-
Posts
837 -
Joined
Content Type
Forums
Events
Downloads
Gallery
Mods
News
Store
Posts posted by Cahir
-
-
Oh, that's neat, so I can also add spells from other mods? Just put the the Spell name on the list along with a proper number?
-
51 minutes ago, subtledoctor said:
This is another example of how text patching is hard, because you cannot predict with 100% accuracy how people might phrase things. Take a spell like Flesh to Stone. In the vanilla game it gives a saving throw vs. Spells; SoB changes it to a saving throw vs. Petrification/Polymorph. It looks for the following phrases in the spell description:
"save vs. spells" "saving throw vs. spells"
...and changes them to
"save vs. petrification"
So, 1) this obviously only works for spell descriptions written in English. And 2) if some mod comes along and writes a spells description that says
"the target may make a saving throw against Spells" "the target may make a savign throw vs. spells"
...then the mod won't catch it and won't change that spell.
tl;dr: spell descriptions will be accurate about 99% of the time.
Ok I understand that, but how the patching routine knows which dpell should use which saving throw? In the Readme file there are some example that gave general idea, but some spells are quite innovative and sometimes it's hard to guess.
-
IIRC version 4.4 of Foundling fixed an installation error for EET (it did fix it for me anyway). Also I've had the privilege to beta test Foundling few years back when it was still in beta, and from what I remember I was really enjoyed it.
-
@subtledoctor how Saving Throw Overhaul component interacts with spell descriptions? I assume I need to remember which type of saving throw will be used for specific spell based on explanation presented in Readme?
-
13 minutes ago, 4udr4n said:
I see you have EET_Tweaks:2051:Decrease to 75% dead last, why is that?
To have the possibility to reinstall if I come to a conclusion that 75% is too much for BG2EE. Should be good for BGEE since I have both NTotSC and Stone of Askavar installed, but I have not so many quest mods for BG2EE and don't want to end up underleveled.
About jimfix I noticed that too, not sure what can be done about it without its autor to check in what might be the issue.
-
On 5/10/2020 at 5:24 PM, Guest Nyed said:
Hi @Cahir !
I'm interested in doing a relatively similar installation to yours, have you gotten it to work ? If yes, do you have a weidu log of your instal ?
Thanks and good luck !
Hello,
I'm still tweaking my install order and honestly did not conduct extensive game testing yet. It installs without issues except some harmless warnings and it looks OK in game at the first glance. What I'm debating right now is to cut some Scales of Balance tweaks in favor of Tweaks Anthology and Item Revisions. This is very hard choice for me, because I love most of the changes SoB introduces, but I feel I could appreciate them more during my second playthrough. I haven't played this game since forever and I think I need to play with tweaked vanilla system first, to appreciate SoB changes. I still left couple of SoB tweaks, which I consider mandatory. Anyway I cannot provide WeiDU install since I'm in between installations, but I can provide Sorting Order used to install mods via Project Infinity tool:
Spoiler// Those are the mods that need to be installed first on vanilla BG2EE
sod2bg2_iu:0:SoD to BG2:EE Item upgrade by Daeros_Trollkiller
sod2bg2_iu:2:All importable items with Voidhammer +3
sod2bg2_iu:3:****Optional**** Change Cromwell's equipment to be more in-line with his forging skillsS9SoundsetsVol2:100:FThief1
S9SoundsetsVol2:110:FThief2
S9SoundsetsVol2:120:F_Barb
S9SoundsetsVol2:130:F_Bard
S9SoundsetsVol2:140:F_Drow
S9SoundsetsVol2:150:F_Fgt01
S9SoundsetsVol2:160:F_Fgt02
S9SoundsetsVol2:170:F_Fgt03
S9SoundsetsVol2:180:F_Fgt04
S9SoundsetsVol2:190:F_Fgt05
S9SoundsetsVol2:200:F_HOrc1
S9SoundsetsVol2:210:F_HoW1
S9SoundsetsVol2:220:F_HoW2
S9SoundsetsVol2:230:F_HoW3
S9SoundsetsVol2:240:F_Mage1
S9SoundsetsVol2:250:F_Mage2
S9SoundsetsVol2:260:F_Mage3
S9SoundsetsVol2:270:F_Mage4
S9SoundsetsVol2:280:F_Mage5
S9SoundsetsVol2:290:F_Monk1
S9SoundsetsVol2:300:F_Sorc1
S9SoundsetsVol2:310:MThief1
S9SoundsetsVol2:320:MThief2
S9SoundsetsVol2:330:M_Barb
S9SoundsetsVol2:340:M_Bard
S9SoundsetsVol2:350:M_Drow
S9SoundsetsVol2:360:M_Fgt01
S9SoundsetsVol2:370:M_Fgt02
S9SoundsetsVol2:380:M_Fgt03
S9SoundsetsVol2:390:M_Fgt04
S9SoundsetsVol2:400:M_Fgt05
S9SoundsetsVol2:410:M_HOrc1
S9SoundsetsVol2:420:M_HoW1
S9SoundsetsVol2:430:M_HoW2
S9SoundsetsVol2:440:M_HoW3
S9SoundsetsVol2:450:M_Mage1
S9SoundsetsVol2:460:M_Mage2
S9SoundsetsVol2:470:M_Mage3
S9SoundsetsVol2:480:M_Mage4
S9SoundsetsVol2:490:M_Mage5
S9SoundsetsVol2:500:M_Monk1
S9SoundsetsVol2:510:M_Sorc1// Following mods need to be install in following order after selecting EET in Project Infinity. PI will install all mods that are before EET Core on BGEE and the the rest on BG2EE.
soa:0:Default version: areas connected by travel triggers
bg1ub:0:Ice Island Level Two Restoration
bg1ub:11:Scar and the Sashenstar's Daughter
bg1ub:12:Quoningar, the Cleric
bg1ub:13:Shilo Chen and the Ogre-Magi
bg1ub:14:Edie, the Merchant League Applicant
bg1ub:16:Creature Corrections
bg1ub:17:Creature Restorations
bg1ub:18:Creature Name Restorations
bg1ub:19:Minor Dialogue Restorations
bg1ub:21:Store, Tavern and Inn Fixes and Restorations
bg1ub:22:Item Corrections and Restorations
bg1ub:29:Duke Eltan in the Harbor Master's Building
bg1ub:30:Nim Furlwing Encounter
bg1ub:32:Svlast, the Fallen Paladin Encounter
bg1ub:33:Mal-Kalen, the Ulcaster Ghost
bg1ub:34:Chapter 6 Dialogue Restorations
bg1npcmusic:0:Install All Audio
coranbgfriend:0:Coran's Extended BG Friendship Talks
Sirene:0:Sirene NPC for Baldur's Gate: Enhanced Edition
BGEEClassicMovies:1:Add missing movies
BGEEClassicMovies:2:Show all movies in options without need to unlock them in game
BGEEClassicMovies:3:Restore BG1 Chapter and Dream Screens
EET:0:EET core (resource importation)
EEex:0:EEex
EEex:1:Make it possible to add new thieving skills to the game (only install if you're going to install a mod that adds new thieving skills)
EEex:2:Make it possible to reach over 127% or under -128% resistance, and make it so a creature's spell is not interrupted by damage if the creature takes no damage
LeUI:0:lefreut's Enhanced UI - Core component
LeUI:2:lefreut's Enhanced UI - BG2 vanilla fonts for descriptions
LeUI:4:lefreut's Enhanced UI - Reverse +/- buttons position
LeUI:5:lefreut's Enhanced UI - Single Click to Map Travel
LeUI:6:lefreut's Enhanced UI - Show Sidebar toggle button
LeUI:7:lefreut's Enhanced UI - Show Quicksave button
LeUI:8:lefreut's Enhanced UI - Show Highlight button
LeUI:9:lefreut's Enhanced UI - Small right sidebar buttons
LeUI:10:lefreut's Enhanced UI - Quests in journal collapsed by default
LeUI:11:lefreut's Enhanced UI - Left click on portrait to level up
EEUITweaks:1000:Mods Options
EEUITweaks:1040:Mr2150's Portrait Picker (Scaleable UI)
EEUITweaks:1042:Mr2150's Backup M_BG.lua
EEUITweaks:1044:Mr2150's Update Portraits
EEUITweaks:1070:Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI
EEUITweaks:2000:Transparent Sidebars
EEUITweaks:2010:Feedback Message Box Buttons Hack
EEUITweaks:2070:Dee's Permanent Thieving Button
EEUITweaks:3000:Leveling Progress Bars Tweaks
EEUITweaks:3010:Leveling Progress Bars Options
HiddenGameplayOptions:0:All available options
bubb_spell_menu_extended:0:Bubb's Spell Menu Extended
Ascension:0:Rewritten Final Chapter of Throne of Bhaal
Ascension:10:Balthazar can be redeemed
Ascension:20:Improved Sarevok-Player Interactions
Ascension:50:Improved Slayer Transformation
Ascension:61:Alternate epilogues by Shawne
Ascension:2200:Extended Epilogues for additional Beamdog NPCs, by shawne
Ascension:2400:Slightly improved cutscenes, by DavidW
A7-TestYourMettle:0:Test Your Mettle!
