuing the mods install, I also had it with Tweak Anthology !!! I had to backup the game folder after each mod installed to be able to restart from there if needed... What is very funny about this memory probem is that I immediately thought of an x32 problem but didn't know it existed an weidu x64... How funny. At least, my installation is over and it works so far (just exited Candlekeep ) Fortunately, I won't use SCS this time since I will do at least 2 runs : the first is an "insane" run and the second will be a norelaod run. I think adding SCS would be to much for me (in particular in a no relaod run). Now I can play and enjoy
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