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Bugs in BG1 ToSC, GemRB 0.6.3


Beholder

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Please tell, what bugs are fixed now. I'll be check it.

I fixed what you call the "19. priest spellcasting bug". It was actually a general problem with spellcasting introduced with wild magic support. It may have broken wild magic.

Ok, I'll wait until all issues with spellcasting and wild magic will be fixed. :thumbsup:

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Transition Beregost<->Temple works, but game sometimes crashes in this point.

For crashes, call traces would be good. Otherwise, it is difficult to fix.

Only log provided on android, but not full. printf(...) is not write anything to android log. I implemented only printMessage and printStatus.

 

Another bug: Sling shoots as well as machinegun. Uses few stones per shot.

Stones for sling end up 3-4 times faster than arrows.

 

Now, I can't edit first post, this feature is unavailable :thumbsup: . Please add this bug...

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Ok ,what bugs from this thread are already known(described in ToDo) or fixed? I think some bugs is not BG1 specific, but applies to whole GemRB (no walkins sounds, lost animations, can't attack creature if NPC attacked it first, etc.).

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shared and noted:

6, 11 (what remains here?), 13, 17, 20

possibly 4 too

 

shared:

10

 

what's 19? 21 was fixed. 22 should work atleast in bg2, elsewhere it is likely just a data deficiency.

 

11 - http://forums.gibberlings3.net/index.php?s...st&p=179094

Fixed, but game sometimes crashes on this point.

 

19 - spellcasting bug http://forums.gibberlings3.net/index.php?s...st&p=180945

 

What about these?

http://forums.gibberlings3.net/index.php?s...st&p=181010

http://forums.gibberlings3.net/index.php?s...st&p=181254

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