A7-TestYourMettle:12:Reduce by 75% (recommended)
A7-TestYourMettle:20:Make "Spacewarp" available to stores
A7-GolemConstruction:0:Golem Construction Ability for Spellcasters
A7-GolemConstruction:10:Replace original Golem Manual
A7-GolemConstruction:15:Improve enemy spellcaster AI
A7-GolemConstruction:20:Golems for enemy spellcasters
A7-GolemConstruction:25:Greater variety of enemy golem types
A7-GolemConstruction:30:Fighter Stronghold golems may continue to serve you
A7-GolemConstruction:35:Make golems vulnerable to specific spell effects
A7-GolemConstruction:40:Reduce weapon immunities and resistances for constructed golems
A7-GolemConstruction:45:Identify all mod items
A7-GolemConstruction:50:Add "Teleport" ability to golems
c#endlessbg1:0:Endless BG1: Main Component
c#endlessbg1:1:More Flavor to Hero of Baldur's Gate (includes PC's Residence inside Palace)
c#endlessbg1:2:Short Public Hero Tribute
c#endlessbg1:3:Sarevok's Unique Items
c#endlessbg1:4:Sarevok's Sword
c#endlessbg1:5:Imoen and Duke Jannath (Imoen gets Residence inside Palace)
c#endlessbg1:6:Duke Eltan is in the Palace
c#endlessbg1:7:Flaming Fist Healer come into Undercity Temple
c#endlessbg1:8:jastey's Version
c#endlessbg1:10:First Refugees come to Baldur's Gate
c#endlessbg1:11:Ophyllis the Treasurer is inside Palace Dungeon
c#endlessbg1:12:Denkod in Thieves Guild comments on Sarevok's Death
c#endlessbg1:13:Skip Thieves Maze once after Sarevok's Death
ntotsc:0:Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET
ntotsc:1:Keelor the Dwarf
ntotsc:2:Llindellyn's Lucky Arrow
ntotsc:7:Fighting Encounters
bgqe:0:Slime Quest
bgqe:1:Beregost Family Quest
bgqe:2:Babysitting Quest, including the Carnival Encounter...
bgqe:3:Nashkel Monster Quest
bgqe:4:Fallen Paladin Quest
bgqe:5:Undying Love Quest
bgqe:6:Lovesick Half-Orc
bgqe:7:Unexpected Help Quest
bgqe:8:Many Little Paws
bgqe:9:Drunk near Beregost Temple
bgqe:10:A Warm Place for Noober
bgqe:11:Brage's Sword
bgqe:12:Legal Sea Charts Sources
bgqe:13:Additions to the Lady's Hall and the Bitch Queen's Temple
bgqe:14:A Worried Farmer
bgqe:15:Bodies for a Good Cause
ac_quest:0:Ascalon's Questpack
BG_Travel:66:Full version of component
c#sb_silber:0:Adalon's Blood - Modification for BGII by Gandalf the white
Eilistraee:0:Yes, but don't patch the existing save games
TotDG:0:Yes, but don't patch the existing save games
Innershade:0:Yes, but don't patch the existing save games
WhiteQueen:0:Yes, but don't patch the existing save games
ISNF:0:Colours of Infinity: I Shall Never Forget
SouthernEdge:0:Yes, but don't patch the existing save games
ooze:0:Ooze's Lounge: a new area under Athkatlan Slums
SirinesCall:0:The Lure of the Sirine's Call
SirinesCall:1:Extended Lighthouse area
bg1re:100:Teen Version and Skip Components with Warnings.
bg1re:6:Duke Eltan's Spare Minute, by jastey
bg1re:14:No Regrets
bg1re:17:Late Night with Jaheira, by Kulyok
bg1re:18:Sil's Blessing, by Lava
bg1re:22:The Mourning of Centeol, the Spider Lady, by Lava
bg1re:25:The Great Zudini, by Kulyok (mature content)
bg1re:26:The Messenger, by Thimblerig
bg1re:28:The Novelists, by Thimblerig
bg1re:29:The Honest Lies of Two Riversides, By Lava
bg1re:30:Necromancer's Trouble, by jastey
bg1re:31:Dinner with Thalantyr, by jastey
bg1re:32:Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl
bg1re:41:The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina
bg1re:42:Camryn and Tamah, by tibicina
bg1re:43:Minor Disclosures, by jastey
bg1re:44:Cloakwood Lovers, by tibicina
wheels:0:The Wheels of Prophecy
fadingpromises:0:Fading Promises
Assassinations:0:Assassinations mod for Baldur's Gate II
backbrynnlaw:0:Back to Brynnlaw mod for Baldur's Gate II
Sellswords:0:The Sellswords mod for Baldur's Gate II
lucy:0:Lucy the Wyvern
slandor:0:The Minotaur and Lilacor
reunion:0:The Reunion mod for Baldur's Gate II
arestorationp:0:Restored Locations
arestorationp:1:Restored Characters and Dialogs
arestorationp:2:Restored Sounds
arestorationp:3:Restored Items
arestorationp:4:Restored Wish Options
arestorationp:5:Restored XP for Minor Things
arestorationp:6:Lich Deril
arestorationp:7:Restored Random Encounters
arestorationp:8:Minor Restorations
arestorationp:11:Restored Final Slayer Dream
arestorationp:13:Restored Waukeen's Promenade Cutscene
ub:1:The Suna Seni/Valygar Relationship
ub:2:Kalah and What He Was Promised
ub:4:Gorje Hilldark and the Extended Illithium Quest
ub:5:The Pai'Na/Spider's Bane Quest
ub:6:Restored Crooked Crane Inn
ub:7:Restored Encounters
ub:8:Artemis Entreri in Bodhi's Lair
ub:9:Corrected "Xzar's Creations"
ub:10:Restored Hell Minions, by SimDing0
ub:12:Item Restorations
ub:15:NPC Portrait Restorations
ub:17:Corrected Character Names and Biographies
ub:18:Restored Minor Dialogs
ub:21:Throne of Bhaal Minor Restorations
ub:25:The Murder of Acton Balthis, by Kulyok
DjinniCompanion:0:Full Version (includes quests, banters and more)
alternatives:0:Alternatives
kelsey:0:Kelsey
kelsey:23:Install Alternate Kelsey portrait set #5, by Cliffette
kelsey:4:Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
Keto:0:Keto-SOA NPC V2
Keto:1:Keto/Kelsey Interaction (Requires Kelsey-SOA)
d0questpack:0:General AI Improvements
d0questpack:1:All Creature & Area Improvements
d0questpack:4:With Additional Random Encounters
d0questpack:5:Additional Shadow Thieves Content
d0questpack:6:Alternative Harper/Xzar Plot
d0questpack:7:Extended Reynald Sequence
d0questpack:8:Intrigue In The Copper Coronet
d0questpack:9:Rahul Kanakia's Potion Quest
d0questpack:10:Revised Hell Trials
d0questpack:12:IO2 Dialogue Enhancement Only
d0questpack:13:Saving Sanik In Brynnlaw
d0questpack:14:Burglary Of The Bookkeeper
d0questpack:15:New Fate For The Dryads' Acorns
d0questpack:16:The Tragedy Of Besamen
d0questpack:17:Further Slaver Involvement
d0questpack:18:Sending The Solamnic Knights Home
d0questpack:19:Nazariel The Lich
d0questpack:20:Reward Negotiation
d0questpack:21:Infernal Thievery
bg1npc:0:The BG1 NPC Project: Required Modifications
bg1npc:10:The BG1 NPC Project: Banters, Quests, and Interjections
