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lefreut

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Everything posted by lefreut

  1. It let you open the console with right click or long tap on the first button of the left sidebar. It's not mandatory for PC as you can open the console with Ctrl+space but if you often use the console and find this easier to open it this way, you can install it. The is no component that does that. It change the texture of the dialog box: I don't remember the change made by this component but yes I don't think it's useful on top of LeUI.
  2. With LeUI, the dialog box is at the bottom. If it's centered, it means you have installed the EEUItweaks components that does it. It's the component 'lefreut's Enhanced UI - BG2 vanilla bams for spells' that change the spells icons (to use the BG2 ones). You can skip this component if you prefer the EE spells icons.
  3. UI mods. Beamdog is infamous for breaking UI stuff in almost all new patches. Old UI mods may have issues with 2.6 and updated UI mods will have issues with 2.5.
  4. Version 3.8.1 is out with the same fixes as LeUI. Do not show "blank" portrait in dialog Fix for duplicated journal entries
  5. I released v4.4.4 a few days ago to remove this "blank" portrait.
  6. v4.4.4 is out. Do not show "blank" portrait in dialog Fix for duplicated journal entries EEUITweaks will be updated next.
  7. This mod modify the UI, it does not add any new lines to the dialog.tlk. Most components either use no strings or use string ref so they are language agnostic. There are some components that use new string and they come with a/some lua file(s) (in the form of en_XXX.lua), that one could translate. Oh and the setup is traified.
  8. Version 3.8 is finally out \o/ https://github.com/r-e-d/EEUITweaks/releases/latest Changelog: Fix lefreut's Improved Inventory Screen rent button not clickable in some situation Deprecate component no longer needed with patch 2.6 Tweak lefreut's 1.3-ish dialog screen to use slightly bigger portraits Make Adul's Better Quick Loot compatible with LeUI
  9. @tipun LeUI-IWD is not as heavily modified as my other UI mods. subrace on top of it is already working there is nothing to change
  10. I tried installing it on top of LeUI to see if I can make it work. The code that add the subrace string in the record screen tries to patch this line: table.insert(statusEffects, v) into this: --srText = "" --if ( v.bam ~= 'SRSUBICO' ) then if ( v.strRef == 34039 ) or ( v.strRef == 26753 ) or ( v.strRef == 34041 ) or ( v.strRef == 34042 ) or ( v.strRef == 34044 ) or ( v.strRef == 34043 ) or ( v.strRef == 34045 ) or ( v.strRef == 24203 ) or ( v.strRef == 34040 ) or ( v.strRef == 34046 ) then -- table.insert(statusEffects, v) srText = Infinity_FetchString(v.strRef) else -- srText = Infinity_FetchString(v.strRef) table.insert(statusEffects, v) end Fails on top of LeUI because with these UIs, the line looks like this instead: table.insert(recordInfos, {2,v}) And should be patched into this: --srText = "" --if ( v.bam ~= 'SRSUBICO' ) then if ( v.strRef == 34039 ) or ( v.strRef == 26753 ) or ( v.strRef == 34041 ) or ( v.strRef == 34042 ) or ( v.strRef == 34044 ) or ( v.strRef == 34043 ) or ( v.strRef == 34045 ) or ( v.strRef == 24203 ) or ( v.strRef == 34040 ) or ( v.strRef == 34046 ) then -- table.insert(recordInfos, {2,v}) srText = Infinity_FetchString(v.strRef) else -- srText = Infinity_FetchString(v.strRef) table.insert(recordInfos, {2,v}) end Also the code that patch the CHARGEN_RACE menu produces an invalid UI.menu, I don't know why. There are three occurrences of a double '}}' that should be a single '}'. And for these two blocks of code, there is an extra " at the end of the first line that should not be there. action "currSubrace = sbSubraceData[currChargenSubrace][3]; getSubrace = 0" Infinity_PopMenu() createCharScreen:OnDoneButtonClick() " action "currChargenSubrace = nil; getSubrace = 0; currSubrace = 10" Infinity_PopMenu() createCharScreen:OnCancelButtonClick() " After manually fixing the UI.menu with these changes, it seems to work as expected but I don't know what needs to be changed in the install code to fix these issues. And one small detail, the 'subrace select' button is in an odd position with LeUI.
  11. And v4.4.3 has been released ! * Tweak the dialog screen to use slightly bigger portraits * Hopefully make the dialog code a little more robust (thanks @Bubb)
  12. @DmxDex I guess I never notice this. Do you have an easy way to reproduce so I can look at it?
  13. It may be possible to do it by modding the UI. It depends on which criteria you want to sort on as the UI doesn't have a direct access to the files, only to what the engine expose. And it should be easier to do that for the bag, the inventory has more hardcoded stuff.
  14. Hello @Gwaihir 1) redundant with lefreut's Customize Screens Tweaks. 2) redundant with lefreut's Journal. 3) no longer needed since patch 2.6. 4) redundant with lefreut's Store Screen Tweaks. 5) incompatible with lefreut's Store Screen Tweaks. 6) disabled since patch 2.5 (because this patch broke it).
  15. It's by design as I reuse the texture from vanilla BG2 that only have three slots for buttons. LeUI was designed to be a full UI overwrite. Any new customization option is a lot of work. 1. I have a UI mod for Icewind Dale. But if you mean Icewind Dale skin for BG(2)EE, it's probably too much work for not a lot of people using it. 2. Same answer as for Endarine.
  16. I haven't work on any of my UI mods since a long time so I don't know if there is an easy way to make these two compatible.
  17. The first thing would be to extract all the resources used by the BGEE UI and to put them in BG2EE. You will have to create some resources as for example the BG2 chapter screens does not exist with the BGEE skin (well I already make them for my UI mods). Then you will need to update the BG2EE UI.menu to adjust the size or position of elements that differ between BGEE and BG2EE. Or maybe starts with the BGEE UI.menu and fix the specific BG2EE stuff (strrefs, start menu, HLA menu, ...). I don't know which one is the easiest. It's not that hard to have something kind of working but it will be a lot of work to ensure that nothing is missing and that everything is working as expected.
  18. 1) There is no built-in option to do that so sadly there is no easy solution. 2) I don't think so.
  19. Multi-buy is possible with the default UI and multi-steal is possible since the first version of LeUI so yes both are in 4.3.X.
  20. lefreut

