Jump to content

1 Screenshot

About This File

IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the IWD-in-BG2 conversion project, which later formed the backbone of IWDEE. The mod adds various elements such as selectable bard songs, two-handed axes, and over 70 new spells into your BG2, Tutu, BGT, BGEE, BG2EE, or EET game. Every component can be installed independently of one another.


What's New in Version Release Candidate 1   See changelog

Released

  • A major overhaul of the way the Arcane and Divine Spell Packs and bard songs for IWD Class Updates: Bard are handled. Specifically, these are now pulled from the newly updated IWDEE 2.6 release and worked from there. In the future, it should be easier to pull these resources from future IWDEE patches.
  • While spells were sourced from the new 2.6 IWDEE patch, additional issues were addressed for the mod (and submitted to Beamdog and/or BG2 Fixpack, as appropriate):
    • You could indefinitely delay the fatigue effects of Blood Rage by re-casting it
    • Cloudburst now removes Fireshield and will protect from Aura of Flaming Death for its duration
    • Wall of Moonlight could potentially interact with spell protections, unlike other area-of-effect spells
    • Static Charge could be dispelled, but the portrait icon would persist
    • Animal Rage could potentially have multiple checks with spell protections, instead of just the one check when it's cast
    • Mold Touch could potentially leave its target in state 'Diseased' permanently, instead of just during the spell's duration
    • Mass Cause Light Wounds was available to druids (and rangers and shamans) despite none of the other Cause X Wounds spells being available
    • Beltyn's Burning Blood was bypassing magic resistance checks in nearly all situations
    • Emotion, Fear would always remove the effects of Emotion, Courage even when the target resisted via save or magic resistance
    • On a failed save, targets of Great Shout would receive duplicate combat feedback and other effects
    • Lich Touch now uses paralyze, not hold, as its on-hit effect, bringing it inline with other undead attacks
    • Darts of all types set the user's APR to 3, however, the APR boost on Darts of Bone had a save and could fail as a result
    • One of the generic BG2 priest AI scripts (EE and original) could get stuck in a loop when it tried to cast Confusion
    • Cause Disease is an abjuration, but its description still listed it as necromancy
  • Fixed many graphical issues with the spells, namely, that they were too transparent on vanilla BG2 or had black fogs around the new graphics.
  • Renamed the Bard Song component as IWD Class Updates: Bard, as it's now part of a broader series
  • Added new components to bring in IWD class abilities under the names IWD Class Updates: Druid, IWD Class Updates: Paladin, and IWD Class Updates: Thief. A ranger update is similarly planned, but requires a bit of community help for the tracking component.
  • The changes made to the arcane spell Polymorph Self were broken into their own component, Expanded Polymorph Self, instead of being rolled into the Arcane Spell Pack
  • Added Additional Portrait Icons as a separate component for vanilla BG2, since it has the potential to not play nicely with other mods
  • Shout, Great Shout, and Mordenkainen's Force Missiles have been made available in vanilla BG2 as part of the Arcane Spell Pack. IWD's version of Mordenkainern's Sword is added as Mordenkainen's Force Blade instead of replacing the existing BG2 version.
  • Mold Touch is now available available in vanilla BG2 as part of the Divine Spell Pack
  • Spell Revisions has a component where Spell Deflection can now protect against area-of-effect spells, and IWDification now takes this into account when installing new spells.
  • Blood Rage was not really working on vanilla BG2; in an attempt to keep it ally-only it ended up working on pretty much no one instead.
  • Lich Touch now has its saving throws sorted for vanilla BG2
  • Resolved a potential conflict with SCS (and other spell mods) by correcting the internal names of Symbol, Pain and Symbol, Hopelessness
  • Cure Moderate Wounds is now added correctly to temples which offer healing
  • Decastave will crash oBG2 if cast when an offhand weapon or shield is equipped. As such, it's changed to be a one-handed staff weapon, like the staff-mace.
  • With version Release Candidate 1:
  • Download

×
×
  • Create New...