bg1npc:20:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:30:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:40:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:50:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:60:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:70:Speed: 1 hour real time (standard) minimum between LoveTalks
bg1npc:80:The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran
bg1npc:120:The BG1 NPC Project: Bardic Reputation Adjustment
bg1npc:130:SixofSpades Extended Sarevok's Diary
bg1npc:155:The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait
bg1npc:160:The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues
bg1npc:200:The BG1 NPC Project: Player-Initiated Dialogues
AjantisBG1:0:Installs Ajantis BG1 Expansion Modification
AjantisBG1:1:Install the unique BG:EE BAM for Ajantis' Family Shield
ajantisbg2:0:Sir Ajantis NPC for BGII
ajantisbg2:1:Install the unique BG(II):EE BAM for Ajantis' Family Shield
ajantisbg2:3:Installation of adult romance content
ajantisbg2:41:Speed: 45 minutes real time minimum between Dialogues
ajantisbg2:5:Ajantis kit choice: make Ajantis Cavalier
hiddenadventure:0:Lady Elgea's extended plot
hiddenadventure:1:Anomen's extended plot
hiddenadventure:2:Jerlia's Ore Shop
hiddenadventure:3:Elven holy water in the Temple of Lathander
hiddenadventure:9:A Tunnel for Saradush
hiddenadventure:10:Temple of Mask in Docks District
gavin:0:Gavin NPC for Tutu, BGT, and BG:EE
gavin:1:Gavin: Romance (mature content)
gavin:2:Gavin: Flirts (adult content)
gavin:10:Gavin: Player Initiated Dialogue
gavin_bg2:0:Gavin for BG2
gavin_bg2:1:Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue)
gavin_bg2:2:Normal romance kills
isra:0:Isra NPC Mod for BG:EE, EET, BGT and TuTu
isra:2:Gavin/Isra crossmod content
xan:0:Xan NPC MOD for Baldur's Gate II
xan:1:Change Xan's class to Fighter/Mage
xan:6:Xan's Alternate Voice by Joey Bracken
Coran:0:Coran NPC MOD for Baldur's Gate II
Coran:1:Delete old Coran from the Forest of Tethyr (RECOMMENDED)
isra_bg2:0:Isra for BGII
isra_bg2:1:Isra Crossmod Content
amber:0:Amber the NPC MOD
amber:1:Multiplayer-friendly flirting for Amber
arath:0:Arath NPC for BGII: SoA & ToB
Foundling:0:Yes, but don't patch the existing save games
willowisp:0:Will NPC, shaman stronghold and new shaman kit for BG2EE
willowisp:1:Change shaman .tlk string to remove "Ineligible for any stronghold" line
willowisp:3:Optional: Drider and Dark Treant Enemies
Paina:0:Pai'Na NPC for BG:EE
Sirene_BG2:0:Sirene NPC for BG2:EE
kivan:100:Kivan of Shilmista
SkieCost:0:Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE
SkieCost:1:Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC
SkieCost:2:Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2
cowledmenace:1000:Main Component
cowledmenace:2100:Appropriate Items for High-Level Spellcasters
XanBG1Friend:0:Xan's friendship path for BG1
chattyimoen:0:Chatty Imoen: Expanded Character Sounds
chattyimoen:1:Chatty Imoen: Add NPC Interactions
jaheirarecast:1:Use BG1+BG2 Character Sounds
jaheirarecast:2:Jaheira Recast: Dialog Voiceover
neerabanters:10:Neera Banters: Dialogue Banters and Interjections
neerabanters:20:Neera Banters: Interaction Banters
korganfriendship:0:Korgan Friendship for BG2: ToB
minscfriendship:0:Minsc Friendship for BG2 and ToB
haerdalis_friendship:0:Haer'Dalis Friendship for BG2: ToB
valygarfriendship:0:Valygar Corthala Friendship
mazzy:0:Mazzy Friendship
cernd:0:Cernd Friendship for BG2: ToB
totemiccernd:0:Totemic Cernd
sarevokfriendship:0:Sarevok Friendship for BGII: ToB
deArnise:0:de'Arnise Romance for Baldur's Gate II
imoenfriendship:0:Imoen Friendship
ImoenIsStone:0:Imoen gets turned to stone in Promenade fight
viconia:0:Viconia Friendship
ViconiaRevamped:12:Multi-class: Shadowdancer/Cleric
ViconiaRevamped:60:Add special ability: Embrace of Shar
yoshimo:0:Yoshimo Friendship Mod for BGII: SoA
YoshimosRemorse:0:Yoshimo's Remorse
npckit:400:Anomen Gains Helm Kit on Passing Knighthood Test
npckit:410:Anomen Gains Berserker Kit on Failing Knighthood Test
npckit:420:Prevent CN Anomen Gaining a Holy Symbol
banterpack:0:Pocket Plane Banter Pack for BG2: Shadows of Amn
banterpack:2:Pocket Plane Banter Pack for BG2: Throne of Bhaal
iepbanters:0:Extended NPC-NPC Interaction SoA
iepbanters:1:Extended Minsc/Aerie Interaction ToB
iepbanters:2:Imoen "Retrospection" dialogue for BGII: ToB
iepbanters:3:Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok)
iepbanters:4:NPC Conflict Revisions
iepbanters:5:Restored Aerie/Jaheira/Anomen interjection in Underdark
willowisp:4:Crossmod Banters
crossmodbg2:0:Crossmod Banter Pack for Shadows of Amn
crossmodbg2:1:Crossmod Banter Pack for Throne of Bhaal
crossmodbg2:2:Crossmod Romance Conflicts
SodBanter:0:SoD Banter Restoration
iepbanters:9:30 Minutes
spell_rev:0:Spell Revisions
spell_rev:10:Deva and Planetar Animations
spell_rev:20:Mirror Image Fix
spell_rev:30:Dispel Magic Fix
spell_rev:55:Spell Deflection blocks AoE spells
spell_rev:60:Update Spellbooks of Joinable NPCs
stratagems:1500:Include arcane spells from Icewind Dale: Enhanced Edition
stratagems:1510:Include divine spells from Icewind Dale: Enhanced Edition
A7-TotLM-BG2EE:0:Trials of the Luremaster for BG2:EE
A7-TotLM-BG2EE:20:Rebalance weapons and equipment
A7-TotLM-BG2EE:32:Reduce by 75 percent
item_rev:0:Item Revisions by Demivrgvs
msfm:2:Add Staff of Wizardry
msfm:3:Add custom inventory animation to the Staff of Wizardry
msfm:6:Add ranged attack + replace invisibility with magic resistance
msfm:11:Add Circlet of Revelation
msfm:12:Add Wizard's Hat
msfm:15:Add robes with original colorsets
msfm:17:Add Robes of Archimagi with colorsets from Mr. Pennyway's Cosmetic Changes mod
willowisp:2:New items for shamans and undead NPCs
BardicWonders:5:Bardic Wonders: Items
A7#ImprovedArcher:100:Add +4 arrows, bolts and two powerful bows to the game
hammers:0:Thrown Hammers
hammers:25:Normal throwing hammers
hammers:35:+1 throwing weapons
hammers:50:Additional magic items
Weasels!:0:Weasels! Because the IE games needed more weasels!