    HLAs in BG:EE

    The SoD UI is missing the HLA screen (I think the BGEE UI has it).
  21. I remember doing some changes/tweaks to the contingency screen. They are included in v4.3.2.
  22. @Endarirefor EE 2.5 it's v4.3.2 yes. I'm not sure I understand your other question.
  23. Bug report by @Graion Dilach here but as it's a bug in the default EE UI it can be interesting to fix it in EET. The 2.6 patch adds new voices (AoN) and Beamdog uses a custom sorting function (compareCustomSound) in the UI.menu file to put these voices at the end of the list. But this function is buggy (invalid order function for sorting). They didn't notice this as the bug only happens with EET. I reimplement the function in LeUI like this (you can use this in EET if you want): function compareCustomSound(s1, s2) -- DEFAULT, then normal alphabetically, then AoN alphabetically (result must be strictly less than) if (s1.sound == "DEFAULT" and s2.sound ~= "DEFAULT") then return true elseif (s2.sound == "DEFAULT" and s1.sound ~= "DEFAULT") then return false elseif (string.sub(s1.sound, 1, 4) == "BDTP" and string.sub(s2.sound, 1, 4) ~= "BDTP") then return false; elseif (string.sub(s2.sound, 1, 4) == "BDTP" and string.sub(s1.sound, 1, 4) ~= "BDTP") then return true; end return s1.sound < s2.sound end
  24. New release 4.4.2: Fix rent button no clickable in some situation Fix voice selection order (EET) Fix cut off text in item descriptions and spell descriptions Revert some click sound changes from v4.4.1 BGEE skin SoD skin BG2EE skin
  25. I look at it and in fact the new custom sorting function from the vanilla 2.6 UI that puts AoN sounds at the end is buggy but the bug only happens in EET. So the order is messed up in EET with the default UI and with LeUI. I will fix it for LeUI in the next release.
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