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Everything posted by CamDawg
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I'm not sure where to start, since there are several things wrong here. Nothing was changed from 0-99 to 1-100, since that would be a material change. The engine rolls 0-99, so a top end value of 100 is effectively 99--all you're doing with the latter is excluding rolls of 0, a 1% change. In general, most 'always' effects are coded 0-100 (effectively 0-99) and are left alone since they cause no issues. Partial probabilities were changed most places since they were wrong, e.g. an item which is supposed to do something 10% of the time was coded with probabilities of 0-10. Given that both boundary values are inclusive, that would mean an actual in-game probability of 11%. In this example case it would be adjusted to 0-9 to yield the proper 10%.
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Death Ward should probably block the death bits of Aec'Letec's Death Gaze.
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Problem w/ Installation
CamDawg replied to John Fat's topic in The Gibberlings Three Anniversary Mod
G3A is a mod for BG2EE. -
.tra - question about how lines from the original game work
CamDawg replied to Zaramorte's topic in Modding Q&A
More likely the installation will error out. In the tp2, the mod references these entries (likely in a SAY) and the install will throw an error if the entries have been deleted. What you need to do is edit the tp2 to point to the existing strings, e.g. changing a line from SAY @25 to SAY #123. (123 is a placeholder, you'll need to find the actual string number in the game via something like NI.) -
Yes, still no on C_E_Rs. We're first in stack on a known platform, the patch list is known. I generally write a REGEXP to look for issues, then pare it down to a file list for a normal C_E.
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Heh. Alas, it's simply cd_no_pickpocket
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It definitely needs fixing. It came up so often in BG2 Fixpack that I wrote a macro for it.
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Yes, it runs 0-99. If I may suggest a slight alteration: 0-19: -1 INT 0-39: -1 INT 0-59: -1 INT 0-79 -1 INT 0-99: -1 INT This preserves the same 1d5 INT loss while avoiding the autopause bug.
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[Discussion] Opcodes 109, 175, 185 (Paralyze and Hold)
CamDawg replied to DavidW's topic in EE Fixpack
No. -
Depends on what you're specifically looking for. Op100 will cause the targeted creatures to flat out ignore you and pretend like you don't exist. You could block the petrification projectile, but the projectile is also used by other creatures so you might be extending protection beyond what you're looking for. Alternatively, all of the basilisk attacks are done via ~five weapons (lesser have claw and gaze, greater also have a poison bite). Adding protections against those items through op 318/324 would do it. For the originals, you could route those items through a spell and use 206. The drawback here is if another mod adds basilisks with alternative weapons.
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ADD_CRE_EFFECT only supports v1 cre files (BG. BG2). It's done manually since the component also works for IWD and IWD2. And before you ask, the underlying creature validity check has the same fail condition. So yes, Tweaks relies on non-borked files from other mods.
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And yet, these links are still active.
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Le sigh.
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[Bug] Invalid BG2 Opcode in IWD Spells Component
CamDawg replied to auc42x's topic in Sword Coast Stratagems
No, IWDIfication is good to go on all of these. At present you should be using IWDification as your source of IWD spells (EEs or otherwise). SCS is using the same code that was in IWDifcation RC2, so everything fixed in the five versions (changelog) since is still a bug in the SCS version of these spells. The good news is that since IWDification and SCS share the library for these spells, all of IWDification's fixes will get rolled into the next SCS. A few other notes: ghast1 is used by the ghasts from Monster Summoning IV; cdiwdtr1 is used by the troll summons in Shades. These, and everything else flagged in argent's list, is also fixed in IWDification. -
Counting creature deaths via scripting should not produce incorrect results
CamDawg replied to argent77's topic in EE Fixpack
NumDead is basically a variable check, so it's fine. -
The move from op179 to on-hit 177s was to prevent one weapon's damage bonuses from applying to the other weapon in a dual-wield situation. There was no solution for the 178s. I'm not saying we shouldn't explore this avenue, just that we need to balance any proposed solution using 179s against this (admittedly small) regression.
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Do not host unofficial versions of G3 mods.
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Questions regarding item enchantment level (+1, +2, etc.)
CamDawg replied to Jazira's topic in EE Fixpack
Yes. -
I'm just going to pop in and say two things: 1) The Burning Earth should cover enemies accurately but b) without massively redefining identifiers. Agreed.
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Questions regarding item enchantment level (+1, +2, etc.)
CamDawg replied to Jazira's topic in EE Fixpack
This is probably something that needs its own topic. 'Regenerating' and 'cold-using' are very broad--ice/blizzard/snow trolls qualify under both, and I'm sure we can come up with a longer list of 'cold-users' like frost salamanders or ice mephits. -
Right, so let me preface this with the fact that this string was changed back in 2013, and the BD team has had numerous opportunities to change it back, or to something else. We've got a pretty clear indication that the change in intentional, and working as intended. There is one string that's available, so let's look at a few scenarios: The target has no items The target has a ring that can be pickpocketed, but you lack the necessary skill The target has a ring that can be pickpocketed, but it's flagged unstealable Neither 'target has no items' or "target has no items that can be stolen by a cut-purse of your skill" is 100% accurate for all three cases.The former works for #1 and is wrong for the other two; the latter is wrong for #1, accurate in case #2, and kinda, sorta, if-you-squint-just-right appropriate for #3. Absent the ability to alter the engine to differentiate case #1 from #2 and #3 (which is beyond what we can do in EEFP) there's not a change to be made.1 1 OK, we could technically go the full rules lawyer: "Target has no items, or target has no items that can be stolen by a cut-purse of your skill. The content of this string is confidential and intended for the character attempting the pickpocket. It is strictly forbidden to share any part of this message with any third party, without a written consent of the pickpocketer. If you received this message by mistake, please file a bug report and join the Cult of the Eyeless to prevent future viewings."