willowisp:5:Witchlight Shaman Standalone Kit
ArtisansKitpack:16:Artisan's Kitpack: Warhorn Shaman Kit
StormCaller:0:Storm Caller Shaman Kit
Spiritwalker:0:Spiritwalker Shaman Kit
Dreamwalker:0:Dreamwalker Shaman Kit
A7-ChaosSorcerer:0:"Chaos Sorcerer" kit
A7-ChaosSorcerer:10:Recreate "Chaos Weave" spell selection lists
A7-ChaosSorcerer:30:Add "Primordial Artifacts"
IHateUndead:10:Dreadful Witch (Shaman Kit)
shadowadept:0:Shadow Magic: Main Component
shadowadept:1:Shadow Magic: Shadow Monk monk kit
shadowadept:2:Shadow Magic: Quests and Encounters (BG:EE)
shadowadept:3:Shadow Magic: Enhanced Shade Lord (BG2:EE)
wsr:100:Wizard Slayer kit revision
wsr:200:Wizard Slayer High Level Ability revision
wsr:302:Moderate changes
wsr:999:BG2-style icons for WSR content
RelieveWizardSlayer:1:Valygar, the Wizard Slayer
rr:2:Thief High Level Ability revisions
rr:3:Proper racial adjustments for thieving skills
rr:7:Additional equipment for Thieves and Bards
rr:8:Upgradeable Equipment
rr:9:Use PnP thievery potions and prevent their effects from stacking
rr:11:Chosen of Cyric encounter
rr:999:BG2-style icons for RR content
MonasticOrders:0:Core Revisions
MonasticOrders:1:Expanded Races for Monks
MonasticOrders:2:Multiclassing for Monks
MonasticOrders:3:New Kits for Monks
MonasticOrders:4:Item Restriction Patch
d5_random_tweaks:2105:Tweak Color Spray
d5_random_tweaks:2108:Tweak Protection from Petrification
d5_random_tweaks:2209:Tweak Luck
d5_random_tweaks:2212:Tweak Mirror Image
d5_random_tweaks:2215:Tweak Web
d5_random_tweaks:2251:Tweak Decastave
d5_random_tweaks:1212:Tweak Slow Poison
d5_random_tweaks:1323:Tweak Exaltation and Spiritual Clarity
d5_random_tweaks:1351:Tweak Moonblade
d5_random_tweaks:2413:Tweak Otiluke's Sphere
d5_random_tweaks:1404:Tweak Neutralize Poison
d5_random_tweaks:2518:Tweak Phantom Blade
d5_random_tweaks:2523:Tweak Sunfire
d5_random_tweaks:1611:Tweak Wondrous Recall
d5_random_tweaks:2708:Tweak Mantle
d5_random_tweaks:2811:Tweak Symbol: Fear
d5_random_tweaks:2916:Tweak Shapechange
d5_random_tweaks:2915:Tweak Black Blade of Disaster
d5_random_tweaks:2914:Tweak Energy Drain
d5_random_tweaks:3000:Tweak Spell Weapon APR
d5_random_tweaks:3010:Tweak the Ring of Danger Sense
d5_random_tweaks:3020:Tweak the Gloves of Missile Snaring
d5_random_tweaks:3030:Tweak Detonating Weapons
d5_random_tweaks:4010:Tweak Vampires and Level Drain
d5_random_tweaks:4020:Tweak Monster Stats
cdtweaks:2250:Un-Nerfed Sorcerer Spell Progression Table
cdtweaks:2261:PnP Table
cdtweaks:2271:PnP Table
TomeAndBlood:11:Rebalanced Spell Schools
TomeAndBlood:13:Revised Illusionary Clones
TomeAndBlood:14:Revised Invisibility and True Seeing
TomeAndBlood:20:Revised Dragon Disciples
TomeAndBlood:25:Sorcerer: Magus
TomeAndBlood:31:Sorcerer: Favored Soul
TomeAndBlood:33:Sorcerer: Sylvan Disciple
TomeAndBlood:35:Sorcerer: Revenant Disciple
TomeAndBlood:37:Sorcerer: Amorphous Disciple
TomeAndBlood:40:Revised Specialists
TomeAndBlood:45:Arcane Crafting
TomeAndBlood:55:Metamagic spells, fill sequencers free (compatible with multiclass sorcerers)
TomeAndBlood:61:Innate Cantrips
TomeAndBlood:66:Innate Find Familiar
TomeAndBlood:67:Choose-Your-Own Familiar
TomeAndBlood:68:Pooky's Mod: Imbue Familiars
TomeAndBlood:80:Multiclass Sorcerers
A7#ImprovedShamanicDance:0:Improved Shamanic Dance
A7#ImprovedShamanicDance:10:Expanded Shamanic Dance for high level characters
A7#ImprovedShamanicDance:20:Add spell "Shamanic Pact"
A7#ImprovedShamanicDance:30:Apply Shamanic Dance improvements to Shaman kits
item_rev:1030:Store Revisions
item_rev:10:Revised Shield Bonuses
Faiths_and_Powers:21:FnP: the Faiths & Powers original sphere system
Faiths_and_Powers:31:Install Cleric kits
Faiths_and_Powers:33:Install Druid kits
Faiths_and_Powers:35:Install Paladin kits
Faiths_and_Powers:37:Install Ranger kits
Faiths_and_Powers:75:Alter weapon usability and proficiency
Faiths_and_Powers:80:Apply sphere system
Faiths_and_Powers:85:Apply FnP kits to NPCs
Will_to_Power:200:Add the Psionicist, rogue/psion
Will_to_Power:300:Add the Soulblade, fighter/psion
Will_to_Power:400:Add the Psypher, ranger/psion
Will_to_Power:500:Add the Cerebremancer, mage/psion
might_and_guile:200:Feat System
might_and_guile:205:Revised Archery
might_and_guile:210:Bard Overhaul: Multiclass Bards
might_and_guile:220:Revised Multiclassing and Multiclass Kits
might_and_guile:235:Revised Beastmaster
might_and_guile:240:Improved Rangers
might_and_guile:245:Revised Movement Bonuses (Quickstride)
might_and_guile:265:Revised Monk Fists
might_and_guile:310:Add the Corsair (fighter kit)
refinements:11:Choose which classes get revised HLAs
refinements:101:Fighter HLAs
refinements:102:Barbarian HLAs
refinements:103:Ranger HLAs
refinements:104:Paladin HLAs
refinements:107:Monk HLAs
refinements:108:Wizard HLAs
refinements:109:Bard HLAs
refinements:110:Thief HLAs
refinements:40:Universal lesser mage robes
Faiths_and_Powers_Multiclass:91:Multiclass Druids
Faiths_and_Powers_Multiclass:92:Multiclass Shamans
Faiths_and_Powers_Multiclass:95:Multiclass Cleric kits (install AFTER all other kit mods!!)
