Guest Joshua Posted July 28, 2011 Share Posted July 28, 2011 It looks like this is a planned crash (abort called from code).The bad news is, there is no hint where is it exactly. I thought, we always print something before abort, but there could be some places where we don't. I dont think its gemrb calling for the abort. can SIGABRT be "handled" like other signals? Anyhow, the last time I got SIGABRT running gemrb on iOS was the footsteps sound crash because some gemrb mem copy function call was off by 1, but If that were the case this shouldnt be limited to 1 person reporting it. since it is just 1 person and since it is happening randomly maybe it is an out of memory thing. @Joshua can you please post the segment of the console log from about 1 min before to crash? the crash reports arent going to help much since i did a clean install of my system when i upgraded and no longer have the symbol file needed to load those crash reports and view the symbols. There you go http://dl.dropbox.com/u/8284660/DamnCrash2.rtf Link to comment
Avenger Posted July 28, 2011 Share Posted July 28, 2011 Ok, then what is this Jul 28 20:18:14 GA-PAD UIKitApplication:net.sourceforge.GemRB[0x8574][524] <Notice>: Assertion failed: (chunk > 0), function AddSlotItem, file /Users/brada/gemrb/apple/../gemrb/core/Inventory.cpp, line 650. To fix this particular assertion, change this: if (!chunk) { return ASI_FAILED; } assert(chunk > 0); to this: if (chunk<=0) { return ASI_FAILED; } In Inventory.cpp, near line 650. Link to comment
SyntaxError Posted July 28, 2011 Author Share Posted July 28, 2011 Hmmm got me there? well can i just resync with git to fix this? or is that code change not in git for whatever reason? either way i wont be able to get a new build out till Saturday-ish. Link to comment
Guest Joshua Posted July 29, 2011 Share Posted July 29, 2011 I really think that you nailed it, however I had another crash during a combat. Same root cause ? http://dl.dropbox.com/u/8284660/DamnCrash3.rtf Thanks a ton Guys Link to comment
Avenger Posted July 29, 2011 Share Posted July 29, 2011 It is another assertion, which we thought we already walled off. Assertion failed: (CurrentActionTicks == 0 && CurrentActionState == 0), function ProcessActions, file /gemrb/core/Scriptable/Scriptable.cpp, line 547 But, there should be something about last action in the line before this assertion. I wonder if this version contains all our fixes. Link to comment
SyntaxError Posted July 29, 2011 Author Share Posted July 29, 2011 I wonder if this version contains all our fixes. I havent released an update in a couple weeks so probably not. Link to comment
tical Posted July 30, 2011 Share Posted July 30, 2011 link to the ipad build is broken Link to comment
lynx Posted July 30, 2011 Share Posted July 30, 2011 I've modified the first post to link to the wiki, where also brad can mend the links and other text. Link to comment
SyntaxError Posted July 30, 2011 Author Share Posted July 30, 2011 link to the ipad build is broken I assume you are talking about the link in the OP. there is a working link somewhere in this thread and since lynx edited the OP wont the wiki that link is correct. thank you lynx. Since I'm about to upgrade this xcode project to Xcode 4 here is a download for the old xcode 3 project. just drop it in the gemrb project folder then add some symbolic links to your SDL/Python headers. Link to comment
Guest Petrell Posted July 30, 2011 Share Posted July 30, 2011 um what? I have no idea what you are referring to. GemRB already runs on any iOS device with appropriate screen resolution. Not really reffering to anyhing. Just waiting someone to make complete Let's Play('s) (not just short demonstrations) of IE games on Ipad. Would be interesting to watch. Link to comment
SyntaxError Posted July 30, 2011 Author Share Posted July 30, 2011 um what? I have no idea what you are referring to. GemRB already runs on any iOS device with appropriate screen resolution. Not really reffering to anyhing. Just waiting someone to make complete Let's Play('s) (not just short demonstrations) of IE games on Ipad. Would be interesting to watch. What is "Let's Play"? i dont understand. Link to comment
lynx Posted July 30, 2011 Share Posted July 30, 2011 it's a video or picture log of an entire playthrough. Eg.: http://lparchive.org/Baldurs-Gate-2-and-Th...al/Update%2059/ Link to comment
Guest Joshua Posted August 1, 2011 Share Posted August 1, 2011 Hey Guys, With a few hours of gameplay behind me, I now have a better picture on what works and what doesn't. 1. Random crashes in combat or when transferring items. Yes I know that SyntaxErrror is on it Right click SyntaxError will roll back to whatever was previous behavior Scrolling Actually very difficult to use the sliders. No my fingers are not that big ! Â I simply think there might be a better way to move up and down these scroll boxes Entering a building Sometimes it would take me 10 attempts. No overhead icon makes it difficult to find the right spot. Maybe there's a trick you guys are holding from me. Other than that GemRB port looks pretty solid if you ask me. Link to comment
lynx Posted August 1, 2011 Share Posted August 1, 2011 The last bit is also caused by other things, unless you're playing with a small party. Link to comment
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