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About This File

This mod is a collection of player AI scripts designed for use in Baldurs Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, the Enhanced Edition Trilogy, and Icewind Dale: Enhanced Edition. With these scripts, you can focus on the fighting aspect of combat while these take care of the nuances in the background. Of note, these scripts allow easy pre-buffing of all characters with a keystroke, intelligent debuffing of enemy protections, and smart use of defensive spells and abilities.

Edited by morpheus562

What's New in Version v11.0   See changelog


Official release for version 11.0 which brings the following enhancements:

  • All Games
    • Added enhanced AI scripts for PnP Celestials.
    • Improved enemy simulacrum attack targeting.
    • Allow ai scripts to check current target thanks to EEex.
    • Organized my scripts to be easier to navigate.
    • Fixed prebuffing to check for Spell Immunity.
    • Added the following spells: Command, Chaos, Righteous Magic, Luck, Lower Resistance, Stone to Flesh, Summon Hakeashar, Summon Nishruu, Holy Power, and Cleric Confusion.
    • Updated dialog string for weapon swap to correctly relay it is swapping to melee weapons.
    • Allowed scripts to have the Tome and Blood Magus kit attack in melee.
    • Added Psi Warrior Bulwark of Force ability.
    • Added Templar's Mass Cure ability.
    • Add Reaver Kit abilities.
    • Updated Made in Heaven Mod tracking.
    • Updated scripts for Paladin Protection from Evil since it is self-cast only in IWDEE.
    • Update to Haste so it would not be continually cast.

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