Faiths_and_Powers_Multiclass:99:Apply FnP multiclass kits to NPCs
EpicThieving:0:Epic Locks
EpicThieving:100:Epic Traps
EpicThieving:200:Epic Trap Setting
EpicThieving:300:Epic Pickpocketing
EpicThieving:400:Epic Detect Illusions
EpicThieving:600:New Skill: Use Poison
item_rev:1042:Without Movement Speed Penalties
item_rev:3:With Casting Speed Penalties for Arcane Casters
item_rev:1101:Stealth is Penalized by Armor and Shields
item_rev:1080:Enchantment Doesn't Affect Speed Factor of Weapons
item_rev:18:Thief-only Weapons
item_rev:1060:Kensai Can Wear Bracers
bubb_revert_pathfinding:0:Bubb's v2.5.16.6+ Pathfinding Revert
HouseTweaks:0:House Tweaks: Expanded Racial Enemies
HouseTweaks:4:House Tweaks: Monk Can Use Quarterstaves
HouseTweaks:6:House Tweaks: Warrior HLAs
HouseTweaks:7:House Tweaks: Improved Dialogues (BG:EE)
HouseTweaks:8:House Tweaks: Not-So-Indestructible Rats
HouseTweaks:9:House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE)
HouseTweaks:10:House Tweaks: Cloak of Dragomir only decreases stats in daylight
HouseTweaks:11:House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat)
HouseTweaks:12:House Tweaks: Useful Plot Items
HouseTweaks:13:House Tweaks: Faster Troll Unconsciousness
HouseTweaks:14:House Tweaks: Restore Reputation Increase Sound Effect for BG2
HouseTweaks:15:House Tweaks: Race Text Patch
HouseTweaks:16:House Tweaks: Hoodless Thief Avatars
klatu:1000:The Gloves of Goodman Hayes
klatu:1010:The Manual of War
klatu:1020:Prepared Wishes
klatu:1030:Romance Cheat: Isra will Romance Neutral Characters
klatu:1050:Appropriate XP Rewards for Cowled Enforcers
klatu:2030:Identify all store items
klatu:2040:Fix Wild Mage Items and Spells
klatu:2050:Prevent Wish Spells from Interrupting Caster
klatu:2060:Standardize Poison Immunity
klatu:2070:Free Action does not prevent Haste or Movement Rate Bonus
klatu:2080:Drop Equipment on Disintegration
klatu:2090:Drop Equipment on Petrification
klatu:2100:Drop Equipment on Imprisonment
klatu:2120:Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)
klatu:2130:Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic)
klatu:2160:Remove Delay from Improved Haste Spells
klatu:2190:Modal Buff AI Script
mih_tweaks:8:Give Spectacles of Spectacle more charges
cdtweaks:10:Remove Helmet Animations
cdtweaks:20:Change Imoen's Avatar to Mage
cdtweaks:30:Change Nalia's Avatar to Thief
cdtweaks:50:Avatar Morphing Script
cdtweaks:60:Weapon Animation Tweaks
cdtweaks:70:Icewind Dale Casting Graphics (Andyr)
cdtweaks:90:Disable Portrait Icons Added by Equipped Items
cdtweaks:100:Commoners Use Drab Colors
cdtweaks:110:Icon Improvements
cdtweaks:130:Force All Dialogue to Pause Game
cdtweaks:140:Fix Boo's Squeak
cdtweaks:160:Make Magic Shields Glow (plainab/grogerson)
cdtweaks:170:Unique Icons
cdtweaks:182:Unique icons and names
cdtweaks:190:For all shields and helmets
cdtweaks:200:Remove Blur Effect from Items, e.g. Cloack of Displacement
cdtweaks:2010:Separate Resist Fire/Cold Icon into Separate Icons (Angel)
cdtweaks:1010:More Interjections
cdtweaks:1020:Alter HP Triggers for NPC Wounded Dialogues
cdtweaks:1040:Improved Athkatlan City Guard
cdtweaks:1050:Gradual Drow Item Disintegration
cdtweaks:1060:Breakable Iron Nonmagical Shields, Helms, and Armor
cdtweaks:1075:Send BioWare NPCs to an Inn (DavidW/Zed Nocear)
cdtweaks:1080:Add Bags of Holding
cdtweaks:1090:Exotic Item Pack
cdtweaks:1101:Do Not Reveal City Maps When Entering Area
cdtweaks:1120:Stores Sell Higher Stacks of Items
cdtweaks:1140:Gems and potions
cdtweaks:1160:No Restrictions (Baldurdash)
cdtweaks:1220:Allow Cromwell to Upgrade Watcher's Keep Items
cdtweaks:1225:Instant forging (original BG2 default)
cdtweaks:1230:Allow Cespenar to Use Cromwell Recipes
cdtweaks:1251:Move NPCs to Convenient Locations: Move Alora to Gullykin
cdtweaks:1252:Move NPCs to Convenient Locations: Move Eldoth to the Coast Way
cdtweaks:1253:Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival
cdtweaks:1254:Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road
cdtweaks:1255:Move NPCs to Convenient Locations: Move Tiax to Beregost
cdtweaks:1256:Move NPCs to Convenient Locations: Move Viconia to South Beregost Road
cdtweaks:1270:Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA)
cdtweaks:1330:NPCs Cannot Use Doors
cdtweaks:2035:Two-Handed Axes
cdtweaks:2140:Expanded Dual-Class Options
cdtweaks:2151:No Restrictions
cdtweaks:2160:Rebalanced Weapon Proficiencies
cdtweaks:2220:Change Magically Created Weapons to Zero Weight
cdtweaks:2240:Un-Nerfed THAC0 Table
cdtweaks:2281:PnP Table
cdtweaks:2320:Trap Cap Removal (Ardanis/GeN1e)
cdtweaks:2339:Remove Summoning Cap for Regular Summons
cdtweaks:2340:Remove Summoning Cap for Celestials (Ardanis/GeN1e)
cdtweaks:2360:Remove Racial Restrictions for Single Classes
cdtweaks:2371:Allow non-humans to dual-class
cdtweaks:2380:Remove Racial Restrictions for Kits
cdtweaks:2520:Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel)
cdtweaks:2530:Lightning Bolts Don't Bounce (Angel)
cdtweaks:2540:Speed Up de'Arnise Keep Stronghold Quests
cdtweaks:3031:100% Learn Spells and No Maximum Cap
cdtweaks:3050:Remove fatigue from restoration spells
cdtweaks:3060:Remove "You Must Gather Your Party..." Sound (Weimer)
cdtweaks:3083:Stacks of 120
cdtweaks:3092:Stacks of 80
cdtweaks:3102:Stacks of 80
cdtweaks:3112:Stacks of 80
cdtweaks:3121:NPCs Can Be Angry About Reputation but Never Leave (Salk)
cdtweaks:3123:NPCs Don't Fight
cdtweaks:3125:Neutral Characters Make Happy Comments at Mid-Range Reputation
cdtweaks:3130:No Traps or Locks (Weimer)
cdtweaks:3150:Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)
cdtweaks:3160:Keep Drizzt's Loot, Disable Malchor Harpell
cdtweaks:3170:No Drow Avatars On Party In Underdark
cdtweaks:3195:Decrease frequency by 50%
cdtweaks:3200:Sellable Items (Icelus)
cdtweaks:3230:Taerom Makes Additional Ankheg Armor (Icendoan/grogerson)
cdtweaks:3264:25% chance to recover after a successful hit, vs. enemies only
cdtweaks:3274:25% chance to recover after a successful hit, vs. enemies only
cdtweaks:3280:Give Every Class/Kit Four Weapon Slots
cdtweaks:3294:Use scheme: 000000000-[Protagonist]-Save-Name
cdtweaks:3300:Death Cam
cdtweaks:3310:Start New Games with Party AI Turned Off
cdtweaks:3320:No Depreciation in Stores
cdtweaks:3330:Make party members less likely to die irreversibly
cdtweaks:3340:By 50 percent
cdtweaks:4000:Adjust Evil joinable NPC reaction rolls
cdtweaks:4020:ToB-Style NPCs
cdtweaks:4025:Allow NPC pairs to separate
cdtweaks:4031:Use BG2 Values
cdtweaks:4041:Use BG2 Values
cdtweaks:4050:Change Jaheira to Neutral Good
cdtweaks:4061:Use BG2 Values
cdtweaks:4071:Use BG2 Values
cdtweaks:4080:Make Khalid a Fighter-Mage (Domi)
