Avenger Posted February 18, 2011 Share Posted February 18, 2011 Another critical bug. Chapters not switching from 2 to 3... Mulahey dead, party return to Nashkel, but chapter still 2. Got a save for this? Just right before triggering the chapter change Walksounds are probably done in bg1 (just copied the file over) Link to comment
lynx Posted February 19, 2011 Share Posted February 19, 2011 I wouldn't bet on it. For me the area with Minsc was completely silent when I tried that. No missing resource errors though, so maybe it just lacks more entries. Link to comment
Beholder Posted February 19, 2011 Author Share Posted February 19, 2011 save on entrance to Mulahey cave Remind you another bug in Nashkel (#20). Players says it really works on 0.6.3 official. save, first visit to Nashkel Link to comment
Avenger Posted February 19, 2011 Share Posted February 19, 2011 I wouldn't bet on it. For me the area with Minsc was completely silent when I tried that. No missing resource errors though, so maybe it just lacks more entries. Did you check if you actually installed the 2da? I had to touch cmakelists to make it copy the files from the build dir to the install dir. Link to comment
Avenger Posted February 19, 2011 Share Posted February 19, 2011 save on entrance to Mulahey cave Remind you another bug in Nashkel (#20). Players says it really works on 0.6.3 official. save, first visit to Nashkel This works for me. You maybe forgot to pick the item needed to trigger chapter 3. Link to comment
Alelug Posted February 19, 2011 Share Posted February 19, 2011 This works for me. You maybe forgot to pick the item needed to trigger chapter 3. No, I took Mulahey's letters. Link to comment
Avenger Posted February 19, 2011 Share Posted February 19, 2011 This works for me. You maybe forgot to pick the item needed to trigger chapter 3. No, I took Mulahey's letters. Strange, i took them too, and i got the textscreen for chapter 3. Then CheckVar("chapter","global") yielded 3. This is from an earlier bug which we fixed already. Ar4800 (Nashkel) has lost its area script. It is difficult to fix, because of multiple problems, but i will make this fixable soon. Link to comment
Alelug Posted February 19, 2011 Share Posted February 19, 2011 So I must create a new game to avoid this bug? Or it will be useless? Link to comment
Avenger Posted February 19, 2011 Share Posted February 19, 2011 So I must create a new game to avoid this bug? Or it will be useless? You need the newest GemRB i just comitted to git. Then in Nashkel type the following in the console: ExecuteString('ChangeAIScript("ar4800",DEFAULT)') This will fix the area's script. The CTRL-M cheatkey somewhere in the area will show the scripts of the area (only for the newest GemRB). typing CheckVar("chapter","global") in the console will show the chapter. Or, if you cannot have the newest gemrb, you need a savegame where you have never been in Nashkel yet. [edit] Actually, there is another way to fix the area script. In your gemrb override for bg1, there is a file named gemrb.ini Add the following line: ForceAreaScript=1 Or replace the existing ForceAreaScript=0 This will also reset the missing area script. Link to comment
Alelug Posted February 19, 2011 Share Posted February 19, 2011 Then in Nashkel type the following in the console I'm sorry, but I can't type it because I using the Android version of GemRB. Also I haven't savegame where I have never been in Nashkel yet. But I'll try it in newest desktop version of GemRB. Actually, there is another way to fix the area script. Thanks. I'll check it. Link to comment
Avenger Posted February 19, 2011 Share Posted February 19, 2011 LOL, i just checked ForceAreaScript, and it seems it is also buggy. Meh, this stuff will never be done... [edit] So you'll need the newest gemrb from git Link to comment
Alelug Posted February 19, 2011 Share Posted February 19, 2011 So you'll need the newest gemrb from git Okay. I will. Link to comment
Beholder Posted February 22, 2011 Author Share Posted February 22, 2011 Avenger, I killed Mulahey and got a scrolls. Chapter not changed. I can provide save if needed. Link to comment
Avenger Posted February 22, 2011 Share Posted February 22, 2011 Avenger, I killed Mulahey and got a scrolls. Chapter not changed. I can provide save if needed. I bet you got a damaged area. If you got the latest gemrb, check the area script (ctrl-m). If there is no area script, then either set the area script by hand (the line with EvaluateString, but replace the area name). Or enable the automatic area script setting i also wrote about. Link to comment
Beholder Posted February 22, 2011 Author Share Posted February 22, 2011 I pressed ctrl^m, gemrb says that no scripts for this area How to prevent next Android versions from this bug? I need write this line in gemrb.ini by default? Link to comment
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