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lefreut

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Everything posted by lefreut

  1. Faydark auto-roller is very CPU intensive. I guess depending on your hardware it can cause some problems. I have re-added this piece of code in v3.5.1. Thanks for the information.
  2. I'm sorry, I tried to reproduce it but so far I can't so I don't know what to do.
  3. The sorting could probably be done on the fly by the UI through some UI.menu modding.
  4. Hello, With which game/race/class ? Do you have other mods installed ?
  5. EEUITweaks does not detect Pocket Play UI so sadly this is kind of expected that some components use the wrong assets. The same happens without Pocket Play UI. "Show Proficiency Limits" is not compatible with "Proper Proficiency Selection".
  6. Small update v4.1 to be compatible with EEUITweaks v3.5. Plus the BG1EE version has the new better worldmap screen. If you don't want to reinstall, you only need to get the new MOS4292.PVRZ and MOS4293.PVRZ files from the copy folder and put it into the override folder.
  7. New release ! v3.5 is out \o/ Fix possible infinite loop in Faydark's Autoroller Better compatibility between Mod Options/Hidden Options and LeUI BG1EE/SoD on top of EET Better compatibility between Leveling Progress Bars Options and LeUI BG1EE/SoD New component: Display max proficiency limits https://drive.google.com/file/d/1VtlGxGQqjdngenABW2pOnUYNn-P0Jhiq/view /!\ For those who want to use this component on top of any LeUI mod, please use LeUI v4.1 that has been released to be compatible with EEUITweaks v3.5. /!\
  8. It's better like this ? https://drive.google.com/file/d/1PzXZkP5f7Y8LbhEOILhp_lgBTU6-FxsP/view
  9. You mean the look or is there something else broken? If it's the look, it's how it was designed to look like. But yes it looks ugly... I guess I didn't have a lot of inspiration back in the days when I made it.
  10. When two rolls have the same total, the autoroller will keep the one with the best exceptional strength. The bug was that the component uses an hardcoded list of races/classes that can get 18 strength. And it will fall in an infinite loop trying to extract the exceptional strength if a mod (for example Scales of Balance) changes stats requirements. I have removed this list and use a more robust way to get this value (and I also do it only when needed so it should be a tiny bit faster).
  11. This will be fixed in the next version. Now on to the Hidden gameplay options fix...
  12. I was able to reproduce \o/ I have no idea how it can happen but at least now I can debug it. Indeed, my fix only works with BG2EE not EET It's yet another combination I need to test. I will look into this.
  13. Just to be sure, you want to change from this: to this ? You can add this in the second label: enabled "selectOpt[rowNumber][4] == 2"
  14. Small bugfixes release. v3.4.1: Better compatibility between Mod Options/Hidden Options and LeUI BG1EE/SoD Better compatibility between Simple Centered Dialog and LeUI BG1EE/SoD
  15. @4udr4nYeah I realize a few days ago that Simple Centered Dialog does not properly check for LeUI BG1EE/SoD. I have a fix locally but didn't have the time to do a new release To disable it, the only way is to edit the UI.menu file. Search for name 'WORLD_DIALOG' and replace the whole menu section with this one:
  16. Yes the UI can display the proficiency limit. Quick test :
  17. If you only install LeUI and no other mods that modify the UI, you can replace the UI.menu file from override by the one in LeUI/copy.
  18. EEUITweals 3.4 is out \o/ New component "Add CLUAConsole for mobile". Add the ability to open the console with right click or long tap on the first button of the left sidebar (for @Luke). Fix Mr2150's Portrait Picker component. It will no longer prevent changing option while in game. Leveling Progress Bars component tweaks. When this component is installed, Alternate Portrait, Disable Combat Stats and Bars On Bottom will be enabled by default. Skip Keep Dialog Box active after death component if LeUI is detected. Same fix for BAMs as LeUI. Add metadata.
  19. Small update to 4.0. This adds a better compatibility with mods that adds new spell BAMs. In some cases the UI was trying to display non existent icon.
  20. @kjeron If I install only DUAL_TO_KIT on BG2EE. I get this on character creation when choosing a class: The frame is darkened because the menu CHARGEN_CLASS is changed into 'modal'. And the bottom buttons are not properly displayed because they use GUIBUTMT (which is a SoD only BAM), they should keep using GUIOSTUL/GUIOSTUM. Dual to Kit overwrites a menu that is heavily changed by LeUI. So it reverts the class selection screen to its vanilla look. I don't know if it's easy to fix. I can reproduce with LeUI + EEUITweaks + Scale of Balance + Dual to Kit. I'm looking into this.
  21. What are the mods that add a huge number of class/kit so I can try?
  22. Well it turns out it's not an incompatibility, it's not even related to mod options! It's a bug in the Mr2150's Portrait Picker component. It will be fixed in the next version of EEUITweaks. Thanks a lot for all the time you spend on this @Cahir. For this particular bug, one way to find what was the problem was to launch the game from a console and look at the traces. I should have ask you to try this.
  23. I can reproduce now \o/ It works in game when loading a save but it does not work when creating a new character. I will look at this.
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