cdtweaks:4100:Change Korgan to Neutral Evil
cdtweaks:4110:Give Kagain A Legal Constitution Score of 19
cdtweaks:4120:Give Coran A Legal Dexterity Score of 19
cdtweaks:4150:Move Boo into Minsc's pack
cdtweaks:4160:Allow Yeslick to use axes
cdtweaks:4170:Ensure Shar-Teel doesn't die in the original challenge
cdtweaks:4140:Don't Auto-Assign Advanced AI Scripting to Party
METweaks:1000:Give Monks a cooler Deflect Missiles ability
METweaks:2000:Allow cursed scrolls to be used on enemies
METweaks:3150:Give Belhifet more reasonable immunities
scales_of_balance:101:Standardize Enchanted Equipment
scales_of_balance:102:IWO - Functional Weapon Tweaks
scales_of_balance:109:IWO - All Potions Usable by Any Class
scales_of_balance:122:WPO - Systemic Proficiency Changes
scales_of_balance:125:WPO - APR on Spec
scales_of_balance:160:STO - Saving Throw Overhaul
scales_of_balance:172:For Expanded Spell List
scales_of_balance:200:SBO - Stat Bonus Overhaul
scales_of_balance:202:SBO - Full Strength for 2-Hand Weapons Only
scales_of_balance:204:SBO - Enable Concentration Checks
scales_of_balance:206:Generous (above-average) hit points
jimfix:201:All spells with a casting time greater than 1
jimfix:300:Add expiration notifications for buffs
jimfix:600:Add expiration notifications for item buffs
DruidGroveMakeover:0:Druid Grove Area Visual Makeover
bp-bgt-worldmap:0:Worldmap for Baldur's Gate - including colored Baldur's Gate map icons
EET_Tweaks:1050:Cameo NPCs appearance
EET_Tweaks:2002:Disabled
cdtweaks:2300:Triple-Class HLA Tables
EET_Tweaks:2042:Vanilla friendly progressive
EET_Tweaks:2070:Party XP for quests distributed individually
EET_Tweaks:2080:Party XP for killing creatures distributed individually
EET_Tweaks:3000:Disable hostile reaction after charm
EET_Tweaks:3010:PnP spell scroll caster levels
EET_Tweaks:3050:One time area spawn points (no respawning)
EET_Tweaks:4020:Higher framerates support
EET_Tweaks:4040:Import party items to SoA
EET_Tweaks:4050:Books/Scrolls categorization
EET_Tweaks:4060:Wand Case
EET_Tweaks:4070:Key Ring
Trap_Overhaul:111:Monk Trap Evasion, Fast Trap Detection, Trap Recovery
enchant:0:Enchant the Missile Launchers
DUAL_TO_KIT:0:Enable Dualclassing into Kits
DUAL_TO_KIT:1:Grant second-class Specialists their Bonus Spell Slots
DUAL_TO_KIT:2:Grant second-class Kits their Proper Proficiency Selection
PPE:0:Portraits Portraits Everywhere (PPE) - core component
PPE:100:Sequenced
PPE:10:Isandir's CHARNAME Portraits
PPE:20:Replace Low Quality TOB & SOA Portraits
PPE:25:Edwin/Edwina
PPE:30:Ust Natha Drow NPCs
PPE:35:Vampire NPCs
thepicturestandard:1500:Lore Alternative
thepicturestandard:2000:Vanilla
thepicturestandard:3500:Lore Alternative
thepicturestandard:7500:Lore Alternative
thepicturestandard:8500:Lore Alternative
thepicturestandard:9500:Lore Alternative
thepicturestandard:10500:Lore Alternative
thepicturestandard:11500:Lore Alternative
thepicturestandard:12500:Lore Alternative
thepicturestandard:15500:Alternative
thepicturestandard:17000:Isra
thepicturestandard:19500:Lore Alternative
thepicturestandard:22500:Lore Alternative
thepicturestandard:80300:BG2 Edwin
thepicturestandard:81200:SoD Iomen
thepicturestandard:82300:BG2 Jaheira
thepicturestandard:83500:BG2 Minsc
thepicturestandard:84200:SoD Viconia
HQ_SoundClips_BG2EE:0:Install high quality soundclips for new BG2EE content
LightingPack:2:Moderately increased contrast, brightness and gamma (recommended)
LightingPack:102:Apply preset "Daylight (neutral)" (6,500 Kelvin)
npc_ee:102:Make Imoen a multiclass mage/thief
npc_ee:121:Make Jaheira a druid
npc_ee:181:Make Dynaheir a sorcerer
npc_ee:221:Make Coran a thief
npc_ee:242:Make Branwen a multiclass fighter/cleric
npc_ee:261:Make Safana a fighter/thief
npc_ee:302:Make Xzar a necromancer/cleric
npc_ee:621:Make Neera a sorcerer
npc_ee:721:Make Nalia a thief
npc_ee:761:Make Mazzy a fighter/cleric
npc_ee:2000:NPC kit choices
EET_end:0:Standard installation
stratagems:3505:Wider selection of random scrolls
stratagems:3580:Restoration and Lesser Restoration spells heal ability-score damage
stratagems:4000:Faster Bears
stratagems:4020:More realistic wolves and wild dogs
stratagems:4050:Reputation increases at about 2/3 the normal rate
stratagems:4150:Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla
stratagems:4161:License costs 15,000 gp
stratagems:5000:Ease-of-use party AI
stratagems:5900:Initialise AI components (required for all tactical and AI components)
stratagems:6000:Smarter general AI
stratagems:6010:Better calls for help
stratagems:6030:Smarter Mages
stratagems:6040:Smarter Priests
stratagems:6100:Potions for NPCs
stratagems:6200:Improved Spiders
stratagems:6300:Smarter sirines and dryads
stratagems:6310:Slightly smarter carrion crawlers
stratagems:6320:Smarter basilisks
stratagems:6500:Improved golems
stratagems:6510:Improved fiends and celestials
stratagems:6520:Smarter genies
stratagems:6540:Smarter dragons
stratagems:6550:Smarter beholders
stratagems:6560:Smarter mind flayers
stratagems:6570:Smarter githyanki
stratagems:6580:Improved Vampires
stratagems:6800:Smarter Illasera
stratagems:6810:Smarter Gromnir
stratagems:6820:Smarter Yaga-Shura
stratagems:6830:Smarter Abazigal
stratagems:6840:Ascension versions of Irenicus and Sendai use SCS abilities and AI
stratagems:6850:Ascension demons use SCS abilities and AI
stratagems:7000:Improved doppelgangers
stratagems:7010:Tougher Black Talons and Iron Throne guards
stratagems:7020:Improved deployment for parties of assassins
stratagems:7030:Improved kobolds
stratagems:7040:Relocated bounty hunters
stratagems:7050:Improved Ulcaster
stratagems:7060:Improved Balduran's Isle
stratagems:7070:Improved Durlag's Tower
stratagems:7080:Improved Demon Cultists
stratagems:7090:Improved Cloakwood Druids
stratagems:7100:Improved Bassilus
stratagems:7110:Improved Drasus party
stratagems:7130:Improved Red Wizards
stratagems:7140:Improved Undercity assassins
stratagems:7200:Tougher chapter-two end battle
stratagems:7210:Tougher chapter-three end battle
stratagems:7220:Tougher chapter-four end battle
stratagems:7900:Improved minor encounters
stratagems:8000:Make the starting dungeon slightly harder
stratagems:8020:Spellcasting Demiliches
stratagems:8040:Tie difficulty of level-dependent monster groupings to the difficulty slider
stratagems:8050:Improved Random Encounters
stratagems:8060:Improved de'Arnise Keep ("Tactics Remix")
stratagems:8070:Improved Unseeing Eye
stratagems:8080:Improved Bodhi
stratagems:8085:Ascension version of Bodhi uses Improved-Bodhi abilities
stratagems:8100:Improved battle with Irenicus in Spellhold
stratagems:8110:Improved Sahuagin
stratagems:8120:Improved Beholder hive
