Beholder Posted January 20, 2011 Author Share Posted January 20, 2011 Please tell, what bugs are fixed now. I'll be check it. Link to comment
Avenger Posted January 20, 2011 Share Posted January 20, 2011 Please tell, what bugs are fixed now. I'll be check it. I fixed what you call the "19. priest spellcasting bug". It was actually a general problem with spellcasting introduced with wild magic support. It may have broken wild magic. Link to comment
Beholder Posted January 20, 2011 Author Share Posted January 20, 2011 Please tell, what bugs are fixed now. I'll be check it. I fixed what you call the "19. priest spellcasting bug". It was actually a general problem with spellcasting introduced with wild magic support. It may have broken wild magic. Ok, I'll wait until all issues with spellcasting and wild magic will be fixed. Link to comment
Beholder Posted January 20, 2011 Author Share Posted January 20, 2011 No moving sounds. Link to comment
Beholder Posted January 21, 2011 Author Share Posted January 21, 2011 Transition Beregost<->Temple works, but game sometimes crashes in this point. Link to comment
Avenger Posted January 21, 2011 Share Posted January 21, 2011 Transition Beregost<->Temple works, but game sometimes crashes in this point. For crashes, call traces would be good. Otherwise, it is difficult to fix. Link to comment
Beholder Posted January 21, 2011 Author Share Posted January 21, 2011 Transition Beregost<->Temple works, but game sometimes crashes in this point. For crashes, call traces would be good. Otherwise, it is difficult to fix. Only log provided on android, but not full. printf(...) is not write anything to android log. I implemented only printMessage and printStatus. Another bug: Sling shoots as well as machinegun. Uses few stones per shot. Stones for sling end up 3-4 times faster than arrows. Now, I can't edit first post, this feature is unavailable . Please add this bug... Link to comment
Beholder Posted January 25, 2011 Author Share Posted January 25, 2011 Gemstones selling bug: All gemstones from one slot are sold at a price of one gemstone. Possible potions too. Link to comment
Beholder Posted January 25, 2011 Author Share Posted January 25, 2011 I can't edit my old posts, may be better to write about bugs in the bugtracker on sf? Link to comment
lynx Posted January 25, 2011 Share Posted January 25, 2011 no, best to do it here (and obvious subpages): http://gemrb.sourceforge.net/wiki/doku.php?id=todo Only add what's new - some are clearly duplicates and we don't need to know about the already fixed stuff. btw, the door bug has been fixed. Link to comment
Beholder Posted January 25, 2011 Author Share Posted January 25, 2011 I tried to register on Wiki, but e-mail with password is not arrived( Link to comment
lynx Posted January 25, 2011 Share Posted January 25, 2011 if it doesn't in some time, pm me the combo you want and I'll do it manually. Link to comment
Beholder Posted January 27, 2011 Author Share Posted January 27, 2011 Ok ,what bugs from this thread are already known(described in ToDo) or fixed? I think some bugs is not BG1 specific, but applies to whole GemRB (no walkins sounds, lost animations, can't attack creature if NPC attacked it first, etc.). Link to comment
lynx Posted January 27, 2011 Share Posted January 27, 2011 shared and noted: 6, 11 (what remains here?), 13, 17, 20 possibly 4 too shared: 10 what's 19? 21 was fixed. 22 should work atleast in bg2, elsewhere it is likely just a data deficiency. Link to comment
Beholder Posted January 27, 2011 Author Share Posted January 27, 2011 shared and noted:6, 11 (what remains here?), 13, 17, 20 possibly 4 too shared: 10 what's 19? 21 was fixed. 22 should work atleast in bg2, elsewhere it is likely just a data deficiency. 11 - http://forums.gibberlings3.net/index.php?s...st&p=179094 Fixed, but game sometimes crashes on this point. 19 - spellcasting bug http://forums.gibberlings3.net/index.php?s...st&p=180945 What about these? http://forums.gibberlings3.net/index.php?s...st&p=181010 http://forums.gibberlings3.net/index.php?s...st&p=181254 Link to comment
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