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Bugs in BG1 ToSC, GemRB 0.6.3


Beholder

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are you saying you still see 19?

 

slings need to be rechecked - i don't know if you got this before or after i fixed their apr.

 

gems/potions - write it down. iirc we don't allow to select how many to sell yet either.

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Three new issues.

1. critical. Characters shooting through walls and obstacles. From all ranged weapons. Enemies too.

2. Resting on taverns restoring too small HP. Resting outside restoring more.

3. Items weight not applied. Characters may carrying any weight.

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1. Sometimes writing spells failed (fail message), but spell wrote.

2. Player may dismiss protagonist. Talk with youself and go away ???

3. Very critical bug. Now if I go to Nashkel chapter not switched from 1 to 2, start video not played. The game does not pass. Official 0.6.3 version does not contain this issue!

4. In Beregost blacksmith shop all Ankheg skins sold as one (500 GP).

 

If savegame needed, I'll may attach it.

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1. Sometimes writing spells failed (fail message), but spell wrote.

2. Player may dismiss protagonist. Talk with youself and go away ???

3. Very critical bug. Now if I go to Nashkel chapter not switched from 1 to 2, start video not played. The game does not pass. Official 0.6.3 version does not contain this issue!

4. In Beregost blacksmith shop all Ankheg skins sold as one (500 GP).

 

If savegame needed, I'll may attach it.

 

bug #3 was indeed a critical regression, it was the result of an incomplete bugfix of the original engine quirk mentioned here:

http://forums.gibberlings3.net/index.php?showtopic=21810

 

It is fixed now.

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Bug. NPC does not attack character after a failed attempt of theft.

 

Critical bug. Broken Minsk-Dynaheir quest, try to repeat:

1) Full party(6 characters) speak to Minsk. Agree to help.

2) In party add/remove dialog remove Minsk.

3) Remove two characters from party (such as Jaheira and Khalid).

4) Add Minsk to party.

Now Minsk and Dynaheir(!!!) in party, but Dynaher in Gnoll Stronghold. Result: party can't move anywhere.

 

save

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