stratagems:8130:Rebalanced troll regeneration
stratagems:8140:Improved Drow
stratagems:8150:Improved Watcher's Keep
stratagems:8160:Improved Fire Giant temple
stratagems:8170:Improved Sendai's Enclave
stratagems:8180:Improved Abazigal's Lair
stratagems:8190:Improved Minor Encounters
jimfix:400:Prevent silent prebuffs
atweaks:130:Additional racial traits for Dwarves
atweaks:140:Additional racial traits for Gnomes
atweaks:160:PnP Undead
atweaks:180:PnP Mephits
atweaks:190:PnP Elementals
atweaks:191:Increase the Hit Dice of Elemental Princes
atweaks:201:Instant casting for warrior innates
atweaks:202:Enhance the Bhaalpowers and standardize their casting time
atweaks:218:Regain Bhaalpowers in ToB
atweaks:203:Make druidic shapeshifting uninterruptable
atweaks:270:Unbiased quest rewards
atweaks:301:Change the appearance of Valygar's armor
atweaks:302:Change the appearance of the Robe of Vecna
atweaks:310:Distinctive creature coloring
atweaks:315:Distinctive creature soundsets
atweaks:500:Use the recommended storage capacity value (999)
atweaks:999:BG2-style icons for aTweaks content
EET_Tweaks:2051:Decrease to 75%This is the list that still contains Scales of Balance tweaks I plan to cut. I haven't tested modified install order yet.
-
@Mike1072 sorry for posting three times in a row, but I have tested the code change you provided for both IR and RR shields and it works! Now it's looking way better. Thank you!
Now to get it absolutely perfect for my tastes I would like to tweak couple more things. If you could tell me what needs to be change, I'd be eternally grateful.
1. I'd like to change:
QuoteSpecial: No Missile Weapon Protection
to
Quote– No protection against missile attacks
2. This would probably be more tricky. I would like to have additional line that adds bonus AC vs. missiles for Large shields to be added to general AC bonus line, to looks more like in EE games (examples below) instead of what is looking now at the screen above:
Quote– Armor Class: +1, an extra +2 vs. missile attacks
Quote– Armor Class: +1, an extra +2 vs. missile attacks
Thanks in advance
-
@Mike1072also while were at it. What would it take to have mod related items to be included in Shield changes and Armor changes components patching routine? Is adding them to this file and this file sufficient or this would require other changes of code?
I suppose, to get it work on my end I would also need to manually change shields Armor Bonus entries in those mods to match current IR style, so it could get caught in Shield changes patching routine and be probably updated. It shouldn't be necessary to do it for armors, because from what I see Armor changes is just adding new lines without replacing any.
-
3 hours ago, Mike1072 said:
It likely has to do with the encoding of the file and the attempted conversion to Unicode performed by HANDLE_CHARSETS. Because the description-updating code is supposed to work on both the original and enhanced editions, it might be better to leave it as is and add the dash in a separate step, executed only for enhanced edition games. Then, you could ensure the en dash was in a file that was encoded in UTF-8 already and that file could be added to the list of files ignored by HANDLE_CHARSETS.
Adjusting the position of the THAC0 line is a little tricky but not too bad. Swap the position of this code that cleans up the Special line with this code that adds the THAC0 line (to make it easier to match the line), then adjust the regexp that finds the Armor Class line @100319 so it includes an optional grouping for the Special line at the end:
@100319 = ~\(Armor Class\([ %tab%]*Bonus[ %tab%]*\)?:.*\(%MNL%?%LNL%Special: \+[0-9]+ vs\. Missile Weapons\)?\)~
While doing some testing, I noticed the enhanced editions changed the way that the special line is formatted. If you were to install the revised shields component on vanilla EE (without IR's main component), the special line would get wiped out unintentionally. Something I should consider fixing at some point.
Oh, thank you @Mike1072 for chiming in! I have been able to fix formatting issue by typing the dash and the space by hand instead of pasting it from another file. Weird, but it seems that did the trick.
I'll play with swapping those line and putting a modified code for the second issue. That's eqactly what I needed. You may consider putting this change in original package too. IMO, it looks better to have it like this:
Armor Class Bonus: 2
Special: +2 vs. Missile Weapons
THAC0: - 2 Penalty
than like this:
Armor Class Bonus: 2
THAC0: - 2 Penalty
Special: +2 vs. Missile Weapons
Also did you consider to prepare Item_descriptions_EE.tra version too, tailored for EE games as it is often done by other mods (current Weimar's Item Upgrade version comes to mind)? I know it's probably a bit time consuming, but it would help to maintain consistency with other item packs installed along IR, that follow EE description formatting. I would just leave special abilities names, though (like "bane Weapon", "Acidic" etc.), since it's something that distinguishes IR from other item packs, and frankly adds more favor to item descriptions. I can PM you my edited version if you interested in getting this done.
As for the issue you've discovered during testing, fortunately I plan to use Revised Shields along with main IR component, but obviously it would be great to have it fixed.
-
2 minutes ago, jastey said:
Lure of Sirine's Call was updated too, just in case you didn't notice.
@jastey thanks, I've noticed:) Also Re was updated (twice in fact). I'll update my mods.
-
@subtledoctor yeah, but I just tried to slightly modify the line in descriptions_update.tra file from IR. Basically by adding a hyphen followed by space before Armor Class: +x. And it generated scrambled text, where hyphen should be visible. I wouldn't bother with it if not of Revised Shields component which modifies shields descriptions on the fly. So if I update normal item descriptions with fixed new text, the code would not catch it and not update it with correct lines, resulting I suppose with mismatch between description an actual shield bonus. But I want those newly added lines to be slightly different than original ones.
-
10 hours ago, 4udr4n said:
@Cahir Could you send me the proficiency tweak and your item descriptions?
Yeah, I was too fast with celebrating the success. Those nasty regexp lines from IR are giving me a headache. I tried to modify them a bit, but the result is what I pasted in IR topic. Don't want to screw your game too. @Bartimaeus, @Mike1072, @subtledoctor if you know how to modify those lines without screwing description like below, would be grateful.
-
Hello guys,
I've been trying to wrap my head around it whole day without success, so I would be grateful for help.
I've been trying to tweak Item Descriptions a bit to more match vanilla EE description style, but the regexp lines from description_updates.tra file are giving me a headache.
For instance, I want to change following line
QuoteArmor Class Bonus: x
to
– Armor Class: +x
and also I would like to change following line(s) that are added via description_updates.tra (this is from Revised Shields section)
QuoteTHAC0: -1 Penalty
THAC0: -2 Penalty
to
–THAC0: -1 Penalty
– THAC0: -2 Penalty
I have modified relevant lines from description_updates.tra to the following:
Quote// replace @100315
@100316 = ~– Armor Class: +%new_ac%~// replace @100315
@100317 = ~– Armor Class: +2~// replace @100315
@100318 = ~– Armor Class: +3~// add thaco line to @100319
@100320 = ~\1
– THAC0: -2 Penalty~// add thaco line to @100319
@100324 = ~\1
– THAC0: -1 Penalty~But the result I've got the following:
Also, I would like to adjust the code so the THACO: -x Penalty would go under Special: +x vs. missile weapons.
Appreciate your help guys!
-
1 hour ago, subtledoctor said:
I just updated Faiths & Powers. You should probably grab the latest version for your next test install.
Boy, that is what I call a PERFECT TIMING I'm testing updated IR item descriptions right now (I actually did screw up one thing, unintentionally deleting one line resulting in installation error), and after that I was about to run another EET test install. This is great, swapping versions.
-
1 hour ago, subtledoctor said:
OMG...!! Okay I am definitely going to implement that. Prepare for a barrage of questions.
Hehe, that's hillarious, I thought for a moment you're reacting for me saying that your little mod you've made for me works flawlessly
Damn, sometimes I feel like I'm the spark that makes you guys do fun stuff
-
On 5/7/2020 at 7:07 PM, 4udr4n said:
Excellent, no issue with that. I have some other stuff that adds items, but it's way before FnP and mostly before IR.
I am very interested, and hugely appreciate you taking the time to share your knowledge.
I have plenty more, they are just way earlier in my sequence and didn't look like they would affect proficiency or types.
@4udr4n did you install original version of Awesome Soundsets vol. 2, or the modified one that someone posted on BD forums?
-
OK, will be probably running another test install tomorrow. Changes and additions:
- Added BG1 Romantic Encounters (selected components, without kinky stuff).
- Added Awesome Soundsets vol. 2 (will be installed on BG2EE before running the whole EET installation)
- Added @subtledoctor's custom-made Proficiency names tweak. Tested on current EET installation and it works perfectly!
- Added custom-made portrait by @Wise Grimwald. Thanks, bro! I think this is an edited version of Isandir's portrait, so if I ever decide to document my playthrough I'll credit them both.
- Updated Endless BG1, Sirene BG1 and BG2, Shadow Magic, Pai'na
- Updated item descriptions in all mods to better suits vanilla EE style. Most changes are very minor, but some may not suite authors taste, so I'm a bit hesitate to send it to them. If someone is interested to use it, just PM me and I'll share it with you. I need to test IR first after those changes before running the whole installation to check if I didn't screw anything up, because this one is more tricky because of all this regexp stuff. Especially need to check if EE engine would correctly show Usability block, since I deleted those blocks from item descriptions as redundant in EE.
- Moved some IR components before FnP as per @subtledoctors suggestion.
- Moved ARP before UB to (hopefully) fix ARP installed with warning issue with Restored Random Encounters component
Will keep you posted, guys. If you have some new mod versions incoming, just give me a heads up.
-
2 minutes ago, jastey said:
@Cahir Not that I am aware of. Compatibility for Duke Eltan with EBG1 and bg1ub should be independent on installl order, as is the Sil additions of bg1re and Sirine's Call.
Just the normal recommendation to install quest mods before NPC mods (in case there is crossmod contents.)
Awesome, thanks! I'll put it after BG1UB, Sirine's Call and BGQE just in case. Will also update my install order with shiny new Endess BG1. I see you've added some new components, cool!
-
On 5/7/2020 at 9:37 PM, jastey said:
That's why I pointed out the components in the list for bg1re. There are really nice quests in there (which deserve a bit more attention ): No Regrets, The Messenger, The Honest Lies of Two Riversides, Necromancer's Trouble, The Messenger 2: Rain or Snow or Gloom of Night, and also Bonus Quest: Scar - The Return (for which you need the components "Eltan's Spare Minute - no sex" and "Scar's Spare Time" - only sex if female PC wants to) are not only without intimacies but also really nice quests in bgqe quest-style (if I may say so).
@jasteyare there any specific install order recommendations for those BG1RE components?
-
30 minutes ago, 4udr4n said:1 hour ago, lefreut said:
Yes the UI can display the proficiency limit.
Please make LeUI do this, it would be excellent!
2 hours ago, subtledoctor said:Civilopedia
Also a great idea.
@lefreut Oh that would be excellent, indeed. Looking great.
If I could list one thing I miss from more modern isometric titles it would be something like Codex, Civilopedia, whatever it may be called. If I could point the title I think did it perfectly that would be Dragon Age Origins. I literally read each single entry of that Codex.
@subtledoctor thank you for very detailed explanation, as usual. I figured it might be complicated to patch kit descriptions, but I just hoped you WeiDU wizards will figure something out It's not the end of the world, it's not that I read kit description very often. Still, it would be perfect if something can be done about it. Details, man, those little details matter.
-
@subtledoctorthanks, that's very enlightening! How about updating class and kit descriptions? For instance if I understand it correctly all FnP, M&G, and basically all other kits from various mods were written with vanilla proficiency system in mind. Now, when I install SoB will those kit descriptions change reflecting SoB updates? For instance, will Kensai description still show that he can reach 5 pips (Grandmastery) or will it show he can reach 4 pips (High Mastery)? Maybe it's a trivial matter to most of players, but for purists like me the consistency between kit description and how the kit actually works is important If I undwrstood. tra file correctly, description is updated for base classes only. Or am I missing something?
-
@subtledoctorI'm trying to grasp proficiency changes you've made in SoB, but it's not clear to me. Did you cut the grandmastery level completely? Looking at the updated class descriptions I don't see any class could achieve this rank yet in setup.tra I see it listed and explained in details.
Also how about kits from mods. Is their description changed somehow to reflect those changes?
-
1 minute ago, Caedwyr said:
It is sounding like I may want to just go with separate installs and modlists for BG1 and BG2 and skip EET if I want to be able to install the maximum variety of mods (mostly NPC mods that aren't on the EET compatibility list). What would people say is the major advantage to an EET game over separate BG1 and BG2 installs? The intention is to provide a gameplay experience for my friends that offers a good variety of well-integrated content into the base game. I don't need to have everything, just for the sake of having everything.
@4udr4n From my last go around with BG modding, I am aware that install order is important, but it's a good reminder. Thanks!
Caedwyr, but most of the best NPC mods are ready on the compatibility list. Which mods do you specifically miss?
-
12 minutes ago, Lauriel said:
I especially like this one. Everything about it.
Well, in that case call me convinced I honestly thought EE is all about intimacy.
SCS updated to 32.6 (now 32.8)
in Sword Coast Stratagems
Posted
@DavidW while you're having a small modding window and checking Ascension stuff, could you also look into those installed with warnings me and @4udr4n reported couple of posts up? We're not sure if those are harmless or may produce some unwanted results in game.
Thanks in advance!